Action Alien - Devdan
An update has been released for Action Alien almost 3 years after its release. This update consists in improvements, tweaks for the gameplay and new features being added to the game.

The main feature added is the cinematic made for each map which improves the immersion and narrative dimension of the game by giving overviews of the incoming action with short introduction sequences.

A lot of optimisation was also done for the aliens and other 3D models to improve the in-game frame-rate, especially for the tropical map where the tropical foliage and the bungalows had their geometry optimized with more level of details.

About the changes made for the gameplay, these have in mind to make the game easier and more intuitive to play. Things such as cross-hair being added to the pistol and the sten to give a better aiming, grenades faster to throw, there is now also unlimited sprint to make it possible to flee the aliens or to collect items faster.

The hunting rifle is still firing at the same rate but is now inflicting much more damages to the aliens. Grabbing heavy items won't slow you down as much as before to remove the annoying feeling of being very slow when collecting them.

A fix has also been done for the arena maps for an issue where too many aliens would spawn at the end, as this was often creating lags spikes and make impossible to play for longer.

To sum it, here is the change list :
  • Cinematic added to the wasteland map
  • Cinematic added to the tropical hotel map
  • Cinematic added to the petrol station map
  • Grenades faster to throw
  • Less slowing down when carrying items
  • No more sprint limit
  • Optimisations for the tropical foliage
  • Optimisations for the destructible bungalows
  • Hunting rifle is now inflicting more damages
  • Less colored aliens
  • Changed metal impact sound to a less harsh one
  • Fixed over spawning of aliens in arena maps
  • Some minor fixes...

Additionally, support for Mac OS X may be available soon !

Action Alien - Devdan
This is a quick announcement to you let you know about the incoming release of Action Alien: Prelude on Steam.

It is a return to the initial Action Alien back to when it was announced at Greenlight in 2014, improved with bug fixes, bright graphics and destructible environments.

It will of course be available for a much cheaper price, you may wishlist the game now to not miss its release.
Action Alien - Devdan
After all the updates and improvements that the game has been receiving since its release, it has proven to be quite solid. Although there are some occasional minor bugs which were reported through the time, I decided to take the time to fix them and push a new update for Action Alien.

The first issue was that sometimes, pick-able objects in the game like keys, food, weapons, etc... would sometimes fly over a long distance when bumped by debris thrown by aliens when breaking up inside a building. While most of the times it was not a serious distance, it could get pretty bad when the object would fell into an inaccessible or forbidden place. This issue was fixed by tweaking the collision settings.

Another commonly reported bug was that in the petrol station map, some aliens were getting stuck when crossing the cliffs around the petrol station. For this reason I improved the path finding in this level and it seems that the aliens are now managing to avoid getting trapped between the cliffs.

To make sure these issues were correctly addressed and that no other ones were left, I decided to make a complete walk through of the game and record it. I still haven't finished it but here are some walk-through for the 3 main maps of the game. I also added a head bobbing movement to the player view in order to improve a bit the immersion of the gameplay, and more informations in the menu of the game about the new homepage of the game.

A complete change log for the game is available in this Steam post here :

The homepage of Action Alien has also been greatly improved, with a new enhanced flexible design which gives a better overview and description of the game :

I have also launched, a website where you can find all the games I have been working on, and especially the one I am working now : Aerial Destruction.

It is a helicopter game featuring a semi-realistic arcade gameplay with colourful graphics where the goal is to destroy armies of bio-engineered mutants during a complete single player campaign followed by multiple missions.

The game has been Greenlit and should be available in Early Access soon ! Check it out the home page for more description or the Steam page Thanks for reading,
Action Alien - Devdan
No news about the game development in this post, unfortunately ! But considering how much attention my trademark issue with inXile Entertainment has recently taken, I would like to give more details about my exchange with them regarding the title of my game to clear up the situation.

Despite what they said, I wouldn't call the way how inXile has reached me out to be 'friendly'. When someone drops you an email with things like "You may not be aware but wasteland is a registered trademark so The Alien Wasteland from a licensing perspective is no different from the Alien Call of Duty or something similar, and is infringing on our trademark", the first impression wasn't really sympathy, but why someone would bother me for a so widely used word used to describe an environment, like desert, forest or mountains ?!

The purpose of a trademark is to prevent someone from maliciously using a brand in order to create confusion and trick consumers into buying a product thinking it was another one. I have started to spend a lot of time writing emails where I say in short that Wasteland 2 is a post-apocalyptic turn-based role playing game with a top view, while my game The Alien Wasteland is a colourful action first person shooter with destructible environments featuring aliens. Just looking at the logo artwork of each game is enough to see that there aren't any attempts to mislead consumers.

I though it would be enough to show them that we shouldn't be worried about this, but all these efforts were useless since the following replies I received from them were just standing over the same point "US trademark law dictates that if a company (us) does not defend their mark, they stand risk of losing it or losing the right to defend against malicious use down" and implying the use of lawyer, which makes look like the 'friendly email' was more of a 'friendly cease and desist email'.

Despite their claims to look for an amicable solution, no clear offers was ever made in their emails, they just sent me a blog post of Vlambeer's game 'Nuclear Throne' where Vlambeer announces that he is changing the name of his game originally called Wasteland Kings due to a trademark conflict with inXile. I had to find out later in the comments that it was in exchange of a short media coverage from inXile in their social networks.

Now it wouldn't have been an issue for me to change the name of the game if it was still in development like it was the case with Vlambeer. But it is very hard to change the name of a game once it has been known for years. To be short, it is basically consisting in losing all the referencing on search engines, building it all over again with a new name, editing every text and graphic asset containing the title, which is including many graphic assets inside the game itself but also the multiple ones on Steam, Indie Gala Store, Indie Game Stand, Itchio, IndieDB, Facebook, Twitter, etc... on the trailer, on the Steam trading cards, etc... and also taking the risk to have the title change badly interpreted by the public. This is a hard and long work for a supposed trademark infringement which was looking quite insane to me, especially when I was already extremely busy with game development.

But arguing was going nowhere because of the "US trademark law dictates" reason, I had pretty much no choice but to change the title to cease the annoyance. So I have been thinking about a solution which would be a real win-win solution instead of a 'friendly' win-lose solution. I offered to change the name of the game on Steam and do as much as I could to change it everywhere else in exchange of a compensation to help me cover all the costs and the time involved into this painful process. Let me clear it up that the compensation I asked is absolutely nothing compared to the millions of US dollars inXile has earned through their kickstarter campaigns and sales on Steam.

Awaiting for their feedbacks about this offer, not even a single reply or attempt to negotiate was ever sent, despite they have been claiming since the beginning to be looking for an amicable solution. Instead I received a cease and desist letter from their lawyer asking not only to "cease the use of the 'wasteland' mark", but to completely "cease making available in any form or any website The Alien Wasteland game", and that "inXile reserve its rights with respect to your use of the mark, including its right to seek damages, lost profits, your profits, injunctive relief, attorneys' fees and costs, and treble damages, as authorized by the Federal Lanham Act and state law."

The initial version of my game was basically a shooter featuring aliens on a wasteland, hence why I found the title 'The Alien Wasteland' to be fitting to the game. Before choosing this title, I have been searching for a while on Steam and the Internet to make sure no games was titled 'The Alien Wasteland'. The full title since the beginning has always been 'The Alien Wasteland' with a 'The' in order to make it even more distinct. I never thought there could have been any issues with inXile's RPG Wasteland 2.

Last but not least, during my exchange of emails with inXile, I had to send them a list of games using 'wasteland' in their titles. While they had their reasons to not pursue most of them, they have let me know that they are considering one game of the list is infringing their trademark the same way as mine. I wouldn't name this game to not put the developer behind it or inXile in an even more uncomfortable situation, but if inXile is really following its logic of "US trademark law dictates", then a cease and desist letter should be sent soon to another indie developer, if not already.

So this is pretty much all I have to say about this issue for now. Thanks for reading and to everyone who offered me some help.


UPDATE 13 September 2016 : I finally decided to throw up the list of all games and games-related things I could find which have "wasteland" in their names :

Fallout 4 Wasteland Workshops :
Wasteland Angel :
Wasteland Bar-Fight :
Wasteland Game Studio :
The Waste Land :
A3Wasteland :
Call of Ctuhulhu: The Wasted Land :
Wild Wasteland :
Project Wasteland :
Wasteland Siege :
Motor Wars Wasteland :
Wasteland Jumper :
Tony Hawk's American Wasteland :
Wasteland Gaming :

All these games are infringing Inxile trademarks right ? So following this logic, what are they waiting to "friendly" contact all these people and send them some cease-and-desist letters ?
Action Alien - Devdan
Adding of the survival game mode !
In the last update, one of the main feature which has been added was the perk system and the upgraded weapons unlockable with points earned when defeating aliens. To make this feature even more enjoyable, 2 maps with a survival game mode have now been added to the game !

These 2 maps are different from the previous ones in the way that the goal is no more to find and collect some items or complete some objectives, but instead it is to hold on against an endless stream of aliens for as long as possible to achieve the maximum score !

Unlocking perks and upgraded weapons will have all it's sense here since firing explosive ammo with the ability of making high jumps will obviously help you to survive longer !

These new maps are set in a similar environment as the previous one, and are of course fully destructible ! They are however smaller in order to concentrate the action in few hotspots.

Thanks to the help of a Steam user, with this update the game can now also be played with a xbox-like controller ! This will give a different gameplay experience compared to the classic mouse/keyboard combo. Also, a bunch of bug fixes and overall optimisations were made.

Changing the title of the game from The Alien Wasteland to Action Alien
Otherwise, an important thing you may have noticed is that the title of the game has changed from The Alien Wasteland to Action Alien. The reason behind this is simple ; a developer from inXile Entertainment, the company which released the RPG Wasteland 2 has contacted me claiming that titling my game "The Alien Wasteland" was an infringement to their trademark "Wasteland".

Because both games have almost nothing in common and no case of confusion was ever reported for almost two years since my game was first announced, I have been calmly explaining through long emails why we should have no worries about this. But I finally ended up receiving a cease and desist letter from their lawyer asking to either stop using "wasteland" or to prepare facing legal actions against me.

Since I don't have the time nor the strength to deal with legal actions from this developer and its lawyers, or even taking the risk of having my game to be taken down from Steam, I decided to change the title to solve this issue, even though this has been a great loss in time and efforts for a very questionable complaint.

So I decided to choose for the new title Action Alien, which gives a good idea of what the game is about ! This is just one of the many headaches in game development, but at least the game is now much more complete with this update !

Thanks for reading.

UPDATE - 05 MAY 2016 Since my trademark issue with inXile Entertainment has been taking much more attention than I thought, I have written a more detailed post about my exchange with them to clarify the situation :
Action Alien - Devdan
With the idea of extending the playability of the game, I have added many features that will enhance the overall gameplay and make the game more integrated into Steam !

Here are the main features coming with this update :

About 19 Steam achievements were added and are now unlockable ! These achievements vary from making distinguished actions during combats to completing levels and killing a number of aliens in a specific manner like with grenades or leg kicks, etc...

Trading Cards
The game has now 6 trading cards on Steam which will unlock many backgrounds related to the game to customize an user profile on Steam, as well as many emoticons usable on the forums. There are also 6 different badges starting from "Armed Hitchhiker" to "Legend of the Wasteland" !

Perk System
Now each time you play and manage to defeat some aliens, you will earn at the end of the game an amount of points based on your actions during combats. Then with these points, you can increase from the menu your health, speed, jumps, melee kicks, etc... up to 3 levels making it possible to beat larger hordes of aliens !

Unlockable Weapons
With these same points, you can also unlock more powerful versions of the weapons of the game. There are 2 unlockable levels for each weapon, the first being the "upgraded" version and the second being the "golden" version. Upgraded weapons often consist of simply greater magazines, fire rates and damages, but golden weapons can have some real powerful abilities like the golden shotgun firing a large amount of explosive shrapnel or the golden grenade launcher firing multiples grenades in one shot !

All these progress will be saved on the Steam cloud when you are online so if you change your computer or if your HDD had an issue the progress won't be lost !

All these features will be of course improved over the time !

So it's pretty much all for this update, apart of some minor fixes and some improvements for the menu, the website has also been updated too.

What is now coming next is a bunch of small maps with a new game mode named "Survival", where the goal consist of resisting as long as possible against waves of aliens by using the increased perks and the new powerful unlockable weapons !

This next update should come soon.

Thanks for reading.

Action Alien - Devdan
Participating in the weeklong deal of the 12/07, The Alien Wasteland is currently in a 17% discount ! A lot of improvements were made for the game and more will come soon !

The website has also been updated, with an entire new design and with more links. It is a nice place to look to know more about the game !


Action Alien - Devdan
After adding the wasteland map in the last update, I decided to work back on the tropical island map to improve its graphics and on the initial map of the game which required redesigning to fit the new gameplay.

The main work on the tropical island map was to add more foliages and more types of plants while keeping a good frame rate. This has required a lot of optimisation for the assets. Foliage collisions were also an issue since AIs were consuming a lot of UC to generate paths but hopefully, I managed to fix it by creating a smart collision system !

I have of course re-used all these optimisations and improvements for the wasteland map. Along as adding more details, I have also added more weapons and grenades to make them more easy to find during combats. I have also fixed AI paths so the aliens move more smoothly over the buildings and their environments.

There was also a lot of improvements on the destruction system of the game. The destruction of buildings and environments in the game is now more realistic, with sounds and particles effects. Some walls can be broken by any aliens while some others can only be broken by big aliens or with explosives. It is now also possible to tweak with the settings in the menu the complexity of the destruction such as how much chunks to spawn.

You can also watch the new trailer I uploaded to see some in-game action.

This is pretty much all for this update and the game contains now 3 large open-area maps, each one guided in a narrative style with subtitles and story progress ! However it is not over yet since more maps and content will be added with the next updates I am preparing for The Alien Wasteland !

Also by the way, along with the Steam autumn sales, the game is currently in a 33% discount so if you were thinking about buying it then it might be a good time now !

Thanks for reading.

Action Alien - Devdan
Along with the Steam autumn sales, The Alien Wasteland is currently in a 33% discount !

Now with 3 large open-area maps, each one guided in a narrative style with subtitles and story progress, and more updates to come next, if you were thinking about buying the game then it might now be a good time !

A new trailer and many screenshots illustrating the improvements and updates have also been added to the store page.



Action Alien - Devdan
In the idea of improving the game and adding more content, I have created a new map for The Alien Wasteland with improved graphics, destructible environments and smarter aliens !

It has actually started as an attempt to remake the first original map of The Alien Wasteland to work with the new code and gameplay mechanics I have created for the Tropical Hotel map.

But with the time, it has turned to something much bigger and advanced than what I was planning at the beginning !

So the action takes place back in the desert, in a more wasteland-like environment with a long road passing near an industrial area and a petrol station.

After finding the car, the player will have to explore the area roamed by aliens in researches of fuel, food and water and bring it back to the car to leave out.

There are a lot of places and building to explore, from a restaurant and a motel, to petrol stations and industrial buildings. I have also enhanced the graphics and shaders.

The player will have to break inside buildings to not only to find items, but also to find weapons and ammunition dispersed all around the map, as well as grenades and medkits.

All buildings are entirely destructibles by the aliens or with weapons. It is also useful to use the foot kick to enforce doors to enter a closed building ! And even if the door resists, just throw a grenade on the wall next to it !

The aliens have been enhanced to make them more unpredictables and you may sometime get surrounded by them !

Now they can also jump much higher than before, and they have the ability to destroy walls and roofs to reach you !

This map The Wasteland is now available in the game along with the map The Tropical Hotel I have announced about one month ago !

Keep in mind that these maps are not entirely finished and I will continue to work on them until I relaunch the game on Steam. So if you have some feedbacks don't hesitate to let me know.

About the original petrol station map, due to a lot of updates in the code and in the gameplay mechanics it is still not available in this version of the game but can be played by switching to the old release in Steam.

I am of course working on getting it back in the current version!

Also, I am preparing to release soon a free demo for everyone who would just like to try the game !

So thank you for reading this announcement ! And if you enjoy the game then please let a positive review on the Store page and I will read it ! Or if you already played before but didn't liked at first, please try it again and let me know what you think !


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