Finally a new UPDATE! Thanks for your patience. NOTE: MAKE SURE TO CHECK THE INTEGRITY OF YOUR LOCAL FILES. You can do this by right clicking On a Roll in your Steam library and then navigating to the LOCAL FILES tab. Then simply click 'VERIFY INTEGRITY OF GAME FILES...' and wait for it to finish. Here are some of the things you can expect in the new update:
Added Inverse Kinematics to the avatars feet, this system makes sure that the feet always nicely align to the surface and also prevents the feet from sinking through the ground.
You can now skate over low obstacles such as curbs and low ledges without bumping into them or without the need to jump.
The avatar now turns its head slightly whenever you turn the camera (only while standing still)
2 NEW droppable object added.
Changed Cess slide input: instead of tapping the cess slide input once, players are now required to hold the input for as long as they wish to keep up the trick.
Optimisation: Far less in-game loading hiccups, although there is still an occasional stutter.
Improved reaction time for reversing (L1/R1), should feel a lot more responsive now.
Pumping on quarterpipes no longer requires you to release the acceleration button, you can just keep holding while rolling up and the avatar will give it his maximum push.
Lots of previously un-grindable rails are now grindable.
these are the major improvements, there's a bunch more small tech stuff which has improved as well.
Added support for NVIDIA Ansel which enables players to create up to 64K screenshots etc..
Slower (none-prewind) grind inspins for more control over alleyoop tricks
Several smaller benches are now grindable whereas they weren't before
Additions of some small new spots near the Info Center and the Waterpark entrance etc.
The entire world is now open for exploration, but keep in mind that several new areas are still very much a work in progress
Added warning message to indicate 'work in progress' areas.
Improved ability to grind rails close to a wall, but keep in mind that some rails are in fact too close so weird glitches are still possible. No worries though, these rails will be modified for better functionality.
What's up everyone! Just wanted to announce a small Halloween update. The update contains the following:
major grinding improvement: your avatars feet are now perfectly following the curvature of the rail even while grinding through kinked or curved rails making grinding look a lot smoother.
Added a new character called 'bones' to celebrate our Halloween sale!
NOTE: I'm working on much bigger things as well, such as extending and optimizing the game's environments so far I've been able to achieve a significant increase in framerate. However, because there's still quite a bit of work to be done in these areas, I decided to not yet include this in the current update. Obviously there will be a lot more bug fixes as well in the upcoming weeks.
Thanks for your continued support and have a scary Halloween :)!