Kona - Valve
Today's Deal: Save 80% on Kona!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Jun 19, 2018
Kona - Jean-Francois Fiset
Kona for Virtual Reality has arrived, with support for Oculus, HTC Vive, and motion controls!

Here is the trailer:
And for this special occasion, we have prepared a FAQ just in case you’re wondering how it all works:

How Do I Get Access to the DLC?
Kona VR is available on our store pageas part of a bundle for new players and as DLC for owners of the base game.

So What’s Different on VR?
Well, not much really. It is Kona, but in virtual reality :) The only big change we’ve made is introducing a safe mode that is always on in VR, which removes combat against wolves. Encounters didn’t feel right in VR and caused motion sickness for many players.

What Happens to my Saved Game?
Nothing. You may continue your progress in VR, and swap back to non-VR anytime. Kona VR is just another way to immerse yourself in the Manastan region.

So What’s Next?
We have been hard at work pushing all versions of Kona in the last four years; PC, Mac, Linux, PS4, Xbox One, Android TV, Switch and now VR. During that time, many users encountered and reported issues with the game, which we are keeping in a nice todo list. So now that all the promised platforms are supported, we are going to (1) fix the issues and provide updates for the game, and (2) think about our next big thing :)

There are more news to come, but for the time being, we are going to support our recent launch and work on updates.

Stay tuned!
Kona - Valve
Today's Deal: Save 40% on Kona!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
Kona - Jean-Francois Fiset
Hey everyone!

As you know, Canada is famous for its nice and warm weather (especially in the winter). We wouldn’t want to keep it for ourselves, so we make constant efforts to share it with more people around the globe. Today, we are happy to announce that a new Kona update is now live, and it includes Simplified Chinese localization, bringing the game’s famous blizzard on more screens!

To celebrate, Kona will be 40% off as part of the Daily Deals! The sale starts at 1:00 PM ET!

The patch also contains small bug fixes and optimizations. There is only one significant change (except for SC) in the patch: we changed the way “visions” are triggered. The reason is mostly tied to the end of the game, so we will not explain it here to avoid spoilers. If you really want to know, please let us know in the comments and we’ll create a sticky thread in the forums.

Coming Next: Russian Localization

As you probably know, localization can be really expensive (both in time and money), which is why Russian language is not in the game yet. So why is Simplified Chinese language in the game before Russian? We had a generous opportunity for Simplified Chinese localization, which made it possible for us to add it in the game first.

We understand that it’s been a few months since the game’s official release, and we would like to thank you for your patience. Rest assured that today’s update didn’t delay Russian localization, which will be added in Kona by Q4 2017.

Community Screenshots

And last but not least, here are three beautiful screenshots from our great community:

By LostLover™

By frørrαn (using NVIDIA Ansel)

By MRK987

As always, if there is anything, hit the forums or leave a comment below :)
Jun 21, 2017
Kona - Jean-Francois Fiset
Hey everyone!

That’s right, there’s a new update today! We know that some Mac and Linux players experienced issues with the last update and this is mostly what we improved here. However, we do not have access to a wide range of machines running on these operating systems, so if you encounter bugs, glitches, etc, please let us know in the forums or by email at support@parabole.ca.


That being said, here is a glimpse of what today’s patch brings:
  • Linux: The black screen glitch in the main menu should be fixed
  • Linux: The mouse should now appear and work correctly in the main menu
  • Mac: Bloom and Depth of field are now disabled by default as we are working on fixing compatibility issues with both effects (can be enabled if you have no issues with these options)
  • Shader quality can now only be set at “high” if your graphic cards supports DirectX 11+
  • Fixed the ice spike attack bug when encountering ice wolves on the snowmobile, which would sometimes make the game crash
  • Most random crashes (when loading a game, for instance) have been fixed
  • Other minor bug fixes and optimizations


And here’s a short list of known issues and changes to come:
  • Linux: the name of the region you are visiting doesn’t show on the screen when you arrive
  • Linux: some may still encounter the black screen glitch and/or the mouse not working bugs in the main menu. If this is the case, please let us know, there is a work-around fix and we will make a sticky post in the forums
  • Mac: Bloom and Depth of field disabled by default should fix most of the graphical glitches encountered in the last update. However, if you encounter similar glitches while these options are disabled, please let us know and we will fix them as soon as possible
  • Random crashes: we were able to fix most of them, but there may be some that we might have missed. As usual, we will work on fixing them as soon as you report/we notice them
  • We will add Russian language for subtitles, texts and menus
  • We will add an option to enable/disable quick loading screens between areas
  • More optimizations and bug fixes, as always ;)

To finish this post in beauty, here are some of our favorite screenshots from our community:

by LucaelSera83

by Boris Strugatsky

by XSaintsXTroopsX

by Jay

As always, if there is anything, leave a comment below :)
May 18, 2017
Kona - Jean-Francois Fiset
Hey everyone!

An update for Kona has just been released!


Here’s a list of bug fixes and improvements that come with the patch:
  • We removed two loading screens (on bridges, when leaving the General Store area)
  • You can now delete photos (by clicking on a picture, a small window will open and let you choose)
  • Mouse smoothing option has been added in the controls options
  • In the same option menu, we also added an option to enable/disable autosaves
  • We fixed unresponsive mouse and trackpad clicks in menus (when you have a touch screen)
  • The yellow arrow in the middle of radial menus is now aligned accordingly
  • We fixed a screen resolution display issue for Mac and Linux, which always showed the same resolution. This prevented players who changed it of bringing it back to its default value
  • The first journal entry of “The Hunt” is now triggered automatically when approaching the first crossbow bolt instead of direct interaction
  • We fixed a rare bug in which the player would complete the game in daylight when loading a checkpoint at a specific moment and location.
  • We fixed a rare bug that would let the combat music continue at the end instead of changing for the end credits song.
  • We fixed the invisible mouse cursor on Linux
  • Many textures and collision fixes
  • Other minor bug fixes and optimizations
Also, we updated Unity 3D engine (version 5.6) and here are some important notes about how it affects the game:
  • Graphics settings will be reset to their default value. Before playing, make sure to set them back to your own preferences
  • If you own a computer with a not-so-powerful CPU, but with a good GPU, the game should run better than before
  • Some visual effects and materials have changed a little (they were not compatible with the new version of Unity)
  • Cloths have been temporarily deactivated due to unusual crashes. Most have been replaced with animations, others will be fixed in the next patch

And here’s a short list of what to expect in the next months:
  • We will add Russian language for texts, interface and subtitles
  • We will add an option to enable/disable quick loading screens between areas
  • More optimizations and bug fixes, as always ;)

Let’s wrap it up with three handpicked screenshots from the community:

by exSKEUsme

by costastg

by djcrazybHk

Don’t hesitate to leave us comments, we read every one of them :)
Kona - Jean-Francois Fiset
Hey everyone!

NVIDIA GeForce drivers that were released today unlocked NVIDIA Ansel support for Kona, which means that you can now take even more awesome screenshots!

NVIDIA Ansel is a revolutionary technology that hands gamers the tools to capture unique, professional-grade 2D, 360° and Virtual Reality 360° screenshots on GeForce GTX graphics cards.

By pressing Alt-F2 in the game, you can capture personally-framed free-cam screenshots, adjust the field of view and rotation of the screen, add optional Instagram-style filters, and save to shareable file types with a single click. The game pauses during the process, so you don’t have to worry about freezing to death. Here are a few examples of filters you can apply on screenshots:

Hope you enjoy Ansel :)
Kona - Jean-Francois Fiset
Hey everyone!

It’s been two weeks now since we have launched Kona on Steam. It looks like both the press and you guys are enjoying it! Since launch, more than 5,000 additional players bought Kona and joined us on Steam and 36,987 persons added the game to their wishlists! We’ve had some solid press coverage too:
While this is all good news, it’s certainly not going to stop us from improving the game!


Here are the things we fixed in the latest patch...
  • We fixed the headlight bug and hid a second one, just in case
  • You can now keep all random pictures you take (new tab in the journal)
  • We fixed the disappearing Iron Box bug (it should reappear in your inventory)
  • We fixed “The Hunt” achievement (it will unlock when you reload a save in which you found all crossbow bolts)
  • We added a light to be able to see the map in the car at night
  • Radio interacting icon in the car is now hidden when holding the map
  • Various minor bug fixes and optimizations

...and the things we expect to ship in the coming weeks:
  • We will add an option to delete pictures in the journal
  • We will add an option to disable quick loadings between areas
  • We will add Russian language for texts, interface and subtitles
  • NVIDIA will whitelist Kona in its driver to support Ansel and other NVIDIA features
  • We will fix the bug with the notification stuck on-screen
  • We will fix the bug of the night that never triggers

Along with this update, we are proud to announce that the original soundtrack by CuréLabel will be available as a DLC on our store page soon!

MESSAGE TO KICKSTARTER BACKERS WHO PURCHASED THE DIGITAL SOUNDTRACK: you should receive your Steam key within an hour! If there is anything, contact us at support@parabole.ca.


Not only do we love the screenshots you guys are sharing on Steam, but we’re now working with NVIDIA to bring the magic of Ansel to Kona. Ansel allows any player to freely move the camera around to take gorgeous HD screenshots, 360° panoramas and VR-compatible stereoscopic images of the game.

Ansel is already supported, but not yet whitelisted in the official drivers. You shouldn’t have to wait long for the update to arrive, but for those who are eager to try it out, you can simply open the command line, paste the following line (including quotes) and press enter:

"C:\Program Files\NVIDIA Corporation\Ansel\Tools\NvCameraEnable.exe" whitelisting-everything

When it’s done, pressing Alt-F2 anytime during gameplay (except during cutscenes) will open Ansel. Note that this requires a compatible graphics card (NVIDIA 600 series and up). We’re going to share more details about Ansel in another update.

EDIT: Driver update is now live on Geforce Experience and Kona is now whitelisted by default. You don't need to write this command anymore :)

That’s it for today’s update! Let’s finish this in beauty, here are three handpicked screenshots from the community:

by Rainer

by Silent Winds

by UN0W3N

Enjoy the weekend :)
Kona - contact@rockpapershotgun.com (John Walker)

Survival-meets-adventure K na [official site] feels like a game that admirably comes in the wake of Campo Santo’s wilderness wonder Firewatch. But it’s worth noting the Kickstarter for the game launched years before Firewatch released. Still, I suspect lessons have been learned and added in the last year, and they’re very welcome, as this proves to be a fascinating game. … [visit site to read more]

Kona - contact@rockpapershotgun.com (Alice O'Connor)

I’ve little interest in most survival games because survival for survival’s sake isn’t enough for me. And in the game. Kona [official site] has caught my eye for bringing a purpose to survival. It’s a first-person survival explore-o-adventure set in ’70s Canada, with a detective investigating a town that’s mysteriously deserted during a fierce blizzard. I’m up for that. Kona first caught my eye in 2014 while crowdfunding and now, following a year in early access, the full game has launched. Peep the launch trailer: … [visit site to read more]


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