Super Daryl Deluxe - Codebread
If your game is crashing at the end of the Trenchcoat fight in the bomb room, it's likely due to a missing codec on your system that is required to play videos.

Several players had this issue and found that by downloading the K-Lite Codec from the following website fixed this problem for them:

http://www.codecguide.com/download_kl.htm

You can also try downloading the Windows Media Player codecs from this website if the K-Lite codec doesn't fix it for you.

DISCLAIMER: I don't own that website and I've never personally had to download any of their codecs or packs. This has solved the problem for others, so I'm pointing it out as a possible solution if anyone else has cutscene crashes.

- Gary
Super Daryl Deluxe - Codebread
Hey guys, exciting news today in what it likely to be the final major update for Super Daryl Deluxe. We're pulling Local Co-Op Mode out of beta and into the main game so you can now team up with your friend and experience the whole totally normal high school life of greasy mulleted teenager.

In addition to the new game mode (which can be selected when you start a new game), we've added something that many of you were asking for: the ability to see Jarods and Photographs on your Map. You can purchase Jarod and Photograph Map Upgrades from a certain Trenchcoat Employee late in the game. He's pretty -ahem- GREEDY, so I hope you've been saving your allowance.

You can read more about Local Co-Op Mode on our website here, which goes into some detail about how it works, including the low-key PvP system that we've worked into the whole experience: https://danandgarygames.com/coop

You can view the co-op trailer here.

We hope you enjoy it!

- Dan & Gary
Super Daryl Deluxe - Codebread
Hey Daryl fans!

Big surprise news coming at 'cha: we added a whole new Daryl to the game! That's right, Super Daryl Deluxe now supports Local Co-Op Mode for the entire 20+ hour adventure. It's still in Beta, but we plan to roll it out permanently in the coming months.

Trailer here: https://www.youtube.com/watch?v=e-SKrXVCjmA

We decided to release this mode as a separate beta because we want your feedback on what works and what doesn't before the full launch. Although the game is fully playable in co-op mode, we feel like there is more potential here. So grab a friend, play the game, and give us all of your feedback either on the Steam Discussions boards, or on our Discord here: https://discordapp.com/invite/wMgECWd.

Once co-op mode feels complete we'll be rolling it out to consoles, but for now all of you Steam players have exclusive access to it. Congratulations and use this power responsibly. (i.e Stream it like crazy and tell everyone how awesome it is. We need this. Daryl needs this. The world needs this.)

You can find more information, including how to access the beta, on our website here: danandgarygames.com/coop
Super Daryl Deluxe - Codebread
Heyo Daryl fans!

It's been two months since release and a lot has been happening. For about a month after launch I was pretty busy constantly fixing bugs and pushing updates live to all of our supported platforms, and I have to say thank you to everyone for reporting bugs and sending in your error logs. I think most of the major bugs have been caught and fixed, but there are still a few out there I need to get to.

The game has been incredibly well received and I couldn't be happier about that. We're stil struggling with visibility unfortunately, but we hope that word of mouth will help us continue to grow our community as we improve the game.

As for the future of Daryl, there's not much I can share right now. I will say that we're working on a free update that adds in something that I think a lot of people will enjoy.

In the meantime, I'm looking for all suggestions on what to add to the game to improve the experience. There's a thread on the Discussions board for ideas, so if you want to see something added or changed, let me know. Here's a handy-dandy link to the thread:

https://steamcommunity.com/app/361230/discussions/0/1693797713960179329/

Stay tuned!

- Gary
Super Daryl Deluxe - contact@rockpapershotgun.com (Dominic Tarason)

Super Daryl Deluxe

Not enough games have the confidence to open with a rousing yet tongue-in-cheek rock-opera piece introducing their protagonist. Fewer still are those daft enough to launch straight into that level of absurdity in their trailers.

Super Daryl Deluxe, debut title and ‘RPGvania’ platformer (blame the devs for that one) from Dan & Gary Games goes all-in with its release date trailer within, and it doesn’t look half bad as a game, either, if you don’t mind cringing a little at its world of exaggerated American high-school awkwardness.

(more…)

Super Daryl Deluxe - Codebread
Hey everyone!

I wanted to post and share a few updates on the development of Super Daryl Deluxe with you. In the future I will most likely be linking to our own blog, as I'll be writing dev updates there, but until I make that blog we'll do the updates right here instead!

Our development process has had its ups and downs, but as of last October we've really gotten into the swing of things... because that's when we finally went full-time! Yay!

Last week we ended development on Chapter One of the game-- which is actually the second chapter (there are six total, Prologue - CH5) -- and we're really excited to get it in the hands of some play testers to see what they think. Despite having played this game for hundreds of hours so far, I had a lot of fun playing through everything that's been finalized.

In particular, I think the music turned out awesome (and hilarious), and the Chapter One boss fight is wonderful. I kept finding dialogue that I had forgotten we wrote and laughing at how ridiculous some of it is.

I overhauled our ability purchasing/leveling system recently as well, and it feels much more solid and rewarding as a result. They may say "if it ain't broke, don't fix it", but I say spend dozens of hours remaking something until it's the most perfect thing that you can possibly comprehend.

I'm only sort-of joking.

As for the length of the game thus far, total play time for the first two chapters, for me, is around 4 hours and 15 minutes. This lines up with our goal of having the game be around 20 hours long, if you account for side quests and optional objectives. There's room for it to be trimmed down if our beta testers determine that it's sluggish at any point, but I don't think that will be the case. There's so much story and so many characters to discover that it's easy to get wrapped up for hours at a time. And that's sort of the point of an RPG, right?

That and all gratuitous cartoon violence. That sweet, sweet, goofy cartoon violence.

...

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