Mafia III - (Alice O'Connor)

Given its pretty open-crimeworld shininess but blah reception, Mafia 3 [official site] seems likely to fall in the category of ‘games to maybe pick up cheap on sale and pootle around over Winterval while clutching our bellies and groaning ‘I should never have drunk all that eggnog”. In which case, you might be interested to know that an update yesterday added races and car customisation. This update comes a month after an update added dressing up, another feature I’d sorta expect to see in a sandbox. But hey, now players can design super cool radcars. … [visit site to read more]

Mafia III

Prior to its October launch, Mafia 3 was one of my most anticipated games of the year. A promising start was however marred by "tiresome, repetitive grind," as Andy noted in his review—a claim he later explored further against the rest of the series. In a bid to turn its tide of middling review scores, the game's first free DLC came in the way of superficial costume upgrades last month, however the latest add-on introduces car customisation and races. 

"This was one of the big requests from the fans," says publisher 2K on the game's site. "Today, we’re delivering with some seriously cool customizations for Lincoln’s fleet of up to 10 cars. You heard that right, 10: The six you earn through playing the game, the three cars those who own the Family Kick-Back have access to… and an unlockable 10th car which we’ll get to in a minute." 

The Family Kick-Back is an optional paid DLC, and the tenth unlockable car is the Griffin Marauder which looks like this:

Only by winning races can you hope to unlock that, as well as a number of customisation options, across six circuit lap races and six point-to-point events. More information can be found in this direction.

Mafia 3's racing and car customisation update is out now. Before you go, have a gander at its launch trailer.

Mafia III - JosephB2K


UPDATED: 1/24/2017

As soon as we wrapped development on Mafia III, we were off to the races working on post-launch content. Last month, we delivered 11 additional outfits for Lincoln to wear while taking down the mob.

Now, it’s time to tear up the streets of New Bordeaux with Races, Car Customization and more.

Here’s what’s rolling into town for the latest Mafia III content patch.


This was one of the big requests from the fans. Today, we’re delivering with some seriously cool customizations for Lincoln’s fleet of up to 10 cars. You heard that right, 10: The six you earn through playing the game, the three cars those who own the Family Kick-Back* have access to…and an unlockable 10th car which we’ll get to in a minute.

First step to your very own custom, cherry-ed out rides: Get over to one of the nine Big Rick’s Garage locations around New Bordeaux. From there, start selecting what kind of Decals, Exhausts, Spoilers, Superchargers and Wheels you want on your car. With this content patch, you’ll have over 50 unique customizations for your fleet.

We’ve also added 20 custom license plates to the game so that you can show your flair when displaying some “NWBRDX” pride or paying your respects to “MRCLAY.” So switch up those gear ratios and get ready to race!

What you’re able to install, though, is all up to what you unlock. How do you unlock these new options, you ask?


We’ve said many times that the inspiration for the driving in Mafia III were the classic car chase films of the late 1960s and early 1970s. You’ve experienced it while playing the game – now it’s time to stomp down the pedal and race! Whether you’re taking tight turns in a muscle car or blazing through oncoming traffic in an exotic model, there are 12 races for you to win throughout New Bordeaux – six circuit lap races and six point-to-point races.

The races become available after the first sit-down with all three lieutenants. Whenever you’re cruising around the open world (and not getting chased by the cops), look for the race markers on the map and drive on over in your favorite sports or exotic car.

Place in the top spots to win, unlock customizations…and get the pink slip to a 10th car you can add to your permanent fleet!

This is the Griffin Marauder! Only way you can get it is by ruling the race courses.


Cars aren’t the only ones getting a new look with this update, we’ve also rolled in three more outfits for Lincoln to rock as he makes his way through New Bordeaux.

Two of the new looks available are “Bad, Bad Mr. Burke” (complete with ‘stache and flat cap) and “On the Prowl.”


If you link Mafia III with your My2K account, you can also score Lincoln a sweet three-piece suit Outfit (The “Classico”) and a custom revolver (“Il Duca”)!

My2k Sign Up is now available in-game and online – so link it up, now! Already linked? You should be able to find the Classico in your wardrobe and the arms dealer will be stocked with Il Duca right away.


We were laser-focused to deliver this racing update so that you could roll into the New Year in style, but we do have more coming early next year. Namely, more customization and the ability to further enhance the performance of the cars in your fleet.

And, as with other updates, we continue rolling in patches and fixes as we go.

In short, we continue working to make your stay in New Bordeaux awesome.

Thanks for joining our family.

*The Family Kickback is currently available in your game system’s digital store for $4.99.
Mafia III - (Brendan Caldwell)

Our John thought Mafia III [official site] was a vast, seemingly unfinished calamity but you might think that he is wholly, objectively wrong. If that s you – happy days. 2K have released an update that gives New Bordeaux s revenger-in-chief a bunch of outfits, some of which you ve already seen if you ve gone through the story and some of which are new. Alongside these new threads, there s some bug fixes and performance improvements and all that sort of thing, you know, the things that matter, blah blah blah. But yes, let s see some outfits. … [visit site to read more]

Mafia III - JosephB2K

Lincoln Clay is ready to take on the mob in style – starting today, you can choose from 11 outfits while bringing down Sal Marcano. Along with Lincoln’s new threads, we’ve also rolled in a series of performance updates and hotfixes for Mafia III in a new patch. Keep reading for a breakdown of how the new outfits will work and what improvements are coming with the latest patch that is rolling out on all platforms now.


This was a big request from you – our fans – so we made sure to get free Outfits to everyone that owns Mafia III, ASAP. So, suit up! With this update, you will now have 11 outfits to choose from: six outfits that Lincoln wears throughout different points in Mafia III’s story, and five all-new outfits. If you want to stalk the streets of New Bordeaux in military gear, you can. Want to get decked out like a proper Mob Don – no problem. Or maybe you just need a sweet racing jacket for when you tear through town in the Samson Drifter. Choose the best look for you!

As soon as you hit the “Somethin' I've Got To Do” mission, these outfits are available for you to pick your new look. Just head to your safehouse – or any racket hideout you’ve taken over – and head to the wardrobe. Ready for some killer style?

Action Gear: For all your combat wear needs.

Plain White Tee
On Leave
Full Metal
Full Metal II

Formal Wear: Ready for business

Mr. Clay
Business Hours

Special Occasions: Always be dressed to kill



The dev team has also been hard at work addressing your feedback since the game launched on October 7. We’re happy to report that we’ve made a number of improvements on PC included in this patch. But we’re also not done improving the game, and will be making more updates to Mafia III in the future.

These updates include:

UI Improvements
Improved car reflections
Improved streaming issues
Performance optimization
Fixed audio issues
Fixed some cases of savegame corruption
Fixed various issues for Cassandra’s Contraband missions
And more

The work continues for the dev team as we still have more free content on the way – races and car customization! – and more updates for Mafia III. So keep an eye on our social channels for updates. And, most importantly, keep sharing your experiences with us. We want your stay in New Bordeaux to be an enjoyable one.

Thanks again from the whole Mafia III team!

Follow Mafia on social media:
Crusader Kings II - (Adam Smith)

The Witcher 3 [official site] is the longest game I’ve played for years, or at least the longest game that I’ve actually come close to completing. There was a time when I’d be thrilled to hear about a new fifty or sixty hour epic adventure, very much subscribing to the policy the more the better , but now I’m more likely to flinch away from the screen when a game’s sprawl is revealed.

I’ve realised that my aversion to enormous games has been growing for a while, but the announcement of Red Dead Redemption 2 brought it into sharp focus. Do I really want> yet another massive open world game? I’m not sure that I do.

… [visit site to read more]

Counter-Strike: Global Offensive - (Alec Meer)

I have a terrible confession to make. While, on a weekly basis, I protest about the oft-unchanging nature of these charts, the truth is that a new entry makes me sigh. It means I have to laboriously type out new HTML rather than just copy the links from last week. This means terrible, unspeakable suffering in a week such as this, where there actually are quite a few ‘new’ games. … [visit site to read more]

Oct 13, 2016
Mafia III - (John Walker)

Here, at last, is our Mafia III [official site] review. Having published two reviews-in-progress over the last week, this is the final version. I’ve still not finished it, because the game is apparently infinity hours long. And it’s a fascinating mess. A vast, seemingly unfinished, calamity, incredible amounts of work routed by its AI, bloated plot and lack of ambition. Here’s wot I think:>

… [visit site to read more]

Mafia III

Mafia III has its predecessor beat in one respect: the originality of its premise. Playing as a black Vietnam veteran in 1960s America, in a city plagued by institutional racism, is a genuinely bold, interesting idea. Compared to this, a young Italian American rising in the ranks of the Mafia is a fairly standard crime story. But that s about all Mafia III has going for it.Mafia II follows Vito Scaletta from fighting in World War 2, to returning home and pulling off petty heists with his old friend Joe Barbaro, to climbing to the top of the criminal ladder and becoming a made man. You share his journey, which makes the important moments in his life more meaningful. You feel like you re experiencing them through him.Lincoln Clay s story has a promising start. He plans to move to California after his homecoming for work, but is reluctantly drawn back into a life of crime. Then something happens in the story that sets him on a path of revenge, and suddenly his character becomes completely one-dimensional. His motivation becomes killing the man who betrayed his family, and that s about it.Vito is, in many ways, just as driven as Lincoln. But he has other dreams too. Early in the game, when he s still a low-level crook, you drive past the suburban houses of Greenfield and he daydreams about living there one day. Then, later, when he s risen in the ranks and made some money, he realises his dream and buys one, and you feel a sense of pride. It s a relatable, human moment; Lincoln s single-minded quest for vengeance is not.Mafia II is full of humanity. You re playing as a ruthless criminal, sure, but there are moments of genuine warmth. There s nothing in the new game as memorable or charming as Joe and Eddie Scarpa drunkenly singing Dean Martin s Return to Me as Vito drives them home, and realising, to their dismay, that they don t know the words to the Italian verse.

And the fact that they just buried a body minutes earlier is another thing Mafia II gets right. This contrast of the brutal, ugly side of crime and the humour and friendship of the characters is a hallmark of the best crime fiction, from Goodfellas to The Sopranos. You love these guys in the same way you root for Tony Soprano, despite the fact that he s done some horrible stuff. In comparison, Mafia III is a bleak and largely humourless revenge story that, for the most part, takes itself far too seriously.Then there s the setting. The idea of a game with a black protagonist being set in a racially segregated city is, again, a great concept. But the execution doesn t live up to the strength of the idea. New Bordeaux is a dreary, lifeless place painted in murky shades of brown. With the exception of the distinctive French Ward, it s visually and architecturally uninspiring, and fails to evoke the time period as effectively as Empire Bay.Mafia II s city is a stylish mix of Chicago and New York that sidelines realism in favour of capturing the romantic image of a great American city, and we get to explore it in two superbly realised time periods. The game begins in the winter of 1943, and the snow-covered streets are incredibly atmospheric. Military planes fly overhead reminding you that World War 2 is still raging, and there s a sense of uncertainty about what the future holds.Then Vito goes to jail, returning to Empire Bay in 1951 to find a city in the throes of sunny, post-war optimism. He watches shiny red sports cars and loved-up young couples through a cab window as Eddie Cochrane s C mon Everybody plays: a stark contrast to the dark, wintry city you explored earlier. And, once again, you share the moment with Vito, having spent the last hour or so in prison with him. It s a wonderful example of scene-setting, and captures the period better than any moment in Mafia III.

There is some nice world-building in Mafia III. I love walking through the French Ward and hearing distant jazz music leaking from the doorways of bars and clubs. A small detail, but one that brings the place to life. Mostly, though, it s one of the most uninspiring virtual cities I ve explored in years, with miles of seemingly identical-looking streets.A result, no doubt, of the pressure to make it bigger than Mafia II. But it really didn t have to be. A smaller, more lovingly crafted game-world is always better than a sprawling, forgettable one. I wouldn t have cared if New Bordeaux was the same size as Empire Bay as long as it was a detailed, atmospheric, and interesting space to play in. As it stands, there s a lot of New Bordeaux to explore, and not a lot to find.

Empire Bay was the same, of course. In fact, one of the main criticisms of Mafia II was that the city was devoid of things to do. But I ve always found that complaint fallacious, because, really, Mafia II is not an open-world game; it s a scripted, linear shooter that just happens to have an extremely elaborate backdrop and some limited freedom. Mafia III, on the other hand, is more explicitly a traditional open-world game in the sense that its missions are scattered around the map and can be accessed at your leisure.Mafia II is linear because it serves the story. It spans years, and having a focused, scripted narrative is the only way to effectively tell such a sweeping tale. Mafia III has a story to tell and an interesting one at that, at least before Lincoln becomes The Terminator but the structure and design of the game betrays it. You spend most of your time in New Bordeaux running between objective markers, taking over rackets and territory, and while you re spending hours doing that, the story is going nowhere.Mafia III s design is, perhaps, a result of critics who claimed the previous game s city was too limited. But by responding to these complaints with a more familiar open-world structure, the story has suffered. If they used the same formula as Mafia II some moments of freedom, but ultimately a completely linear experience the story they wanted to tell might have had a better platform. I might have cared about Lincoln Clay and his quest for vengeance. I might have felt like I was going on, and sharing, a journey with him like I did with Vito. But, alas, I just didn t care.

Mafia III

This week, PC Gamer gets stuck in the past. From beating up racists in the 60s, to fondly reminiscing over World War 2 s varied terrain. (It did have a lava level, right?) Also, what happens when trucks meet physics meets jumping meets streamers? And what s the deal with review scores?

You can get Episode 26: "I miss World War 2" here. You can also subscribe on iTunes or keep up with new releases using our RSS feed.

Discussed: Mafia 3, Battlefield 1, Clustertruck, Slayer Shock.

This week: Samuel Roberts, Phil Savage, Andy Kelly.

The PC Gamer UK Podcast is a weekly podcast about PC gaming. Thoughts? Feedback? Requests? Get in touch at and use the subject line Podcast , or tweet us via the links above.

This week s music is from Mafia 3.


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