Tom Clancy's Rainbow Six® Siege

Earlier this summer, Ubisoft implemented an autoban system in Rainbow Six Siege that hit players with an automatic timeout (or permanent ban for repeat offenders) for dropping racist or homophobic slurs in chat. Brand director Alexandre Remy said a couple of months later that Ubi had "no regrets" about banning toxic players, but added that the feature would "evolve … to be a little more flexible" in the future.   

In a blog post released today, Ubisoft laid out the next step in that evolution: A chat filter that will flag potentially offending messages for review and prevent them from being broadcast, but will not automatically impose timeouts or permabans. 

"Upon review, we found that the automatic ban feature, while effective at curtailing bad behavior, was intrusive to the gameplay of other players not engaging in the inappropriate activity," Ubisoft explained.

"The goal of the chat filter is to encourage players to be vigilant with the language they are using without immediately disrupting other players. While we valued the performance against toxicity that the auto-ban system brought, we also wanted to provide a more transparent feedback system to our players. The chat filter system will not only give direct feedback to players who are using toxic language, but will continue to allow us to provide appropriate sanctions to offending players." 

Under the new system, which is set to go live today, players who cross the line will be told, "The following message was not sent and will be review for inappropriate conduct." Ubisoft said that manual reviews for toxicity will continue as they have over the past few years.   

Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dominic Tarason)

Players of esports darling Rainbow Six Siege can now swear to their hearts content, so long as they don’t mind their messages being forwarded to a moderation team. In a small developer blog post today, Ubisoft announced that they were rolling back a potentially over-zealous automatic ban feature intended to curb community toxicity. As of today, messages that would have previously earned a player a temporary time-out won’t be broadcast, and instead sent to be “reviewed for inappropriate conduct”. As funny as some auto-bans could be, this is probably for the best.

(more…)

Tom Clancy's Rainbow Six® Siege - Ubi_P4in


On December 10th, we will be evolving our chat toxicity system by activating a chat filter. As a part of our efforts to address toxicity, we previously implemented an automatic ban feature for inappropriate language. Upon review, we found that the automatic ban feature, while effective at curtailing bad behavior, was intrusive to the gameplay of other players not engaging in the inappropriate activity. Therefore, the current system for auto-bans is evolving to improve the experience for all players, including those behaving appropriately.

The goal of the chat filter is to encourage players to be vigilant with the language they are using without immediately disrupting other players. While we valued the performance against toxicity that the auto-ban system brought, we also wanted to provide a more transparent feedback system to our players. The chat filter system will not only give direct feedback to players who are using toxic language, but will continue to allow us to provide appropriate sanctions to offending players.

When players use inappropriate language, they will receive the following private message:

"The following message was not sent and will be reviewed for inappropriate conduct:*word used*"

The flagged message is not broadcasted to other players in the match.

For clarity, manual toxicity reviews for temporary and permanent bans will continue in the same way that they have for the last few years.
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dave Irwin)

With over three years worth of additions and balance changes since its launch, Tom Clancy’s Rainbow Six Siege could be quite the daunting game to get into for new and returning players. So to get you up to speed, this guide has been prepared with sections dedicated to ensuring you’re playing optimally and know some of the more basic tactics that can be utilised going into each game. There are also some important things to know when specifically playing as the attacking team or defending team, as well as more in-depth stuff on each operator and the specific maps being added as the game continues its long run. (more…)

Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dave Irwin)

With the final update of Season 3 of Tom Clancy’s Rainbow Six Siege, Operation Wind Bastion brings along the Fortress map. Set in a beautiful desert palace on a mountaintop, the map features multiple tiers, each one with delicate treasures and places to lounge around in, or even an infirmary with plenty of monitors surrounding it. It’s very easy to get lost in Fortress, so this map guide will go over the map as a whole, defensive and attacking points, and where to find all the cameras.

(more…)

Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dave Irwin)

Representing the north African nation of Morocco, Kaid is the defensive operative introduced during the final DLC of Season 3 for Tom Clancy’s Rainbow Six Siege. With an interesting assortment of weapons, as well as a couple of electrified claws, he is a force to be reckoned with. Our guide will detail how best to use it, as well as explain some of his counters. (more…)

Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dave Irwin)

Nomad introduces tactic that’s not widely used into Tom Clancy’s Rainbow Six Siege – using proximity grenades to flush out enemies, either by running out of range or knocking them back. When used in tandem with breaching focused allies, it can make those allies deep in cover emerge briefly enough for you to quickly take them out. This guide will go over how to use her Airjab launcher effectively, as well as the stats, weapons, and gadgets that Nomad has to offer. (more…)

Tom Clancy's Rainbow Six® Siege - Ubi_F4nch


Over the last two weeks, we have deployed a number of additional bug fixes and balancing tweaks to the Test Server. These changes will be integrated into the final Y3S4 Wind Bastion Season update.

Click Here for Full Wind Bastion Patch Notes.

BALANCING
GENERAL
– Lowered damage taken when meleeing electrified barbed wires from 15 to 3/damage tick.
– Increased recoil for .44 Mag Semi Auto.

OPERATORS
KAID
– Lowered number of electroclaws to 2.
– Players now only receive 2 points for deploying electroclaw.

NOMAD
– Airjab will no longer detect targets while traveling.
– 1.5s delay on warhead between the moment it sticks and the moment it will activate.

IQ
– Increase to IQ's gadget detection range from 15m to 20m.

LEVEL DESIGN
NIGHT MAPS
– Night Maps have all been removed for all maps for Ranked.
We came to this decision based on both feedback from players and the fact that we have found that Night maps hinder competitive gameplay. Night map versions will still be available in the Casual Map Playlist.

LIGHTING UPDATE
– Improved lighting algorithms.
– Tweaked map moods.
– Night map sky environment update (similar to previous HDR map updates).
This goal of this lighting update is to provide a more realistic look and feel for the Rainbow Six Siege environment. With the new lighting algorithms being introduced into our global illumination system, this update will allow us to provide greater lighting precision and give us a greater degree of artistic control for all our day and night maps. While making these changes, we worked closely with player feedback to ensure that all lighting changes are transparent in terms of gameplay and will have no effect on player performance.

BUG FIXES
GAMEPLAY
  • Fixed - Operators with ballistic shields are immune to guard break effect while walking backwards.
  • Fixed - Red Dot and ACOG sights obscure the player's view more than in Y3S3.
  • Fixed - After teamkilling, offenders are not kicked and do not receive a TK offense.
  • Fixed - Hostage kill counts only as 1 teamkill instead of 2.
  • Fixed - A desync occurs when a character climbs a ladder and triggers an airjab at the same time.
  • Fixed - A desync occurs when a character starts rappelling and triggers an airjab at the same time.
  • Fixed - Jackal's gadget sometimes cannot see footprints left by Operators.

LEVEL DESIGN
FORTRESS
  • Fixed - Breaching a floor on Fortress sometimes only destroys the top layer of the floor.
  • Fixed - Drones can clip inside the EXT Guard Tower of the hatch on Fortress when thrown at a certain location.
  • Fixed - A desync occurs when a player vaults a window and triggers an airjab at the same time.
  • Fixed - Character's feet can clip through the 1F Old Tower Stairs on Fortress.
  • Fixed - A space under the table in 1F Cafeteria on Fortress make it look like a drone can pass through.
  • Fixed - LOD issues in the table in 1F sitting room on Fortress.

CLUBHOUSE
  • Fixed - Lighting issues in Clubhouse makes it difficult to see prone Operators.

HOUSE
  • Fixed - Lighting issues on House make it difficult to see Operators in certain areas.

KAFE
  • Fixed - After being pushed back by Nomad, operator can get stuck on the EXT Park Alley of Kafe.

SKYSCRAPER
  • Fixed - Lighting issues on Skyscraper make it difficult to spot Operators in certain spots.

THEME PARK
  • Fixed - Lighting issues on Theme Park which can cause disruptive contrasts when entering the building.

YACHT
  • Fixed - Placeholder hat in 4F Captain's Office of Yacht.
  • Fixed - Lighting LOD issues in 2F Kitchen on Yacht.

USER EXPERIENCE
  • Fixed - In the options menu, clicking the Benchmark button under Graphics Settings will cause a black screen issue.
  • Fixed - Accepting a squad invite can sometimes result in loss of UI functionality when trying to access the main menu.
  • Fixed - Incorrect weapon stats/damage values are displayed in menu.
  • Fixed - When a user is removed from game, in-game announcer shows 5 v 0 text.
  • Fixed - Shaking animation of Hostage when being escorted.
  • Fixed - Shield shaking animation if the Operator moves while they are equipped on their back.
  • Fixed - The "Baroque Exalted" Weapon Skin is not displayed when applied on several weapons.
  • Fixed - The "Gingerbread" weapon skin is not displayed when applied on Glaz's OTs-03.
  • Fixed - Clash SPSMG9 bullet capacity shows 15 instead of 20 in the operators menu.
Tom Clancy's Rainbow Six® Siege - contact@rockpapershotgun.com (Dominic Tarason)

Operation Wind Bastion, Rainbow Six Siege‘s latest major update rolls out tomorrow. The servers go down for maintenance at 2pm GMT and spring back to life with renewed vigour at 3, if nothing goes terribly wrong. This update introduces a very scenic new map in the Moroccan mountains, and the usual Attacker/Defender pair of new operators. New characters Nomad and Kaid have been beaten fiercely with the nerf-bat just in time for release, so anyone who got used to them ruling the roost on the test servers may be a little disappointed when they launch.

(more…)

Tom Clancy's Rainbow Six® Siege

Ubisoft announced today that Rainbow Six Siege’s Operation Wind Bastion will be launching tomorrow, Dec. 4, on all platforms. A one-hour scheduled maintenance will occur for the PC version at 9 AM Eastern Time that will deploy the patch. You can read the full official patch notes here.

During the test server period of the last two weeks, new operators Kaid and Nomad have already seen some significant nerfs. Kaid now only has two electroclaw gadgets (down from three) and Nomad’s airjabs no longer detonate mid-air when near an enemy. There is also now a 1.5-second arming time upon placement before an airjab can detonate.

The new ACOG-equipped .44 magnum (already lovingly nicknamed the “pocket DMR”) carried by both Kaid and Nomad is also getting a significant recoil increase. IQ’s nerf from earlier this year that lowered the range of her scanner from 20 to 15 meters is also being reverted back to 20.

It wasn’t clear whether these changes were just tests by Ubi or if they’d make it into the final release, but community developer Craig Robinson confirmed to me today that they will be in tomorrow’s patch. That means Ubisoft’s own video showcasing the new operators is already outdated, as Nomad’s airjabs will no longer behave how they’re shown to. 

...

Search news
Archive
2018
Dec   Nov   Oct   Sep   Aug   Jul  
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002