Jun 12
Dungeon Warfare - Groquest
Hello guys, we're opening a map contest!

To enter, upload a map in the Steam Workshop and post it here.


Prize Pool
  • Top three entries - The author will receive a Steam key of Dungeon Warfare 2 when it's released.
  • Top ten entries - The entry will be included in Dungeon Warfare 2 as a droppable Unique Map. The author will be credited.

To be eligible as an entry, the map must meet all of the conditions below.

Conditions
  • It must be equal or less than 35 x 25 tiles in size.
  • It must be playable in the endless mode.
  • It must be submitted between June 12th, 2018 and June 17th, 2018.
  • It must have a short flavor text (maximum of 25 words) to go with.

Note that the enemy waves will not be considered in the selection process.
Just upload the map with a simple wave.

The five entries with the most user votes will be selected as the top five entries.
The other five entries will be hand picked by us.
Inappropriate entries can be disqualified.

The winning ten entries will be announced before June 29th.

Cheers!
Jinmann
May 30
Dungeon Warfare - Groquest
Greetings,

We're announcing that Dungeon Warfare 2 will be released on June 29th, finally.

Dungeon Warfare 2 Store Page

Enjoy the trailer and make sure to put it on your wishlist.
It's been a long ride.
Thank you very much for your continued support and patience.
See you in a month!
Dungeon Warfare - Groquest
Hello guys,

It's been a while since the last update.
I'm sharing some of the new features we've been working on the past few months.

1. Item system
As you kill the adventurers, they will now drop valuable items such as jewels and tomes that will empower your arsenal.
You can equip these items and enjoy the powerful passive benefits.
You'll be given slots for your equipments and inventory to store unused items.
Currently, there are six types of equippable items with four rarity tiers (common - uncommon - rare - unique).

In addition to aforementioned equippable items, consumable items will drop.
Consumable items include tokens that give you additional skill/mastery point, tokens that modify maps permanently (e.g. add or remove unit types in a map) or even a map token that opens gateway to procedurally generated dungeons (meaning you will have endless maps to play on).

Past week, I've been working on procedural map generator for Dungeon Warfare 2. There are still some rough edges, but it's working now.
Here are some of the previews of the generated maps.



2. New rune system

Runes will now drop along with the items. We're replacing the old 12 runes with randomly generated runes.
The runes you choose to use in the level will be consumed when you finish the level.
Don't worry yet. You will get plenty of rune drops. In fact, you will run out of inventory space sooner than later.
To keep your inventory from overflowing, we've also made some crafting recipes to consume the runes you don't like to craft new runes.
The runes will spawn with several difficulty mods depending on their rarity. Some of the mods are existing ones in DW1, others are brand new.
The upgraded versions of the old runes will still drop from time to time, along with other unique runes.



That's all for today!
I'll be sharing more stuff as we come up with more exciting stuff.
Thank you very much for your continued support and patience!
Nov 8, 2017
Dungeon Warfare - Groquest
Hello guys, first of all, I am sorry to keep you waiting for a long time without any updates.
As a fellow gamer, I know what it feels like to wait for a game release. It's past time I posted an update. When I posted the announcement of Dungeon Warfare 2, I had hoped to release the game in late October. But once it was clear that it was impossible to finish the game in time, I had a major morale hit which had caused further delay.

Right now, we (just two guys) are working in grueling pace to finish up the game. Alas, some of the features are taking longer to implement than we had estimated. We are hoping to release the game within November. I hate to say this, but there is a chance that it will be delayed to December.

I have begun to write new soundtracks for DW2 and last week I managed to write four soundtracks. I am sharing one of the tracks (which is going to be a battle theme) with you.

https://soundcloud.com/groquest/dw2-newdawn

Dungeon Warfare 2 will have...
  • 60+ maps
  • 12+ new unit types
  • 3+ boss battles
  • 5+ new soundtracks
  • 3 skill trees with 11 skills each
  • 6 new traps
  • a new trap upgrade system that allows you to customize traps (you get to choose one out of three traits per tier)
  • a new rune system that allows you to stack runes and make rune words that add special difficulty modifiers
  • and much more

As always, thank you for playing (and waiting).
And thank you for your patience.
See you soon!
Aug 10, 2017
Dungeon Warfare - Groquest
Changelogs
  • Added Steam Trading Cards
  • Pressing Esc will now open/close game menu
  • Dwarf Bombers will no longer target Barricades with Indestructible upgrade
  • Fixed a bug that allowed players to gain infinite gold
  • Fixed Inferno Trap - Sticky Flame upgrade not working properly
  • Fixed minor text issues

Thank you for your support.
Dungeon Warfare - Groquest
It's been already two years since the early access period.
I can't thank you everyone enough for playing the game. As a game developer, few things are happier than seeing people enjoy the game and hearing positive feedbacks about it.
Thanks to your support, we have decided to make a sequel.
Dungeon Warfare 2 has been in development for some time now, and we're happy to officially announce it today.
We're planning to release the game at around early Q4 2017.
See you in a couple of months!

Here goes some screenshots and gifs of the exciting new things in action!















Apr 30, 2017
Dungeon Warfare - Groquest
By popular demand, we have added a new upgrade for Barricade which makes the barricade impervious to damage. Although expensive, it will give players some degree of freedom of permanently shifting the terrain to their advantage.

Also, adjustment have been made to the spawn rate of the 'special' unit types such as dwarves, wizards, and horsemen so that they are no longer included in every single wave in late game. All in all, this will result in decreased difficulty of endless mode. Time to challenge your previous xp records!

Dungeon Warfare 2 is under development. Stay tuned for official announcement sometime next month.

Thank you for playing.

Changelogs
  • Added a new ultimate upgrade for Barricade (Indestructible)
  • Reduced the spawn rate of special unit types in endless mode
  • Applied new German translation (Thanks to KaeTuuN)
  • Minor UI improvement
  • Bug fixes
Nov 9, 2016
Community Announcements - Groquest
Changelogs
  • Opening the upgrade menu from the loadout menu will highlight currently equipped traps
  • Loading door/chain transition will not show when restarting a stage
  • Fixed various minor issues with the new UI
  • Bug fixes
Oct 19, 2016
Community Announcements - Groquest
We've received many negative feedbacks regarding the new UI changes and made changes to fix the issues.
We will be checking the forum and updating the game frequently to fix coming issues.
Thank you for your support.

Changelogs
  • Restored stage icon tooltip on cursor hovering
  • Reduced initial stage map zoom level
  • Reverted the way trap mastery point allocation works
  • Opening trap upgrade/sell menu will no longer scroll the screen
  • Fixed a bug that caused loadout trap unequip to malfunction
Oct 19, 2016
Community Announcements - Groquest
Thank you for playing Dungeon Warfare.
We now support five new languages.
Also, this update brings improvements made on the mobile version of the game to the PC version.

Changelogs
    - New Contents -
  • Added two new achievements
  • Added a mini boss to stage 'Heroes Must Die'
  • Added localizations for the following languages (accessible via options menu): Simplified Chinese, Japanese, French, German, Russian
  • Added a new unit type: Evil Balloon

    - Gameplay Improvements -
  • Improved tutorials
  • Game will automatically pause whenever a barricade is destroyed (can be disabled in the options menu)
  • Wavebar can now be scrolled in the setup phase
  • Added smooth mouse wheel zoom support
  • You can now sell tier 4 Barricade

    - Visual/Sound Improvements -
  • Major UI overhaul
  • Added in-game achievement viewer
  • Added new unit sound effects
  • Added two new tilesets
  • Fluid has been added to some of the tilesets in place of black abyss (does not affect gameplay)
  • Added more particle effects
  • Added bloom filter (can be disabled in the options menu)
  • Added dynamic resolution support (can now be played on 4:3 monitors)
  • Improved fonts
  • Trap mastery levels are now shown in the loadout menu

    - Balance changes -
  • Completing a stage with three gems will reward you 10% additional experience
  • Breeze rune life bonus has been increased from 10 to 20
  • Breeze rune enemy unit health penalty and movement penalty has been increased
  • Breeze rune XP penalty has been decreased from -40% to -20%
  • Blood rune XP bonus has been increased from +30% to 35%
  • Decreased the difficulty of the various stages
  • Shallow grave has been changed to an optional stage
  • Decreased the amount of experience required for leveling (existing save will be recalculated)
  • Increased Frost Bomb duration from 3 seconds to 3.5 seconds
  • Increased Bomb damage increase per mastery level from 1% to 3%
  • Bomb now has kinetic effect on units
  • Decreased the cost of Grinder from 750 to 500
  • Decreased the cost of Spear Trap, Demon Portal by 100 gold
  • Increased Spear Trap damage bonus per mastery point from 1% to 1.5%
  • Increased Push Trap crushing damage increment per tier upgrade

    - Miscellaneous -
  • Various bug fixes
  • Various performance optimizations
...

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