Farlight Explorers - FExplorers
In this new update I focused on fixed some bugs and improve the problem related to the sun of the galaxy center map, decrease the time of the load of a save game, decrease number of asteroids that appear at the same time and more...

List of Additions:

  • Decreased time of loading a savegame.
  • Fixed error in the translate file that appear W and Watios at the same time.
  • Reduced the big asteroid storm to the half of quantity of asteroids from five times to twice the max number of asteroids.
  • Fixed bug of the light in the center galaxy map.
  • Fixed bug of the check of the Singularity Gate when new materials are needed.
  • Fixed bug of placing big objects over small objects resulting in a bad position of the object.

What Next:

I will continue fixing bugs and improving the game.

Thank you for your support, patience and all the positive reviews that help a lot the game.
Farlight Explorers - FExplorers
Hi, today is a great day because the game leaves early access!!

First of all, thank you to the community for the patience and support, I really appreciate it. Thank you for all the members of the forum who found bugs and issues, all the people who shared theirs ideas and suggestions, the people who helped other people how to play or solve some problem.

I would like to say that this is not the end, it's just a step, I will continue improving the game and fixing issues that the community could find.

I would like to thank you to all the professionals who collaborated and help me to made this game.

Thank you!
Farlight Explorers - FExplorers
Hotfix Spaceship crash on galaxy map

I've just uploaded a fix about a bug that crash the game, when the player select a planet when is travelling with the spaceship.

I apologize about the bugs, sometimes, some bugs only appears in the shipping build and not in the editor build, so right noe I have to check everything twice. Thank you to the community for helping to the translations and for sharing the bugs.

Thank you.
Farlight Explorers - FExplorers


Hi, happy new year! I wish you a really good year.

In this new update I focused on fixed some bugs and improve the problem related to the bright of the night and others related to the bug of no fuel when the player start a new game.

I finally achieved to change the intensity and ambient color of the night to a good values, so right now the night is less dark and the players can play better.

Now when a player start a game and select a new planet, the game will save the game when the player is in the planet, in the past versions, the game was saved in the galaxy map, so the no fuel bug could happen.

I fixed the problem of spawning the trees and other objects when a player enter for the first time to a planet. Now all the planet and the sun will be spawned before the load screen ends.

I fixed too some weirds rotations of the train and added a new check in the selection of objects code in order to avoid possible game crashes.

I would like to thank you all the support of the community and all the reviews that help to improve the game.

List of Additions:

  • Increased bright and ambient color of the night.
  • Added second check in object selection in order to avoid game crashes.
  • Added Autosave in the planet when player starts a new game.
  • Fixed spawning of trees and other objects before load screen.
  • Fixed sun is loaded correctly when a new map is loaded.
  • Fixed problem of weirds rotations of the train.

What Next:

I will continue fixing bugs and improving the game.

I would like to see if the community can help with more languages and add it to the game or see other ways to add new languages.

Thank you for your support and patience.
Oct 17, 2018
Farlight Explorers - FExplorers


Hi, I've been working hard to add the Steam Trade Cards and finally, are here!!!

I created 10 Steam trade cards. Each one is the concept of one of the machines of the game, the concepts were created by Joan, one of the main ilustrator that helped me a lot to develop the game.

Each card and concept has a long story. The story of a hard proccess in order to try to achieve a game that people could enjoy. Each machine was designed after a high number of tests and changes in order to fit well in the game, with a lot of love in every detail.

I could add a lot of more cards because I have a huge number of concepts, in the game there are around 300 objects, however the concepts selected for the Steam trade cards are the core of the game, where everything begun.

I added 5 icons that I think that will fit well and 6 backgrounds that if you see all of them you can watch some kind of story or progression of the game, I mean, since the player arrive to a new planet until the Singularity gate is built.

About the badges, they have also their own story, is how we started to think about the furnace of the game. Each one was discarded for a new one until we reach the furnace that we think could be perfect for the game. The fun fact is that none of them was added to the game, we had to make changes during the 3d modelling.

If you compare the concepts and the finals 3d models, you can see that we had to add or change things in order to fit well in the game.

List of Additions:

  • Added 10 Steam trade cards.
  • Added 5 icons.
  • Added 6 backgrounds.
  • Added badges.


What Next:

I would like to continue with the things that I had to hold, like see if I can increase the bright during the night or see if I can add a bed to avoid night. I would like to finish the machine that will protect the planet of asteroids or see if is better to simple add an option button in the game, and I will continue fixing bugs and adding more little features.

I would like to see if the community can help with more languages and add it to the game or see other ways to add new languages.

Thank you for your support and patience.
Farlight Explorers - FExplorers


Improved Crafting UI part 2

Hi, in this new update I totally reworked the crafting UI. I removed the Build button, simplified the filters buttons and removed the info square in the middle of the crafting menu. I made the crafting mechanic really easy to use.

Now the player only has to find an object and all the info will be shown. With only 1-2 clicks you could build any object.

I hope this can help in order to improve the experience of the player with the UI. Please share your ideas and suggestions about the UI.

Game ready to translate to any language

After a very long work, I finally finished to add the translations to the game. I added the Spanish language in order to test that all the system is working well and for now is going well.

Inside the game folder, FalrightExplorers/Content/LanguageContent there are the differents text files with the translation.

List of fixes:

  • Improved Crafting UI part 2.
  • Added Spanish language.
  • Added blur backgorund effect to main and tutorial menu.

What Next:

I would like to increase the bright during the night and add a bed to avoid night. I would like to finish the machine that will protect the planet of asteroids and I will continue fixing bugs and adding more little features.

Thank you for your support and patience.
Farlight Explorers - FExplorers


Hi, I've been working to improve the UI related to the crafting menu in order to do the search of each machine easier. Now is ready and I've just upload it.

In this new update, I increased the space of the inventory menu so I could add a list of objects with images instead of the names. So now it is really easy search for a machine in the craft menu. I think is not necessary to use the filters but I prefer let them it.

If the UI needs more improvements in other aspects please share your ideas.

I fixed the not enough fuel bug, that happens at the beginning when the player select the first planet for the first time.

List of fixes:

  • Improved Crafting UI.
  • Fixed Bug not enough fuel at the beginning when the player select the first planet for the first time.

What Next:

I focused to the UI so I couldn't continue with others features, I hope to continue with them as soon as possible.

I would like to finish the machine that will protect the planet of asteroids. I would like to increase the bright during the night and add a bed to avoid night. I would like to continue preparing the game for future translations and I will continue fixing bugs and adding more little features.

Thank you for your support and patience.
Farlight Explorers - FExplorers


Hi, in this new updated I added some parts that I think are important to the game. As I said in the last updated, I wanted to add the nuclear power plant, in order to give a last tier in power generation to the player, and in this updated I finally added it. I added the borderless fullscreen windowed option that it was asked by the community and the mouse sensitivity option that also is important for the game controls. I've been working in the code in order to translate the game in the future, I have half done the machine that will block the asteroids and I also fixed the bug in the galaxy map when the camera is near the border and it looks like to fall.

Portable Nuclear Power Plant:

The portable nuclear power plant is a great power generator that uses uranium and water to achieve an output of 100kw of power. With only one of this machines, the player can fill almost all the power needs of a planet map.

Borderless fullscreen windowed:

With this new screen option, the game will be more friendly with multi-monitor setups, avoid possible problems when the player wants to use alt-tab and will give an option for players who have problems with the fullscreen mode.

Mouse Sensitivity:

This option that is really important for the game controls was not easy to add to the game due to some save configs, fortunately I finally added it to the game.

List of fixes:

  • Added Portable Nuclear Power Plant.
  • Added Mouse Sensitivity in Controls options.
  • Added Borderless fullscreen windowed in Video options.
  • Fixed bug in the galaxy map when the camera is near the border it looks like to fall.

What Next:

I would like to finish the machine that will protect the planet of asteroids. I would like to continue preparing the game for future translations and I will continue fixing bugs and adding more little features.

Thank you for your support and patience.
Farlight Explorers - FExplorers
4.19 Engine Version:

Hi, I finally updated the game to the 4.19 version of the Unreal 4 engine. It was a very hard work change all the code from a very old version to the latest and test every aspect of the game in order to check that everything is ok.

As you know I ported the game to the 4.18 and I had a crash when I ran the game in the public build. After I changed the game to the 4.19, I could identify the problem and I solved it. Now the game works in the public build.

The game is really huge, so its nearly impossible to test everything so maybe could appear new bugs, if you find some bugs, please share to the community the bug and I will try to find it and fix it.

Loading:

During the waiting of the new version of the engine, I have improved a very important part and I have fixed some bugs. The important part is the loading of the game. I rewrited some part of the code in order to improve it, because I found that in some cases the game freeze during the loading. I added a percentage counter so the player can easily see if the game is loading or it is freeze. The loading part should work better now.

VR issues:

I disabled the plugins related to the VR, in order to try if the plugins are starting the game in VR mode when the player has a VR. I don't have any VR head set so I will really appreciate if anyone can say if now the game doesn't start the VR steam mode.

List of fixes:

  • Updated the game to 4.19 Engine version, we came from 4.10.
  • Updated the menu when the player starts the game, now it is possible to see easily the spaceship is travelling to the galaxy.
  • Added Percentage counter in the Loading Menu.
  • Added Sun mesh model in Asteroid Map and Gas Planet Map.
  • Fixed bug when getting info from the machines that could crash the game.
  • Fixed bug when Inventory menu was opened the player could click the machines of the map
  • Fixed bug when any Menu is opened the player could move any object.
  • Fixed bug related to fluid tanks that could crash the game when the player travel to a new map.
  • Fixed bug related to movement info not showed in the Galaxy map.
  • Removed message when exiting Tech Menu.
  • Removed VR plugins and other no necessary plugins.

What Next:

I will continue fixing bugs and polishing the game. During the change of the engine version, I found some bugs that I couldn't fix on time, so I hope fix it soon and update the game.

I would like to add the Mouse sensitivity option, Nuclear Power Plant and the Computer Machine that avoid the planet being hitted by asteroids (I have to think a name). I would like to finish of preparing the game for future translations and add more little features.

Thank you for your support and patience.
Farlight Explorers - FExplorers
Hi, I apologize about delay.

I'm upgrading the game engine, because the code compiler is having issues with the current game engine version 4.10. So I decided to upgrade to the newest, 4.18

I have been upgrading the game engine since before December. In the middle of January I finished to change all the game code in order to work with the new version. Adapting the code to the new version, was a huge work and I spent almost two months on it. I'm upgrading from the 4.10 version to 4.18, of the Unreal Engine 4.

Unfortunately, I can't upload the current build because the game crash in the build related to the players. The development build or debug build works well but the shipped build crash in something not directly related to the game code.

I know exactly where it crash in the code and I'm still working on fixing it but I tried almost everything and I spent more or less 3 weeks on it, and I think is better wait for the new 4.19 version that is in the preview phase.

So meanwhile I will fix some bugs related to the load of the savegames and other bugs.

When the new 4.19 is released I will start to upgrade again the game to the new version. if the bug in the new version continue, I will change to a lower version like 4.17, 4.16...

I'm sorry because I can't upload a new update on time and I think the new update will require more time to release. I hope the new version will fix the bug and I can continue fixing and improving things.

Thank you for your support and patience.
...

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