Hanako: Honor & Blade - MpactMatt
Halloween Patch!
  • Matchmaking - Our new logic-based matchmaking has been rolled out. It has some testing and additional refinements required, but it is WAY better than what we've had previously which failed to get a match 99% of the time.
  • Lots of bug fixes - Fixed the networking/rootmotion/animation glitchiness that's plagued live for the last few months. Combat should be much smoother
  • WIP new heavy attacks and dodge abilities for some classes - they will continue to be updated as we test/refine gameplay. They allow free movement on the Naginatashi
  • Skilltrees - This is the last of our large core mechanic. Players get 4 skill points to purchase abilities with across a match. The talent section (Yellow section) that contains movement skills/dodges is a work in progress, those animations are still WIP or non-existent at this time.
  • Lots of new UI - New main menu, new server browser and host game screens completely overhauled to look way better.
  • Achievements & Leaderboards & Stats (oh my) - We have a new Player Stats section that lets you view career stats, per game averages for your Steam Account and leaderboards of key stats like Kils, Wins, Avg. DPS per match. We added 13 test achievements and will be adding more over the coming months.
These are core features of our EA3 patch, but we wanted to roll out early iterations so we can get feedback and we felt they were better than what we had previous.

Event Tonight (10/31)
The dev team will be playing on US-East Official server at 10PM EST tonight for a few hours, testing out the new features, playing through some campaigns and having fun with the playerbase. Hope to see you there!

-Matt
Hanako: Honor & Blade - MpactMatt
Tonight at 10PM EST We'll be celebrating 1 year of Early Access (we're 50% off right now BTW) and will be having our usual Play w/ the devs event but LOTS OF STUFF to test tonight:

We'll be testing the following items (LOTS OF NEW STUFF THIS WEEK):
-Rivals System
-If you get killed 3 times by the same player, they become your Rival, you get bonus XP and reset all of your health/ki/cooldowns for killing them
-New Main Menu
-New main menu header and panels
-Some stuff moved around for the Join Game menu area
-WIP Lobby Chat (doesn't work yet) to get ready for matchmaking
-Gameplay
-Talents are going in - you can unlock Kenshi dodge (Ctrl+A or D for side dash evade) and Ninja -Double Jump from the skilltree.
-Skilltree modifications/improvements
-New heavy stance animations for the Naginatashi (still being polished) that allow you to move freely during the slash until a planting of weight at the end.
-Networking improvements and hit detection on Kenshi improvements
Map
-Test the blockout greybox of the Yamai Village map.

Hop on Discord to chat w/ us: http://discord.gg/playhanako
Hanako: Honor & Blade - MpactMatt
https://youtu.be/g-VX8fQWr0M
Starting 10/10 at 10AM PST we'll be 50% off for a week to celebrate our 1 year anniversary on Early Access.

We'll be celebrating the 1 year Wednesday at 10PM EST on the US-East Official server and our Discord: http://discord.gg/playhanako
Hanako: Honor & Blade - MpactMatt
http://discord.gg/playhanako

We do our best, while growing an early access title to coordinate events, talk to community members, give updates multiple times a week.

We cannot as developers magically have hundreds of people filling up servers around the clock for everyone that wants to play, I wish we did, because a majority of players that show up to Play w/ Dev events and other events with other players quite enjoy it.

We're determined to improve it, but all we can do is keep adding features, polish, fix bugs and develop the game - it takes a community to support us, so that we can support you.

Empty servers don't stay empty if we coordinate and actually join them. Trust us, it's far more frustrating for us to not instantly have 100's of full games. We do NOT like players buying the game, seeing an empty list then refunding or leaving before even talking to us or joining the actual community.

Game Devs don't make communities, players do - we want you to be part of ours, we talk to our players DAILY, so be one of those, we like you.
Hanako: Honor & Blade - MpactMatt
We're working on A LOT of features at the same time, there are a lot of moving parts. Being a small team that does this at night, after a hard day's work, it may seem like things are moving slowly or "where are the patches?" BUT we have a development roadmap that we update a few times a week with: In Progress, Planned Release Features and Finished for Next Release features.

View it here: http://roadmap.playhanako.com

As always you can talk to our dev team directly and ask questions on our Discord: http://discord.gg/playhanako
Hanako: Honor & Blade - MpactMatt
Tonight (Aug 8th) @ 10PM EST - Public test of Skill Trees/Per-Match Leveling all are welcome. We'll be playing on US East, there will be a patch during the duration of the test and then we'll either roll back to the old version.

We'll also be testing full body hit reactions that should change combat feel a good bit.


We'll be on voice chat on Discord: http://discord.gg/playhanako

Hope to see you there.
Hanako: Honor & Blade - MpactMatt
New Features
- Steam Rich Presence
- You can now invite friends to your current server, the game, and join on games friends are in already. You should be able to see servers friends are part of from the Friends tab in the Steam Browser (we'll add this to the in-game browser at a later time).


Bug Fixes
- Fix for bots not changing team colors properly on auto-balance team switches, resulting in massive confusion.
- Fix for having to restart the game to join another server if you left a game or a server crashed.
- Fix for Refresh not always working on the server browser.
- Improvements to Quickplay and fluidity of getting into matches.

View our Development Roadmap: http://roadmap.playhanako.com
Hanako: Honor & Blade - MpactMatt
Early Access 2 (0.2.000.0) Official Patch Notes
New Content
  • New Map: Shiga Forest (Capture the Scroll)
    • New Capture the Scroll map that introduces the Yamai territory to the game.
    • First new map to feature more path-driven, corridor-like gameplay. (Don’t forget secret Ninja tree paths)
  • The Ite (Samurai Archer) introduced to the game.
    • First ranged character.
    • Features a 3 ability kit with an AOE DOT, Cone shot and Impale + Hard CC Master Ability.
    • High mobility, low armor
  • New UI
    • The main and play menus have been re-worked completely.
      • We wanted a more modern look and feel to start working towards future console releases.
    • Updated scoreboard
      • Added assists as a trackable stat to the scoreboard and Top Players screen.
      • Added class headshot icons to scoreboard to see what classes other players are.
      • Changed highlights, styling and sorting to show YOU as the first player and sort by most kills.
      • New audio treatments
    • Various foley and sound FX have been reworked or replace years old temporary audio cues.
Bug Fixes, Gameplay Improvements, Miscellaneous
  • Fixes for various crashes, especially relating to the Ite, uncovered during open testing.
  • Upgrade to Unreal Engine 4.19
    • This offers us tools for better optimization, cleaner networking and other visual treatments we’ve been waiting on.
    • Removal of the cel outline effect from foliage.
  • Gameplay messaging improvements to make it more obvious what to do in Capture the Scroll matches.
  • Fixed bots not switching colors correctly when they’d switch teams for auto-balance some portion of the time.
  • Added/fixed Invert Y-Axis option in settings.
  • Potential fix for Mouse/camera not working on some EU keyboards/mouse combos.
  • Potential fix for sound sliders not working.
  • Added invulnerability timer of 3 seconds to spawning to cut back on spawn camping, especially during Base Capture type modes.
  • Added heartbeat effect and flashing Health and/or Ki flowers when you’re low on either resource.
  • Added victory animations for all classes during the Top Players screen at the end of matches.
  • New emotes for every character.
  • Prototype for decapitation (happens on each kill shot presently).
  • Added administration options to dedicated servers. (Still a bit WIP)
    • Add -ADMINPASSWORD=password to your server startup shortcut.
    • Use /admin password password to login
    • Use /admin htravel mapname to change maps. Valid maps:
      • GifuCrossroads
      • YariFoothills
      • HanakoVillage
      • HanakoCastle
      • HanakoDojo
      • NightStreets
      • YariDuel
      • ShigaForest
    • Additional Commands
      • /admin hkillallbots
      • /admin haddbot # (You cannot remove them yet so use this carefully)
Known Issues
  • Settings/UI Issues
    • Keybinds may not be working properly, this will be addressed in a future hotfix. (Changing engine versions broke a lot of UI)
    • Sound sliders may reset between matches or restarts.
    • Server browser Refresh may not always be reliable, you may need to restart game if servers don’t show OR click Quick Play to get into a game if servers don’t show.
    • In-game settings menu back button sometimes takes multiple clicks.
    • Some EU keyboard/mouse combos cause the mouse to not work, if this happens LET US KNOW we’ve been trying to fix it for a while.
    • The 3v3 and Duel buttons may match you to a normal game. You can access 3v3 and Duel servers from the Server Browser or from Host Custom Game.
  • Gameplay Issues
    • Bots may sometimes be the wrong texture color, but the red enemy outline/nameplate colors will be correct.
    • Projectiles (abilities that shoot darts, arrows, etc.) have a small percent chance of not displaying/firing. We are working to fix this ASAP.
    • If you direct hit a player with the Ite Master Ability, the effects may not play, but it will still deal damage.
    • There are some animation bugs with bots when you knockback/knockback/stun sometimes.
    • Minimap needs re-work to be added back to the HUD.
    • AI at times get stuck on objects, pathing will be overhauled in a future release.
    • The Ninja weapon sometimes separates from the hand, that will be fixed in a future release.
  • Hosting (Listen) Games
    • Sometimes when changing maps it will keep the game mode from the previous map.
Hanako: Honor & Blade - MpactMatt
https://www.youtube.com/watch?v=j61GjY-2fF0

"We're excited to announce our FIRST Free Weekend June 14th - 17th. We hope it's a good way for anyone of any budget to check out our work and give us feedback to head into upcoming updates and see our game the way it was designed to be played, lots and lots of 24 people matches," says Team Lead Matt Canei


"Since our first early access release, focused completely on melee - we wanted to bring the Samurai Archer to the game and add new features we've been waiting to develop for years," says Matt Canei, Lead Developer at +Mpact. "There have been melee games with Samurai, but I'm confident that focusing on Samurai and Ninja offers a fast-paced engaging game experience at a quality level typical seen in AAA games. We hope to keep improving and adding things outside of matches to keep working towards full 1.0 release."



Hanako: Honor & Blade first released to Early Access as a soft launch back in October 2017. Since then, the game was seen nearly weekly updates, weekly developer play sessions and won IndieDb's Best Multiplayer of 2017 Award. +Mpact Games also signed to self-publish the game on PlayStation 4 and Xbox One in the future. Compared to the first release, the game has added the Samurai Archer class, a new dark forest map, a new main menu and various bug fixes and balance adjustments!

You guys can join our Discord: http://discord.gg/playhanako during the Free Weekend to interact with devs, give us feedback, meet other players and so on! We look forward to bringing you the best Hanako release do far!

Here's another shot of our new map!



-Hanako Dev Team
Hanako: Honor & Blade - MpactMatt
Dev Update Week 4 May, 2018

https://www.youtube.com/watch?v=pJj2Emq63CE

Since our initial soft release to Early Access in October 2017, we’ve been working tirelessly to release our fourth and final full release character class, the Ite (Samurai Archer). He introduces ranged combat to Hanako for the first time and features an ability kit offering crowd control, dealing with cornering and more.

Side News: We are now approved Xbox One and PS4 Developers. Hanako: Honor & Blade will be coming to consoles at a later date TBD.

We’ve also created a new map called Shiga Forest. The first in the dark, death-ridden territory of our game’s antagonist clan, the Yamai. The main menu has been overhauled in an early version of our panel-based presentation to start modernizing our game for the future!

This patch will release on June 14th, 2018 at Midnight EST. We'll start a live stream event around 11PM on Wednesday June 13th on twitch.tv/hanakogame

We're considering this our "hard launch" to Early Access since it includes the Archer character that we intended to release initially when we went live to Early Access.

As always we are available in the following places:

Official Site: http://www.Playhanako.com
Discord: http://Discord.gg/PlayHanako

Much Love,

Hanako Dev Team
...

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