Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin

We are proud to launch Man O’ War: Corsair's latest update "Changer of the Ways”, during Skulls for the Skull Throne 3!

To celebrate, all Man O’ War: Corsair content will be 60% off during this festival of Warhammer gaming!

This completes the campaigns for the four chaos factions, bringing the Tzeentch campaign and new challenges for all Chaos captains as well as some other surprises for some of the other captains out there.

Tzeentch campaign!
Unleash the machinations of the Lord of All Fates as you rain magic down upon your enemies from your Great Winged Terror and recruit Lords of Change to terrorise the skies.

New magic weapons!
Chaos captains will find their legend grows as they burn their way through the old world.
As news of your triumph and favour with the ruinous powers reaches foreign shores it will draw forth powerful chaos lords wielding daemonic magic who will seek you out and test your worth.

Grail Knights!
For all your Bretonnian crews you can now recruit a Grail Knight. These guys are hard to find but worth the journey!

Full list of changes:

- Added Tzeentch start
- Added Lord of Change flyer to Tzeentch forces
- Added Grail Knights to Bretonnian crews (rare!)
- Added Chaos Daemon Sword, Filth Mace and Sword of Change, with accompanying quests to obtain for Chaos captains
- Updated Unity engine to v2018.3
- Anti-aliasing options adjusted: choice of TAA/MSAA/FXAA
- Adjusted firing angles for Great Winged Terror
- Tzeentch Bolts now fire as a burst based on energy rather than rapid-fire based on energy
- Adjusted stamina costs and regeneration speed
- Adjusted attack speed in melee combat
- Higher level enemy captains will be stronger in melee
- Strafing animations adjusted for characters in melee
- Improved effects of Whirling Dervish, Battle Rage and Ironskin abilities
- Fixed bug with ascenscion text for Slaanesh, Nurgle captains
- Fixed bug with characters occasionally running off the sides of ships.
- Prevented scythe blades from hurting your ship whilst dueling the enemy challenger captain
- Tower in Viadaza now slightly less immortal
- Reduced horror spawn rate
- Fixed bug with pink horror weapon equipping
- Fixes to tzeentch energy track UI
- Fixed a bug with model recycling and flame-affected texture
- Adjusted repairs slightly for dwarves
- Fixed bug with Ironclad not showing destroyed sections
- Chaos crew now consume provisions
- Added ability to sacrifice provisions for favour
- Other optimisations and performance tweaks
Man O' War: Corsair - Warhammer Naval Battles - James Evil Twin

We just wanted to let you know that our next game - Victory At Sea Pacific - has been announced today, and you can check it out here.

I can confirm that we haven't abandoned Man O' War: Corsair at all and we will be announcing updates for MOW in the near future :)

Since releasing Victory At Sea in 2014 we have been constantly asked whether there would be a follow up. Our growing community has been incredibly supportive and given us great feedback on the original. We’re big believers in the power of fan feedback and collaboration and we’ve listened very intently. Because of this, Victory At Sea Pacific is going to be a big one! A huge Open World RTS. We can’t wait to get the game into your hands.

We plan to start streaming live gameplay sessions on Twitch and we will announce when on the forums. Tune in to the official stream here

Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin

The Skulls for the Skull Throne event is back!

Go to for a new Khorne captain and 50% off Man O' War: Corsair! You will also find discounts & exclusives for many of your favourite Warhammer games!

The promotion will run from today until 10am PST on Monday 4th June, so there is no time to waste!

Khorne has a new champion

She will battle tooth and claw for Khorne, watch your enemies tremble in fear before her. There's no better time to lay waste to the old world. Jump aboard your bloodship and begin your reign of terror!

Full List of changes

Update 1.3.5:
- New Captain model for Khorne Campaign
- Adjusted campaign to slow down excessively strong AI factions
- Landlocked ships delivered by the ruinus powers to in-land lakes will now be re-delivered closer to the main fleet
- Fixed issues with NPC captains joining your crew
- Increased the boarding bonus for allied player ships
- Made the Sea Witch a bit tougher (Don't give up your day job)
- Navies no longer pursue you quite so doggedly if you're friendly to the faction.
Man O' War: Corsair - Warhammer Naval Battles - James Evil Twin


We’re proud to announce that development studios from all over the world have united to offer you the War Collection, a special bundle of games set in the Warhammer 40,000 and Warhammer Fantasy universes!

The bundle is available on Steam

The War Collection contains eight games inspired by the famous Games Workshop universes!

Purchase the bundle now and save 40% on each new Warhammer game in your collection!

#warhammer #ManoWarCorsair #pc #steam #bundle #war_collection
Jan 16, 2018
Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin
- Updated translations for German, French, Spanish and Hungarian
- Regions under attack made more obvious
- Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally)
- Added diplomatic status info to fleets when selected on map
- Quest icons stay toggled off on saving/loading
- Ex-crew on shore leave now appear first in the tavern
- Captured ports no longer spawn Guard ships of the wrong faction
- Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town.
- Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern.
- Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded).
- Individual ship upgrades now sell for the same as the gold increase provided to a sold ship
- Heal spell cures unconscious crew
- Port defences will always be of the correct faction on loading.
- Fixed Monte Castillo's towers not saving their state properly
- Fixed newlines on end of translations causing buttons to scale strangely
Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin

Bretonnian and Empire campaigns!

Begin your life as a newly conscripted captain in the Bretonnian or Empire navy. A trickier start than the regular independent game, you'll be commanding either a Buccaneer or a Wargalley.

As a member of your faction's navy you'll be able to capture sea zones and even ports for your home nation, though all your actions will have diplomatic consequences - attack ships from a neutral nation and a war is likely. You'll also have to keep an eye out for relations breaking down depites your actions - a hostile nation suddenly declaring war as you sail through their waters.

Joining the navy has other benefits, with enough loyalty built up with your faction you'll be able to hire elite units such as Sergeants of the Empire and Knights of the Realm.

Elite units come with a special trait (or sometimes several) which make them significantly more powerful than normal crew, but they're not cheap. Bretonnians can also hire Knights of the Realm who gain new traits as they level up, becoming especially powerful at high levels.

You can also hire captains for any spare ships you buy or capture - build your own fleet for an invasion.

Independent captains can also get in on the naval action - if you can build up enough loyalty with a human faction they'll offer to let you join their navy. This comes with all the benefits and downsides above. If you choose you can try leading the Wastelanders to glory or perhaps pledge allegiance to the Pirate Princes of Sartosa.

Beware if you choose to betray the faction you have joined, attacking your own faction's ports, hurting allies of your own faction or just destroying your favour with your own faction by attacking your fellow navy ships will lead to a banishment - you'll forever be hostile to that faction.

Finally, it wouldn't be right to join the navy without flying the correct flags - the sailmaker's shop has now opened at the shipwright's office.

Full list of changes:

- Added Bretonnian start
- Added Imperial Start
- Added military mission to join faction navy (requires high loyalty)
- Added faction diplomacy effects for player when belonging to a faction navy.
- Added capturing of ports for human factions (if joined a navy)
- Added military and elite troops for hire from military screen
- Added knight specific crew tree for Bretonnian Knight elite crew
- Added shipless captains to hire for spare ships in military screen
- Added sailmaker's shop to shipyard (can change sail design, and if member of faction use the navy sail designs)
- Added new missions for faction members
- Faction diplomacy messages shown on main screen for navy faction
- Turning in bounties now gives a small bonus to loyalty (previously only gave favour)
- Joining a faction gives additional discount on ships/refits/repairs
- Feedback messages now appear on map screen
- Boarding a bane tower mid-challenge should be less weird
- Improved fog when in tactical view
- Flag preview fixed on custom battle
- Adjusted tactical viewpoint on bane tower
- Fixed aiming arrow for Bane Tower and Great Winged Terror in tactical view
- Hellrammer sail will show correct design
- Added helmeted option for Chaos Lord
- Fixed randomising fleets in custom battle spending too much on upgrades
- Hellslicer AI improved
- Improved Greatship combat AI
- Fixed bug where captured quest ships could vanish
- Removed weird music source near Sitges
- Bridge at bordeleaux is now solid
- Added translation text for 1.2 update for german/french/hungarian
- Crew bonus can now go up to 150% efficiency for cannons, oars, sailing
- Healthbars now show skulls on powerful/elite troops
- High level enemy AI ships have a chance of spawning elite crew
- AI Fleets now give up chasing a ship if it gets captured
- Ship purchase screen and Warehouse now show skulls to give a guide to how powerful ships are

Update 1.3.1:
- Inventory screen clothing/weapons buttons will take you to the outfit screen/equipment screen respectively
- Added ability to transfer flyer between ships
- Can now buy/sell spears for crew
- Dismissing a wizard will leave them in the port to be re-hired
- Fixed bugs with warehoused ships, flyers and wizards
- Added Loyalty to the captain detail screen
- Fixed a bug which could cause your old ship to attack your new ship when transferring at sea
- Fixed a bug which caused ordered flyers to continue to attack surrendered ships
- Adjusted docking at Tilean ports
- Elite crew can no longer have negative traits when hiring (can still gain injury traits)
- Military crew now only lists elite crew
- Restricted role crew will no longer get inappropriate skills (i.e. no qualified surgeons that can't be assigned to surgeon)
- Fixed a bug with dismissed crew reapparing on the ship
- Fixed a bug with crew not correctly being assigned from the military screen
- Fixed a bug which in some cases led to the player starting in a faction when choosing independent start.
- Adjusted Naval Defence quest to prevent 0 reward
- Adjusted fleet-based quests
- Fixed a bug preventing the player fleet capturing empty zones.
- On capturing an empty zone, player's faction will send patrol fleets to hold it if possible
Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin

This update brings the Slaanesh Chaos campaign and a feature much requested by the community: ship capture, as well as a new camera view option for all ships.

Slaanesh Campaign
Transform the old world into a hedonistic paradise for the glory of the Prince of Pleasure. More than just destruction is your goal as you corrupt the minds of the enemy crew and send your acolytes to spread the unspeakable joys of service to Slaanesh, turning the human ports into hives of decadence.

Ship Capture
Independent captains and Slaanesh captains are now able to capture enemy ships.

For the independent captain, as long as it's something your crew can steer you can put a prize crew aboard and have them take the ship back to port. Beware that the owning faction will attack the ship on sight. Once in port you can either sell the ship or pay to have the shipwrights repair the damage, clean the barnacles, and replace the rusty old cannon so that you can sail the ship anew. Be careful to keep it out of sight of its previous owners still (though rumour has it that some of the less law abiding ports can help with that).

For Slaanesh, capture is a means to an end - capture an enemy ship (ideally with half its crew already on your side from the Radiance of Slaanesh) and send your most human-looking cultists aboard, back to the ships home port. On reaching port they'll infiltrate the town and start to corrupt it. With enough cultists and a bit of time the port will become defenceless, its citizens too intent on their revels to care about anything else. At this point you may either leave them to praise Slaanesh with their carnal ways or burn the port to the ground as an offering.

Ship upgrades
Ship upgrades no longer have a limit based on the type - instead all ship upgrades come with a cargo space cost. You can choose to sacrifice more of your carrying capacity in order to build up those guns and reinforce every surface you can find.

Tactical View
Press 'V' (or Y button on gamepad) when sailing to toggle between standard Captain sailing view and a zoomed out Tactical view which shows your entire ship.

Full list of changes:
- Added Slaanesh campaign
- Added Ship Capture mechanic
- Ship upgrades now cost cargo space and are no longer limited by type
- Controlled character camera now moves above the player if it would be pushed too close by geometry.
- Added icons for when your character is locking onto an enemy (by blocking or mid-swing). Updated icons for enemies who are targeting you and nearby enemies out of view
- Khorne campaign start now locked until Independent campaign is completed (unless 'skip tutorial' is toggled in the options or you've played Khorne previously)
- Nurgle and Slaanesh captains can now Ascend
- Additional sail designs for Nurgle and Slaanesh
- Global movement AI ships will collect cargo from enemies they sink
- Ships can now be sold from the warehouse
- Selling a ship from the warehouse will transfer any remaining crew to the player ship, or the tavern depending on space
- Journal shows latest entry on opening, more entries per page, formatting made clearer
- Melee Chain attacks are now much more reliable to trigger
- Fixed a bug with To Smell a Rat quest
- Player ally ships get a small boarding bonus vs AI
- Hellships get a boarding bonus in AI vs AI fights

Update 1.2.1:
- Added zoomed out Tactical View, press V (or Y button on gamepad) when sailing to toggle between normal sailing view and tactical sailing view.
- Hellship sails hidden when using anti-flyer weapon
- Reduced volume on Hellship ambient screams
- Slightly increased late-game build up speed of aggressive factions
- Fix for null error with piloting captured ships.
- Added additional info to crew on capture ship screen
- Moved Capture Ship button to be more obvious
- Crew piloting a captured prize ship will leave their weapons
- Crew piloting a prize ship will move to the tavern after docking (and can be rehired without any up front cost)
- Removed duplicate shrine rewards for Slaanesh
- AI Allies generate less aggro from enemies from accidental damage
- First mate will only warn if you're under attack if you were not already under attack.
- Moved captain load in point in Alquezaro
- Can no longer send a captured ship to a razed port
- Increased value of sacrificed cargo (Chaos campaigns)
- Improved look of Slaanesh corruption UI on ports
- Smoothed melee animations for AI
- Player character defaults to running
- Wolfship front sails hidden whilst aiming front cannons
- Camera behaves better around railings during boarding
Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin

Introducing the art of Man O’ War: Corsair, take a look behind the scenes at the art and artists involved with over 80 pages of detail and art. Also included in this pack is the classic Warhammer sea faring novel Fell Cargo written by Dan Abnett.

The Art of Man O' War: Corsair
An in-depth look into the creation of Man O' War: Corsair from the design of its buildings to the modelling of its characters and ships. The team behind the game talk about their approach to bringing this world to life, what software they use and the trials and tribulations of the creative process! Over 80 pages of art and interviews!

Fell Cargo
A Warhammer novel by Dan Abnett

When infamous pirate captain Luka Silvaro returns to reclaim his craft and crew, he is given the most important – and lucrative – assignment of his career: to defeat a monstrous daemon lord that haunts the Old World's oceans.

The oceans of the Old World have fallen silent. The waves are haunted by the Butcher Ship, a nightmare vessel manned by zombies and captained by a daemon lord. Its ghastly crew bring about a reign of terror on the high seas, killing anyone they encounter. When infamous pirate captain Luka Silvaro returns to reclaim his craft and crew, he is given the most important - and lucrative - assignment of his career. Supported by the Prince of Luccini, Silvaro knows he will be able to claim a king's ransom if he can defeat the daemon lord. But he will have to face treachery from within, the dangers of the high seas and the Chaos-infested crew of the Butcher Ship if he is to earn his reward.

“Come twilight, they rowed ashore and beached in a small, high-sided cove of shingle and mossy rock west of the harbour bay. He knew the way, and led his companion sure-footedly up the cove path, over the grassy headland and down towards the lantern lights of the ramshackle town.”

Buy the DLC now
Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin

The Skulls for the Skull Throne event is here!

Go to for a new Bloodship & 25% off Man O' War: Corsair! You will also find discounts & exclusives for many of your favourite Warhammer games!

The promotion will run from today until 10am PST on Monday 24th July, so there is no time to waste!

Introducing the Exalted Bloodship!

With the new Exalted Bloodship every act of violence gives Khorne more power - feed your enemies to the iron teeth of your terrifying new flagship and bring the Old World to its knees!

Now in Man O’ War: Corsair you can petition the Blood God to send you the Exalted Bloodship. This ship, exclusive to Khorne, is a souped up version of the standard Bloodship. Everything you need to spread hate, rage and bloodshed all in the name of the Lord of Rage.

Enemies of Khorne beware for these dreaded demon-ships will be hunting you too!

Full List of changes

Update 1.1.3:
- Added Exalted Bloodship to Khorne navies and as petition reward for Khorne captains
- Reduced destroyed port requirements slightly for higher level petition rewards.
- Fixed a crash bug involving undead spellcasters
- Fixed an issue with low-control regions not spawning defence ships
- Fixed a bug with pirate ports confusing invading factions
- Added additional checks to prevent a stumble locking the captain's movement


Update 1.1.4:
- Added four new sail designs for Khorne ships
Jul 6, 2017
Man O' War: Corsair - Warhammer Naval Battles - Fraser Evil Twin
- Boarding a rotting ship to infect it with plague made slightly easier
- Added brief tutorial for infecting ships
- Infected ships show green on map
- Custom battle weather fixed so that stormy is more stormy than 'rain'
- Lanterns no longer cause light pollution on map screen
- Fixed issue with (invisible) dialogue capturing clicks on buttons (e.g. captain skills)
- Custom battle sail picker no longer resets the sail design on editing a ship
- Catapult projectiles travel slightly faster
- Increased stamina cost for NPC captains to block heavy attacks
- Firstmate no longer "Sir Lancelot"s trying to get to the enemy ship if he can't quite jump far enough
- Adjusted AI vs AI boarding to be more fair to player ally ships
- Initial favour for new nurgle campaigns corrected
- Increased bonus damage for player when stamina is high (melee had be come a little too hard)
- Nurgle's Rot crew damage increased to offset natural healing
- Shoreforts at plagued ports are reduced in effectiveness
- Chaos campaign initial navy patrols reduced in strength.
- Added a message whenever any ally ship is destroyed
- Can now sacrifice pennants as a chaos captain
- Adjusted trader AI so that they are much less likely to be carrying 0 cargo
- Added 1.1 translations for German, French and Hungarian
- Allies which infect a ship will correctly stop boarding
- Grey wizards paranoia reduced, they will no longer cast storm force in case of friendlies trying to board.
- Grapeshot made more effective when firing on a full crewed ship.

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