I wanted to let know everyone that last two years were very exciting for me and whole Zotrix team. After our first ever Greenlight process with this game and then release on Early Access we learned a lot.
Zotrix was shaped along the way and with great help from the community I'm happy what we have achieved. Over the last 10 months we have been pondering on idea should we go on and create additional DLCs or move to the next game and as a result of creative discussion we came up with so many ideas for DLC. Our major issue with these ideas is they are introducing so many new mechanics and types of enemies that we figured out the DLC would look like from some other game and would not do the justice.
So, our decision is to go on and make Zotrix 2.
The game itself will feature new ships, quite different enemies and accent will be on their AI, rather than coming down in waves over splines. Levels will be much bigger than single screen introducing different dynamic to the gameplay. What is also important to say, each level will be uniquely crafted and there will be no repatition of the same tracks during the game.
In-game economy and trading system will be completely overhaulled and simplified with more meaningful impact on the game balancing.
The game will keep to the retro look and feel while still bringing performance of modern games.
Official announcement of the development is pasted here as it was released via FB and TW last week during Gamescom week, so for all of you who missed that, here it is:
Tokyo Metropolis, Taito Ward, August 17th 2016 - Ocean Media announces development of sequel to its well acclaimed retro arcade space shooter Zotrix
“There’s no better place to announce this exciting news than here from Tokyo, birthplace of many great arcade classics. Zotrix continues to be a great success for Ocean Media and ZeroBit Games since last summer’s Steam and PS4 releases as it is still recruiting squadrons of new pilots each month.
For some time we were toying with various new ideas for Zotrix 2 and finally I can say we have set the course for the sequel in terms of design and game features. Since the game engine is already in place we are expecting first footage from the game by the end of this year. Overall we are aware of the elements where the first game fell short and we’ll make sure to craft the game with lot of attention to those areas. I would like to point out that our community around the game on Steam played a great role in this with its valuable feedback on the game.” said Vedran Klanac today in Tokyo, Japan.
The game will be developed initially for PC, Mac and Linux platforms. The game will run on cross platform OceanGameEngine so console versions will automatically be available (PS4, Xbox One). Release for desktop versions is expected during Q3 2017, with consoles beginning of Q4 2017.
About Ocean Media LLC : Ocean Media is indie game publisher from Zapresic, Croatia. The company was founded in 2006 by Vedran Klanac and has produced over 75 games so far. We are bringing original games to PC, Mac, Linux, PS4 and Xbox One. If you are an indie developer and in need of help in bringing your game to Steam, we can help.
This update is bringing one new feature to the game and that's Steam Leaderboards.
Leaderbaords are added, one for each mission, so now you can compete and see how good you are in each mission comparing to other players.
You can access leaderboards from Mission Control screen. You will notice one new button right below Tutorial button at the Mission Control screen.
Post mission dialog also got updated and now you are able to see your mission stats, score table for that mission and you are able to choose if you want to replay the mission right away or continue further on.
On another note, I wanted to let you know we are carefully collecting your feedback which is coming in recent weeks about balancing issues.
Next update will deal with those issues and we will take into account number of your suggestions while addressing the balancing matrix equipment store vs trading vs mission rewards.
Thanks again for all the feedback you are sending to us, it is very valuable and helpful.