Sentinels of the Multiverse - LunaRocks
This update includes the following bug fixes:

• Fixed an issue where OblivAeon Shard could disappear in certain situations.
• Fixed a problem interaction between Training Facility and EMP Cannon.
• Various other small bug fixes and improvements have been made.
Sentinels of the Multiverse - LunaRocks
This update includes the following bug fixes:

• Fixed a problem where the game could get stuck in OblivAeon mode when replacing a hero after the end of their own turn.
• Fixed some edge case issues with Imbued Vitality and the Digital Age.


Sentinels of the Multiverse - Handelabra


I see you.

Yes you.

You're the hero that just knows they want to play with EVERY hero in the game, but hasn't been able to pull the trigger before now. I know you love the music, and would listen to it all the time if it were just less expensive. I know that OblivAeon seems daunting to you, but you really want to give it a go. Well have I got something for you!

I've hacked the Gibson to bring you Everything Everer™ in a single bundle. I'm talking:
  • All the heroes
  • All the villains
  • All the environments
  • All the game modes
  • All the music
  • All the rest

It's called Guise's Completionist Edition, and it will let you complete your collection like the true completionist I know you are.

Handelabra would kill me if they knew I did this, so keep it under your hat for now. And by "under your hat", I mean tell literally everyone you've ever met. All the things are on sale.

ALL OF THEM.


Why did I do this? Well by the end of the day today (Tuesday, May 14th), my final form will finally arrive, completing the set! Every variant will finally be available and that's the kinda thing I live for.

Come over to my completionist ways - you'll be glad you did!

-Guise
Sentinels of the Multiverse - LunaRocks
The Evolution of Odd Allies is wrapping up with the best variant ever: Completionist Guise! Visit http://sentinelsdigital.com/oddallies to see what OblivAeon hero variants are available.

This update includes several bug fixes and improvements. Thanks for your bug reports! You can send feedback from in-game in the Credits screen.

• Fixed an issue with slow game progress when Akash'Flora was healed to very high HP.
• Fixed a freeze that could occur when defeating OblivAeon with character portraits disabled.
• La Comodora and Fugue State Parse no longer cause "Unknown" turn phases in OblivAeon mode.
• Fixed a problem where Sky-Scraper could ask a mysterious yes or no question.
• Various other small bug fixes and improvements have been made.
Sentinels of the Multiverse - MigrantP
The Evolution of Odd Allies is ongoing! Visit http://sentinelsdigital.com/oddallies to see what OblivAeon hero variants are available.

This update includes several bug fixes and improvements. Thanks for your bug reports! You can send feedback from in-game in the Credits screen.
  • Fixed a problem where variant unlocks would not work in multiplayer.
  • Fixed Dark Watch Harpy variant unlock condition to properly require the Realm of Discord.
  • Various other small bug fixes and improvements have been made.
Sentinels of the Multiverse - LunaRocks
The Evolution of Odd Allies begins on April 9th! Visit http://sentinelsdigital.com/oddallies to vote for your favorites and to learn more.

This update includes many bug fixes and improvements. Thanks for your bug reports! You can send feedback from in-game in the Credits screen.

  • Fixed a problem when Dark Mind is destroyed with reward ongoing cards under her.
  • Phase 2 OblivAeon now properly adds devastation tokens at end of turn.
  • The Source of Foes shield now properly tracks Aeon Men being destroyed and moved under another card (such as Resurrection Ritual or Savage Mana).
  • When Void Guard The Idealist replaces a hero in OblivAeon mode and draws Monster of Id, it is now automatically played.
  • Fixed a problem that would occur when the power on Rudder in the
  • Timestream was used with cards in only 1 or 0 trashes.
  • When Nixious is destroyed and flips To Hope For the Dawn, the card now goes to your hand.
  • Applied Numerology now properly affects Cosmic Weapon.
  • Fixed blurry images for Scions in the Multiverse.
  • Various other small bug fixes and improvements have been made.
Sentinels of the Multiverse - MigrantP
The heroes of Earth and beyond have fought against the effects of an unknown cosmic power for a long time, and each time they managed to prevail. However, other realities and timelines have not been so fortunate. The goal of this cosmic entity's encroachment upon the Multiverse has been the collapse of all realities and timelines into a singularity which will self-implode, leaving naught but OblivAeon, the true heir to nothingness.



OblivAeon itself has manifested on Earth in this timeline to put an end to the pitiful resistance. If it succeeds, everything will be destroyed. However, if the heroes are able to stop OblivAeon, the cracks which run through all realities will be repaired as the cosmic power that created them is destroyed, effectively cutting the timelines and realities off from each other.

One way or another, the Multiverse ends here.

https://store.steampowered.com/app/467515

OblivAeon is a mega-expansion now available as DLC. It includes five heroes, five environments, and the final Multiverse-ending boss battle scenario!

OblivAeon is $11.99 (USD) when purchased standalone, and is included in Season Pass 2, still at its pre-order price of $24.99 (USD) through Monday, March 25. If you already own Season 2, there’s nothing else to buy! The new content will be added to your game automatically once you update to version 3.0.
Sentinels of the Multiverse - MigrantP
Sentinels now supports Discord rich presence integration! When you're playing the game and Discord is open, it will show details about your game in progress. You can invite friends to join a multiplayer game right in Discord, or they can ask to join your game.



When you're setting up a multiplayer game, pop over to Discord and click the + button by the message box to invite the channel or a friend to play.



If you see your friend setting up a multiplayer game, you can click the Ask to Join button on their profile to jump right in (assuming they say yes)!



You can learn more about Discord rich presence on their site. Not on Discord yet? It's free to sign up! Join the official Handelabra server, or the unofficial Realm of Discord fan server, or both!

Bug fixes and Improvements
  • The repeated decisions feature now supports repeating regular card play and power decisions. For example, you can skip playing a card for a hero every turn, or use the same power for a hero every turn.
  • Fixed an interaction between Void Guard Writhe: Cosmic Inventor and Viperous Cloud.
  • Cosmic Inventor's power now protects Prime Wardens Tempest from environment damage.
  • Fixed a freeze that could occur when Guise copied a Jinx.
  • Shard Strength now works correctly with Title: The Seeker.
  • Fixed several issues with Grasping Shadow Cloth, including preventing card plays for too long.
  • Fixed a problem where Individual Tactics could miss an agent's ability.
  • The Shadow Cloak now indicates properly if it's face down or under another card.
  • Miss Information (team mode) no longer skips hero decks with Shinobi Assassins on top for her incapacitated ability.
  • Fixed some issues where cards next to cards could get lost when moving under other cards.
  • The game now proceeds correctly when Spite: Agent of Gloom is removed from the game in challenge mode.
  • If Sky-Scraper changes size while dealing damage due to Compulsion Canister, she will now deal the second part of the damage.
  • Berth no longer reacts to face down targets entering play.
  • A target can now be selected for Distorted Perception even if Writhe cannot deal damage.
  • Bored Now no longer counts cards that have been prevented from moving due to Fixed Point.
  • Fixed some more issues with In Medias Res.
  • On Spite: Agent of Gloom's flip side, you can no longer get a free card play by skipping a victim.
  • Fixed a situation where the Dreamer would not end the game when reduced to 0 or fewer HP.
  • Fixed a freeze that could occur between La Capitan and Caliginous Form.
  • Randomizing now works as expected in multiplayer team mode games.
  • Various other small bug fixes and improvements have been made.
Sentinels of the Multiverse - MigrantP
The Kickstarter project for Aeon's End Digital has reached 100% and is heading into achieving stretch goals! Thanks to all our backers, especially Sentinels players.



Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeon’s End to Steam. Visit the campaign to try the playable demo (recently extended) and see for yourself!

OblivAeon’s End: Sentinels Crossover Info



Recently we announced that NightMist will be crossing over into Aeon's End if we can reach her stretch goal. How has NightMist ended up in the world of Aeon's End? Let Christopher Badell tell you the tale..

Faye Diamond was not just a paranormal investigator. Sure, it’s a decidedly weird job, but things got even weirder while she was infiltrating a witch-cult and ended up cursed by magical mists, making her physical form one of more mists than substance. This also innately connected her to otherworldly magics, and Faye took the name of NightMist, fighting discordian forces from beyond our realm. But that is all ancient history.

Much later, she was cleansed of her curse while fighting a dangerous villain with bizarre devices - one such device was meant to regress her powers, but it actually rid her body of the curse of the mists! While this was definitely an improvement for Ms. Diamond, it also cut her connection to the forces of magic, and she was back to just being an investigator, albeit one with a lot of first-hand knowledge. However, when a team of arcanely-powerful villains sought to take control of the world, Faye delved back into her magical ways, researching her tomes and manuscripts, seeking any knowledge that would allow her to stop this dreaded magical onslaught. As she grew more and more desperate, she ultimately gave into temptation and sought help from the most dangerous and unpredictable form of power: the Void itself. Faye Diamond pulled on the magic of the Void, but its pull was far stronger. It drew her into the Void, and there she was trapped for time unknowable, transforming into a being of pure magic to survive the eddies of energy within the Void.

The passage of time within the Void is unfathomable by the human mind. Even still, Faye was becoming less and less human with each passing second… day… eon? Who can say? She struggled against her Void-prison, seeking any avenue of exit, and fighting against the powerful denizens of the Void for centuries, subjectively. So, when she felt a weakness in the fabric of the Void, she lept for it, tearing her way into a new reality and leaving what she knew behind.

Now, the Void-powered creature who was once Faye Diamond has materialized in a new place called “Gravehold”. Terrible clashes between powerful mages and the monstrous nameless plague this world, but NightMist has never been one to back down from a challenge. Though she misses those she’s left behind, she joins the ranks of those who defend this new reality.

Mechanics

So how will she play? As before, the following design by Kevin Riley is in the very early stages and is subject to change. NightMist’s journey through the Void has left her powers in an even more volatile state than before. In Sentinels of the Multiverse, she leverages the chaos of her transformation to her advantage. In Aeon’s End, that will be no different.

As in Sentinels, all cards in NightMist’s deck will have a special number on them which will likely range from 1-3. In Aeon's End that will be called the Void number. In addition, the supply cards will also have a Void number when NightMist is in the game. Each card in a supply pile will have a different Void number. The higher the number, the bigger its effect. By giving each supply card a different Void number, she will have different decisions based on what she wants to optimize for.

Starter: Suffer 1 damage and gain a charge. Reveal a random card in your deck and deal damage equal to its Void number.

Ability: Prevent damage you would take this turn and gain life equal to the Void number of a random card in your deck.

-- OR --

Reveal three random cards in your deck, suffer 1 damage for each card revealed this way, and deal damage equal to their combined Void numbers.

In Sentinels, NightMist often reveals the top card of her deck and does an effect based on the number of that card. Given the no-shuffling nature of Aeon’s End, revealing the top card of your deck is perhaps not chaotic enough to capture that essence. More testing will be required to hone in on what the best design is.

Additionally, her IV breach is a Void breach. When a spell is cast from her Void breach, NightMist suffers 1 damage. That spell deals additional damage equal to its Void number.

Note: Everything here is subject to change during play testing. We hope that this design translates enough of what makes NightMist special and memorable in Sentinels of the Multiverse while creating an awesome new way to play Aeon’s End on digital!

Sentinels Development Update

Work is continuing on the remaining mega-expansion for Season 2: Oblivaeon! We plan to get it into beta testing this month and begin previewing it on Handelabra Live soon. You can get a sneak peek of Lifeline on a recent stream with LewdDolphin and AnotherLetdown.

Also, we are preparing a significant maintenance update with many bug fixes and a couple new features. Watch out for that soon!
Sentinels of the Multiverse - MigrantP
October has ended, and Sentinels digital has now begun its 5th year. Thank you to everyone who participated in the big celebration last month. Due to your generosity, we raised more than $4,000 for Child’s Play Charity! After four years, over 250,000 copies of Sentinels are out in the world, countless expansions have been sold and only one more expansion is left to be launched. Speaking of that, we’ll have more info for you about OblivAeon soon, but for now…

OblivAeon’s End



Our next game is now live on Kickstarter! Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeon’s End to Steam.

It's not hard to find players talking about how Aeon’s End and Sentinels scratch the same cooperative gameplay itch. From the designer himself: "It might not surprise you that SotM was one of the games we learned the most from when making Aeon's End." We think you'll find a lot to love in the variety and depth of Aeon’s End. Visit the campaign to try the 5-10 minute playable demo and see for yourself!

In Aeon’s End, you harness the powers of the breaches to power your magic spells. We’re sure nothing could possibly go wrong tapping into portals in this way. And we’re positive that there’s no way different worlds could somehow be linked through these breaches. Definitely not. Unless someone went mucking about with Void energy. But no one would do that…

right?
...

Search news
Archive
2019
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002