SUPERHOT - SzymonSuperhot
SUPERHOT과 SUPERHOT VR을 이제 한국어로 즐겨보십시오!
독특하고 스타일리시한 그래픽과 함께, SUPERHOT은 FPS 장르에 혁신적인 새로운 요소를 추가했습니다. SUPERHOT의 정제되고 간결한 그래픽은 게임의 가장 중요한 요소인 물 흐르듯 부드러운 플레이에 집중할 수 있게 해줍니다. 한 편의 영화 같은 액션을 즐겨보십시오. 시간은 여러분이 움직일 때만 흐릅니다. 날아오는 총알을 셀 수 있을 정도니, 완벽한 플레이가 가능합니다. 전략과 직감에 의지해 승리하십시오. 게임을 클리어하면, 다양한 챌린지와 엔들리스 모드를 통해 자신의 한계를 시험할 수 있습니다. SUPERHOT, 그 이상을 더 원하십니까?
다수의 VR 게임상을 수상한 SUPERHOT VR은 여러분을 이제껏 경험해본 적 없는 액션 한가운데로 초대할 것입니다. 시간을 조종하십시오. 그 어떤 것도 여러분을 막을 순 없습니다. 싸우고, 훈련하고, 모든 스테이지를 정복하십시오. SUPERHOT을 발전시키십시오.
자신의 한계를 시험하며 혼란 속에서 적들을 제거할 땐, 명심하십시오. 싸워야 할 때와 피할 때를 정확히 파악하는 자가 승리한다는 사실을 말입니다.
우리와 함께하십시오. SUPERHOT 네트워크가 성장하는 걸 도우십시오. 우리의 일원이 되십시오.
지금 한국어로 만나보실 수 있습니다!



언어 설정은 기본적으로 시스템의 언어를 따릅니다. 하지만 언어를 직접 변경해야한다면, 아래의 설명을 따르십시오:
- SUPERHOT: 게임 런처, 또는 게임 내 설정에서 언어를 선택할 수 있습니다.
- SUPERHOT VR: Steam에서 언어를 변경할 수 있습니다.
1) Steam 라이브러리에서 SUPERHOT VR을 우클릭한 후, "속성"을 클릭합니다.
2) "언어 설정"을 클릭하십시오.
3) 원하는 언어 코드를 입력하십시오. 한국어의 경우 "ko-KR"입니다.


SUPERHOT and SUPERHOT VR are now available in Korean!
With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOT’s polished, minimalist visuals help you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper?
The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop.
Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight.
Join us now. Help the SUPERHOT network grow. Be ONE OF US.
Now in Korean!



Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions:
– SUPERHOT: you can choose your language in the game launcher or via in-game settings,
– SUPERHOT VR: you can change the language in Steam.
1) Right-click on SUPERHOT VR in your Steam library, click "Properties".
2) Click "SET LANGUAGE OPTIONS".
3) Enter your desired language code: "ko-KR" for Korean.

SUPERHOT - SzymonSuperhot
Hi there

There were few nagging issues that we had to fix.
So let's see what's in this patch:

  • Key bindings
    So that you can finally play SUPERHOT on dance pad.

  • Rebaked lightmaps on levels
    Basically to make levels prettier. It is a slight visual change.

  • Minor bug fixes


That's it! Let us know what you think about the changes.

Cheers,
Szymon form SUPERHOT Team
SUPERHOT - SzymonSuperhot
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE




Happy New Year! How are your winter holidays so far? We prepared a special surprise for y'all to celebrate 2019!

New year! New you! New me!
New update for MCD!

A lot has changed and I want to tell you everything about the progress and improvements that we’ve made.
How SUPERHOT: MIND CONTROL DELETE has been shaping up up to this point. How we had to remove chunks of unnecessary fluff from the game to improve the flow. Or show you all of the new and weird gameplay elements that we’ve implemented.



But I won’t.

I consider this a surprise present so I can’t unwrap it for you. ;) Where is the fun in that?

In that previous update I told you about some of the things we're working on, so you probably have an idea of what's waiting for you now. It's six months of progress from the build that you've played here before though. I am super interested in your thoughts and reactions without me spoiling you anything.

I hope you'll enjoy all the new stuff in SUPERHOT: MIND CONTROL DELETE as much as I did.





PS. This version MIGHT explode in your face, crash your computer and set your gpu on fire. We originally thought to ship it on Christmas Day but then we realized we'd still be stuffing our faces with leftover pierogis for a week instead of helping you out with whatever goes kaboom. We expect a fair bit of kabooms.

Happy New Year!
Szymon from SUPERHOT Team
Dec 20, 2018
SUPERHOT - SzymonSuperhot
and a couple of updates before I go make x-mas pierogis.. 🎄



Merry Christmas and Happy Holidays everyone!


Hope you’re all staying warm and cozy, looking forward to nice big glasses of hot cocoa and some loving, relaxing time with your loved ones next week. We’ve been having crackling fireplace videos on repeat christmassing up our office for the last few days, so I thought I’d give you all a virtual hug and wish you all the best before we all disperse to spend time with our family and friends tomorrow.

I hope you had a good year this year. To me, all of you have been awesome and amazing exactly the way you are. Couldn’t have hoped for a nicer, more loving and more positive community than you guys. I hope Santa’s good for you this year. You only deserve the best. <3


It’s been a pretty cool year for us too and we’ve been keeping ourselves pretty busy working on some cool new stuff for you guys. While you’re here, before I sign off and go bake gingerbreads, let me catch you up quickly on what we’re doing over the holidays.


Where’s MCD at right now?



As I wrote up a week ago, we’ve been reworking big chunks of the game over the last few months to make it great and fun to play. We just got a new build with the last few months of updates and we're playtesting it internally. I don’t want to spoil details, but it plays really really fun now. All of it is shaping up pretty cool and it's quite a bit closer to being finished.
I'll let you know more about it very soon.
Keep being patient for a few more days. It’ll be worth it.



Sale! Sale! Sale!

Soo how is your present checklist going? Missing some items?
Yeah same here. After all, we both know the Holidays are really more about shameless consumerism than anything else. :)

You probably won’t be able to avoid the Steam Winter Sale. Valve’s really good at making you super happy to buy more fun stuff to unwind during for the Holiday break. Just in case though - if Santa gets you or your loved one a fancy VR kit to unwrap next week, the Winter Sale will probably be a pretty great time to jump in and grab SUPERHOT VR (totally different game than SUPERHOT), or even splurge a bit and get the whole collection of VR Essentials that we forged with our indie gamedev buddies. It's a pretty sweet set of some of the best award-winning, best-selling, genre-defining VR must-plays and it’ll probably run a super good deal over the holidays.




Steam Awards VR Game of the Year



And while we’re in VR - we have been super spoiled with this community. Seriously.
Thank you guys for being such a supportive bunch. We are not worthy.
Thanks to you SUPERHOT VR has been nominated for best Steam Awards VR Game of the Year!
This is humbling stuff.
Voting has just started so there’s a button here on the Awards voting page that you can press to support us even more. Totally cool if not, I love you unconditionally anyway. <3


Happy holidays ya’ll
Szymon from SUPERHOT Team
SUPERHOT - SzymonSuperhot
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


“The only way to make sense out of change is to plunge into it, move with it, and join the dance.”

Alan Watts



Hey you.

I will drop a rather lengthy one on you so grab your jasmine green tea, sit down and let’s chat.

I postponed writing devlogs until I have something substantial to show but keeping you in the dark for so long is unfair so let’s not do that anymore.
SUPERHOT MIND CONTROL DELETE hasn’t been updated for like hmm...forever.
It’s something like a half a year already. I wrote in few other places what were the reasons but it is worth repeating.
  • We managed to do regular updates with new features but didn't have time to fight bugs and do a streamlined gameplay.
  • MCD was getting new content but there was no time to think whether it's good content.
  • We were fixated on hitting regular deadlines and didn't look if people actually "get" the game. If they enjoy it at all. Or if there is a game at all.
So there came this moment when we tested MCD with less dedicated players than you lot. Folks that haven’t touched SUPERHOT or MCD.
Then we cried blood when we looked how they played.

The game was confusing for them, had quite a few annoying bugs and cluttered UI.
We had to make a really hard decision to stop working for updates sake and start working for the game itself.
That was brutal since it IS Early Access.
But we really don't want to release unpolished shit.
We want our shit to be shiny and sexy or not have it at all.


Barefoot Build Testing.

Right now SUPERHOT: MIND CONTROL DELETE is far better though.
I will try to give you a fast run through the changes so far so that you can get a general sense of current development direction.

Sense of Progression

Up to this point SUPERHOT: MIND CONTROL DELETE was a set of runs nicely packed within ASCII pyramid with growing difficulty curve. But something was lacking. It felt like a gameplay without an actual game. You unlocked some parts within the pyramid, completed runs but you still had a small void during your playthroughs.
What we lacked was the mythical sense of progression. This sexy feeling that you get when you unlock a stage, see something new, explore the game and it rewards you with new content. It is a very elusive feeling but once you tap into it, whole game improves.
We decided that we need an introduction in MCD. A beginning that will be partially a tutorial but also an intriguing plot hook for the player to keep on playing and exploring.


Tom and his sexy sweater working hard on assets.

Without spoiling much, we came back to designing levels in a more linear approach so that we can have more control on events within the game. Now those early MCD levels are more SUPERHOT-like in a sense that there is a beginning and an end. It gives us more freedom to manipulate what we show you and when you see it. The “core” gameplay levels stay the same. They are still designed like an arena with small procedural touches.

Speaking of Levels at this moment we've reached over 30. I think we overdid it a bit but hopefully you won’t mind ;).
The level of detail has been stepped up a notch. Since we have stopped regular updates, our 3d artists gained some breathing room. Now they have enough time to go crazy with assets. Trust me it was worth it. SUPERHOT levels look pretty basic now compared to MCD.


Konrad making levels pretty. Not watching Mtg matches.


Hotcoins.

While they gave some gratification for the player they created even more confusion. They had to be explained, needed additional UI solutions and constantly were redesigned.
We tried out some builds without them and to our painful surprise nothing was really missing from actual gameplay.
If you can remove parts of the game and it works fine, why should it be there in the first place?


Pyramid UI

UI for runs was all fine and dandy lore-wise. It was a nice wink towards previous SUPERHOT players but sometimes a problem to work with. We were either running out of space or ideas how to fill it with content. Forcing design process around something that just looks nice is never a good idea. Right now we are testing a few others solutions.
Trimmed down to basic choices current UI starts to look like a simplified branch or root. It works far better, there is no confusion but it’s not a pyramid. This one I will actually miss but I completely agree with the decision.


Internet.exe

We’ve ditched the whole approach towards plot in MCD. Story previously could be explored through the main Norton Commander inspired GUI. It has been hidden somewhere in between obscure messages and snippets of information. Almost completely separated from the gameplay and optional, story felt like a second thought rather than an integral part of the game.


Matthias doing...erm something with code.

In current builds player takes part in the story by simply playing the game. It’s an element of the game not an option as it was previously.
Obviously you can ignore all the weirdness around you and just keep on killing red dudes. That’s all up to you.
We are not planning on giving you an exact explanation of what is going on. We've always prefered to leave some room left for interpretation. No one wants to give you a definite meaning of events in MCD.
What is happening in your head is always far more interesting from whatever we might think of.

Release date

“Part of the journey is the end.” Right?
Obviously we won't be able to do a release this year.
We are gunning for Q1 2019.
Trust me we really don’t want to move it any further.

Thank you for being patient with all of this.



Change socks daily.
Szymon from SUPERHOT Team


SUPERHOT - contact@rockpapershotgun.com (Dominic Tarason)

The store formerly known as Good Old Games is ten years old, and GOG is celebrating by slashing prices on a bunch of games, as you do. The site has also been revamped with a new, wider and roomier design, and there’s a vote happening now to decide what game they’ll be giving away on October 4th – Shadow Warrior 2, Superhot or Firewatch? Take your pick.

GOG invited RPS’s crew to pick a few showcase games. While not all of them are discounted, we think that our list of Good Games For Better People is a nice look at the softer side of videogames. Romance and relationships get top billing, although if you like to mix in a little violence, half of Dragon Age: Origins’s best dialogue happens while everyone’s dripping with fresh demon blood.

(more…)

SUPERHOT - SzymonSuperhot
[An announcement for China! English version below.]

プレイヤーの皆様

一部のお客様より、SUPERHOTを日本語で遊んだ場合に不自然な見た目になってしまう現象について報告を頂きました。
このパッチにより、不具合は修正されて不自然な見た目に悩まされることはなくなるはずです。

本パッチにおける修正内容:

- piOS画面における日本語フォントを正しいデータに差し替えました。
- 正しくない漢字が表示されてしまう不具合を修正しました。

パッチ後も不具合に遭遇する場合には、お手数ですが以下のページからご連絡下さい。
ifoundabug@superhotgame.com

プレイヤーの皆様のサポートに感謝いたします。
SUPERHOT TeamのSzymonより
----------------------------------------------------------------------------------------------------------

Hey

Some of the players had encountered some issues with japanese language translation in SUPERHOT.
Well fear no more those pesky bugs shall die along with this patch update.

A short summary of issues fixed in this patch:

  • Rolled back the previous japanese font in place (it's prettier).
  • Fixed Kanji incorrections.
  • We hid a bit more white between the greys.


If you still find any problems with SUPERHOT please contact us at:
ifoundabug@superhotgame.com


Eat ice cream and hug people.
Szymon from SUPERHOT Team
SUPERHOT - SzymonSuperhot
[An announcement for China! English version below.]

《SUPERHOT》以及《SUPERHOT VR》现已支持繁体中文和简体中文。
《SUPERHOT》有着独特的画风,可以说给FPS类游戏带来了一次创新。简单而又清爽的视觉效果令你只需要注意到最重要的事情,那就是流畅的游戏体验以及华丽的战斗场景。时间只会在你行动时流逝,珍惜每一发子弹,错误会是致命的。策略加上直觉会为你赢得胜利。完成游戏的主线之后,你可以通过各种挑战来证明自己,或是在无尽模式中考验自己的极限。更深入的体验等待你的挖掘!
赢得过数十项VR游戏奖项,备受赞誉的《SUPERHOT VR》带给你前所未有的全新动作游戏体验。时间由你来把握。没什么能阻挡你。战斗,训练,不断突破自我。让SUPERHOT不断进化。
考验你的极限,席卷你的敌人们,不过也要当心。孙子曰:“知可以战与不可以战者胜。”
现在就来加入我们,帮助SUPERHOT网络的成长,成为我们的一员。
繁体中文和简体中文现已上线!

您的语言版本一般是和您的系统语言一致的,不过如果您想手动切换语言,请按照以下步骤进行操作:
– SUPERHOT:你可以在游戏启动器中选择语言,或是通过游戏内设置选择语言。
– SUPERHOT VR:你可以在Steam中切换语言。
1) 右键点击Steam库中的《SUPERHOT VR》,点击“属性”。
2) 点击“设置语言选项”。
3) 输入您想使用的语言代码:“zh-CHS”代表简体中文,“zh-CHT”代表繁体中文。

------------------------------------------------------------------------------------------------------

《SUPERHOT》和《SUPERHOT VR》現已支援繁體中文和簡體中文。
《SUPERHOT》有著獨特的風格化圖形效果,是FPS類遊戲的一次偉大創新。其優美而又簡約的視覺效果使你只專注于最重要的事情,也就是流暢的遊戲以及華麗的戰鬥。時間只會在你移動時流逝,每一枚子彈都彌足珍貴,容不得一點錯誤。勝利要靠你的策略和直覺。一旦打穿遊戲,你就可以在各種挑戰中證明自己,或是通過無盡模式考驗自己的極限。那麼你想更深入地挖掘遊戲嗎?
贏得了VR虛擬實境遊戲的數十個獎項,備受讚譽的《SUPERHOT VR》會帶給你從來沒有過的全新動作體驗。把握你自己的時間。沒有人能阻止你。不斷戰鬥和訓練,不斷變強。讓SUPERHOT不斷進化。
考驗你的極限,撕碎你的敵人們,但是請小心。孫子說過,「知可以戰與不可以戰者勝。」
現在就加入我們,幫助SUPERHOT網路的成長。成為我們的一員。
現已支援繁體中文和簡體中文!

您的語言版本應當和系統語言一致,如果您想手動更改語言,請按照以下指示:
– SUPERHOT:可以在遊戲啟動器中選擇語言,或是通過遊戲內設定選擇語言。
– SUPERHOT VR:可以在Steam中選擇語言。
1) 右鍵點擊Steam收藏庫中的《SUPERHOT VR》,點擊「內容」
2) 點擊「設定語言選項」
3) 鍵入您想要的語言代碼:「zh-CHS」為簡體中文,「zh-CHT」為繁體中文。

------------------------------------------------------------------------------------------------------

SUPERHOT and SUPERHOT VR are now available in Traditional and Simplified Chinese.
With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOT’s polished, minimalist visuals help you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper?
The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop.
Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight.
Join us now. Help the SUPERHOT network grow. Be ONE OF US.
Now in Traditional and Simplified Chinese!

Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions:
– SUPERHOT: you can choose your language in the game launcher or via in-game settings,
– SUPERHOT VR: you can change the language in Steam.
1) Right-click on SUPERHOT VR in your Steam library, click "Properties".
2) Click "SET LANGUAGE OPTIONS".
3) Enter your desired language code: "zh-CHS" for Chinese Simplified or "zh-CHT" for Chinese Traditional.
SUPERHOT - SzymonSuperhot


The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

Hey There

In this fresh out of a game editor update we bring you four new levels, refreshed melee enemies mechanics, a sprinkle of latest challenges aaaand a new Mind!
Let’s get to it, shall we?

Who was a good Dog?

Introducing Dog Mind.
Having its lore roots reaching far into original SUPERHOT this fellow has far different playstyle than you might be used to. Considerably more hectic and rapid in playstyle. Dog Mind concentrates more on melee, in your face, close quarters combat rather than “traditional” SUPERHOT mechanics.
His main skill is furious charging straight into opponents. Once you upgrade it you can chain charge multiple enemies at once. Really pleasant.
All guns in the Dog Mind hands (paws?) turn into throwables or melee weapons.
Dog still needs a lot of love from our animator and programmers but we wanted to give it to you as fast as possible.



Here is a breakdown of MODs available for Dog.

Starting MODs

- Kill Heal - Dog doesn't heal in Expand windows. Instead the more it destroys the more HP it gains. Killing is healthy for you.
- NoShooting - Dog can't shoot. Obviously.
- Charge - pressing "E" makes the Dog charge and strike an enemy.


Path of Skill
- KillerCharge - enemy hit with charge dies instantly
- KillerRecharge - killing enemies lowers cooldown on charge
- ChainCharge - Dog can charge several enemies in succession

Path of defence
- BulletsPunching - Dog can punch incoming bullets
- Berserk - during a melee fight Dog can't be damaged
- LightningReflexes - Dog reacts so fast that bullets and enemies seem to move slower

Path of aggro
-HitItWithAStick - longer range and smaller cooldown on melee weapons. Also can use weapons when charging.
- TeleportStrike - Dog teleports towards attacked enemies on short distance
- StarPunch - every enemy that gets hit dies after few seconds. Omaewa mo, shindeiru!


Levels

Prison

There have been a riot, tables have been flipped, prison bars are opening, red guys are coming. Use everything to fight it out!
Introducing deadly prison forks.

Dojo

We love those Asian themes long time. Dojo is following the tradition of the reoccurring eastern inspiration.
Try timing throwing a bonsai tree between moving punching bags AND hitting a red guy. So satisfying.

Gas station

There has been an abrupt stop on your roadtrip. You’ve run out of gas. You just wanted a newspaper. Maybe you wanted a fast pee. It doesn’t matter because OH my! The red guys are coming!


Gym

Boy was this level redesigned a million times. The theme clicked immediately but the flow of the level changed a million times. Have fun spreading death with barbell plates and protein shakes.

Enemies

A slight update to the enemies mechanic. We did some mean experiments and from now on melee weapon enemies will be able to bounce back any throwable that you throwat them.

Annoucement

Right now we are entering a new phase of developement of
SUPERHOT: MIND CONTROL DELETE. Which means that we have most of the parts of the game in place but the game itself lacks polish and some caring eye for details. We want to spend more time on diggin deep and polishing the things that are already there.
What it means for you is less frequent updates and on smaller scale than up to this point.
That might be a working menu, new set of skills or a patch with bugfixes.




Never skip legs day.
Szymon from SUPERHOT Team
SUPERHOT - SzymonSuperhot
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

“Your spirit is your true shield”
Satoshi Ueshiba


Adding new features to a still growing game should help you push the overall gameplay.
Change and improve upon the basic, core concept.

That’s the stuff that echoes somewhere in the background when we design new content for SUPERHOT:MIND CONTROL DELETE.
This week I want to give you a peek into *STILL IN DEVELOPEMENT* our new enemy type.
As always this is a preview of early concepting phase. Stuff might change, maybe we will add flying flaming skulls or dog mounts. Design is a journey, who knows ;) .



Introducing Shield(ed) Enemies.
Different enemies should impose slightly different approach onto the player.
While MushroomDudes push you to plan when you shoot and force you into defensive, concrete types require precision and positioning. So thinking behind Shielded enemies was a place somewhere inbetween those two.


Except for obvious difficulties that shield enemy brings to the table he adds some interestings tactics options. Similarly to mushroom infected red dudes, shield enemies might be used towards players advantage. In the end ,it is a moving shield that to some extent can be controlled right?Quite often I found myself hiding behind them and using their flying shields as a cover from other enemies. Knowing you guys, there will be a ton more possible tactics that we didn’t even think about.




Flying shields are a very early work in progress idea, we thought about changing their material into concrete or not having shields but throwables instead. They do pose a few gameplay performance and design consistency questions though.
If we were, for example, going to change shields into throwable objects how would that impact fps count of MIND CONTROL DELETE? Having so many different objects being spawned at the same time might be taxing on overall game performance.
Also, if an enemy is surrounded by flying throwables, can I grab one and throw it? If not, why?
And so on and so on, this is just on of many paths behind the design process.
Soon you will be able to give those guys a go yourselves.



Take care of you inner kid.
Happy Children day!

Szymon from SUPERHOT team
...

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