ːheptagramredːEnter the Abyss! Once a player reaches level 150, the Abyss difficulty will open. On the Abyss Difficulty, the toughest Challengers in UNLOVED await the player - the Abyss Wanderers. Only those who manage to survive 3 Abyss Wanderers in a single map will be rewarded with a new treasure... a legendary Abyss Chest! What do they contain?
ːheptagramredːAbyss Chests and Rank 4 Trinkets! If a player manages to open an Abyss Chest, they will be rewarded with a new Rank 4 Trinket. These Trinkets all start with level 1 and have to be upgraded by using Abyss Coins. To get Abyss Coins, a player can break an Abyss Chest, Demon Chest or a Ring.
ːheptagramredːNew Enemies: Abyss Wanderers The Abyss Wanderers are the toughest enemies in UNLOVED so far. They only appear when playing on Abyss difficulty and they come with unique abilities that will turn enemies around them into raging nightmares. Your chances of survival will drop by the second, so once an Abyss Wanderer has come to your realm, make sure to be prepared for a real battle and kill it as fast as you can.
Today, I've released the new update that brings a whole new level of difficulty to UNLOVED. With Challenges, you can add a new layer of pain to your game. From weapon restrictions over fast monsters, specific enemy themes or the ultimate Rotten Only Challenge. Play Challenges to earn Rubies that can upgrade your new Ring Trinkets.
A total of 22 new Ring Trinkets have been added to the game. These special Trinkets can be upgraded up to a level of 200 using Rubies. They have all kinds of special upgrades that further enhance your style of play.
Another new thing are Wildcard layouts. These special room layouts have special unnatural vibes and they can spawn no matter what location you have picked.
As you may have seen in the discussions, I'm currently working on a new content update for UNLOVED. This update will bring a new Challenge Mode that can earn you Rubies. With these Rubies you will be able to upgrade a new set of Ring Trinkets.
The challenges will range from weapon restrictions to fast monsters and for the extra pain train - the Rotten Only Challenge!
Besides that, there will be new room layouts (as seen above for the Basement). Other new layouts will be "Wildcard" layouts, that can spawn in any location.
Special thanks to the community to help the game grow with their suggestions and feedback :)
Hey everyone :) This is just a small balance update that I didn't want to hold back for you guys. Nothing major is changing this time. A few things like Trinket upgrade Karma costs have been tweaked and the netcode shouldn't hiccup whenever a player joins anymore.
In this update, I've added the most complex Clinic layout yet! It is inspired by the old Silent Hill games' hospitals and I hope it gets the vibe across. If not I think it still is a really badass new layout and I hope you like it just as much :)
There are also a few minor fixes and improvements, like a slightly increased movement of the flashlight when you move the camera around.
This new update brings a couple of new features and improvements to UNLOVED!
Two new Totems can now be found: the Amulet of Chaos which gives a chance to turn enemies insane when they see you. Insane enemies will simply attack anything on sight, even their own kin!
The other new Totem is the Amulet of Heavens. This item gives you the possibility to find a Guardian Angel! These special demons will become your ally when they see you. Guardian Angels will follow you and protect you from other demons!
I've also added a new feature to highlight objects and enemies - which is especially useful for multiplayer games. It writes down a small notice in pink that other players can read and it gives the object an outline for 5 seconds. For some players this option is turned off by default. To enable it, go to controls and hit 'reset' - this should show the last entry called 'highlight'. Now you can assign a new key for it if you want.
There are also some improvements to enemy AI, menus, balance and more :)
Special thanks to community members Moki, DarkFalz, Godsdoomer, Spazzmaticus, Julius Seizure, oXYnary, Sonnenblume, Captain Chaos and Ribo Zurai for the new One-Liner suggestions! In the past week I've asked for new One-Liners that the game could throw at you occasionally. Great work :)
Besides the new One-Liners, there are now additional Weapon Mods in the game called "Ammo Pouch" - they increase the max ammo and ammo pickups for the specific weapon you've found it for.
As some of you have pointed out, the ragdolls in the game can sometimes act a bit strangely. While this might create some scary or bizarre scenarios, this was not intentional and I'm currently working on a fix. Since this issue is netcode / lag related, it is very hard for me to troubleshoot alone. Any help from the community to help track this issue down (if this update didn't already fix it) is appreciated!
By the by: I am always available on the Steam discussion boards if you want to suggest anything or if you're having trouble with the game.
Added a new basement room layout for this dark and disturbing time of the year! Also - you can now find Jack-o-Lanterns around the levels ;)
I've also rebalanced the game on lower difficulties slightly and tweaked some other stuff. For example helpful tooltips for every item you see on the Main Menu give you useful information about what certain things can do for you. The game now also has a new message system that gives you hints about incoming enemy spawns, which might be helpful to develop better survival strategies.
In this update, I've added a FNAF: Sister Location inspired new layout to the Town, which kind of resembles a nightmarish pizza restaurant. This layout will also be randomly chosen if you play a Twisted location. Also, I've addressed a few issues some players of the community have pointed out in the past two weeks. One of these issues is a lag issue that makes the player movement jitter around in some multiplayer situations with lag.
Also I want to mention a BIG Thank You and Hello to everyone is new to the community! If you have any questions about the game mechanics or need some technical support, please head to the discussion boards. I am also always open to suggestions that help and improve the game :)