QUAKE II - contact@rockpapershotgun.com (Katharine Castle)

The number of confirmed ray tracing games for [cms-block] and selected GTX graphics cards has just got a little bit longer. With E3 2019 in full swing, Nvidia have confirmed that both Watch Dogs Legion and the upcoming Call of Duty: Modern Warfare will also be getting full ray tracing support, and in the case of Call of Duty, adaptive shading support as well.

That ray tracing games list is still pretty small, admittedly, and the number of games you can find it in right now> can almost be counted on a single hand. Indeed, a lot of confirmed RTX games are yet to receive their ray tracing and performance-boosting DLSS support, so the list below is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right this very second’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX 2060, RTX 2070, RTX 2080 or RTX 2080 Ti graphics cards as opposed to one of the new [cms-block] GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

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We Happy Few

Ahead of this evening's E3 conference, a new page on the Microsoft store confirms details and pricing for the Xbox Game Pass on PC for Windows 10 players: 4 GBP / $5 USD a month.

The pass includes a library of 100+ games to dip into (although it should be noted that the library on Xbox One is almost double that) including We Happy Few, Forza Horizon 4, Hello Neighbor, Hellblade: Senua's Sacrifice, Sea of Thieves Anniversary Edition, and State of Decay 2.

Gears 5, Halo: The Master Chief Collection, and Ori and the Blind Forest are listed as "coming soon" to the PC library.

Read more

QUAKE II - contact@rockpapershotgun.com (Katharine Castle)

With the arrival of Nvidia’s new GTX ray tracing driver, the number of graphics cards that can now take advantage of the tech giant’s fancy new lighting tech has grown exponentially. In addition to the four new [cms-block] cards, everyone with a 6GB GTX 1060 and up can now get a taste of that ray tracing magic. Sort of.

Alas, the number of confirmed ray tracing games is still pretty small. There have been a couple of new, notable additions to the list in recent months, including Vampire: The Masquerade – Bloodlines 2 and Wolfenstein: Youngblood, but even now the number of games you can find it in right now> can be counted on a single hand. The same goes for Nvidia’s performance-boosting DLSS tech, which is still only available on the RTX 2060, RTX 2070, RTX 2080 and RTX 2080 Ti. So I thought I’d do the hard work for you and put everything in a nice, big list, detailing every confirmed ray tracing and DLSS game we know about so far.

(more…)

We Happy Few

We Happy Few's first DLC misadventure is out today, and it's quite the departure from the drugged-up dystopia you might be familiar with. Psychedelic fascism is out, vintage alien robots are in. There's a lot of gloom mixed in with the whimsy in Wellington Wells, but in the underground robot-infested lab, things look a bit more lighthearted. 

In They Came from Below, you'll be playing Roger, previously an NPC, and heading down to Doctor Faraday's secret lab with your boyfriend, James. Together you'll have to halt a robot invasion. The robots are also alien robots. Oh dear. Thank goodness, then, that the lab is also full of sci-fi weapons and gizmos. I'm sure at least one of them will help.

Wellington Wells is a cracking setting, even if I did get a bit sick of backtracking through it, but I'm all for the switch from one retrofuturistic setting to another. It's a shame it's not co-op, though, given that we've got a pair of reluctant heroes. 

Unfortunately, the base game was a bit disappointing when it finally launched last year. 

"The characters, the acting, and the tragedy were enough to get me to eke what fun I could out of playing the thing," Tyler said in his We Happy Few review. "We Happy Few's bugs and inconsistencies and thematic concessions make its open world tiring, survival obligatory, stealth frustrating, and combat clunky, but if you're willing to take it slow and gather lots of herbs and metal bits for crafting, it's worth exploring its mysteries."

It's seen a few updates since then, however, so it might be worth another look if it's already sitting in your library.

They Came Below is available now as part of the season pass or individually. I'm not seeing the latter on Steam, but here's the GOG version

We Happy Few - Captain Scarlett
The first We Happy Few DLC, They Came from Below, is available now on all platforms! Join James and Roger in this hand-crafted story of mystery and robots! Explore a fresh perspective of Wellington Wells TODAY!

You can get this DLC as a standalone here: https://store.steampowered.com/app/974570/We_Happy_Few__Roger__James_in_They_Came_From_Below/

Or as part of the Seaon Pass here: https://store.steampowered.com/app/919000/We_Happy_Few__Season_Pass/

https://www.youtube.com/watch?v=-jYCxAnvvic
We Happy Few - Captain Scarlett
They Came from Below, our first DLC for We Happy Few, will drop tomorrow at 9am ET on all platforms! This DLC is included in the Season Pass and the Deluxe Edition of We Happy Few and can also be purchased as a standalone.

Stay tuned for the trailer tomorrow!

We Happy Few - Captain Scarlett

In case you missed it on the Gearbox panel at PAX East.

They Came from Below, our first DLC and newest hand-crafted story for We Happy Few will be available on April 4th!

More info: http://www.wehappyfewgame.com/
We Happy Few - contact@rockpapershotgun.com (Dominic Tarason)

We Happy Few had a messy journey through early access and a rough launch, but today’s “Arcade mode” update feels like a great excuse for me give its psychedelic alt-history dystopia a second look. The patch sells itself short with its title, as it goes far beyond ‘arcade’, adding three new play-modes to the game. Odder still that only one of them could be considered arcade-styled, while the other two offer more open-ended sandbox experiences. Developers Compulsion Games also mention that this patch prepares the game for its upcoming DLC.

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We Happy Few - Captain Scarlett


Hi all,

Patch 1.7 which contains our free game update, Arcade Mode is now live on Steam, UWP, PS4 and Xbox One. You can read the patch notes below!

 

PS4: 1.7.80097

UWP: 1.7.80002

GOG: 1.7.79954

Windows: 1.7.79954

Xbox One: 1.7.79954

 
We Happy Few 1.7 Release Notes
 

Patch Summary

 

This patch contains Arcade Mode, including three separate new ways to play We Happy Few.  It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.  

 

New Features

 

•  Survival mode Added.  Survival mode is a return to the Early Access survival experience.  It has had all story elements removed, and is a mostly systemic mode.  The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.

•  Night’s Watch mode Added.  Night’s Watch is the opportunity to play as one of the wellies - or in this case, Constable Constable.  You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.

•  Sandbox mode Added.  Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results.  Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion.  Basically, this is a mode to mess around in, and cheat/have fun as you’d like.

•  Added game type indication to save game info when loading games.

•  Added DLC menu.

 

General Bugs/Stability

 

•  Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.

•  Fixed rare crash/infinite loading issues.

•  UI fixes.

•  Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.

•  Fixed issues with NPCs teleporting/attaching directly to you during combat.

•  You can now equip a single gas mask when multiple are owned.

•  Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.

•  Bobbies wearing gas mask are no longer immune to caltrops.  That was quite silly.

•  Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.

•  Climbing onto the televisions in the streets no longer causes the camera to spin wildly.

•  Opening the map no longer causes the current quest map marker to persist after the quest is completed.

•  Player can no longer slip into areas when metal shutters open for NPCs (could break quests).

•  Rain should no longer show up in the interior of the joy factory.

•  Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.

•  Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.

•  Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).

• Bodies you are carrying will no longer disappear if there are too many corpses nearby.

• The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (“takedowns”).

•  Subtitle/language fixes (including several Britishims fixed).

•  Localization fixes (including Arthur’s final cutscene - now translated correctly).

•  Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).

•  Many small fixes, like animation skips, clipping art, etc.

 

Collectibles/Achievements

 

•  Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.

•  Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.

•  Fixed an issue with the “Gimme Shelter” achievement caused by failing the "A Model Citizen" quest.

•  Fixed an issue with the “Cat Burglar” achievement, where getting hit while picking up a fake cat statue could cause it to disappear.

•  Fixed an issue with the “Arthur Haste-ings achievement” caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.

 

Encounter Fixes

 

•  NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.

•  Removed unobtainable chest in the middle of a watch tower in the military camp.

•  Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.

•  Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speaker’s Corner, Cathouse, Rorke’s Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.

•  Ed Macmillan can no longer be lost.  If you drop him, and he despawns, he’ll reappear at the point where you picked him up.

•  Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).

•  Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.

•  Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.

•  Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.

•  Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.

•  Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.

•  Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.

•  Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.

•  Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.

•  Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.

•  Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.

•  Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.

•  Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.

•  Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast

•  Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.

•  Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.

•  Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.

•  Sally - Train Station now has a POI marker on the map.

 

Xbox Only

 

•  Fixed several issues related to dashboard use when saving/loading.

 

UWP Only

 

•  Fixed rare save game corruption issue.  Save games could become larger than the UWP allowance, preventing them from being registered.  Resolves issues encountered by Xbox Game Pass players who use the Play Anywhere feature.

 

Playstation 4 Only

 

•  Fixed multiple Playstation 4-specific crash issues, some black textures and more minor PS4 graphical issues.

•  Arthur - Hostile Takeover – Disable Motilene Pumps: The electric beam blocking the way is no longer invisible.

•  Note that as Playstation 4 players did not receive update 1.6, their 1.7 update includes all fixes from the 1.6 update as well.  Over 1000 bug fixes and optimization improvements in total.

 

Thansk for tuning in!
We Happy Few - Captain Scarlett


Hi everyone,

We Happy Few 1.7, including the new Arcade Mode, will be coming to all platforms on Monday March 25th!

In the distant past, during our Kickstarter campaign in 2015, we promised that we would build additional modes for We Happy Few - at the time, loosely titled Sandbox and Wellie Mode - and we have been working on what this would look like since launch. Today we are excited to finally present you: Arcade Mode!

Arcade Mode is a free game update for We Happy Few which contains not two, but three new modes that will showcase a different part of the We Happy Few experience: Survival, Night’s Watch and Sandbox.

Survival

Survival is a return to the Early Access survival experience.  As its name suggests, Survival mode is all about surviving in a harsh and unforgiving world, and is designed for those of you who enjoyed the survival experience in the past.  You will need to hunt for food, water and shelter, and you’ll need to use all of the stealth, crafting, and combat skills at your disposal to last as long as you can in Wellington Wells.  Scoring is based on survival time but to keep things mysterious and exciting, there is also a way to escape the island.



Night’s Watch

Have you ever wondered how it would feel to give a jolly good thrashing to those pesky Downers? In Night’s Watch (formally called Wellie Mode), we bring to life one of the most requested characters by the community, allowing you to play as the most notorious Bobby, Constable Constable. As a constable, and a man of high duty, you’ll need to keep all the filthy Downers out of town through fast paced combat while making sure you do not run out of Joy. Each night will become increasingly harder as hordes of Downers start pouring around town. Upgrade your weapons, take your Joy and keep the streets Downer free!  All with a great big smile on your face.



Sandbox

Sandbox is a non-narrative/non-goal based game mode, which allows you to experiment with our world generation systems and gameplay options. This isn’t a skill based mode rather than a calmer experience, designed for players who want the freedom to create their own version Wellington Wells. So, if you’d like to pile 50 corpses in a bathtub, or see a very unusual procedurally generated world, this might be for you.  With a whole arsenal of cheats at your disposal, chaos in this mode knows no bounds.

 

Update 1.7 and other stuff

Update 1.7 will drop on Monday March 25th for Steam, UWP, PS4 and Xbox One.

Along with Arcade Mode, Update 1.7 will contain an array of bug fixes and improvements for We Happy Few.

Along with these additions and fixes, Update 1.7 also includes the infrastructure (eg the menu option) that we need to deliver the Season Pass DLC.  We're very close now to talking more about the first DLC. Stay tuned for more info soon!

Finally, we have just about fulfilled the last of our Kickstarter requirements.  With Arcade Mode coming out, we’ve completed all our project stretch goals! We’re just about finished with the final physical rewards, including the final parts of the collector’s box.  Thank you all for your patience.

Patch notes to come.

Compulsion Games

 
...

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