Dig or Die - Gaddy Games
Here is a little building contest for fun! You have one month, until September 26th, to build the highest possible tower.
Winner will get 3 keys of the game as a little reward, 2nd and 3rd one key, that you can offer to family or friends


Really bad example of a tower


Here are the rules:
- Use this map: http://gaddygames.com/games/DigOrDie/divers/Eiffel%20Tower%20Contest%20v4.save download it and copy it into your Dig or Die save directory, which should be something like that: C:\Users\<user>\Documents\Dig or Die\<steam_id>\Saves\Solo ).
- Use only the blocks you have in your inventory. Of course don't change the params or anything like that
- You can anchor your tower only to the 4 rock anchor poitns on each side, as you can see in my example above. Do not anchor on the 10/20/etc. marks in the sky!
- Post the screenshot of the top of your tower in the forum ( https://steamcommunity.com/app/315460/discussions/0/1734336452590368352/ ), and at the end the best one will send me their map so I can check it works well. I'll then put them public for everyone to download them and admire the Master Builder :-)

*** EDIT on 2018/08/27 ***
As you might have seen, I've modified the contest (the file changed): the walls to use are now low-tech walls (the concrete ones, iron support and wood walls).
The previous hi-tech contest is still valid, winners will get keys if they wish ; but the results were already far, far too high (130+), that wasn't very fun to build anymore. That's why I changed to low-tech walls, it will give much smaller towers but more fun and easy to build.
I'm very sorry for this change but I don't think it's really fun to play with the very special game physics that happens when you build at those huge heights


Good luck!

Dig or Die - Gaddy Games
This update is now live! Most interesting change is the hydroelectric generators: their power limit has been increased from 5kw to 50kw! If you can manage to get enough water pressure, you'll be able to produce much more electricity than before with one single generator.
Another thing is the Sun Lamp, which has a far greater range than before. So don't hesitate to use it to create large plants farms!


Here you an do a generator producing 14kW

I also did a lot of balancing. Most important is the weapon heating: your firerate will drop more now if you heat your weapons too much ; by firing constantly. The heating feedback on cursor is more visible now. This way player should be able to better understand the system and actually improve their DPS
Also some changes on Metal Detector (range x2 !), zf-0 (use it!), flamethrower (burn them all!), plasma gatling, and on various recipes.

If you like the building physics, be sure to check the next announcement (probably tomorrow) as I'll launch a little Eiffel Tower building contest :-)


v1.02 (Build 803)

General
- Hydroelectricity Generators: generate up to 50kW (with very high pressure of water). Generators start working with a lower delta pressure (2)
- Sun lamps: far, far greater range (1 lamp every 22 horizontal spaces if lamp is at a height of 5)
- Add traditional Chinese localization

Bug Fix
- Fixed respawn position bug
- Fixed pumps & generator, they don't transform lava into water anymore
- Fix non-go-through bullets that were hitting several monsters (if hit in same frame)
- Fixed passive items that were all toggle on at player respawn
- Fixed cheat on multiplayer with clients recipes
- Fixed chat that opened when pressing enter from pause menus

Balance
- Increase max heating of weapons from 1.2 to 2 (less efficient if player never let them cool off). Heating more visible in cursor (1 circle from 0 to 1 heating, 2nd circle from 1 to 2)
- Change Heating for weapons (no more maximum, but prevent shooting if heating > 1.6). Heating cursor reskin
- Metal detector: detector at a distance of 100 instead of 50
- ZF0: don't hit other monsters when a target is locked (don't change target)
- Plasma Machine Gun cooldown reduced from 1.2 to 1.1, priced reduced (3 => 2 light gems)
- Increase flame damages to monsters (10 instead of 6, every 0.7s). Lava damages too (30 if little lava, 50 if a lot)
- flamethrower damage from 10 to 12
- Death Pulse Turret range area narrower
- Electrified Spiked price reduced: Radioactive Blood x20 => x10
- Lighting mine price reduced: Aluminum x3 => x2, Coal x8 => x5, Radioactive Blood x20 => x10
- Effeil Glasses cost reduced: 3 aluminum and 3 light gems => 3 iron and 2 bat sonars, and in Tier 2 instead of Tier 3 (so it can be used to build the bridge)
- Minimapper cost slightly modified: Bat Sonar x3 and Rad. Blood x10 => Bat sonar x2 and Light Gem x1

Minor
- Mineral recipes : add Iron & Gas Rock ; all plants now used in recipes
- F4 now display the framerate, and a debug value about the world (liquids) simulation speed ratio
- Coral plant a bit more visible in water
- Show game visibility (public, friends, private) in F4 debug
Dig or Die - Gaddy Games
Here is a first minor update for the game since its launch. The most useful change is the toggeable items now active from inventory - it should give you a lot more useful space in the items bar. The vegetation process update should also help the plants to grow back easier and faster, and avoid getting the world slowly becoming all dead in the areas that were digged a lot.
Finally, a few weapons balance change should make the ZF-0 (and the Sniper & Storm guns) much more efficient.

v1.01 (Build 793)

General
- Toggeable items (armor, light, etc.) are active from the inventory, no need to put them in the items bar anymore. Green/red indicator visible in inventory ; right-click to activate/deactivate them.
- Add Italian localization
- Vegetation more dynamic and alive: dirt tiles infiltrated with water keep some of it. Plants drink less water. Dead plants & trees fall faster (so new plants can grow)
- Improve checks for missing minerals at map loading (some minerals are added if they are missing from the map, or have been all mined).

Bug Fix
- Fix random generator number in multiplayer (each player will get regular monster drops, instead of a regular average of drops for all players)
- Fix Delay Gate
- Fix Rare Metal Detector, doesn't detect metal just outside the word boundaries anymore
- Fix Storm Gun stopping making water in some situations
- Fix the post "Lucky Day" drop rate
- Fix crash if we load a solo game in multiplayer (by moving the save file - now ok)
- Fix freeze as multiplayer client if joining a game when the rocket countdown is alredy on ; or if client is far away from the rocket when built
- Fix water/lava huge pressure sync in multiplayer (when params are changed)
- Fix a water sync issue (especially when host remove water by placing/removing a wall)

Balance
- Sniper Rifle does more damage (30=>35), ZF-0 heats much more slowly (0.02=>0.01), Storm Gun does more damage (55=>65)

Minor
- 5 auto-save files in loop instead of 3
- Steam notification moved in the bottom left corner
- Update Fr, En localization
Dig or Die - Gaddy Games
The game was released yesterday, and it got an amazing reception! Even better than the Early Access launch, all records have been broken :-)

I'll try to be worthy of your trust, and to offer you someday something even better, a completely new experience - and that will be entirely thanks to all of you.

About the future of Dig or Die, as I explained in the forum I don't know yet how things will go. There is so much to add (modding !), and I have also this new game concept I really want to develop. So best solutions could be to hire someone to continue update the game (I work alone for now), or find a partnership with another studio... That might be also a way to port the game to console. I'll keep you updated!

But first step is to fix the game issues, so here is a first little hot fix about issues some people got with the the volcano eruption from the Hazardous Events. I've removed it temporary from those events, until I fix it properly - but the normal eruption you discover later in the game is still there!

I'll update this post if/when I have to do other hot fixes.

So of course don't hesitate to give feedback on the forum if you see any problem!


v1.0 (Build 785) HOT FIX
- Temporary remove the Volcano Eruption from the Hazardous Events in Solo/Multiplayer game modes
- Deactivate the volcano eruption (triggered by basalt destruction) in Base Defense mode that was destroying everything
- Reduce the Meteor Shower damages (but still high enough!)
Dig or Die - Gaddy Games
After 3 years of Early Access, the game is finally complete!

To all of the Early Access supporters, I'll never thank you enough. You made my Indie Dev dream come true ; thanks to you I was able to work full time on the game for those last years and to develop much more content than initially planned.
To all future players, I hope you'll enjoy the game and what I tried to do with it.

Too much emotion for me, so let's go straight to the v1.0 feature list:

v1.0 (Build 784):

3 new game modes:

- Under the Sea: Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of surprises, and / or having fun with the water physics engine.
- Sky World: A world composed of hundreds of flying islands, procedurally generated, offering high replayability value.
- Base Defense: This is a tower defense inspired mode. No exploration here, players only build a base and defend it against the successive waves of attacks.

Creative Mode option with:

- All items free, cheated weapons and armour (those ones were already in "post game" mode).
- Dimensional Brush: to modify terrain & minerals as you wish (press shift for bigger area)
- Water / Lava / Sponge Pistol: to generate (or absorb) water and lava. Be careful! (press shift for more!)
- Monster Gun: spawn monsters and boss at will (press shift for them being aggressive)
- Plan Gun (that I like to call "Totoro gun"): anything that could grow in certain conditions will grow instantly (press shift for bigger area)

Hazardous Events option, to trigger random events about 1 time a day:

- Heat Wave: no rain, fast evaporation, some plants spontaneously burn.
- Rain Flood: massive rain flood.
- Meteor Shower: meteor falling from the sky and destroying everything... have fun!
- Volcano eruptions.
- Earthquake: increases all structures' weight.
- Restless Night: more monsters (occurs only at night).
- Quiet Night: no monsters (occurs only at night).
- Gravitational Waves: a very rare stars alignment lowers the gravity (jump higher, buildings stronger).
- Acidic Water: water and rain turns into acid (green color, and damage to players).
- Drowsiness: all monsters move slowly.
- Mating Season: monsters aggro distance is increased a lot, and they move fast.
- Lucky Day: monsters drop every time. Crital hit for players at every shot.
- Sun Eclipse: instant night during the day (with monsters attacks).
- Mist: lights range are reduced, day darker, screen is grayed out.
- Electromagnetic disturbances: electric system shuts down.
- Sharkstorm: combination of Flood + raining sharks :-)

Soundtrack: 9 new tracks

______________________________________________________________

All previous saved games (since v0.3) are compatible. You can also activate Hazardous Events on a previous save by using console commands.

If you wish to discuss about those new features, best is to use this forum topic:
https://steamcommunity.com/app/315460/discussions/0/1727575977597731961/

In addition to those major v1.0 features, there is also the v0.99 pre-release I published about a month ago in order to be tested as best as possible before release.

v0.99 most important features:
- New music dynamic system: musics change depending of the "tension" of the current situation and other various specificities
- New console commands: /event (to launch an event), /find (to find an item on the map), /music
- Picked up items displayed in console. Bosses loot now auto-picked.
- Players now respawn near the autobuilder (and never inside a block)
- Improved pathfinding for monsters and drone
- Heavy changes in plants life conditions
- Various balance on drone, shield, crush damage, water evaporation, etc.
- Various bug fixes and minor improvements

The full change log is in this announcement: https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584
______________________________________________________________

And here are the change that were released those last few weeks, since this v0.99:

Changes since v0.99 release:

General
- Full localization in: English, Dutch, French, German, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese, Spanish, Japanese
- New achievments (auto-builder progress)
- Drag & Drop items from your inventory directly to another player or its name (even if he is far away)
- Add a proximity sensor (detect monster or players in the cell)
- F4 mode to show a lot of information in creative mode: quantity of water, exact light, forces, content HP, achievement infos (and a few infos in normal mode)
- Improve & optimize the spawning repartition of monsters: better take into account stucked monsters in order to better spawn monsters (species and position that let monster reach the player)

Bug Fix
- Fixed various bugs within the Hazardous Events and the Creative Mode tools
- Hide UI fix: reactivate menu buttons, hide console texts
- Fix language of system texts, if the host/client has a different language than your one
- Fix bug that prevented monsters to go through platforms in some situations
- No Peaceful difficulty in Base Defense mode
- Fixed Fire & Miniaturizor input option modification (now works)
- Fix issues with AI sentences

Balance
- Rocket Launcher: reduced push force, increased cooldown and damage
- ZF-0: additional damages on time when locked on an ennemy (from 7 to 12, +1 every 5 hits)
- Drone: goes faster, do not attack species that player didn't kill yet, reduced cost (10=>2 gold for drone, 10=>6 gold for combat drone, 10=>6 gold and 5->4 thorium for war drone)
- Meteors do much more damage, less in water
- Water pump modification (no more Perpetual Motion)
- Sun lamps, teleport and Storm gun light emission slightly modified to prevent self-generating sun lamp + solar panel
- Base defense balance: start game earlier in the day, prices of MK2+ much higher (even more for repair turret, no increase for electricity items). More water, hydroelectric generation should be easier. Added the bosses (only for fun in Creative / Post game mode)
- A little more blood dropped in easy (0.6->0.8), a little less in hard/brutal (0.25->0.2)
- Water sensor, Proximity sensor and Wire Crossing doesn't burn (from lava) anymore

Minor
- Add build version warnings (if hosts and clients don't run the same game version), technical improvements
- Add Discord link in the main menu (instead of facebook) and the multiplayer window, add icons.
- Chat input closed by pressing Escape
- Multiplayer: minor improvements of player names display
- Volume option: more precise (+ left/right keys when mouse over button for max precision)
- Remove achievements in multiplayer (as it actually didn't work client)
- Various netcode improvements
- Multiplayer: a "host is reloading" message is displayed on client when host reloads
- Add some global stats on weapons to help me balance them
Jun 20
Dig or Die - Gaddy Games
Here is the new trailer: https://www.youtube.com/watch?v=LmYM2GWENAU
The game will be released on July 10, and as said previously it will contain 3 new custom modes, the hazardous environment option, new musics and a creative mode.

You might have noticed some updates for the game: that's because until release I'll regularly publish updates so the main and beta versions are as close as possible, to avoid unexpected launch bugs.

I've updated the change log at the end of the previous announcement here : https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584
And I've still a few things to add before release.

If you wish to play the v1.0 feature already, simply activate the beta branch
Dig or Die - Gaddy Games
(EDIT: Until the release on July 10th, I'll release several minor updates so they are tested as best as possible before release. I'll update the change log below)

This update is a "pre-release" one, with a lot of minor/medium changes (see the list below), but without the main new content that will stay locked until the v1.0 release on July 10th:
- Custom modes (Under the Sea, Sky World, Base Defense)
- Hazardous Environments option
- 9 new musics
- Creative mode option, with a new brush tool
If you wish to play those features right now, simply activate the public "beta" branch!

And as I said, the price is now set to $/€ 12. So if you wish to buy the game, it may be better to wait for the -10% launch sale launch sale (but don't forget, ok? :D).

Here are the changes. All v0.35 saves games are compatible.
The main objective of this update is to help me fix as many problems as possile before the final release, so please if you see any bugs, please tell me in the forum!



v0.99 (Build 707)

General

- Musics: new dynamic system, that changes musics dynamically depending of the "tension" of the current situation, avoids playing the same musics too often, and takes some other music various specificities (cf. musics.lua file) (this feature is more useful with the additional v1.0 musics)
- Display the collected items (pikcups) names and possed number in the console
- Players now respawn near the autobuilder (if several of them, choose the highest tech / closest to the ship)
- New command to launch an event: /event heatWave, /event rainFlood, etc (switch with Tab)
- Night warning with countdown, 1min before night
- Better fire management
- Add a "/music" command that display the current music name
- Add a "/find xxx" command to find any item or pickup in the world
- Lua rework: all recipes, backgrounds, environments now defined in lua. Added a better lua list system. All the lua files can be modified, although it's not (yet) a proper modding system - the files can be overwritten by Steam on updates.

Bug Fix

- Display an error message when save file cannot be written (caused freeze after character creation)
- Fix fishes pathfinding
- Monsters spawning: if no empty slot found, try spawning into water before spawning by digging a hole.
- Better pathfinding for ground monsters when inside water
- Frozen monster don't move anymore (monsters controlled from network for which we don't receive any message, it happened when a player is (temporary or not) disconnected)
- Players initial spawn point cannot be inside blocks anymore
- Improve drone pathfinding & movement in tunnels

- Auto-pick bosses unique loot (prevent loot to be lost in lava)
- Fixed "hide UI" F11: buttons and items buttons are now inactive when F11 mode
- Fixed repair turret particles end position (it was in the block corner)
- Multiplayer lobbies : removed the game name in the custom params list

Balance

- White flower now grows on black dirt. Auto-updates of old saved games to transform the dirt over the volcano and higher islands into black dirt
- Multiple changes in plants life-conditions. Dirt for basic and water plants above y=280, and deep cave plants below. Red dirt for red fern/bush/water plants, above y=280. Silt for all water plants, above y=280. Black dirt for black plants (if no light) and white flowers (if light)(all altitudes). Cactus dirt for cactus plants (all altitudes)
- Drone: damage x2
- Shield absorb damage from all projectiles (no more only "physical" projectiles)
- Add a 1-second delay for first crush damage (when player is inside a block)
- Faster evaporation of water in lower altitudes
- Lava eruption if explosion of old basalt now wherever the location
- Activate achievements in multiplayer - but locked if hazardous environment is activated (or triggered with commands)
- Dweller lord now immune to lava & fire (to survive the volcano events)
- Peaceful difficulty: drop more blood items (2.5x more)
- Ultimate Galting damages and push (on target) x5, and go through enemies
- Monsters don't attack old basalt anymore

Minor

- Replace F2 by I as default inventory command (F2 is still the 2nd shortcut, but it's I that is displayed in the UI)
- New param to change the normal lava cycle top pressure. Weight param now also modifies water weight
- Autobuilders emit a bit of light, much easier to find when lost.
- Languages update: koreana & russian
- Jetpack now cancels invisibility
- Set Drone pickups permanent (never disappear)
- In-game "pause" menu background is more transparent when the game is not paused (in multiplayer)


************************************************


2018-06-06: I just pushed a new build into the main branch ; more info on the forum https://steamcommunity.com/app/315460/discussions/0/1696048426805235364/?ctp=3#c1694923613855643788

v0.99 (Build 723)


General
- Creative mode: add a water & lava pistol ! (BETA ONLY)
- Add build version warnings (if hosts and clients don't run the same game version), technical improvements
- Replace the main menu Facebook link by a Discord link
Bug Fix
- Hide UI fix: reactivate menu buttons, hide console texts
- Reactivate Sharknado event
- Fix volcano eruption triggering rare issue
- Fix a bug with the Creative mode Brush when pause menu open
Balance
- Meteors do much more damage
- Water pump modification (no more Perpetual Motion, thanks RealOfficialTurf!, but more efficient when pushing into high pressure water)
Minor
- Chat input closed by pressing Escape
- Multiplayer: minor improvements of player names display
- Volume option: more precise (+ left/right keys when mouse over button for max precision)
- Protect the "/ban" command against hacks
- Clean some connexion network messages
- Add some multiplayer debug in the log

************************************************


2018-06-18: new build:

v0.99 (Build 744)
General
- Drag & Drop items from your inventory to another players, or its name (even if he is far away)
Bug Fix
- fix bug when lava reach the cloud level
- fix arrow key use on sound/music volume option
- fix some localizations: lobbies modes localized, options texts do not overlap on buttons
- Fix bug with Ultimate Brush (sometimes didn't work on the first clicked block) (only on Beta)
- Fix language of system texts, if the host/client has a different language than your one
Balance
- Base defense: start game earlier in the day. (only to Beta)
- Base defense: Prices of MK2+ much higher, and even more for Repair turret (no increase for walls and electricity items). (only to Beta)
- Base defense: More water, hydroelectric generation should be easier (only to Beta)
- Base defense: Added the bosses, only for fun in Creative / Post game mode. (only to Beta)
- Meteor do 3x less damage when exploding in water
- A little more blood in easy (0.6->0.8), a little less in hard/brutal (0.25->0.2)
Minor
- Koreana, Russian, Turkish update
- Remove achievements in multiplayer (as it actually didn't work client)
- Improve network code (world data transmission when a client joins).
- Rename sharknado into sharkstorm
- Add a discord link in the Lobbies screen, add icons

************************************************


2018-06-23, mostly technical build:

v0.99 (Build 750)

General
Bug Fix
- Multiplayer : add Hazardous / Creative infos in the lobby list
Balance
- Water pump speed a bit reduced to prevent perpetual engines
- Sun lamps, teleport and Storm gun light emission slightly modified to prevent self-generating sun lamp + solar panel
Minor
- Update localization files format
- Multiplayer : add some debug infos


************************************************
2018-06-26, minor technical build:


v0.99 (Build 752)

Technical update (if game is detected as out of date, a message will be displayed and a steam update requested)


************************************************
2018-06-28, a build mostly for beta (creative tools)


v0.99 (Build 756)

General
- Creative mode: add a sponge pistol - remove liquids (shift key for bigger area)
- Creative mode: add plant gun: anything that could grow in certain conditions (type of dirt, water, etc.) will grow instantly (shift for bigger area)
- Creative mode: add monster gun: choose any monster or boss and spawn it (shift for agressive spawn)
- Add a proximity sensor (detect monster or players in the cell)
Bug Fix
- Creative mode: fix the brush tool in multiplayer (as client). Also, now it ovewrite any item
Balance
Minor

************************************************
2018-07-02

v0.99 (Build 762)

General
- F4 mode to show a lot of information in creative mode: quantity of water, exact light, forces, content HP, achievement infos
Bug Fix
Balance
- Water sensor, Proximity sensor and Wire Crossing doesn't burn (from lava) anymore
Minor
- Proper localization of Chinese, Japanese, Brazilian, Polish, Spanish
- Multiplayer: a "host is reloading" message is displayed on client when host reloads

************************************************
2018-07-05

v0.99 (Build 769)

General
Bug Fix
- Fix bug that let player keep the brush tool after restarting a non creative game
- Fix bug that prevented monsters to go through platforms in some situations
Balance
- Rocket Launcher: reduce push force, increase cooldown, damage increased
- ZF-0: additional damages on time when locked on an ennemy (from 7 to 12, +1 every 5 hits)
- Drone: goes faster!
- Drone: do not attack species that player didn't yet kill
- Drone: reduce cost (10=>2 gold for drone, 10=>6 gold for combat drone, 10=>6 gold and 5->4 thorium for war drone)
Minor
- (technical) Add some global stats on weapons to help me balance them
- Update Koreana & Dutch languages
- Display the local language name in language options

************************************************
2018-07-07

v0.99 (Build 772)

General
Bug Fix
- No Peaceful difficulty in Base Defense mode
- Fixed Fire & Miniaturizor input option modification (now works)
Balance
Minor
- Update Koreana & Dutch languages
- Display the local language name in language options
- Localization update

************************************************
2018-07-09

v0.99 (Build 781)

General
- Improve & optimize the spawning repartition of monsters: better take into account stucked monsters in order to better spawn monsters (species and position that let monster reach the player)
Bug Fix
- Fix issues with AI sentences
Balance
Minor
- Brazilian localization


v0.99 (Build 783)

General
Bug Fix
- Fix performance issue on night spawn, when there was no water at all
Dig or Die - Gaddy Games
Finally - and after far too much time in Early Access - the game will be released on July 10th!
It has been a long journey, but thanks to your incredible support it was a dream come true for me as an indie developer.

In order to test the game as best as possible before the release date, I'll push next week a v0.99 version. This version will be the same as the one currently in the beta branch, but without the big new v1.0 content (3 new game modes, hazardous environment option, and new musics) that I'll keep for the official release date.
But it will have all the little improvements and bug fixes done since the v0.35 (and there are a lot!), and technically it will be the same code as the beta, which will help me a lot to fix any big issue before the release, and do the remaining improvements to the game.

As planned since the v0.06, the final price will be increased to $12 (now $10).
But in order to be able to create a launch sale of -10% (as Steam requires at least one month between a price increase and a sale), I'll set this final price before the release, when I release this v0.99 next week. This will also help me to avoid confusion while communicating about the release, as the final price will be already set.

In short: around May 24th, the price will be increased to $12.

So, if you think about buying the game, I suggest you to either buy it now, or to wait for the v1.0 release on July 10th to enjoy the launch sale.

Of course during that time you'll still be able to play the full v1.0 current content by activating the public beta branch.

Dig or Die - Gaddy Games
Sky World being finished, i'm now working on the Under The Sea mode:


You'll start in a cavern located under a huge ocean. As you can see in the second picture, the ocean will be ~330 block deep! If you like playing with water physics, I think you should enjoy this one.

Contrary to the Sky World mode, this mode doesn't have too much randomness, I tried to design an interesting progression and discovering of the world. So in order to preserve the gaming experience, i'll wait for it to be complete before adding it to the beta branch. That shouldn't be long now, as the world is almost complete. I just have to define the monsters/bosses locations and add a few surprises...
Dig or Die - Gaddy Games
A first version of the Sky World mode is now playable on the Beta branch.

(As a reminder, the Sky World mode is a world with various floating islands, with a lot of randomness. Each world will be very different, you won't have any idea of which direction is best to explore)

It's still very early, the game cannot yet be finished with it (missing bosses and ores, etc.), but don't hesitate to try it if you whish to help me build it.
I'm especially interested by suggestions about some new zone layouts (shape of islands + ore placement + monsters).
And also by a question about the plants life conditions (especially the altitude one) ; should I keep the default game ones or modify them?
Here is the best place to discuss about it: http://steamcommunity.com/app/315460/discussions/0/1489987634005238608

Also, I realized there was a setup isssue with the cloud - it's now properly activated (on defaut branch too).
...

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