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There is the roguelite, where the ideas of permadeath and difficult combat are played with to create something that has those same values but appeals to the less patient player. There’s the roguelike, which at this stage in gaming history is usually so far flung from its low-bit routes and ascii art to be almost unrecognisable. Then there’s something like Caves of Qud [official site], which is so sure of the old school appeal it’s got a CRT filter on its display. At least it uses colour, I suppose. Set long after the destruction of all civilisation, adventurers start to roam into the old territory of the long-dead races that ruled there, seeing it as a promised land.
In development for 10 years and counting, it promises to kill you, confuse you and wonder you in equal measure as it arrives on Steam Early Access.