I, Zombie - Awesome Games Studio

Our new game Badass Hero was just released on Steam Early Access!


Badass Hero is a roquelite platformer shooter set in a comic book universe. The game features fast-paced hit and run gameplay, procedural generation of levels and random items that make every playthrough different! All in extremely polished, modern and high-resolution 2D art.

In Badass Hero you shoot enemies with various guns while avoiding projectiles, traps and obstacles. Collect ink from defeated enemies to upgrade your hero. Play dynamically and aggressively and take risks like a badass to get greater rewards! Stay focused at all times or you'll die sooner than you think. Become proficient with your character's skills and master each enemy to succeed!

Community Announcements - nw45
Hi there guys!
We've just updated I, Zombie with localization packs to new languages! That means you're able to infest poor people in any of following ones:
- french
- italian
- german
- spanish
- brazilian portuguese
- russian
- simplified chinese
- turkish.

Also there's some minor changes that doesn't require listing but should improve gameplay experience a little bit.

Have a great day! ːsteamhappyː
Community Announcements - Awesome Games Studio

Hello! We'd like to let you know about our new game Badass Hero. It's a roguelite platformer shooter where you play inside a comic book! You can find more information on the game's Steam Store Page:

  • Comic book setting
  • Action platforming with 360 shooting
  • Procedurally generated levels
  • Customizable character
  • Permadeath with character progression
  • 3 unique worlds with total ~40 bosses
  • 100+ collectible items and guns
Community Announcements - nw45
so, the level editor has finally been completed and integrated to the game. I think that it's pretty intuitive so all you have to do is just download the update, run the game and get into level editor section. ːsteamhappyː

Also there's one achievement added and there were some minor bug fixes.

If there are any questions, suggestions or bug reports as to the editor - feel free to post it in community thread here, thank you!

Have a good day and I hope you'll enjoy any of this. :)
Community Announcements - nw45
Hi guys,
an update that contains, among others, ten additional levels has just been released! I hope you enjoy! ːsteamhappyː

So, what exactly has changed?
- I've added ten additional levels with brand new winter theme! (well, cold can't hurt zombies)
- three new achievements, just so you could have some more fun, you perfectionists :)
- pause icon added to mouse menu so if you play using your mouse you won't have to press escape to return to the main menu

What's going to change in the future?
- a few minor fixes (those that were reported in community page, thank you for that by the way!)
- just a little of performance improvement
- and finally... LEVEL EDITOR! An editor that's a part of a game and it's directly connected to it - you will be able to play and rate levels made by community.
When? I'm pretty sure in April. :)

If you happen to occur any problem please report it in community page, thank you!

So, have fun and have a good day guys! Once again, I hope you'll enjoy! :)
Community Announcements - nw45
Hi there,
recent update added a mouse support to the game! Now you can infest the human kind using a brand new controller. ;)
So, the controls are:
- in order to move - hold LMB and the main character will go to the cursor in straight line
- in order to command your horde - hold RMB and select one of the three options and release button.
Good luck!

- fixed issue when characters blocked themselves on low framerate
- fixed issue with save sometimes breaking level times (sadly, if that happened to you you have to finish those levels once more, I'm really sorry for your inconvienience)
- some performance improvements

Now, the preparations for additional levels begin. The plan is to make it live on the the very beginning of 2016! :)

Have a good time guys, thank you!
Nov 20, 2015
Community Announcements - nw45
Hi guys,
the very first update is finally live! It's first of the upcoming few (since I'm finally able to work full-time with I, Zombie).

What has changed? In general - game was ported from XNA to Unity3D.

What it means? From now on it'll be easier for me to work with next updates - which means there'll be more of them. Also, few bugs were fixed.

Which ones? Pathfinding is a lot better, XNA-specific problems also shouldn't occur anymore, graphics was slightly improved and the game balance was changed (just a little bit).

What next? In few upcoming weeks there's gonna be some updates containing among others:
- mouse support,
- additional levels with new graphics theme,
- and finally, later on (Q1 of 2016) - level editor!

Also - sincere apologies for making you wait such a long time. I promise, I'll do better! ;)

Have fun!

Also! If any issue with update occurs try uninstalling the game and re-downloading it again. The game structure has changed and Steam sometimes has problems with checking differences. Sorry for inconvienience!

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