The Long Dark - hinterland_community



Hello community,

To address issues around how Arrows work in game we have hotfixed The Long Dark to v1.55 [48657].

If you still encounter issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio ).

If you have any other questions or are just curious to know more about the game, please also consider joining our weekly Milton Mailbag Q&A.


CHANGELIST v1.55 [48657]


GENERAL FIXES

* [ALL] Fixed issue where Arrows could deflect off surfaces incorrectly.

* [ALL] Fixed issue where Arrows could be pushed through the ground.

* [ALL] Fixed issue where Arrows could become stuck in mid-air.


###END OF RELEASE NOTES###
The Long Dark - hinterland_community


Hello community,

To address an issue introduced to the game in yesterday’s v1.52 Hotfix we have hotfixed The Long Dark to v1.53 [48567].

If you still encounter issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio ).

If you have any other questions or are just curious to know more about the game, please also consider joining our weekly Milton Mailbag Q&A.


CHANGELIST v1.53 [48567]


KNOWN ISSUES CURRENTLY UNDER INVESTIGATION

* [Survival Mode] Arrows deflecting incorrectly off soft surfaces
* [Survival Mode] Arrows being pushed through ground in certain scenarios
* [Survival Mode] Arrows becoming stuck in the air after being fired


GENERAL FIXES

* Fixed issue where rapidly picking up items took longer than intended


###END OF RELEASE NOTES###
The Long Dark - hinterland_community



Hello community,

We hotfixed The Long Dark to v1.52 [48486].

If you still encounter issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio ).

If you have any other questions or are just curious to know more about the game, please also consider joining our weekly Milton Mailbag Q&A.



CHANGELIST v1.52 [48486]


KNOWN ISSUES CURRENTLY UNDER INVESTIGATION

*[Survival Mode] Arrows deflecting incorrectly off soft surfaces

*[Survival Mode] Arrows being pushed through ground in certain scenarios

*[Survival Mode] Arrows becoming stuck in the air after being fired



GENERAL FIXES

*General performance improvements across the game.

*Fixed issue where players could be pushed off ledges or through the world by an invisible “bubble”, including when traversing the exterior of Carter Dam.

*Fixed issue causing wildlife to become stuck and run in place in various areas.



GENERAL ART FIXES

*[Enviro] Numerous optimizations to improve performance.

*[Enviro] Fixed numerous issues causing players to become stuck in the environment.

*[Enviro] Fixed numerous issues allowing the player to get outside of the intended play area.

*[Enviro] Fixed numerous issues causing clipping and floating objects.

*[Enviro] Fixed issue causing an unintended low-res texture in Carter Dam.

*[Art] Fixed issue causing a stretched texture on large Water bottles.




USER INTERFACE FIXES

*[UI] Fixed issues causing typos in some subtitles.

*[UI] Fixed issue where players were unable to use a controller button/keyboard key to access the "More Info" option when viewing the Journal.

*[UI] Updated Revolver description flavour text.

*[UI] Added flavour description text to Revolver Small Arms Handbook.

*[UI] Fixed issue causing missing “Duration Remaining” UI label on the Headache status.

*[UI] Fixed issue causing HUD status indicators to appear on Load Screens, if the status was triggered immediately before a scene transition.

*[UI] Updated HUD placement to avoid overlapping messages.

*[UI] Fixed issue causing the Improvised Head Wrap to appear incorrectly on the Clothing screen when combined with a second Hat layer.

*[UI] Fixed issue causing the player to become stuck in the New Game menu if they had more than the max saves allowed across all game modes.

*[UI] Fixed issue causing the UI to display more Fuel than was actually available, due to a rounding error.

*[UI] Updated Rabbit Carcass flavour text description to account for all harvest states.

*[UI] Fixed issue causing the End Credits to pause when finished and waiting for player input.



WINTERMUTE FIXES

*[WINTERMUTE] Fixed a typo in the “Mystery Lake & Area” pamphlet Knowledge Item.

*[WINTERMUTE] Fixed issue that kept the Reishi Mushroom tooltip from appearing after collecting Reishi Mushrooms.

*[WINTERMUTE] Fixed issue causing the Journal shortcut to remain visible on-screen when Sleeping after the plane crash in Episode One.



SURVIVAL MODE

*[Survival Mode] Fixed screen blurring after firing your last arrow.

*[Survival mode] Fixed issue where players were unable to climb up and dismount the rope outside an Ice Cave entrance in Hushed River Valley.

*[Survival Mode] Tuned damage dealt to Bears and Moose when using the Revolver.

*[Whiteout Challenge] Fixed issue causing new items to appear in the Quonset gas station at the start of the Challenge.

*[Custom Mode] Updated “Wildlife Respawn Frequency” tooltip description to match intended behaviour.



ALL GAME MODES

*[All] Fixed issue where players couldn’t interact with the world while reloading a weapon.

*[All] Fixed rare issue that would cause players to become stuck if grabbing a Rabbit while holding a gear item from their Backpack.

*[All] Fixed rare crash that would occur when taking High Resolution screenshots.



###END OF RELEASE NOTES###
Sid Meier's Civilization® V - contact@rockpapershotgun.com (Kim Neilson)

To this day, the jaunty static of the opening jingle to Harvest Moon: More Friends of Mineral Town brings me back to a simpler time. Summer evenings spent hunched over my Game Boy SP, a pane of glass between me and nature s suburban bounty as I tilled my little squares of land, pet my happy little chickens, and bribed a town s worth of reticent heartthrobs into falling for my little blonde avatar, Pepper, with an onslaught of ores, animal products, and various culinary delights (but never cucumbers, ya gummy-mouthed fish-man).

Harvest Moon was about as wholesome as wholesome gets, my first videogame love, but as the days turned to years, we grew apart. Since then, I ve filled the hole in my heart with the usual suspects, (Stardew Valley, Rune Factory, and so on) until there was only one thing left to do: make my own Harvest Moon. And so began my ongoing personal quest to turn every game I own that is unfortunate enough to not be Harvest Moon into the farming simulation game they were always meant to be. Here, in true naturalist fashion, I present my field notes in the hope that we may go on to tame this new frontier together.

(more…)

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The Long Dark - hinterland_community


Hello community,

We hotfixed The Long Dark to V1.50 [48029].

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).

If you encounter issues while playing The Long Dark please visit our Support Portal: http://hinterlandgames.com/support

If you have any other question or are just curious to know more about the game, please also consider joining our weekly Milton Mailbag Q&A: thelongdark.com/mailbag

CHANGELIST v1.50 [48029]

GENERAL FIXES

*[Tuning] Reduced Revolver Ammunition to 10 per box from 12.
*[Tuning] Increased likelihood of Revolver spawns at the expense of fewer Rifle spawns.
*[Gameplay] Improved Rifle aiming system to address shortfall in raycast technique.
*[Gameplay] Fixed issue with Bow aiming where Arrow position was slightly offset, affecting accuracy.
*[Gameplay] Fixed missing transition to walk when the Player runs out of Stamina while running

### END OF RELEASE NOTES ###
The Long Dark - hinterland_community


Fixes to Sprain System -- Phase 1

Hello everyone,

We're really sorry to everyone who has experienced unfortunate Sprain activity since we released STEADFAST RANGER. We thought it might be useful to explain a bit about what's been going on.

• The "old" Sprain system calculated sprain chance by taking a slope angle, applying a % chance of sprain based on a base value, and adding more risk as the angle increased. We also increased the risk based on if you were Sprinting, Encumbered, or Exhausted. The fact that you didn't know what slope angle might cause a sprain when walking on it, was a large contributor to the sense of getting surprise sprains because you had no way of knowing you were "at risk".

• In STEADFAST RANGER, we added the Slope indicator to tell you when you are "at risk". The idea here was to give you a sense that you might get a sprain if you didn't change your behaviour, i.e. find a safer path. The Slope indicator doesn't guarantee you will get a Sprain, but it tells you that you are in a place where you MIGHT get one.

• There was a bug in the 1.48 release of STEADFAST RANGER where we were calculating Slope Risk modifiers for Encumbrance, Exhaustion, and Sprinting, when on FLAT surfaces. This meant that over time, even when walking on flat (non-sloped) surfaces, you might end up with a Sprain, if you were Encumbered, Exhausted, or Sprinting. Since we check on an interval, over time you are highly likely to get one. THIS WAS A BUG AND SHOULD BE FIXED IN THIS LATEST HOTFIX.

• Some people found the "flashing" warning exclamation to be anxiety-inducing so we removed it. The Slope indicator itself should be sufficient warning.

• Another thing we added in STEADFAST RANGER was a "Sprain Risk" affliction to Status. This is only meant to appear when you are Exhausted or Encumbered, to indicate that you are at greater risk of Sprains due to being in these states. This risk should only apply when you are walking on valid slopes. It does not mean you are generally at risk of getting sprains. You MUST be on a valid slope for Exhaustion, Encumbrance, or Sprinting to trigger a sprain. Some people are confusing the Slope indicator with the Sprain Risk affliction in Status, and they are not the same thing.

• There was a bug where the SPRAIN RISK affliction would appear any time you transitioned to a new scene. We've fixed that in this latest Hotfix.

Please keep in mind that the new Sprain system means you are now more knowingly at risk of getting sprains than you were before STEADFAST RANGER. You might have become accustomed to spidering along the environment or walking up (or down) slopes that should have triggered sprains but didn't for a variety of reasons. This means that you may have to ADAPT your traversal of the world. It means there may now be paths that are more dangerous than they were before.

Keep in mind that the Slope indicator is meant to be a warning, similar to Weak Ice. If you back away from the path you are on, you can avoid the risk of getting a sprain. If you persist on a path or slope where you see the Slope indicator, you accept the risk that you might get a sprain. It's in your power to decide where you want to travel, and how you want to get there. You may have gotten used to taking risky shortcuts that now have a more visible cost associated with them, whereas that risk was hidden before.

Now that we'll have the Sprain system working as originally intended for STEADFAST RANGER, we'll continue listening to feedback from our players. Phase 2 will be to consider modifying the tuning on either the Slope Angle required to trigger sprains, or the probability of getting sprains over time when travelling on a slope, but we don't want to make those changes until we're first sure people are playing the system as it was intended. Changing too many things at once makes it difficult to know what is working and what isn't.

Thanks for reading and we hope these fixes improve the Sprains "situation" for you.

- The Hinterland Team


THE LONG DARK -- HOTFIX TO v.1.49 [47860] -- FULL RELEASE NOTES

• Fixed issue where revised Sprain system could trigger sprains on flat surfaces when Encumbered, Sprinting, or Exhausted.

• Fixed issue where Sprain Risk affliction indicator would appear on every scene transition.

• Removed flashing exclamation mark on Slope indicator due to causing widespread anxiety amongst our community. Let's face it, we could all use a little less anxiety.
• Tuned Revolver effectiveness when used against Moose (reduced) and reduced critical chance against Bears.

• Fixed issue where text was missing for the Small Arms (Revolver) research book.

• Fixed issue where players could not dismount from rope on upper cliff edge in an Ice Cave (Hushed River Valley region).

*** END OF RELEASE NOTES ****
The Long Dark - hinterland_community


Hello community,

We hotfixed The Long Dark to v1.48.1 [47676] to address a crashing issue on PC.

If you still encounter issues while playing The Long Dark please visit our Support Portal: http://hinterlandgames.com/support

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and follow us on Twitter (Game | Studio).

If you have any other question or are just curious to know more about the game, please also consider joining our weekly Milton Mailbag Q&A: thelongdark.com/mailbag


CHANGELIST v1.48.1 [47676]

• [All] Fixed issue causing crash to desktop on PC.

###END OF CHANGELIST###
The Long Dark - hinterland_community


Hello community,

We’ve just updated The Long Dark to v1.48 [47675] — STEADFAST RANGER.

For a detailed breakdown of the new features and changes, please review this update video. Full Release Notes are available below.

https://www.youtube.com/watch?v=WIwjUU_6DIY

New! Revolver — A close-quarters defensive tool against hostile wildlife.

New! Birch Bark Tea — A slow-gain condition restoration item brewed from a renewable natural resource.

New! Energy Drink — Quick-shot Stamina and Fatigue boost, useful for getting yourself out of a variety of bad situations.

New! Improvised Cloth Wraps — Stave off Frostbite on your Head and Hands with these basic wraps.

Overhaul! Rifle & Shooting Gameplay — Completely overhauled shooting and aiming mechanics for the Rifle and other ranged tools.

Overhaul! Sprain System — Improved Sprain gameplay dynamics and first aid solutions.

…and much more.



You’ll find the complete changelist for the Update below. Please be aware there may be WINTERMUTE story spoilers in the changelist.

If you encounter issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter, and follow us on Twitter (studio | game).



CHANGELIST v1.48 [47675]

Known Crash
• We are working with Unity to resolve a known, rare crash in the engine. This crash appears to only affect Windows and Mac players, although it may appear on other platforms. The crash seems to be a memory issue that is triggered by transitioning between scenes. We will release a fix for the crash as soon as we’re able to diagnose the root cause. In the mean time, we recommend you Save Often (in WINTERMUTE) or Rest Often (in Survival; Resting triggers a save). For more information, please refer to our Support Portal.


General Fixes

• General performance improvements across the game.

• Upgraded to a new version of Unity, enabling widespread improvements across the game.

• Fixed issue that restricted the game’s framerate to 120fps (on applicable systems).

• Streamlined the information appearing in players’ session output logs, to aid with support queries.


General Art

• [Enviro] Numerous optimizations to improve performance.

• [Enviro] Fixed numerous issues causing the player to become stuck in the terrain.

• [Enviro] Fixed numerous issues allowing the player to get outside the intended play area.

• [Enviro] Fixed numerous issues causing objects to clip and float in the world.

• [Enviro] Fixed numerous issues causing stretched or missing textures.

• [Enviro] Fixed issue causing lighting hotspots in the Bear Cave in WINTERMUTE Episode Two.

• [Enviro] Updated LOD to reduce popping on buildings and cliffs.

• [Enviro] Fixed issue causing hinges to appear on the same side for both exterior and interior doors.

• [Enviro] Updated transition zone entrance from Mountain Town to Mystery Lake to be more visible to the player.

• [Enviro] Updated flags to animate.

• [Enviro] Fixed numerous issues causing unlit textures.

• [Enviro] Fixed issue causing Cat Tails to appear out of alignment during their animation.

• [Enviro] Fixed issue causing inverted snow textures on trees.

• [Enviro] Updated numbers on lock boxes in the Milton Credit Union bank.


User Interface

• [UI] Updated “Disable HUD” setting to remove object labels (useful for game footage capture).

• [UI] Updated various text localizations.

• [UI] Fixed various overlapping UI elements in all languages

• [UI] Fixed issue causing mission sub-objectives to overlap with the next line.

• [UI] Fixed issue causing the “Archivist” badge to always appear as Complete.

• [UI] Updated various missing subtitles.

• [UI] Fixed issue causing a rounding error in Imperial Units when Melting snow.

• [UI] Fixed issue causing incorrect scroll bar alignment on the Stats screen in the Journal.

• [UI] Fixed issue causing the Scent Indicator to not always appear on the Status screen.

• [UI] Fixed issue causing the Radial Menu to inconsistently show the correct number of Light Sources in the Backpack.

• [UI] Fixed issue causing sub-objective text to overlap in certain Challenge Modes.

• [UI] Fixed issues causing the Stone ammo counter to be missing from the HUD.

* [UI] Fixed issue causing the Milton Water Tower icon to appear in the wrong location on the Map.

• [UI] Fixed issue where the player was unable to add potable Water to the Radial Menu after dropping the Water and drinking from it.

• [UI] Added an Accessible Struggle option, allowing players to select between Tap to Win and Hold to Win options.

• [UI] Updated the Weak Ice indicator.

• [UI] Added a new Slope indicator to warn players when they are traversing slopes that are steep enough to cause Sprains.


WINTERMUTE

• [WINTERMUTE] Made several updates to the Bear Spear encounters in Episode Two, including adding a checkpoint and streamlining the final Cave encounter.

• [WINTERMUTE] Polish pass on various cinematics and dialogues.

• [WINTERMUTE] Updated tutorials to reflect gameplay modifications introduced in this update.

• [WINTERMUTE] Fixed various issues with subtitle typos and timing.

• [WINTERMUTE] Updated description for the side mission “Basics of Survival: Find and harvest some medicinal flora native to Great Bear Island.”

• [WINTERMUTE] Fixed issue causing the Milton Credit Union bank vault door to play a closing animation when reloading your game, if the player was standing in front.

• [WINTERMUTE] Fixed issue causing a black screen to appear if a dialogue pop-up occurred during a cinematic.

• [WINTERMUTE] Updated Medicinal Flora tutorial text with additional details for clarity.

• [WINTERMUTE] Fixed script issue where the Carter Dam Control Room door cinematic wouldn’t play during The Wounded Trapper mission in Episode Two.

• [WINTERMUTE] Fixed issue causing players to be pushed into another room when opening the vault door in the Milton Credit Union.

• [WINTERMUTE] Numerous updates to Wildlife pathfinding.

• [WINTERMUTE] Fixed issue causing Blueprints to disappear from the Journal between Episodes One and Two. This fix is retroactive and will resolve it for players already impacted by the issue.

• [WINTERMUTE] Fixed issue causing players to become stuck in the floor if they loaded a game after saving it at the exact time the Milton Credit Union vault door was unlocked.

• [WINTERMUTE] Fixed issue causing overlapping text when hovering over a mission objective on the Map.

• [WINTERMUTE] Fixed issue causing Jeremiah to clip through his bed when reloading a save at the beginning of Episode Two.

• [WINTERMUTE] Fixed issues that allowed players to get on top of the burnt Schoolhouse in Milton.

• [WINTERMUTE] Fixed issue that kept the Bear Spear from appearing properly in the Journal after examining it.

* [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved immediately after the first Bear encounter in Episode Two.

• [WINTERMUTE] Fixed issue causing players to spawn in the wrong location if they reloaded a game saved while falling from a rope.

• [WINTERMUTE] Fixed issue causing mismatched values to appear for collected wood in the Journal, and when inspecting Grey Mother’s Firewood Bin.

• [WINTERMUTE] Fixed issue causing Milton Knowledge Items in the Journal to update incorrectly.


Survival Mode

• [Custom Mode] Fixed issue causing certain combinations of Custom Mode settings to generate an invalid sharing code.

• [Custom Mode] Fixed issue causing incorrect container loot to appear in Custom Mode.

• [Survival Mode] Fixed issue where Forging actions were not being interrupted when the Forge ran out of fuel.

* [Survival Mode] Fixed issue causing a partially-crafted Survival Bow to be usable if it was picked up while a completed Bow was equipped.

• [Survival Mode] Updated the Cold Fusion Feat description to properly reflect Air Temperature bonus.

• [Survival Mode] Updated medicinal Tea so it now acts like a First Aid item if a treatable Affliction is present. Otherwise it will still work as a Food item.

• [Survival Mode] Fixed issue where the Archery Skill Bonus was not applying reduced Arrow Condition loss correctly.

• [Survival Mode] Fixed issue causing some lockers to display the “locked” icon incorrectly.


Challenge Mode

• [Hunted] Fixed issue causing the Old Bear to clip through trees when fleeing.

• [Hunted] Updated Deer carcass placement.

• [Archivist] Fixed issue causing the sub-objective to update incorrectly after collecting the Buffer Memory from the Milton Post Office.


All Game Modes

• [All] Fixed issue where the fade to black transition would not appear correctly when exiting to the Main Menu

• [All] Fixed numerous pathing issues in the world due to missing nav mesh.

• [All] Fixed issue where Water in the Backpack would be consumed when drinking Water from the Cooking Screen.

* [All] Fixed issue causing audio for feeding Wolves to play even when the player wasn’t near one.

• [All] Fixed issue causing chimney smoke to be visible when no fire was active inside a house.

• [All] Fixed issue causing ambient audio to cut off when entering a car.

• [All] Fixed issue causing the player to limp incorrectly after holstering a weapon while suffering from a Sprained Ankle.

* [All] Fixed issue causing the Storm Lantern extinguish animation to play after death, if players fell off a high cliff while holding a lit Lantern.

• [All] Fixed issue where the player was unable to extinguish a Storm Lantern if they opened the Radial Menu while placing it.

• [All] Fixed issue where “Worn Thermal Underwear” appeared as “New Thermal Underwear” in the Backpack.

• [All] Fixed issue that kept the player from fighting back during a Struggle if they were attacked while Repairing clothing.

• [All] Fixed issue causing muffled dialogue VO after firing a Rifle indoors.

• [All] Adjusted the amount on Condition decay on the Bedroll when it is left outside.

• [All] Fixed issue where the Wolf growl audio was missing in some scenarios.

• [All] Fixed issue causing absent wind audio when standing outside a cave entrance.

• [All] Fixed issue where the screen could become blurry during Wolf Struggles.

• [All] Added dialogue VO for quartering Wildlife.


Xbox One-Specific Issues

• [Xbox] Fixed issue where the game would no longer update information in the gamercard after resuming from standby.


Steam-Specific Issues

• [UI] Fixed issue where an incorrect mouse icon would appear when using left-handed mouse settings.

• [UI] Added scrolling with the keyboard arrow keys for the Buffer Memory screen interfaces discovered in-game during an Aurora.

• [General] Fixed issue causing graphical corruption when playing in OpenGL on an Nvidia GPU.


###END OF CHANGELIST###


If you encounter issues while playing The Long Dark please visit our Support Portal.

To stay-up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter, and follow us on Twitter (studio | game).
The Long Dark - Hinterland_Studio
Hello community,

We're excited to share the news that our next update to The Long Dark's Survival Mode, STEADFAST RANGER, will launch this Monday, May 6th (Pacific).

The update will be accompanied by a nearly 10-minute video outlining the various new additions and changes to the game, including details about the new Revolver. The update includes several new gameplay tools, improvements to existing systems, as well as a host of bug fixes and optimizations.

This update will apply to all in-progress Survival games and should not affect existing inventories or progress. The full release notes will be included in Monday's launch.

As always, we encourage you to start a new Survival game to fully experience the breadth of changes! So this weekend is a great time to wrap up your current game and get ready for STEADFAST RANGER.

- The Hinterland Team
...

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