BioShock™

As Eurogamer turns 20, we thought, you know what? It's not all about us. It's also about the developers, the people behind the virtual magic that inspired the creation of Eurogamer two decades ago. Without the developers, we wouldn't be here. And so, we thought we'd ask a few of them (20, in fact!) to pick the games that defined the last 20 years, and see what would come of it.

We approached a broad range of people, from top executives and legendary talent to tiny indies. We asked them to pick a game that defined the last 20 years, but left it up to them to interpret the question. It could be a game that defined the industry, that meant a lot to them professionally or personally, or is just a favourite.

We're delighted with the responses (thank you to everyone who contributed!). There's some fantastic insight here, super cool anecdotes and the odd surprising choice. We hope you enjoy it!

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INSIDE - contact@rockpapershotgun.com (Alice O'Connor)

“Inside does insert some big ideas into its slender and sinister frame, but that’s not why I loved it it’s the execution of the big, broad, b-movie elements that I adored,” our former Adam (RPS in peace) said when we called Inside one of 2016’s best games.

“It’s a tricky platform game, with a beautifully melancholy story, and enough creativity on show to give me strength even when the going got so tough I almost lost hope,” Adam (again) said in our Celeste review in 2018.

Good pair of platformers, those, and quite different. Good news too: both are currently free for keepsies on the Epic Games Store.

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FEZ

If you're looking for more ways to expand that list of games that you really, really honestly will get round to playing eventually but probably not right now because you've still got a load of other ones to get through, then I'm pleased to inform you that Fez is currently free on the Epic Store. Oh, and that Inside and Celeste will be free next week too.

Fez, for those yet to experience its multi-dimensional charms, is, at first glance, a sort of puzzle-y platformer in the retro, side-scrolling mould. Before too long, however, its 2D protagonist discovers that their world isn't quite as flat as they'd been led to believe, beginning a slightly brain-scrambling adventure that requires players to flip through the world's previously hidden sides. Really, it makes more sense if you see it in action.

Eurogamer, it's fair to say, adored Fez when it released back in 2012. Oli Welsh gave it a Eurogamer Essential badge well before they were a thing, and everybody else refused to shut up about it, even going as far as to crown it Game of the Year.

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LIMBO

The studio behind WTF-y puzzle-platformers Inside and Limbo, Playdead, has been secreting screenshots of its next project within its job posting advertisements.

While it may seem as though Playdead hasn't shared anything concrete beyond a solitary image shared on Twitter way back at the beginning of January 2017 - and then one more in March 2018 - turns out we might just have been looking in the wrong place.

A number of screens from a game that we know don't come from either of Playdead's prior releases have been included inside online job listings, and while some were clocked by Resetera a few months back, a couple more have since popped up (thanks, PC Gamer).

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LIMBO

Subscription gaming services such as Xbox Game Pass, EA Access and PlayStation Now have become a good deal for players - or at least, a good way of ensuring you never reach the bottom of your pile of shame. As this year's E3 festivities made plain, they are now central to platform holder strategy, with Microsoft releasing all its first-party titles on Game Pass, and Google Stadia to ship with its own, currently rather meagre subscription game service. But are they always a fair deal for developers? The details of these partnerships remain closely guarded, but in a panel discussion at Gamelab last week hosted by GamesIndustry.biz editor-in-chief Matt Handrahan, some of the people behind Crusader Kings, Rime, Q.U.B.E. and Inside offered broad thoughts on Xbox Game Pass in particular.

"Consumers want as many games as possible, as free as possible, and you can't get anything for free, so you need to find the right price, but that's the angle," began Dino Patti, co-founder of Playdead and latterly, Somerville developer Jumpship. "Developers need to look at what does this get me, and for me, and I might be biased, but I think the way business is for Game Pass, it's the first time it's actually what I would consider fair for developers.

"[All the other times] I've been suggested subscription it's never worked out, because they don't know what developers need, and in the end, it is developers putting out a game for free!" Patti went on, adding, "with Game Pass they're doing it correctly for the developers."

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INSIDE



This article contains spoilers for the ending of Inside.

Whether it's teens baying for each other's blood in The Hunger Games, Judge Dredd exploding hoodlums, or the jaunty nuked-out wastes of the Fallout series, dystopian worlds have long entertained us with doom-laden speculation and ultra-violent hijinks.


They're becoming ever more popular too. Following the inauguration of US president Donald Trump last year, 1984 soared to the top of the bestsellers list. It would appear apocalyptic visions are trending, and our strange times provide ample nightmare fuel.

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INSIDE - contact@rockpapershotgun.com (Matthew Castle)

Well worth ponying up for.

I ve been playing the endless Assassin’s Creed Origins, a game so gargantuan that the time on my save file lasts longer than Ancient Egyptian civilization did. This is a revenge mission stripped of all urgency by the simple fact of being five million hours long. Whatever big bad awaits at the end can rest easy knowing there are 800 fortresses to clear out before I reach him. Fearing a loss of sanity, I needed to remind myself of what progress actually felt like, so here are ten games you can see from start to finish in a more reasonable three hours.

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LIMBO - Valve
Today's Deal: Save 55% on INSIDE and 80% on Limbo!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time

INSIDE - contact@rockpapershotgun.com (Brock Wilbur)

playdead

Playdead is working on their follow-up to the bleak puzzle nightmare Inside, and while the wait will certainly be worth our time, the desire to know terrible delights are coming our way is certainly eating away at us. The team has released two images so far, giving us a glimpse at a snowy world that doesn’t have our best interests in mind. Also, maybe we’re not a little boy this time? Playdead is stepping way outside their comfort zone on this one. (more…)

INSIDE - contact@rockpapershotgun.com (Alec Meer)

Don’t tell John, but Playdead’s adventur-o-puzzle Inside, with its abyss-black humour and boundlessly wicked imagination, is quietly one of my favourite games of the past few years. So much so that I seriously flirted with the idea of ordering its $375 special edition, before remembering the physical possessions are a burden, unless of course they’re plastic robots. Much has been made of the fact that Playdead have partnered with Realdoll, purveyors of high-priced, dead-eyed, cold-fleshed silicon sex puppets, for the so-far mysterious contents of the box.

I’m going to go out on a limb and guess that no orifices are involved – but an awful lot of, well, limbs are. (more…)

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