Space Hulk: Deathwing - contact@rockpapershotgun.com (Rich McCormick)

space-hulk-header

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.>

Bolters are the standard-issue weapons of Warhammer 40,000 s Space Marines, and they fire bolts. But they re not just bolts not really. As befitting the grim darkness of 40K s far future, the bullets that Space Marines fire are individual rocket-propelled grenades, each backloaded with enough fuel to force them through ceramite armor, and frontloaded with enough explosive to shred the soft meat hidden inside that armour. (more…)

E.Y.E: Divine Cybermancy - contact@rockpapershotgun.com (Dominic Tarason)

Space Hulk: Deathwing Enhanced Edition

Space Hulk: Deathwing must have been a dream project for little French indie studio Streum On, creators of the endearingly janky E.Y.E: Divine Cybermancy. As a team they’d started their careers with making Warhammer 40,000-themed mods, so having the official key to the kingdom must have felt like a miracle, but with a famous license and a higher budget comes higher expectations.

While undoubtedly more polished than E.Y.E, Deathwing still felt like a low-budget game with a high-budget facade. After an additional year and a half of development and launching alongside the PS4 version of the game, an Enhanced Edition rolled out today, addressing many of the flaws of the original launch and for those with the original version, it’s a free upgrade.

(more…)

Space Hulk: Deathwing - Netheos


Space Hulk: Deathwing - Enhanced Edition is now available!

Don your Terminator armour and wade into battle with today’s Launch Trailer, which introduces the deadliest killers of the galaxy!

https://www.youtube.com/watch?v=_tK0e4i0UEo
The Enhanced Edition brings a wealth of all-new features and upgrades for the ultimate Space Hulk: Deathwing experience, including deep class customization and the Chaplain class, as well as new weapons, enemy types and the highly-replayable Special Missions mode.



All of these features are totally free for all Space Hulk: Deathwing owners on PC,, while the Enhanced Edition also marks the game’s first ever release on PlayStation 4. New players on PC will also benefit from an exclusive 20% Early Adopter discount.

The all-new Class Customization allows players to personalize both appearance and gameplay for online and offline play, from striking armour sets to powerful weapon attachments. Everything is earned entirely in-game, with no microtransactions now or planned for the future.



Space Hulk: Deathwing Enhanced Edition is now available on PlayStation 4 and PC.

Enhanced Edition content is free for all owners of the game on PC.
Note that several of the other Enhanced Edition features have previously been made freely available on PC as part of the game’s post-launch support.

New players on PC will also benefit from an exclusive 20% Early Adopter discount.

https://store.steampowered.com/app/816090/Space_Hulk_Deathwing__Enhanced_Edition/
Space Hulk: Deathwing

Back in 2011, French indie studio Streum On released E.Y.E: Divine Cybermancy, an atmospheric shooter/RPG that took a fair bit of inspiration from Warhammer 40,000 and collected a cult following in spite of its bugginess and oddity. When Streum On announced they were doing a legit 40K game it seemed like a perfect follow-up—they were obviously fans of the setting, and this time they might make something a little more polished.

They sort of did. Space Hulk: Deathwing took a board game that had been the inspiration for four other videogames and did something different with it, turning it into a first-person shooter whose main strength was atmosphere. The space hulks of the title are ships lost between dimensions that drift back into realspace merged together, engine rooms connecting to gothic cathedral interiors full of aliens called Genestealers with the wrong number of arms. Leading a squad of Space Marines into a hulk in Deathwing was eerie. Inhuman cries echoed down the corridors and mechanical servo-skulls hovered around scanning everything.

Although Deathwing turned out OK, it felt a bit confused about what it wanted to be, with a co-op mode that required you either start earning abilities from scratch every session or play in the "codex mode" that gave you all of them, with nothing in between. It also had a framerate that dropped whenever swarms of enemies were on the screen—and for a game all about clearing swarms of enemies, that was a problem.

But Streum On have been tweaking and patching away and now are unveiling their Enhanced Edition of Deathwing. It's been optimized hugely, and I only encountered one framerate drop in hours of play. The multiplayer's been revamped, with a system for leveling up and a suite of persistent customization options. There are new enemies and weapons. It's almost but not quite a whole new game.

The customization's worth elaborating on. One of the things about Deathwing that pleased 40K fans was how it got the look of the Space Marines right, their bulky terminator armor covered in chapter insignia and other ornate cruft. There's now even more variety to it, including hyper-detailed banners. There's an extra class too, the Chaplain, who wears a skull-mask, carries an electric sceptre, and looks like the Archbishop of Badass. Some of the equipment and perks you can buy has minor effects like reducing cooldowns by 10%, but they're unlikely to be game-changing and you remain pretty fearsome from level one. 

Deathwing remains a game for the 40K hardcore, who will lap up the environments and spend hours earning renown points to buy the sweet Guardian of the Covenant outfits.

In the story mode you don't get to see this because you're stuck playing the protagonist, but each level you finish gets added to the list of replayable Special Missions. These you can jump into with a custom Marine whether solo or co-op, returning to maps with a huge number of randomized objectives—repetition is one of the things the original was criticized for and this is obviously a way of dealing with that.

No matter which mode you play you'll also get to face new enemies, like the bio-blast strain who detonate when they die and brutish hybrid aberrants who look like ogres carrying mining equipment. But while the Marines look exactly like they should, the Genestealers have a lumpiness that makes them a bit less threatening than they should be, like they're bubbly from spending too long in the oven.

Shooting remains a bit off too, with the guns having lots of muzzle-flash and recoil (a surprising amount given they're in the hands of walking tanks), but little impact. Melee weapons are whiffy too, and make me miss the meaty hand-to-hand of Vermintide. These are issues that seem too deeply embedded to be entirely remedied by the other enhancements. Similarly, the squad AI still feels dopey—part of the problem there is that their barks trigger at daft times, and they'll do things like warn you about "the claws of xenos approaching" even while surrounded by a mob of the things.

Deathwing remains a game for the 40K hardcore, who will lap up the environments and spend hours earning renown points to buy the sweet Guardian of the Covenant outfits. The improved framerate and some fresh blood in the multiplayer will give fans an excuse to jump back in and shout about PURGING FOR THE EMPEROR once again, but it's still tough to recommend to anyone else. Still, within its niche it does the job, and it's an entirely free upgrade for those who own the original. Which is nice.

Space Hulk: Deathwing - contact@rockpapershotgun.com (Alice O'Connor)

Polish your crotchskull and prepare to demonstrate renewed devotion to the Emperor, as Space Hulk: Deathwing will officially become the Enhanced Edition on May 22nd. This is the last in a series of free updates intended to expand and improve the squad-based FPS, which had the looks of Warhammer 40K but didn’t have the touch. It was too janky and just too thin, which is a shame because it has such lovely Gothic spaceships and such big crotchskulls. Fingers crossed this update can find that magic. Not that I believe in magic; that would be heresy. Ah yes, I love the Emperor, I surely do. (more…)

Space Hulk: Deathwing - Netheos


Space Hulk: Deathwing - Enhanced Edition arrives on May 22, 2018!

Dive into today’s brand new Gameplay Trailer to celebrate the upcoming release, will be available free for all current owners on PC.

https://www.youtube.com/watch?v=qhD62Nzat1c
Play as a Space Marine of the Deathwing – the feared 1st Company of the secretive Dark Angels – and engage in a desperate battle against Genestealers within the confines of a Space Hulk. Grow more powerful, gain skills and abilities, and master devastating weapons as you earn experience.

Play solo or online cooperative multiplayer with up to four players. The Enhanced Edition brings a host of new content and upgrades, expanding upon the base game for the ultimate Space Hulk experience:
  • Class Customization – deep progression system lets players unlock armour and weapon skins, attachments, perks and more for aesthetic and gameplay customization.
  • Chaplain Class – the Chaplain brings a host of abilities to increase the squad’s survivability, and is more than capable of killing hordes of Xenos in melee combat.
  • New Weapons – more melee and ranged weapons give players even more options to load out their squad for battle.
  • New Enemy Types – new, unique Genestealer types offer a greater challenge to those who dare enter the depths of the Space Hulk.
  • Special Missions – Randomized objectives and enemy spawns bring a new level of replayability.



All aspects of the Class Customization are earned entirely in-game, with no microtransactions. Several of the above features have already been made freely available on PC, as part of the game’s ongoing support.

Space Hulk: Deathwing - Enhanced Edition arrives on May 22, with all Enhanced Edition content free for owners of the game on PC.
Space Hulk: Deathwing - Valve
Today's Deal: Save 60% on Space Hulk: Deathwing!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Tuesday at 10AM Pacific Time
Space Hulk: Deathwing - Netheos


Greetings Brothers,

We're excited to unveil today a first glimpse of the massive customization system of Space Hulk: Deathwing Enhanced Edition!

https://www.youtube.com/watch?v=rh3X7ROT-HQ
https://www.youtube.com/watch?v=Ub0Ej4ry6gI
This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a massive update of free content for PC players.

The new content is delivered in a series of update on PC, several of which have already been release in the last few months:
Check out our official forum for more info!

Space Hulk: Deathwing - Iyagovos


Today marks the beginning of the Games Workshop's event Skulls for the Skull Throne, a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam, as well as additional content themed around the Blood God, Khorne, the legendary Warhammer figure sitting upon his Skull Throne in the Realm of Chaos!

On this special occasion, the Warhammer games from the Focus Home Interactive catalogue will benefit from exceptional discounts on Steam, along with free additional content for all players to enjoy, all themed around the Blood God Khorne, and the characteristic Skulls this God of Chaos is associated with!

The extra content coming to Space Hulk: Deathwing is detailed below:



A brand new class has been added to the game - the fearsome Interrogator-Chaplain. This specialist officer is the spiritual leader of his fellow Dark Angels and is famously known for his macabre skull helm.

Available in solo special missions and multiplayer, this fearsome fighter for the Emperor brings a unique set of weapons such as the Crozius Arcanum, a sacred staff infused with a powerful energy field generator. Chaplains are able to provide unparalleled support, capable of resurrecting downed squad members, reflecting damage back to his enemies, and much more.

More info about the Chaplain update.

Blood for the Blood God! Skulls for the Skull Throne!
Space Hulk: Deathwing - Iyagovos


Greetings Brothers,

The seventh update is now live for Space Hulk: Deathwing!

This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.

Today, we introduce the Interrogator-Chaplain Class to Space Hulk: Deathwing, the sixth class!



Key Features:
  • New Class Integration: The Interrogator Chaplain
    The Chaplain can carry the Crozius Arcanum and brings new diversity to the Multiplayer and Special Missions Game Modes.
    He has the unique ability to recall all allies, or protect them for a short time.
  • New Weapons (Stormbolter MK2, Purgatory Sword).
  • Psygate System has been overhauled: you can now only open a portal to the psygate when you successfully achieve an objective. Works in both solo and multiplayer. You can no longer open psygate at will except during the solo campaign.
  • Changes to Solo Special Missions: you now play as a specialised class in Special Missions - each class now has its own niche, instead of being a jack of all trades. This was made to make the mode more similar to multiplayer and in preparation for the customisation system.
  • UI Improvements and rework
  • Font rework
  • Improved menu controller support
  • Controller improvements – XB1 or XB360 controller advised
Bug Fixes:
  • Multiple UI bugfixes and improvements
  • Multiple Controller bugfixes in the menu: all menus and gameplay should now be playable with a controller
  • Added a confirmation check when using the “leave” button on a multiplayer lobby
  • Added a restart button after dying on a Solo Special Mission
  • Fixed a few cases of overlapping GUI elements when opening different menus
  • Fixed a rare out of bounds in Chapter 3.
  • Fixed the Librarian arm’s being slighty invisible when equipped with a powerfist.
  • Fixed the name of the Special Missions being displayed with a “beta” tag
  • Fixed some AI pathfinding issues in Chapter 2.
  • Fixed some issues remaining in a few Special Missions.
  • Fixed the Broodlord spawn in Chapter 7.
  • Fixed the cages in Chapter 6 not having proper collision detection.
  • Fixed in Chapter 4, Genestealers could spawn on a height and get stuck
  • Fixed in Chapter 5, Hybrids could spawn behind a rock and get stuck
  • Fixed turrets firing through walls in Chapter 2
  • Fixed major FPS drops at the end of Chapter 9
  • Fixed some issues when switching classes too fast in a lobby
  • Fixed some lights in the tutorial
  • Fixed some flickering textures
  • Fixed some levitating environmental assets
Known Issues
  • The new psygate system has a few issues still
  • Guest users will sometimes not see the GUI of the spells Frenzy, Firestorm, Crusaders, and chaplain spells.
  • Guest using the heavy specialty class can sometimes have issues using the proximity mine when coming from a lobby.
  • The orders wheel may sometimes not be called in multiplayer (keyboard shortcuts are still usable).
  • In solo modes, teammates may sometimes not respond to your orders.
  • On very rare occasions, a solo Special Mission may not end.
  • You may encounter partially unloaded maps for a few seconds when jumping in a multiplayer game.
  • The lobby menu may overlap on your game if you join a game at the exact moment the host launches it.
  • When an objective is completed in multiplayer, it might stop the current action of a guest player.

...

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