RimWorld

After five and a half years of development, Ludeon Studios has released the 1.0 version of its colony management game Rimworld

You can watch a trailer for it above—the latest version is "mostly the same" as beta version 19, save for lots of bug fixes and a food restriction system that lets you manage what your colonists and prisoners can eat.

If you've never played before, then Rimworld tasks you with building a new colony in the far future, starting with the three survivors of a starship crash. It's a dense, deep game inspired by Dwarf Fortress, and it simulates ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, your colonists' mental state, and more. 

It's full of detail: a character's background will change how they act, and wounds or infections are tracked for individual body parts, which each one affecting the capacity of a colonist. 

Ludeon describes it as a "story generator", and where you land on the planet—desert, jungles, forests, snowy tundra—will have a huge impact on your journey.

The Steam user reviews are overwhelmingly positive, and Steven had a blast when he played through a custom scenario in 2016. There are a ton of mods available in the Steam Workshop.

RimWorld - contact@rockpapershotgun.com (Brendan Caldwell)

RimWorld is a game of perfect catastrophe. Not simply a homage to Dwarf Fortress, or a skin graft of Prison Architect, it has spent five years of early access becoming its own simulation of farce, hopefulness and inevitable disaster. Today, it’s finally “done”. It starts as an opaque management game about the marooned survivors of a sci-fi shipwreck. But it quickly harnesses the darkness and humour of an absurd Yeatsian apocalypse. Things fall apart, the centre cannot hold, Landoa has raided the drug stash again. And through all this, what rough beast slouches toward your settlement in a manhunting rage?

Oh, it s a tortoise. It’s gonna take a while.

(more…)

RimWorld - Tynan
It's finally here! I just hit the button to release RimWorld 1.0. Thank you to everyone! I have many people to be grateful to (many of whom I mentioned in the last update).

There's a juicy new trailer you can watch here:

https://www.youtube.com/watch?v=3tDrxOASUog
Some logistical details (I also mentioned last time):

If you're playing an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.

If you're playing a modded game, you should follow these two steps now:

1. In Steam Library, right-click on RimWorld, select Properties, go to the Betas tab and select the "beta19" beta.
2. Back up your mod files.
----2a. Copy all the files in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
----2b. Paste them all in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods

I'm recommending modders don't update in-place to prevent the above problem, but can't guarantee everyone will get the message.

1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat.

Time to celebrate over here! Thanks again everyone.
RimWorld - Valve
RimWorld is Now Available on Steam!

A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
RimWorld

It's hard to believe, but RimWorld has been in early access for over five years - so long, in fact, I'd forgotten it was technically still a work in progress.

But this won't be the case for much longer.

According to a blog post by developer Ludeon Studios, the space colony sim will soon be released in full. On October 17th, players will be able to download RimWorld 1.0, which brings bugfixes and a new "food restriction system" allowing players to "determine what [their] colonists and prisoners are allowed to eat". I guess that's one way to stop someone pinching all the donuts - if only that worked in the office.

Read more…

RimWorld

After five and a half years, Ludeon Studios will finally release the 1.0 version of RimWorld on October 17th. Originally scheduled for much earlier this year, version 1.0 saw delays based on what the developer called “the 90/10 principle, where the first 90% of development takes 90% of the time, and the final 10% takes another 90% of the time.” The developer has not committed to further updates for the game other than supporting fan translations and a bug-fixing patch. However, the announcement post does say that they can think of “a variety of interesting directions to go with the game.”

Here’s what’s in the update:

“1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat.”

RimWorld is a survival or colony management game set in a far future where players manage a burgeoning colony of starship crash survivors. Beta 19, released in late August, added a handful of changes including bridges, water mills, a message history, and a slew of new and murderous automated turrets. It also added a survival gauntlet to the end game spaceship escape event, requiring heavy defenses and a large weapons stockpile to make it through.

You can read the full details, including what to do with all your mods, on the Ludeon website

RimWorld - contact@rockpapershotgun.com (Jay Castello)

Sci-fi colony simulator RimWorld is getting its official 1.0 release date on Wednesday 17th October, the developers announced today. The game s been in early access for five years, generating stories about crash-landed space explorers trying to survive and thrive on strange planets.

(more…)

RimWorld - Tynan
RimWorld 1.0 will be released on Wednesday, October 17!

After five and a half years of development we're coming to the close of this chapter of RimWorld. Thanks to everyone who got involved on the forums, posting bugs, chatted on Reddit, offered mods on Workshop and the forums, to those who are doing translations, to everyone who contributed to the RimWorld Wiki, and to Piotr Walczak, Ben Rog-Wilhelm, Alistair Lindsay, Rhopunzel, and others who collaborated with me on making the game. Thank you everyone.

If you're playing an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.

If you're playing a modded game, you should follow these two steps now:
  • In Steam Library, right-click on RimWorld, select Properties, go to the Betas tab and select the "beta19" beta.
  • Back up your mod files.
    • Copy all the files in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
    • Paste them all in C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods
I'm recommending modders don't update in-place to prevent the above problem, but can't guarantee everyone will get the message.

1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat.

There will be a shiny new trailer on release day.

As for the future, I plan to continue updating the fan-made translations and creative content. There will also likely be a bug-fixing patch. Beyond that, though I won't promise anything and nothing's decided, I can think of a variety of interesting directions to go with the game. For today, though, I'm just celebrating.

Thanks again everyone.
RimWorld - Tynan
A new build is up on the unstable branch.

If you are playing with mods but were on the unstable branch from an earlier testing phase, change back to default branch now. The code for this update should be 99% mod-compatible, but the mods won't work until they're recompiled because the binary API for the translation system changed.

The game content is exactly the same as Beta 19. There are some bugfixes, but the most important thing is the new localization system. It'll help translators more accurately translate the game into non-English languages, with issues like grammatical gender (e.g. le/la in French) respected and better automatic handling of grammar for a variety of languages.

Below is a forum post from Piotr Walczak, who implemented the latest improvements, explaining what translators can do to take advantage of the new functionality.

Forum post: New keyed translations format

For anyone interested in helping translate, now would be a great time! The game content is stable, the grammar code is in, and we're on the final push to get things set for the 1.0 release. Potential translators should please take a look the forum post below to learn how to contribute. Thanks in advance.

Forum post: How to contribute to translations

Forum post: Help check the language workers
RimWorld - Tynan
So, RimWorld's early access price has been $30 USD since we first started selling the game in 2013.

Buying an early access game is risky compared to buying a finished game. Also, RimWorld's value in content (and the time players tend to play it) have gone up a lot since those early days. There's also the matter of simple financial inflation. Because of these factors, the final price will be higher than the early access price.

The early access price will remain the same for the rest of the early access period - this change will only occur when 1.0 is released. And of course, anyone who bought during Early Access will get the final version for no additional cost.

I wanted to let everyone know about this ahead of time so people have time to make an informed purchasing decision without surprises.

As of now there's no announced release date for 1.0 yet - still working on filling in all those final details!

Discussion on the Ludeon forums.
...

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