STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Ever since its announcement last week, Rebel Galaxy Outlaw has been one of my most wanted games, dead or alive. Prequel to the grungy space-trucker sim Rebel Galaxy, Outlaw is more about fighter-scale dogfights, piracy and cockpits full of glowing lights and buttons. After watching an hour of it played and explained by Double Damage dev Travis Baldree I’m even more excited. Pull up a chair, pour yourself a couple fingers and see why I reckon this is the second coming of Wing Commander: Privateer.
While I loved its space-trucker aesthetic and grimy rock soundtrack, Double Damage’s space combat and trading sandbox Rebel Galaxy never really grabbed me. Its prequel – Rebel Galaxy Outlaw – on the other hand, has my full attention.
Announced today, Outlaw puts the player in the cockpits of smaller, more agile craft than the first game (now with fully 3D flight), making it look and sound deliciously similar to DOS classic Wing Commander: Privateer. Below, an announcement PSA featuring snarky alien Sandar D’Truz, some more choice screenshots and some bite-sized gameplay clips.
I have always wanted a space game to play. The boundless stretches, galaxies to explore, the awe-inspiring magic of flying a spaceship – the concept sings to me like a siren. And yet, as I wade gleefully into the waters to follow the source of that melody, I drown every single time. Every single time the game is a mad mess of fiddling and worrying and menus and doing taxes and buying ore and achingly annoying combat of flying in crazed circles trying to get to an angle from which I can shoot spaceships that seem always able to shoot at me. Every single time it’s a chore, not a pleasure. It’s space shopping. I flat-out don’t want space shopping.
Yesterday Graham said I should look at last November’s Rebel Galaxy [official site], because it was from some of the Torchlight team. I remind myself of the screenshots, and say to him, “Is it strategy, Graham? IS IT?” He promises me it isn’t. So, is this the space game for me?>