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There are few Canadian pastimes more universal than encouraging the world to believe in universal Canadian pastimes. But I'm starting to wonder if maybe we've gone too far. Canada is coming to Civilization 6 in next year's Gathering Storm expansion, and it is a very cliched take on the Great White North.
Canada will be led by Wilfrid Laurier, known as an early, strong proponent of English and French unity in Canada. He's also known for being an easy way to make Canadians mad if you want to (just spell it "Wilfred" and then wait a few minutes). Laurier's "Last Best West" ability halves the cost of purchasing Snow and Tundra tiles, doubles resources gathered from them, and enables Canada to build farms on Tundra terrain.
The unique Canadian ability is called Four Faces of Peace. Canada cannot declare "surprise wars," but it's also immune from having surprise wars declared on it. As my compatriot Steven Messner put it, we can still declare war, we just have to be nice about it. The nation will also earn bonus Diplomatic Favour based on per-turn Tourism, and extra Diplomatic Favour for completing Emergencies or Scored Competitions.
The unique building is, of course, the Hockey Rink, which grants additional Appeal, Amenity, and bonus Culture on adjacent Snow, Snow Hills, Tundra, and Tundra Hills tiles, plus other Production, Food, Culture, and Tourism bonuses depending on where and when it's built. The unique unit is—also of course—the Mountie, which receives a combat bonus when it's fighting near a National Park. Nope, not a joke, and if you're ever in the Thunder Bay area I would strongly encourage you to check out Pukaskwa, it's lovely in the summer.
It's all very amusingly stereotypical, but there's one line in the trailer that will cut any true Canadian to the core: "As Canada, you can take advantage of the icy landscape that most other civilizations will ignore." Ouch. Please don't ignore us.
Jokes aside, Canada sounds like it could be a powerful option for players who prefer a peaceful, polite approach to world domination. Civilization 6: Gathering Storm is set to come out on February 14, 2019; along with Canadians, it will also introduce player-driven climate change and resulting environmental disasters, the World Congress, a Diplomatic Victory condition, and eight other new civilizations and leaders. Read more about it here.
Civilization 6: Gathering Storm adds a new civ that's got a pretty powerful starting advantage: it begins the game at sea.
This starting ability makes sense for the Maori. According to Maori legend, Kupe was a navigator who set sail from his home of Hawaiki sometime in the 10th century and discovered the then-unknown land of New Zealand. Upon returning home, he convinced others to migrate with him to this new land. Sailing, then, was in his blood.
Inspired by the tale of Kupe's discovery of New Zealand, Firaxis created the unique leader ability Kupe's Voyage, which means the civ's starting units begin the game at sea. Not only that, they receive science and culture each turn prior to settling their first city. Once settled, the Maori receive a free builder and extra population in the capital, and the palace receives additional housing and amenities.
It’s easy to forget that human civilisation has only been around for a tiny fraction of Earth’s history, and that mother nature is a stone cold killer. Our planet and how we affect it is the focus of Gathering Storm, the second major expansion for Sid Meier’s Civilization 6. There are natural disasters capable of levelling entire kingdoms, and the constant, looming threat of man-made destruction if the environment gets too damaged through humanity’s reckless ascent. The new expansion launches on February 14th. Check out the announcement trailer below.