TerraTech - Valve
Play Terra Tech for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Terra Tech 40% off the regular price!*

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours!

*The opportunity to try the game for free ends Sunday at 1pm Pacific Time, but the discount lasts until Monday at 10am Pacific Time.


TerraTech - saiwun
Hey

Thanks for all the feedback and bug reports that you've posted for our recent 0.8 update. We've fixed a few of the important things to give you a new and improved update for 0.8.1.

Enjoy


Important note for players updating from version 0.7.9 or earlier:

The location for save files and Tech snapshots has changed:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/
The game should automagically move your existing game saves and Tech snapshots to the new location, but if it doesn't and you run into any problems, drop us an email to help@terratechgame.com and we'll get things working for you again.


Design Tweaks:
  • Multiplayer front end options have been re-ordered to Quick Match, Join Game, Host Game.
  • When viewing a list of available multiplayer games, the list of games is now initially sorted by most number of players in a game.
  • Reduced the amount of cosmetic blocks given from multiplayer reward crates.

Bug Fixes:
  • Fixed issue with blocks being pulled towards the SCU with too much force.
  • Hawkeye Zeus Laser Cannon now fires correctly when aiming in all directions.
  • Fixed scroll bar not appearing when viewing a list of available multiplayer games when there are more than 9 games being played.
  • Multiplayer filter options: Removed option to set game types filter to game modes that are not available yet.
  • Fixed issue with buttons not appearing at the end of a multiplayer game if the scoreboard is being shown when the game ends.
  • Fixed memory leak while playing multiplayer.
  • Fixed game crashing when opening a Twitch stream via the notification panel.
  • Fixed blocks not having physics when taken from the dispensers in the R&D Test Chamber.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is incomplete for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Design Tweaks:
  • Multiplayer front end options have been re-ordered to Quick Match, Join Game, Host Game.
  • When viewing a list of available multiplayer games, the list of games is now initially sorted by most number of players in a game.
  • Reduced the amount of cosmetic blocks given from multiplayer reward crates.

Bug Fixes:
  • Fixed issue with blocks being pulled towards the SCU with too much force.
  • Hawkeye Zeus Laser Cannon now fires correctly when aiming in all directions.
  • Fixed scroll bar not appearing when viewing a list of available multiplayer games when there are more than 9 games being played.
  • Multiplayer filter options: Removed option to set game types filter to game modes that are not available yet.
  • Fixed memory leak while playing multiplayer.
  • Fixed game crashing when opening a Twitch stream via the notification panel.
  • Fixed blocks not having physics when taken from the dispensers in the R&D Test Chamber.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is incomplete for most languages.
TerraTech - saiwun

‘Sup, Prospectors?

It’s been a while, we know, but all of your waiting is totally going to be worth it when you check out this latest update.

After our announcement of reaching 1.0 and releasing on console this Summer, you may have noticed us throwing out frequent unstable updates. There’s only one explanation for it: 0.8 is here!

0.8 is perhaps the biggest update we’ve put out yet, so you’ll have plenty to play around with.

One of the main features is that we’ve promoted multiplayer from Pre-Alpha to Beta, and it is now available for everyone to enjoy on the main branch. In terms of the main game, there’s a bunch of new blocks, a bucketful of optimisation, a cup of bug fixes and plenty more.

LOL (lots of love), Zeena


IMPORTANT NOTE:
One thing that’s very important to note is that the location for save files and Tech snapshots has changed:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/
The game should automagically move your existing game saves and Tech snapshots to the new location, but if it doesn't and you run into any problems, drop us an email to help@terratechgame.com and we'll get things working for you again.

Multiplayer:
  • Play Deathmatch with up to 16 players
  • All vs All or Team vs Team
  • Search and view all available games
  • Join games that are in progress

New Blocks:
  • GSO Big Bertha Cannon
  • GSO Gigaton Cannon
  • GeoCorp Eagle Heavy Booster
  • GeoCorp Excavator
  • GeoCorp Gimbal Mounted Plasma Cutter
  • GeoCorp Powerlifter Hover
  • GeoCorp TB Thresher
  • Venture 360 Shotgun
  • Venture Cluster Missile Launcher
  • Venture Crossfire Rifle
  • Venture Dropper
  • Venture Filter
  • Venture Hurricane Track
  • Venture Lance Laser Turret
  • Venture NEEDLE Laser
  • Venture Rapid Cannon
  • Venture Ripsaw Track
  • Venture Roundabout Mortar
  • Hawkeye Axis Shotgun
  • Hawkeye Big Daddy Wheel
  • Hawkeye DFA Mortar
  • Hawkeye Ion Battery
  • Hawkeye Large Armour Plate
  • Hawkeye Mk3 Battleship Cannon
  • Hawkeye Medium Armour Plate
  • Hawkeye Monster Mortar
  • Hawkeye Notch Armour Plate
  • Hawkeye Small Armour Plate
  • Hawkeye Warhorse Wheel
  • Hawkeye Zeus Laser Cannon

New R&D Test Chamber Blocks:
  • EXP AA Repulsor Cannon
  • EXP Flying Fortress Hover Plate
  • EXP Plasma Flamethrower

Design Tweaks:
  • Block backstories
  • Balanced difficulty of missions
  • Tech population refined
  • Wheel and weapon strength balanced
  • Damage dealt by weapons balanced
  • Achievements are now visible and can be unlocked.

Audio:
  • Lots of audio enhancements made to the game.

Optimisations:
  • We've optimised a whole bunch of stuff in the game over the last few months. Let us know if it runs at a noticeably improved framerate for you.

Localisation:
  • More translations for non-English language support added courtesy of our awesome team of TT Translators.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is incomplete for most languages.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue where drills would not damage blocks or resource givers.
  • Fixed crash that might occur when starting Multiplayer.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Design Tweaks:
  • Achievements are now visible and can be unlocked.
  • Big Pete now flies off at end of the GeoCorp license mission.
  • Suzie Vroom now flies away at end of the Venture license mission.

Bug Fixes:
  • Fixed issue with wheels jittering when idle, causing Techs to slide.
  • Prevented crash when renaming Tech that is picked up and placed on ground.
  • Fixed issue where blocks would be auto selected when opening the Inventory.
  • Fixed problem with blocks not ejecting properly from crates.
  • Fixed bug with Delivery Crate mission not starting properly sometimes.
  • Fixed issues with Delivery Crates sometimes not opening.
  • Localised “Add New Player” when creating a new profile.
  • Localised buttons along bottom of multiplayer Find a Game screen.
  • Fixed crash when entering R&D Test Chamber.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Wireless Chargers are now working again.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - Jamie Finch
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Audio:
  • Lots of audio enhancements made to the game.

Optimisation:
  • We've optimised a whole bunch of stuff in the game over the last few months. Let us know if it runs at a noticeably improved framerate for you.

Design Tweaks:
  • Added block backstories to some block descriptions. Backstories were written as prizes and rewards for some members of the community.
  • Decreased the difficulty of the Venture High Climb mission.
  • Increased the nudge speed for moving your Tech whilst in Beam Mode.
  • Decreased the rotation speed of all turret mounted explosive weapons (Cannons, Missiles and Mortars)
  • Fixed an issue where the Venture Flamethrower would sometimes look in the wrong direction.
  • Increased the health of all batteries slightly.
  • Slightly increased the damage of all Shotguns.
  • Increased the range and aiming angle of the Hawkeye Autocannon, also reduced the spin-up time.
  • Increased the health of all wheels by 25%.
  • Reduced the rotation options for the Hawkeye Single Wheels.
  • Decreased the damage of the Hawkeye Rail Gun and decreased its rate of fire slightly.
  • Increased the range for Lock-on Targeting from 100m to 150m.
  • Increased the power and decreased the prices of the of the Venture Pinwheel and Zero Propellers
  • Increased the power of all Hover Plates.
  • Increased the damage and velocity of the Hawkeye Zeus Laser, decreased the rate of fire.
  • Updated Base Tech for the Fabricator Craft Mike Mission to allow less Refinery placement options.

Increased Torque and Load Bearing Strength for the following wheels:
  • GeoCorp Rugged Wheel
  • GeoCorp Krusher Wheel
  • GeoCorp Workaday Wheel
  • GeoCorp Jaws Wheel
  • GeoCorp Behemoth Wheel
  • GSO Bumper Wheel
  • GSO Muddy Dog Wheel
  • Hawkeye Big Daddy Wheel
  • Hawkeye Warhorse Wheel

Added the new GeoCorp Thresher Block:
  • GeoCorp TB Thresher
  • Description: The GeoCorp TB Thresher combines a Flail/Grinder with a Collector. It's a great tool for Harvesting and Collecting resources all in one combined Block. The original prototype for this Block was developed by Mr T. Bear, although his blueprint was for a much smaller GSO model. GeoCorp saw the potential and took the project on, beefing the unit up significantly and got it to market first.
  • Rarity: Uncommon
  • Grade: 2
  • Price: BB3912
  • Recipe: Titania x 20, Luxian x 10, Rodius x 3, Carbius x 3

Added the new GeoCorp Eagle Heavy Booster:
  • GeoCorp Eagle Heavy Booster
  • Description: This giant booster has a built in fuel tank. It’s designed to help Techs of the larger persuasion to get over those bumps or hills when they’re struggling under their own weight.
  • Rarity: Rare
  • Grade: 3
  • Price: BB20826
  • Recipe: Fuel Injectors x 2, Z4 Explosives x 2, Cyclone Jets x 2, Thermo Jet x 2

Updated Rotation Options for the following Blocks:
  • No rotation restrictions:
    • Hawkeye Plume Wing
    • Venture Long Block
    • GSO Solar Panel
    • Hawkeye Two Block
  • Can only be placed upright:
    • GSO Auto Miner
    • GeoCorp Refinery
    • Hawkeye Refinery
    • EXP Plasma Furnace

Multiplayer Tweaks:
  • Increased the amount of weapons offered in MP Crate Drops.
  • Standardised the pre-build timer to 3 seconds for all MP modes.
  • Removed the Kill Cap for Team Deathmatch. It's now based on time instead, just like normal Deathmatch.

Localisation:
  • More translations added courtesy of our awesome team of TT Translators.

Known Major Issues:
  • Wireless Chargers have stopped working (will be fixed in next update).
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Low repro crash when attempting Rolling Thunder.
TerraTech - Jamie Finch
It’s been a while since we’ve updated TerraTech or given you much insight into what we’ve been doing, but we can now spill the beans on why we’ve been quiet. This includes what we’ve got in store for TerraTech, multiplayer, and our future plans for the game.

https://www.youtube.com/watch?v=pU9Prz-xML8
Today we are announcing that TerraTech will be leaving Steam Early Access and will be launching on consoles this Summer! That’s right, we’ll be releasing TerraTech on PC, PlayStation 4 & Xbox One, so console players won’t feel so left out anymore.

If that wasn’t enough for you, we’re also going to be releasing a multiplayer Beta on 18th May for PC players. We previously asked you guys to help us break multiplayer while it was out on the unstable branch, and you guys did an incredible job. As a result, we’ve been tirelessly working on squashing all of those bugs and making multiplayer better for this release. Info on console multiplayer will be coming later.

We’ve added plenty of features to TerraTech over the past year or so, most of which have completely shaken up gameplay experience from guns and blocks to missions and the crafting system. This is a great time for players to get back into the game if you haven’t played for a while. For returning players, here’s a recap:

Creative Mode
We created a whole new mode for those of you who wanted to explore the game without the threat of missions and enemies, and all the freedom you can have with unlimited blocks.

New blocks
We’ve added around 100 new blocks to both the main game and to our DLC, R&D.
  • Hawkeye & Venture Missile Launchers
  • EXP Bomb Bay
  • GSO Explosive Bolts
  • Hawkeye, Venture and GSO Shotguns
  • Hawkeye, Venture and GSO Mortars
  • Venture and EXP Flame Throwers
  • GeoCorp Angled and Articulated Drills and Plasma Cutters
  • GSO and Hawkeye huge end-game Cannons
  • Hawkeye Sentry Turret
  • Venture Mobile Refinery and SCU
  • Payload Terminals for all Corporations (Shop Blocks)
  • EXP Axles, Bearings, Hooks and Loops
  • Venture Monster and Titan Truck Wheels
  • EXP F1 Wheels
  • GeoCorp Stupidly Big Wheels
  • Hawkeye Autocannon
  • Venture Springer Wheel Series
  • GSO Autominer
  • GSO, Venture and Hawkeye Propellers
  • Tank Treads for All Corporations
Crafting
We implemented a whole crafting system, which then led to one of the craziest community-made collab project, The Great Ball Contraption.

Missions
We fleshed out the world of TerraTech with NPCs and a range of missions, such as:
  • GSO’s Crafty Mike and his crafting missions
  • GeoCorp’s Big Pete and his harvesting missions
  • Venture’s Suzi Vroom and her racing missions
  • Hawkeye’s Sergeant Smash and his combat missions
  • GSO crate drops
  • GSO defend friendly Tech missions
  • Venture’s stunts on ramps, hoops & platforms
  • Venture’s catch and destroy missions

Biomes
The Ice and Pillars biomes were added into the game, two of the most interesting in the game with differing ground friction and concentrated lighting. We also introduced more variation into each of the existing biomes.

Steam Workshop
We integrated Steam Workshop into the game so players could easily share their snapshots of Techs and comment on each others’ creations.

Gameplay
We added in manual targeting, movement while in build beam, manual saves, and so much more.
But, this isn’t to say we’re not going to add any more to TerraTech - far from it.
We’ll be continuing to add features regularly after its launch in Summer 2018.

Keep an eye out for more info on the upcoming release of TerraTech, we can’t wait to tell you more.
TerraTech - saiwun
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/

Game Balancing Tweaks:
  • Restored regular block explosion timeout. Only apply instant fuse to cab blocks.

Bug Fixes:
  • Fixed issue that caused characters from languages that do not use the Latin alphabet to be missing in various parts of the game.

Known Major Issues:
  • The block outline effect incorrectly appears on blocks when going from campaign to other game modes.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
...

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