Euro Truck Simulator 2 - contact@rockpapershotgun.com (Dominic Tarason)

The real CA-120, courtesy of Google Maps

The enduring success of SCS’s Truck Simulator series is no huge surprise, even if its initial ascent to fame was unexpected. The combination of light business management, relaxing, meditative repetition and gorgeously recreated environments make for an ideal chill-out experience for people who haven’t done long, tiresome driving for a job already. Today, both American Truck Sim and Euro Truck Sim 2 get a little bit bigger, as Patch 1.31 arrives for both games, adding new roads and features to both.

(more…)

American Truck Simulator - Nemiro
We are happy to give you official new updates for both our flagship truck sims, at last. Testing of this update wave took us longer than we had hoped, both internal tests and the open beta revealed a lot of areas requiring our attention before we could call the update done.There's quite a lot of new content and functionality for both games there, and we have run into some unexpected problems when things refused to work together.



Thumbs up to everyone who participated in the beta (for both of our games) and sent us his opinion and reported any issues. We would like to express our sincere thanks for all your help, bug reports, and general feedback, they were even more important and helpful than usual. After over a month full of testing, bug fixing, (and sometimes yelling and panicking), we're finally there. Update 1.31 is out for both of our games!

You can find the long and dry list of changes and additions below, but for those of you preferring moving pictures to written words, here is a very nice overview of the major changes in the 1.31 update courtesy of Squirrel's YouTube channel:

https://www.youtube.com/watch?v=D80nTXTgtAA

CHANGELOG - MAIN FEATURES:
  • Power/air lines between truck and trailer(s) (read more)
  • More realistic mirror rendering (head position-based FOV)

ATS only:
  • New road through Yosemite added - CA-120 (read more)
  • New trailers (bottom dumpers)

ETS2 only:
  • Random road events
  • 8x4 Scania R and S truck chassis
  • New routes for Special Transport DLC missions (read more)
  • Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S & R (read more)

MINOR CHANGES:
  • Job selection screens have new filter and cargo search elements
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

ETS2 only:
  • UK trailers no longer have a different license plate from the lorry
  • Faster gear shifting for new Opticruise transmissions
  • Fixed/updated license plates in various countries (Belgian, Norwegian, Polish, Czech)

TOOLS/ MOD:
  • New terrain brushes in the map editor
  • Dropped support of very old maps (pre ver. 4.38)
  • Mirror_data
  • A trailer can be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not in a single file/list anymore, the game reads all files/units in the given directory, making things friendlier for mods to coexist
  • Steerable wheel independent on wheel model
  • Dropped support for old attributes

Make sure to OPT OUT of beta branches now and your game will be automatically updated on Steam. For the legacy non-Steam edition of ETS2, the update should be ready in a few days. Enjoy!

Related articles:
American Truck Simulator Update 1.31 Open Beta
Euro Truck Simulator 2 Update 1.31 Open Beta
Euro Truck Simulator 2 - contact@rockpapershotgun.com (Alec Meer)

american trruck simulator oregon

17 years a games journalist. I was there for the reveal of Half-Life 2, the comeback(s) of Deus Ex, the splendour of Spelunky, the rise of Plunkbat and that horrifying time that grown men wept when they heard they could hold two guns at once in Halo 2. And yet here I am, very probably more excited than at any other point in my ridiculous career, because I’m looking at screenshots of truckstops in Oregon.

American Truck Simulator, bliss-out game to end all bliss-out games, is gearing up to welcome us to its next state, and its greenest one yet. I am so ready for Oregon. (more…)

American Truck Simulator - Nemiro
Recently, we've shown you places you can see on your drives across the ATS Oregon DLC. Today we will bring you a visual appetizer of the places where you can stop, refuel your truck, relax for awhile, or stay overnight before continuing your long journey. There are some quite notorious truck stops in development...





... easily recognizable as unique landmarks. Some other are more versatile, in the style of typical Oregon architecture. On the first four screenshots, you can see our conception of the famous Biggs Junction.






Oregon DLC related articles:
Something's cooking
Which way to go? Beaver knows!
Meanwhile in Oregon
Scenic road 101
American Truck Simulator - Nemiro
US Route 101 will continue further north from California (part of core American Truck Simulator game) up through the new Oregon map expansion. When the new DLC is complete, the road will start in Los Angeles and end in Astoria. For now, at least - you will have to wait until we release Washington state DLC for the full length of US 101 ;). The section depicted on screenshots below covers the area between Eureka and Crescent City.



This scenic coastal road is known for many landmarks, vistas, beaches or renowned rest stops. Of course, some of them have been transferred to our truck universe. Parts of our virtual rendering of this legendary route are still in development, but you can already see that the result should be worth the effort.









Oregon DLC related articles:
Something's cooking
Which way to go? Beaver knows!
Meanwhile in Oregon
American Truck Simulator - contact@rockpapershotgun.com (Brock Wilbur)

Screen Shot 2018-04-14 at 12.24.12 PM

I, uh, I don’t want to get in trouble here again. I’ve written up a simulator game or two here and accidentally let slip my mask of positivity to reveal that I just do not get the appeal. I’m willing to learn, folks. I’m willing to try. But it is a huge business and there are so many fans, I can accept that I’m wrong. Which is why today’s interview with the team behind American Truck Simulator and Euro Truck Simulator 2, as performed by our very own Adam Smith, is a video worth watching. Even I have found some reasons to take this for a test drive.

No, really. Adam convinced me. And you’re in danger of being convinced too.

(more…)

American Truck Simulator - Nemiro
We are making American Truck Simulator Update 1.31 accessible in Open Beta form today. We are starting a little rough this time, with several known issues, but at the same time, we are eager to collect feedback and reports already to help us finalize this update ASAP. Open Beta 1.31 for ETS2 should follow in a matter of a few days.
This update brings a mix of new things in many areas of our games. For those of you focused on truck realism, there are simulated trailer cables (with different visibility options) and improved mirror functionality. Explorers taking the CA120 into Yosemite National Park right away - be advised that in National Parks there are some regulations about commercial trucking. And finally, there are also new bottom dumper trailers coming in three versions.

There are also some smaller changes; 1.31 brings a few items from players' wish lists. We are introducing a new filter option for job and cargo search, or better precision of trip data for dashboard computer. As always, we have applied a ton of various fixes and tweaks. There is also one noteworthy change - from now on, when you reload/restart the game or if the gameplay repositions your vehicle to a new place, and you "spawn" in your truck, the parking brake will be always automatically set to ON, so that the vehicle may never start moving on its own unintentionally.


There are also some changes in tools and mods category. We are currently in the middle of a massive tech change in how our map designers apply textures, materials, and vegetation to road segments. Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we are abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. With the cleanup of map import code, we have also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. We hope that this is not really an issue for any mods in current use.

Anyway - enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

MAIN FEATURES:
  • Power/air lines between truck and trailer(s)
  • Improved mirror rendering (head position-based FOV, properly curved mirrors)
  • New road through Yosemite added (CA-120)
  • New trailers (bottom dumpers)


MINOR CHANGES:

  • Job selection screens have new filter and cargo search elements (will be added later)
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation


TOOLS/ MOD:
  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes
American Truck Simulator - Nemiro
On this special day, we'd like to unveil one more cool improvement for our games. It's an experimental next-next-gen approach to engineering truck sounds that you would be a fool to overlook. As it is truly groundbreaking and still experimental, we did not see it prudent to put it into the standard games yet, instead, we have made it available via mods for both games. We are really curious to learn what you will think about them! (or those among you daring to install the mods anyway)

We proudly present „REAL TRUCK SOUNDS MOD by April v 1.4“!

All of the sounds were recorded by very passionate individuals with great care to make sure they receive a healthy dose of special human touch. Only a handful vehicles have got the special treatment so far. Depending on your feedback, we may be able to add more by about April 1, 2019. You can find the list of vehicles with the improved sounds in the respective mod descriptions. You can look up the mods on Steam Workshop:

American Truck Simulator April 1.4. Update:
Mar 30
American Truck Simulator - Nemiro
There is so much that we'd like to add to our games eventually! The input and feedback from you, the truck sim fan community, is a tremendous source of inspiration for us.

For the upcoming 1.31 update, a new feature that has spent quite a few years on the wish list is finally almost ready to be released - trailer cables!
Let us give you a quick preview in motion:

https://www.youtube.com/watch?v=HKpODQGj7ds
As you can see in the video, our developers were able to implement physically simulated trailer cables to both Euro Truck Simulator 2 and American Truck Simulator. And believe us - it was far from easy. These „trivial“ things tend to be much more demanding than they appear, both for programmers when it comes to coming up with fast and robust code, as well as for the vehicle design team to revisit all the existing tractors and trailers and adjust them to the new feature.

Trailer cable support will come for every combination of any truck and trailers, including double and triple trailers where applicable. We will provide three simulation options:
  • Simulated cables visibly connecting your truck to all the trailers.
  • Simulated cables visibly connecting your truck to the first trailer only.
  • Cable simulation turned off completely.
American Truck Simulator - contact@rockpapershotgun.com (Alice O'Connor)

Ohhh yeah!

So far, American Truck Simulator has encouraged safe and legal driving. Don’t speed, don’t crash, don’t run red lights, don’t drive through protected forests. But I have longed for the game to be a little flexible with rules of the road in the name of a pleasant drive and my dream is coming true. The next update will add a new road venturing into a place where commercial trucking is forbidden, driving through a national park just because. The new route goes through Yosemite National Park along the winding Tioga Pass, and it looks lovely. (more…)

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