Infectonator: Survivors - hanachii


Infectonator: Survivors is taking part in the Indienesia Bundle in celebration of both Indonesia’s Independence Day and National Game Day.

The bundle consists of games from various genres crafted in Indonesia; from survival horror, roguelike tower defense, twisted alchemist simulator, as well as classic and modern takes on the JRPG genre.

Simply click on this link or go to our store page to check out the bundle.
Infectonator: Survivors - slashgear29


Hello Survivors,

It’s been awhile since you heard from us about this game, but rejoice, because we have some updates for you regarding Infectonator: Survivors!

First and foremost, we are rolling out a new update for Infectonator: Survivors to balance the game. Hopefully, the updates will be able to enhance your experience of playing this game. Here are the things we updated for this release:
  • Reduced Acid Goo - We have rebalanced the game’s difficulty including reducing the amount of acid goo spilled
  • Added attack range indicator - Now you will see a red circle when selecting survivors during exploration and battle. This red circle indicates the survivor’s attack range
  • Bug fixes

Besides the updates and fixes, we are also announcing Infectonator: Survivors Artbook and OST DLC! In this new DLC you will find:

  • Artbook - PDF artbook that contains concept art, pixel art from our game artists, and developer notes
  • Soundtracks - 22 tracks from our composer, Andrew Jeremy

You can get the DLC right away by accessing the store page below.
http://store.steampowered.com/app/707490/Infectonator_Survivors__Soundtrack__Artbook/


Last but not least, we are proud to announce our upcoming game, Infectonator 3: Apocalypse! This time we are returning to the classic world-infection mechanics. Once again you will play as the bad guy. Spread zombie virus, infect people, and destroy the world!

The game is coming soon, and you can find more details about it on its Steam store page here. Don't forget to wishlist the game too!

http://store.steampowered.com/app/666570/Infectonator_3_Apocalypse/



Infectonator: Survivors - kerissakti


Hi Survivors,

I'm happy to announce that Infectonator : Survivors' Steam Trading Cards and emoticons are now available! Play the game and random cards will be dropped into your Steam inventory! Collect the cards and earn badges and unique emoticons.



Each card also contains unique character info and stats, cool right!

If you don't have the game yet, Infectonator : Survivors is currently 66% OFF during Steam Autumn Sale. So, what are you waiting for? Go get Infectonator : Survivors NOW!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Aug 10, 2016
Infectonator: Survivors - Eyjey
Hi Survivors,

We found other more critical bugs that we have fixed.

Here are a few bug fixes:
  • Fixed unlimited zombie waves in certain missions
  • Fixed a bug which could cause in-game clocktime to freeze while in tutorial mode
  • Fixed a problem with survivors found in scouting mode (defense mode)
  • Fixed autosaving crash
  • Minor bug fixes

Thank you for your support and feedback! Please let us know if you find any other issues.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Infectonator: Survivors - kerissakti
Hi Survivors,

We noticed a few bugs in our release version, so we tried our best to fix the most critical ones.

Here are a few bug fixes:
  • Fixed transparent walls in the graveyard area
  • Fixed a bug when rescuing survivors that caused a crash or dialog menu to pop-up multiple times
  • Minor bug fixes

Thank you for your support and feedback! Please let us know if you find any other issues.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Infectonator: Survivors - kerissakti
Hi Survivors,

My name is Kris Antoni and I'm the game designer and lead programmer for Infectonator : Survivors. On behalf of everyone at Toge Productions, I'm happy to announce that Infectonator : Survivors has left Early Access and is now available in FULL version! Yay!



It has been a very long journey for all of us. We've been working on this game for almost 4 years now, and it has been more than 2 years since we release Infectonator : Survivors into Steam Early Access. To put things into perspective, I started this project when I was still single, a 26-years-old-bachelor, now I'm married and a father to a 3-months-old son.

A lot happened during the 4-years of development, good and bad. As a game developer from Indonesia, we've become one of the first ever game developers in our country to get greenlit, enter Early Access, and to release a game on Steam. It may sound trivial, but for us, it was a huge achievement and definitely one of our best moments.

One of the bad moments is when our Kickstarter campaign failed and we ran out of money. Some of our team members had to leave, and some had to make personal sacrifices. Even so, we managed to push through thanks to your support, every purchase on Early Access was a life-saver. Not only that, reading your positive reviews and watching your Let's Play videos, gave us the mental strength to keep on going.

My team and I would like to thank all of you, our early backers and supporters, for all of your patience, feedback, and continuous support. This game would not exist without your help.

Also, I would like to thank our friends and family for their help, support, and sacrifices.

We hope you enjoy the game. Please feel free to let us know if you have any issues with the game.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Infectonator: Survivors - Eyjey
Hello Survivors!
We are happy to announce that this update is a major update for Infectonator Survivors, and also a major milestone for our game development journey.

So here are some of the new features implemented in this update:

NEW DAY-NIGHT SYSTEM
The Day system is now improved. Now there are two-phases in the game, Day (HQ Phase) and Night (Expedition Phase).

During the day, your focus is doing things inside the base, like researching, crafting, cooking, etc. When the sun sets (6 PM in game time) it is time to start your expedition, kicking zombie's ass and getting more supplies (or meeting new friends of course).



We believe that this change makes the game more streamlined and fun.

NEW EXPLORATION MECHANISM
We also make some changes to the exploration mechanism. We change the objective from "Hunt Zeds" to "Explore". This means that you don't need (or not required) to wipe out all zombies to unlock next area. Instead, the objective now is to take your characters and open up the 'fog of war'. The game will recognize how many grids that you have explored. You need to get 75% of the area explored to get it done. But be careful now, zombies will keep on coming in waves.

You can reduce the Zombie Meter by killing as many zombies as possible during exploration mode.

You can now leave exploration mode anytime and no longer restricted by your objective. To leave the area, you must send your characters into the "Safe Zone". This zone is marked with blue tiles and a dotted line. Characters that are not in the safe zone will receive health penalties when you leave.



MINI MAP
Mini map, yes you read that right! One of the most frequently requested feature is now here. You'll now find a mini map on the lower right of the screen, next to the LEAVE button.



NEW SCOUT MECHANISM
Scout is also having some changes. We make it so that scouting (going into defense mode) will be a safer task. There will be no boss when scouting, you can access its mini map, and you can leave the area whenever you feel the need to cease scouting. Scouting also helps reducing the numbers of zombie you will encounter when exploring. Scouting will also unlock area information, such as area difficulty, what kind of interaction you will come across (merchant, other survivors, or boss?), etc.

INTRO MOVIE CUT-SCENE
If you have checked our Facebook page, you might have seen this. Now, our game has an introduction movie that shows the initial outbreak of the apocalypse.

REVISED STAMINA SYSTEM
Doing work and exploring the city will take a toll on your character's stamina and stats. When your characters get tired, their stats will receive some penalties. So you must plan ahead.



IMPROVED BANDIT A.I.
Change is also made for the bandit AI behavior, so that it would not dumbly lurk around and become totally ignorant to the player. With this improvement, bandit will chase characters that are in sight, keeping their distance to the characters while in shooting range, and can stay away when panic.



MORE RESEARCH PROJECTS
There are some new research projects we have added to the list.

Stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Infectonator: Survivors - Eyjey
We are happy to announce our newer update!

QUESTS AND RANDOM EVENTS
This is it! The quest system is completely done. This is becoming an essential part of your journey to get away and end your struggle against zeds. It is part of the car fix project and you take and finish your each quest to get important items for your car. It involves NPCs and many objects scattered across the area. You need to interact with them and go from one building to another to complete it. Sounds easy, right? Each quest will have randomized variations of the story that you can follow.

That means, that we are also having more random events that can occur while you're exploring map and building, staying at HQ, etc. Similarly, these events might actually affect your crews and it depends upon your decision.

p.s.: No image available so that you can figure it out yourself :)

EXTRA PROVISIONS
We also have another interesting feature on the beginning of the campaign.


While this is optional, you can have your chance to bring extra resources, or provisions, with you. You can pick up which pack of provisions you want to have so that you can decide and manage your strategy at the start, but you need to trade them with your available tickets. So, choose carefully.

LOOT FROM FRIENDS

"Take my gun and carry on the fun."

There is always a chance that you see yourself a little too late to save your friends from dying. The good thing is, you can go not with a empty hand. Don't let the fight go for nothing. Don't let your friends die in vain! Take their equipment and carry on the fight!

RECRUIT ON MISSION
Last, but not least, is this! Now, any survivors you meet on your way can be promptly recruited and effectively becoming part of your mission group. First, you will have some dialogs going on (automatically after mission in defense mode and needing your interaction in explore mode). If you need them in your ongoing squad, you can take them with you in an instant, otherwise you can either invite them to your base or, leave them. But if you happen to go away from them, there's always chance to see them again and let them be your teammate, if you change your mind.



And...!
LOTS OF BUG FIXING AND TWEAKING
From in-game performance, graphic glitches, UI management, untidy game levels and objects and so on, thanks to our new programmer buddy!

So, stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Infectonator: Survivors - blue_mc
We're still on rampage hunting bugs that show up on forum. This update just contains a few things.

CAR COULDN'T RUN
"You've fixed all those car parts, there are enough fuels to start the car, and you've pick your team to send to another city (leaving the remaining useless survivors to die, so sad).
You are ready. You click the button. But, the button is grey. The car couldn't run. Sweat running down your face.
There's awkward silence in the air. Survivors outside the car staring at you. Then they are yelling, asking, why the hell you didn't choose them? They are mad. Things gotten out of control. One of them swing an axe to the front machine. The car is broken for sure. Now you're trapped in this city forever..."

Role playing aside. This is one of those bug that keep appearing on forum. Finally we could track down the problem. Let's pray you wouldn't encounter it again


SEE THROUGH WALL
One room that we had just created on previous update has a transparent wall. We've made sure to paint it with the default black-colored blocks this time.


CAR TRAVEL ONLY ONCE
Previously we change the travel system from 1 city to 4. This time we change it back again so that you finish the game when you successfully travel out of the city. This means that you are given certain days to complete every tasks you need to do to make your way out, end the game and you can play the new game again.

Ok, that's it for now. Our next task is balancing the game to make your life harder ;)

Stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
Infectonator: Survivors - Eyjey
Hey folks, we're coming again with newer, fixed update from previous version.

BASE UNDER ATTACK

We got some complaints from people who felt the way the headquarter is under siege is troublesome as we cannot have control of the characters being charged by zombies and striking them back. We saw that you guys hate it especially when they leave those awfully-gross-green-thingy that slowly sinks your characters. And when they died, you tried so hard to keep them alive, clicking those empty corpse without soul, hoping your poke could revive them. This latest update will have your characters immediately go to defense mode (defense map) instead of having the zombies roaming inside the headquarter and terrifying you. Whenever those zombies come to your home, you can pick 4 survivors as vanguard to fight them on defense mode.And after you complete defending, you will go straight back to base and run your normal life again.

Here are some of fixed problems we've done:
  • FIX CAR QUEST - FIXED
  • One of the quest apparently had problem that caused the game to freeze. This one is quickly fixed.
  • CORPSE RISEN - FIXED
  • We also have fixed bug that caused the game to crash when dead corpse gets interacted and lets it go alive. The problem also is resolved in no time.
  • BUILDING WITH PENETRABLE WALL - FIXED
  • We also received reports of the wall issue from one of the building, though we kept that for several months from its first build, we decided to fix and change the building layout so that the wall will never haunt you anymore.
  • DIALOG TIMER - FIXED
  • Dialog timer sometimes misbehaves. Now it's already fixed.
  • OTHER MINOR BUGS FIXED

Thank you for being patient with us and the game's development.
And hope you keep supporting us until the finish line.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter
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