Nov 7, 2017
LOVE - Fred Wood

LOVE Announcement:

There is more LOVE on Steam now with the release of kuso, a brand new full-length sequel. If you've enjoyed your time with LOVE, I encourage you to pick up kuso, as it's an improvement in every way from the original. I've learned so much since 2014, and I've implemented all the changes and fixes that I was never able to with LOVE.

First and foremost, a move to 60 frames per second. LOVE was coded from the outset around a 30fps lock, which was a mistake I've regretted for a long time. kuso is a game that runs at a smooth framerate allowing for much faster response time, more fluid animation, and a better game feel overall.

Second, level design. Every level in kuso was hand crafted with a focus on creating fair challenges. All 25 levels will test your platforming abilities. When you die, it'll be your fault.

Third, quality of life. LOVE is very unpolished in terms of UI and ease of use. Fortunately, we've taken a dozen passes at making kuso a polished product that you'd expect from a sequel.

There are things we didn't change, though. It's still the same three color rule aesthetic, we've got a brand new soundtrack that's still composed by the brilliant James Bennett, we've got dedicated speedrun boards that now track the frame instead of the second for incredibly accurate competition, and if you so desire, you can even use the original running animation from LOVE instead of the fantastic new animation set from Paul Veer of Nuclear Throne and Sonic Mania.

I hope you'll pick up kuso and continue to support the development of good, challenging games.
LOVE - Fred Wood
Hey folks, I've been hard at work on kuso since November 2016, and I'm pretty proud of the progress I've made. Players at tradeshows have been very warm towards it, and I think it's something that fans of the original will really appreciate, and new players will hopefully enjoy too.

After watching SGDQ (hype) a good deal, I really began to appreciate the value of a game specific Discord chat. It's a great place for folks who play a game to discuss it, come up with tricks for how best to speedrun a game, and it's an incredibly valuable resource for a developer who's trying to find ways to fix and improve a game.

So with that, I give you the official kuso / LOVE Discord Chat.

I hope you'll come join, hang out, and discuss these games and other stuff you like with me and other like-minded players. Just make sure to check the #Rules channel first!

I should have more news for kuso coming up in the next month or so, and we'll be demoing the game at San Japan in San Antonio, TX (9/1 - 9/3)
Community Announcements - Fred Wood
I'm excited to share some great news: the sequel to LOVE, which I am affectionately naming kuso.

I have a lot to say about the game, and you can read some of that in the announcement on the game's page, but more important than words are actions: You can go download the demo for kuso right now for free.

I think that fans of LOVE will find kuso to be everything you'd want a sequel of LOVE to be, and I'm excited to be making video games again.

Also I've pushed an update for LOVE (Update #13) that has some minor quality of life fixes.

• Control Improvements in Menus
• Moved the Suicide Button to D
• Improved Spawn Point Placement while playing with Joystick
• Changed the way Screenshots work internally.
• Fixed Small, mostly imperceptible bugs
• Removed one row of pixels from the lower ceiling in Level 9 because I've always hated it and it deserves to be gone.

Thank you so much for your support, you high scores, and your feedback for the last couple of years. I hope to make you proud with kuso.
Community Announcements - Fred Wood
Hey, Fred here with another small update. Here's the notes:
• New Bonus Level, 1-1
• 1-1 added to Level Select
• Retry Button on Game Over / Results Screen
• Clarified hazards in Level 1 (and added sounds!)
• Added directional hazards to Level 2
• Level 16 bullets fire 3.3 times per second instead of 5 times per second
• Misc Fixes

1-1 is only a fun little side thing I did in a Sunday afternoon, but hopefully you'll enjoy it. You can access it from the Level Select menu under "Bonus Levels". The other level hazard modifications address the only things I've ever considered "unfair" in the game, and I hope that'll sate new players' rage when they give it their first go.

If you'd like to get in touch with me, Twitter's a great way, so feel free to follow me at @thatsmytrunks. Have a great day, and enjoy!
Community Announcements - Fred Wood
Hey, Fred Wood here. I hope you're all enjoying LOVE, getting achievements, and setting speedrun records. I've had a number of requests for merchandise of different kinds, so I've got a couple of updates on that front:

LOVE Soundtrack
▪ The Soundtrack for LOVE is now available in the highest quality we could muster, with the full versions of every track found in the game. I've combed through various files sent to me by James since about 2006, and I think that this really is the ultimate collection of the LOVE Soundtrack.
▪ As a bonus, there's a Side B Collection that comes free with the soundtrack that includes a bunch of, well, B-Sides that have been used in different LOVE builds, and an alternate cut of one of the LOVE tracks.

LOVE Decals (from

▪ I've started a side business (because I'm a big fan of being busy all the time) of creating high quality custom-cut decals! While working with the fine folks at Vlambeer on their decals, I decided to make a couple of my own, so you can find the LOVE Logo or the LOVE Player decals at my site.

And in other news, I've been able to get LOVE up and running on Mac AND Linux, though I'm running into trouble with actually distributing the game. I haven't figured out how to deploy the game properly to Steam from the respective platforms, and I don't have a dedicated Linux box (yet). I know that there are many players who want to be able to play LOVE on their Macbooks and otherwise, so I want to get this working, and I want to make it available to you.

Thanks for all of your support, and if you find yourself needing some people talking in your ear I've got a couple of suggestions for ya:
▪ The Bancast -
▪ The Lone Stars Podcast -
Both are shows I work on, and I'd love it if you'd give them a try.

Thanks for your time, and I love you all very much.
Community Announcements - Fred Wood

Just pushed through another minor patch. There's been an outcry about the difficulty of the Gotta Go Fast achievement, so I've increased the time from 10 minutes to 12 minutes. Also, I've dug through old archived folders and found some slightly higher quality source audio for the game, so you might notice that James' gorgeous tones are the slightest bit cleaner and sweeter.

So actual patch notes:
  • Improved Audio
  • Gotta Go Fast Achievement increased from 10 Minutes to 12 Minutes
Fred on Twitter →
James on Twitter →
Lone Stars Podcast →
Community Announcements - Fred Wood
Hey everyone, this is a really minor update, but it fixes two key things.
  • Fixed a bug where some users noticed horrific slowdown with SteamWorks enabled.
  • Fixed a bug where all grade achievements would be unlocked for failing. (Sorry)

I'd love to get feedback on this update if you can take a moment to do so.

In unrelated news, we've launched a new podcast, and we're dying to get people to check it out. Find Lone Stars on iTunes or right here.
Community Announcements - Fred Wood

Love has been on Steam for 365 days, and what better way to celebrate than to release a sizable update?
  • Love now has 16 levels in the main game.
  • Now included: Remix mode. 7 remixed or unused levels added under
  • New Leaderboards for High Score and Speedrun Mode
  • New Scoring metrics. The faster you are, the better your score truly will be.
  • Analog control support for XInput Controllers. Nudge the joystick to move more slowly.
  • Previous levels given a little more polish and attention.
  • Some animations fixed and smoothed
  • Updated credits section
  • Updated menus

I hope this update finds you well on Valentine's Day, and more updates and tweaks will be forthcoming. The main game is now finished, but I'll be adding more to the Remix Levels and Level Select in the future.

What else have I been doing with my time? Well, I have a podcast that updates every week, and a YouTube series that updates every day. Give Lone Stars a watch!
Community Announcements - Trunks
Love has been updated to include three brand new levels, as well as a few minor aesthetic tweaks. I intend to have two more levels done soon, as well.

The levels are accessible from the Level Select Menu (which has been revamped), which unlocks and is displayed on the main menu once you've gotten the Game Cleared achievement.

For those worried about your Speedrun times being affected by the addition of these new levels, don't worry for now. They're not part of the main game quite yet, but once I've added all the levels I plan to add, the leaderboards will be frozen, archived, and reset.

I hope you've been enjoying Love, and as always, I'm open to your comments. The best way to reach me is probably via Twitter, where I can be found as @thatsmytrunks.

And if you haven't checked out my podcast, why not give The Bancast a listen?
Community Announcements - Trunks
Not too much to this update, but I wanted to make sure to add in a keyboard control fix that has been requested.

<img src=>

Now instead of using A and S, you can choose to use Z and X for Jumping/Respawn Pointing. Spacebar also works for jump, if you're into that.

More coming soon!

Search news
Jul   Jun   May   Apr   Mar   Feb  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002