Cities: Skylines - Azure

Welcome back Cities: Skylines fans!

As promised, we have another special treat for you all in the form of a 2nd Dev Diary which delves into the creation of the 3 new Holiday Songs that were added to the Carols, Candles and Candy DLC - which you can get for free on Steam!

Head on over to our forums to read our whole Dev Diary about the making of the three new Holiday songs!

If you missed it:
Dev Diary Part 1

Let us know in the comments if you enjoy these kind of updates from our development and productions teams! Would you like to hear more from them in the future? More behind-the-scenes?
Cities: Skylines - Azure

Hope you all love this new content and bug fixing patch we put together for you! Have some happy holidays, and we look forward to bringing you more content in 2019!

If you'd like to read our full Dev Diary, head over to our official forums to hear from us directly!
Dev Diary Part 1
Dev Diary Part 2

Base Game
  • New landmark: Winter Festival Market
  • Fixed: Paradox Interactive Account linking
  • Fixed: News feed in the main menu doesn't refresh after switching game language
  • Fixed: Possible Memory and Performance leak
  • Fixed: Parks and recreation policy missing the cost information
  • Fixed: Two notification icons do not switch to red when notification turns critical

Carols, Candles and Candy DLC
  • Added 3 new Christmas songs Added new Chirper hat
  • After Dark DLC
  • Fixed: Taxi Depot has too high Noise Pollution
  • Snowfall DLC
  • Added 2 new winter theme maps, Winter Hills and Frozenshire
  • Fixed: Notification tooltip for 'Not enough heat' is overflown from the screen in RU

Green Cities DLC
  • Fixed: Self-sufficient buildings do not complain about high taxes
  • Fixed: Chirp about Organic and Local district has a text issue.

ParkLife DLC
  • Balanced Park Areas entertainment value
  • Fixed: Park Areas remove the effect of Park Area Building Entertainment value
  • Fixed: Park Tile naming is not cohesive Fixed: Zoo Paths are missing text in winter themes
  • Fixed: Nature Reserve Ground Tiles thumbnail is incorrect in Winter theme maps

Industries DLC
  • Fixed: Cargo planes circle and use buildings that do not otherwise have any plane traffic
  • Fixed: Zoned industry buildings are missing notification tooltips when building does not have enough resources
  • Fixed: Raw Forest Products is cut off in PL in Industry Area Info Panel, extractors' and processing buildings' info panels Fixed: "Flours" should be renamed to "Flour"
  • Fixed: What's New Panel Post City Service slide has a text issue
  • Fixed: The appearance selection of Industry Buildings with multiple appearances should be remembered when building new buildings
  • Fixed: Vehicles can't cross the center line of Small Industry roads
  • Fixed: Player does not get income from Exporting Industry Goods through Ship/Train/Plane connections
  • Fixed: Unique Factories' glass resource is using 'or' instead of 'and' in the tooltip
  • Fixed: Car Factory has no audio
  • Fixed: Area level-up panel is not fully localized when Player is using Unlock All Mod
  • Fixed: Area level-up panel has incorrect text when Player is using Unlock All Mod
  • Fixed: When Player has Unlock All mod enable there shouldn't be any Level-up panel shown at the start of the game
  • Fixed: Unique Factories "Production Rate" slider affects the available trucks for the Unique Factory
  • Fixed: Tooltip for UFPANEL_MATERIALCOST and UFPANEL_PRODUCTIONVALUE are mixed between each other
  • Fixed: ZH Synthetic Dawn Radio and Industries DLC Tooltips are not fully translated
  • Fixed: Tooltip for total upkeep for a Industry Area info panel is not implemented
  • Fixed: Offshore Assets achievement description can be misleading
  • Fixed: RU "Exporting Unique Factory products" vehicle status overflows Fixed: Unique Factory Product in Custom Made Unique Factories are missing it's correct string (fixed only in EN)
  • Fixed: Raw Materials Storage outside of an Industry Area does not have expenses from importing Raw Materials
Cities: Skylines - Azure

Trailer Video Here

All credit to AmiPolizeiFunk and Amamiya for creating this astounding 1:1 recreation of Shanghai, one of the world's most populous cities. Have at it!

Modded Version: Includes road networks and the Pearl Tower

Cities: Skylines - (John Walker)

OK, look, it isn’t a Red Dead Redemption 2 edition, because Red Dead Redemption 2 isn’t out for PC yet. But if I keep typing Red Dead Redemption 2 into this Google is going to be SO TRICKED and the clicks will pour in and Graham will give me a promotion!


Cities: Skylines - TheLetterZ

Tomorrow at 15:00 CEST we kick off the first Cities: Skylines Global Build-off and while a little later than we intended, it is finally time to reveal the teams! First out we've got Team A starring Pres, Two Dollars Twenty, bsquiklehausen, Crumbs McGee and PugGaming!

We will reveal the second team later today!
Who do you think might be on it?

Follow the discussion in the official thread
Cities: Skylines - (Dominic Tarason)

Until such time as we can seize the means of production and abolish capitalism, the smoggy skies introduced in Cities: Skylines‘s latest expansion – Industries – are just a fact of life. At least you can simulate it working in your favour, paying directly into your pocket. Released today, Colossal Order’s new expansion lets you define your city’s purpose in the world by creating goods and exporting them to neighbouring regions. There’s a lot of new systems, five new resource-rich maps to plunder and a bundle of new buildings to construct. Greedily ogle the release trailer below.


Cities: Skylines - TheLetterZ

Come and celebrate the Cities: Skylines - Industries launch in style with us in our Reddit AMA later TODAY! Join us at 18:00CEST on /r/iama!

Feel free to use this thread to discuss what you want to ask or answers in the AMA but note that the official AMA thread on the subreddit will be the place to properly ask the question!

See you there <3
Cities: Skylines - TheLetterZ

Cities: Skylines - Industries Expansion Now Available
We're thrilled to let you know that players can pick up the most in-depth DLC in Cities history, build unique factories, and customize their industrial areas with supply chains for four different resource types. Synthetic Dawn Radio was also released today for $3.99, along with the free update.
Mind your business! With Industries, well managed industry areas will level up and become more efficient. Along with production chains, there is a new city mail service, a cargo airport, FIVE new maps, new policies, new city services, new buildings and more.

Check out the tutorial series on YouTube:

Coinciding with the Industries expansion, Cities: Skylines is also getting a new radio channel and a free content update. Synthetic Dawn Radio is the most far-out radio station to land in-game ever! It features 16 original new songs across four genres: 80s Electro, Vocoding Electro, Breakbeats and Futuristic Synths. The free update coming alongside Industries will introduce toll booths and road tolls, which will slow traffic, but generate income for the city. Players can also now designate historical buildings, and create custom name lists for citizens, districts and buildings!
Cities: Skylines - TheLetterZ

Hey everybody! In just moments you'll all be able to enjoy our upcoming expansion Industries, as with all major expansions it of course comes with a meaty free patch also! See the full patch notes below!

Industries 1.11.0
Industries expansion paid content:
  • Industry Area Tool
  • Industry Area levels
  • Post Office City Service
  • Small and Medium Industry roads
  • 4 Industry Area types and new buildings for each
  • Forestry
  • Farming
  • Ore
  • Oil
  • New Industry props added to Asset Editor
  • New vehicles
  • Warehouses and storage buildings
  • Cargo Airport and Cargo Airport Hub
  • 16 Unique Factories
  • Auxiliary Buildings for each Industry Area
  • New worker models
  • New animals models and markers
    5 New Industries maps:
  • Twin Fjords
  • Marble Canyon
  • Woodgarden
  • Green Peaks
  • Pearl Bay
  • More Chirps
  • 3 New City-wide and 3 New Industry Policies
  • 4 New Chirper hats
  • 7 New Steam achievements
Paid content Synthetic Dawn radio station:
    Synthetic Dawn radio DLC
  • 4 bands, 16 new songs:
  • Electric Lights
  • Jules Baptiste
  • Sound of Neon
  • The Cohens
  • DJ content
Free update for all players and DLCs owners:
Cities: Skylines base game:
  • Toll booths
  • New policy for Toll booths
  • New industry train cars
  • New Trees added to Asset Editor
  • Added Dust, Ore and Sand debris markers to Asset Editor
  • Modding: custom names
  • Modding: new colour light effects
  • Modding: Custom buildings, parks, and intersections using expansion roads now have DLC requirement set accordingly
  • Make building historical function
  • Language selector for legal disclaimer
  • Quick Load feature is not keymapped to anything be default
  • Added Paradox account incentive panel
  • Added Paradox/Steam account link pairing
  • Added missing title and description of exposed props (billboards variation, animated billboards, 3d ad)
  • Fixed: Unable to remove Camera Script in-game
  • Fixed: Changed the Theme Editor Disaster properties tooltip for Players without Natural Disasters
  • Fixed: Currency correctly refreshed when changing languages in game
  • Fixed: Cinematic camera localized name refreshed when changing languages
  • Fixed: Legal documents accessible from options and Paradox Account creation refreshed properly when changing languages
  • Fixed: Localized translations are not used consistently throughout the asset editor
Parklife expansion:
  • Fixed: Unlock all mod unlocks park main gate
  • Fixed: Zoo Streetlight #1 doesn't have Highlight color
  • Fixed: Exotic Wildlife Spawn Point is missing Parklife DLC badge in Map Editor
Green Cities expansion:
  • Fixed: Lights on floating buildings properly turned off for infoviews
Cities: Skylines - TheLetterZ

Hey everybody! This is almost entirely a copy/paste from the last few times but it bears repeating! :)

Tomorrow it is finally time for us all to enter Cities: Skylines - Industries and along with it, the free update that will be available to ALL players! You can read more about what that will include in today's Dev Diary

With this as will likely not come as any surprise to the lot of you this will probably render some mods incompatible, this is nothing unusual but can of course be annoying.

To counter this as well as possible we of course have the Modder Beta program in which Content Creators can test and tweak their content for the new patch/expansion early however even so there might be some time until your favourite mod has been updated. Learn more about the modding beta HERE

For the safest Cities experience we suggest turning off your mods until they have been updated to match the latest version! Our modders are usually incredibly fast in updating their mods compability however please do practice some patience as the patch launches and please help us in informing your fellow City builders in this! Thank you all so much and we hope you enjoy perfecting your industry tomorrow! :)


Search news
Dec   Nov   Oct   Sep   Aug   Jul  
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2018   2017   2016   2015   2014  
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002