McDROID - laurent


And because it's my birthday I added a fabulous present hat that shoots out diamonds!

If you want to get me a present, send coins to

BTC: 1M8YuC7Bv7Jiz8qc7aXDyM63sno7J1rzxv
BCH: 17ZZGQM8MwQFKCWNMaWQPXe1fQJdraw3vX
DASH: XasBLMfxpDYJdeKcCwY6u1Wt73vAina8H5
ETH: 0x76705d647e0268e1789e534ce0bc4c46fd446a15
DOGE (man's best friend): DSL2sbvWrfYaCfaZchNE1niLdWv84JqLio
RIPPLE: rJjhUfj9cafqUcDcVgHM8fQYX3JEjHPGrB

:)
McDROID - laurent


Today is my birthday, no it's not but it's Eminem's birthday, and also it's Ivo of Kermartin's which is a very cool name and a saint of Brittany (hello to all our Briton friends). So I made a promo sale that will start on the 23rd.

Also, as promised, and with appropriate Valve-like delay, here is the first DLC ever for McDROID.
If you bought McDROID early you don't need it, it unlocks the 3 levels that you probably had as early adopters.

If you don't have them and want something really fun and challenging, these 3 levels have very different gameplay mechanic.

  1. The mega level "Thriller Night" where you herd survivors of a meteor crash away from zombies and skeletons, oh and convert Zombie MJ back to being his awesome self.
  2. "Thanks Giving" with the mega turkeys laying eggs
  3. "Christmas" where you take Santa on a leach, using his mega attack and pulling him out of harm's way.
  4. I also made a special hat that increases your firepower, armor and speed, I call this hat... "The Unicorn Hat" and it shoots rainbows (well worth $1.99)

    DLC: click here

    PS:"Gelatinous Cub Deity" giant level with giant gummy bear is on the planetoid in the level selection.
McDROID - laurent

Ladies and Gentlemen,

I know I was saying Souls was the last update but there was something bothering me. See, back in 2014 and 2015 I made several levels for the players who were good to us and bought the game early, I gave these levels for free. The levels ranged from wacky experiment to intricate new gameplay mechanic.

Now some people have been asking for new levels so I've decided to make those bonus levels accessible to everyone. But that wouldn't be fair to the early adopters so I'll make these levels a DLC instead - and in the process make some money to buy some more trees (real life trees)

The DLC will include:
  1. The mega level "Thriller Night" where you herd survivors of a meteor crash away from zombies and skeletons, oh and convert Zombie MJ back to being his awesome self.
  2. "Thanks Giving" with the mega turkeys laying eggs
  3. "Christmas" where you take Santa on a leach, using his mega attack and pulling him out of harm's way.
  4. "Gelatinous Cub Deity" giant level with giant gummy bear
  5. I'll also made a special hat that increases your firepower, armor and speed, I call this hat... "The Unicorn Hat" and it shoots rainbows (well worth $1.99)

    I'm thinking of launching this DLC at $1.99 with a special introduction price of $0.99 for the first week and every early adopters who had one of the bonus levels get the full DLC for free.

    What do you guys think?
McDROID - Elefantopia

Hello everyone!

This is the final update!
It's got Japanese language - FINALLY!! Thanks Greener to that (Since I don't read Japanese he might have added pranks in there.)

A few players were complaining that the game had become too easy so I added difficulty "SOULS" and this is the new default. Beating level 13 in SOULS took me 7 tries when normally I finish it glancing at the screen every now and then, beating this level was very gratifying so I added an achievement for it. SOULS difficulty also triples the score.

Some balancing was also done to make the game feel more punchy, also many bugs were shown the door and I even threw in some optimizations which make it run roughly 16.7% faster on my old macbook.

What else, oh yes: level 1 is much more fun by giving an early taste of what 80 monsters feel like and for good measure I left a few repairable "Wave Canons", for you R-TYPE lovers - hold the button to charge, then release, charge is twice as fast on the grass.
I also fixed a few levels, like the 13-arena is now playable past wave 10, which is good for an infinity level.

That's it, I hope you'll enjoy :)

Final update you said, so what's next? Farming (IRL) and tinkering with AI. A few people have asked me to make another game in the McDROID world. Vote here for the next game!
McDROID - Elefantopia

Hello everyone!

This is the final update!
It's got Japanese language - FINALLY!! Thanks Greener to that (Since I don't read Japanese he might have added pranks in there.)

A few players were complaining that the game had become too easy so I added difficulty "SOULS" and this is the new default. Beating level 13 in SOULS took me 7 tries when normally I finish it glancing at the screen every now and then, beating this level was very gratifying so I added an achievement for it. SOULS difficulty also triples the score.

A few balancing were also done to make the game feel more punchy, also many bugs were shown the door and I even threw in some optimizations which make it run roughly 16.7% faster on my old macbook.

What else, oh yes: level 1 is much more fun by giving an early taste of what 80 monsters feel like and for good measure I left a few repairable "Wave Canons", for you R-TYPE lovers - hold the button to charge, then release, charge is twice as fast on the grass.
I also fixed a few levels, like the 13-arena is now playable past wave 10, which is good for an infinity level.

That's it, I hope you'll enjoy :)

What next? I'm moving to a small farm and will be planting trees and take care of llamas and chicken, maybe alpacas and building real life stuff.


The adventure was incredible. Making this first game was the most chaotic, uplifting process in the 996 years I've been on this planet (building the first flying submarine zoo in 1605 was cool too), getting such good reviews on a first - 90% - wow, you guys and gals are too good to us!!!
Thanks to the very awesome Fraser who worked on this with me, it was great to learn together. Thanks to the amazing people who helped me spontaneously Greener and Pysiu and that Dan guy! Loads and loads of gratitude flow towards the universe for allowing me this madness with so little stress and so much fun, I wish the same fortune to those who try their luck.
Love you all,
Laurent.
McDROID - Elefantopia
It's got tons of optimizations, new level loading system (which might suck, you tell me) and two difficulty levels: "TODDLER" and "SOULS", which is insane because I can't even win level 13 and need to change strategies on pretty much all the levels.
Go switch to the beta branch and tell me how it goes!
McDROID - laurent

Hello everyone.

A big news for us: our first game was just launched on PS4 and XBOX 1.
The port was done by Grip Digital and they made it run at a smooth 60fps @1080p, you'll recognize the store front artwork by the excellent Greener.

If you own these consoles you can get it there:

XBOX1: https://store.xbox.com/en-US/Xbox-One/Games/McDROID/abd1216e-4763-478e-bc4d-ab7b63435bf0
PS4: https://www.playstation.com/en-us/games/mcdroid-ps4/

Wish us luck that the console is a success.
McDROID - laurent


Quick patch for some long forgotten achievements:
- uzumaki now works
- new gummy bear achievement that you can do in the gummy bear (gelatinous cub) arena
- also a gummy bear head as prize for this achievement.
- level 2 has less boring pause between waves
- small shell loot is much easier to destroy
Jan 19, 2016
McDROID - laurent


Flew back from Honduras yesterday, it was amazing! Swimming with dolphins, monkeys crawling on my head and big spiky dogs. It's nice to re connect with nature.

And I just looked at the sales figures and the 2 weeks birthday sale was a really good surprise, selling far more than any steam sale ever did. So thank you for the birthday gift :)

That super motivated me and I just finish tending to a few support requests I received for those 10 days.
-Now the Mac version works, I had turned on mac store validation by mistake
-I added FXAA, so now antialias should be faster and look better, also added a setting for that if you want extra fps.
-Lowered the shadows PCF # and removed PCF on many of shaders that didn't need it, this should gain you a few FPS
-Optimized the shadows draw distance so people setting Quality to low will run at a faster framerate
-Finally, foliage setting properly persists.

So give it a shot, it's in the publicbeta branch, if all is good I'll push it to the main. Have a great day.

-Laurent
McDROID - laurent


That's right, 5 Jan is birthday time!

And with that, I added a new arena filled with Zombies, based on the MJ level, the arena is filled with not 20 waves, not even 30 waves, but with infinity waves.

No winning thins one :D

...

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