Rust - Buck Sexington


Rust IRL, mapping, art, and more.

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Rust - Buck Sexington


Art, maps, and more.

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Rust - contact@rockpapershotgun.com (Dominic Tarason)

It’s a scary day for Darwinist survival sandbox shooter Rust. For the first time in a long while, everyone’s starting out fresh. Today’s major new update – introducing a whole new NPC-run town – is accompanied by a universal server wipe. Clans are forced to reform, projects to be rebuilt, and reputations to be restored. It’s anarchy out there, and I don’t think Rust’s players would have it any other way. You can check out the extensive patch notes here, although I’ll be breaking down the key points below.

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Rust - Buck Sexington


Bandits have made camp in our new swamps. You can trade, bet in their casino, or even take them on with the new Compound Bow. This patch wipes the servers.



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Changes
  • Added swamps mini biomes
  • Moved parts of the procedural generation to native code
  • Added Humanoid Shopkeepers to bandit town
  • Added Compound Bow
  • Added Bandit Town Casino
  • Added Farming tooltip with plant info
  • Added RHIB spawns
  • Team member names appear overtop of dots on map
  • Updated underwater vegetation visuals
  • Updated death match loot tables (Savas KOTH)
  • Added puzzles to Hapis Island
  • Made it so team indicators do not show through walls
  • Reduced cost of Revolver and DBS at compound
  • Fixed see through gap between single sheet metal door and doorways
  • Fixed food crates spawning on top of each others at MT
  • Fixed instances where the LS APC would get stuck against decor
  • Fixed missing ladder at LS pool side
  • Fixed too large colliders at powerlines concrete base
  • Fixed an out of bound exploit at MT
  • Fixed ambience memory leak + pooling error
  • Fixed demo playback errors
  • Fixed workshop skin icon upload
  • Fixed puzzles not being indestructible
  • Wire barricades no longer damage players through floors
  • Wire barricades slightly easier to place on rough terrain
  • Compound awning performance fix
  • Xmas gift box no longer marks player hostile
  • Oil barrel no longer marks player hostile
  • Fixed Fridge players getting pushed inside fridge
  • Fixed NPC vending machines appearing as Out of Stock
  • Fixed jackhammer holster position
  • Fixed AllowedContents breaking on server restart
  • Fixed streamer mode not hiding teammate names
Rust - Buck Sexington


A wasteland community map, a pile of Rust-inspired songs, and more.

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Rust - Buck Sexington


Real-world weaponry, maps, and more.

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Rust - Buck Sexington


Watery worlds, desks you can drive on, and more.

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Rust - Buck Sexington


Mapping is getting serious: we look at the tools you've made, and the maps you're making (yes, including Legacy).

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Rust

Since it's July, we have just six months to go until we pick our game of the year for 2018, as well as the many runners-up that deserve recognition too. Where did the time go? Below, you'll find only two games that have broken the 90+ mark, but plenty of titles that hover just below that.

While the vast majority of these games came out in 2018, there are a couple that came out at the dead end of 2017 and we decided to score this year. 

Lumines Remastered

Our review (85%) | Buy it: Steam

"This puzzle classic, which blends block-dropping action with beat-dropping rhythm, is still enthralling nearly 15 years after its original release on the PlayStation Portable, and 10 years after it first emerged on PC. Now it reemerges, this time properly built for PC, pin-sharp and remastered and feeling just as fresh to play, even if its tunes maybe don’t sound that way."

Verdict: Lumines can still pull you helplessly into its block-swapping, rhythm-matching heaven.

Yoku's Island Express

Our review (85%) | Buy it: Steam

"Think of pinball, and you think of flashing lights and clattering noise. It’s a fast, precise, demanding form of play. You certainly couldn’t call it sedate. And yet here’s a game that makes it so. A self-styled ‘pinball adventure’, Yoku’s Island Express carries itself with a carefree charm from title screen to credits and beyond, its cheerfully mellow vibe ensuring that any moments of potential frustration just melt away."

Verdict: A blend of mismatched genres that somehow works, Yoku’s Island Express is a beguiling game of modest brilliance.

Moonlighter

Our review (78%) | Buy it: Steam, GOG

"Moonlighter is the unlikely intersection between roguelite dungeon crawler and shop simulation that many will recognize as inspired by Recettear, the 2010 indie game from Japan that originally popularized the combination. Will, the protagonist and proprietor of Moonlighter, spends days tending his shop and nights exploring the town’s procedurally generated dungeons. Some town elder named Zenon predictably cautions Will against his heroic dreams, encouraging him to keep his nose down and make a living. I say: You do you, Will! Live your passion and don’t let any old guy stuck in his ways tell you that you have to work in customer service the rest of your life!"

Verdict: Moonlighter is a cute and casual revival of an uncommon mashup but doesn’t stick around to push the boundaries.

Bloodstained: Curse of the Moon

Our review (80%) | Buy it: Steam

"If only all stretch goals were as good as this. Conceived as a bonus for those who backed Koji Igarashi’s Bloodstained: Ritual of the Night on KickStarter, Curse of the Moon looks and plays like a classic 8-bit game that never existed. Inti Creates’ last involvement with the crowdfunding platform didn’t end too well, its good name tarnished by association with Keiji Inafune’s disappointing Mighty Number Nine. This, however, bears all the hallmarks of a developer determined to redeem itself."

Verdict: Made with affection and artistry, this retro appetiser is a very pleasant surprise.

Cultist Simulator

Our review (85%) | Buy it: Steam, GOG

"The goal is to establish a Lovecraftian cult. You'll collect and study unspeakable grimoires, carry out unthinkable rituals, attract a devoted cadre of followers, and find a way to finance your obsessions—all while trying not to lose your mind along the way."

Verdict: A dark, engrossing, and challenging narrative card and crafting game.

Super Mega Baseball 2

Our review (88%) | Buy it: Steam

"Super Mega Baseball was a brilliant arcade sim that was let down by its lack of online play. The follow-up keeps the accessible hitting and pitching mechanics, smooths over some rough edges, and adds everything that was missing, including multiple online modes, a detailed team editor, and custom leagues. Basically, it does everything a sequel should do, and the result is the best on-field baseball sim on PC."

Verdict: The improvements over the original make Super Mega Baseball 2 the best on-field baseball sim on PC.

Pillars of Eternity 2: Deadfire

Our review (88%) | Buy it: Steam, GOG

"Pillars of Eternity 2 is another fine RPG from Obsidian, brilliantly showcasing the studio's knack for strong world-building, intelligent, expressive writing, and varied quest design. It’s a big, deep, wordy CRPG in the classic mould, but with enough new ideas to feel like more than just a throwback. The sailing is the only thing I didn’t really engage with, feeling somewhat half-baked compared to the rest of the game. But if it’s a fantasy RPG filled with pages of brilliant, descriptive dialogue you’re after, and a huge, open world to explore, the Deadfire Archipelago delivers all that and then some. We’re more spoiled for choice when it comes to RPGs like this than we were in 2015, which makes Deadfire feel a little less special than the first Pillars. But that’s a minor gripe in light of the fact that this is another great game from one of the best studios in the business, offering many hours of quality roleplaying."

Verdict: A massive, bountiful RPG with richly descriptive writing, a well-realised setting, and deep tactical combat.

The Swords of Ditto

Our review (79%)| Buy it: Steam, GOG"Four days to save the world? It doesn’t sound like much, but having a solid deadline at least gives you a chance to prepare for impending doom in this cheery, likeable action RPG. Once every 100 years, the evil witch Mormo descends on the eponymous island village; you, inevitably, are the chosen one, a warrior of legend charged with stopping her. Sharp swordsmanship is key, but not as important as efficient time management. Whether you can stay focused in a world of distractions, however, is another matter entirely."

Verdict: Familiar, lightweight but almost impossible to dislike, this is an effortlessly enjoyable action RPG.

BattleTech

Our review (85%) | Buy it: Steam, GOG

"These are inconsistencies in what is otherwise an accomplished and fundamentally sound strategy game. BattleTech's success at making you feel—and want to live with—the interesting consequences of each mission is its greatest achievement, and will hopefully have an influence on other developers working in this genre. Where it fails, it fails because it doesn't fully implement all of its best ideas. Given the quality of what it accomplishes elsewhere, however, that's a good-faith sort of failure."

Verdict: A deep tactical wargame with strong fundamentals supporting a broadly successful campaign system.

Frostpunk

Our review (89%) | Buy it: Steam, GOG

"Frostpunk is a city-builder and a society simulator, but most of all a crisis management game where the crisis doesn't end until the game does. A few hours with Frostpunk and the tornadoes and tsunamis of Cities: Skylines seem like minor inconveniences. The traffic jams and noise pollution you used to fret over are now an utter fucking joke. In Frostpunk, if citizens are unhappy enough they'll banish you from your own city to die despised and alone. They might leave town if you fail them, but first they'll spend days trying to convince others to join them in mass exodus. Frostpunk is a tense, gripping, and often stressful survival strategy game filled with difficult, sometimes unthinkable choices. It's tough to play but even tougher to stop."

Verdict: Frostpunk is a stressful, stylish, and addictive survival management game filled with incredibly difficult choices.

The Pillars of the Earth

Our review (80%) | Buy it: Steam, GOG

"While Pillars deals with religion, politics, and war, and uses the complicated real history of The Anarchy to flesh out its setting, the characters keep the story grounded and relatable. Nothing else on PC tells a story quite like this, and although it will be a hard sell for some, the slow pace is worth persevering with if you value storytelling above all. Sometimes it slows to the point of dullness and interaction is limited at best, but I loved immersing myself in this evocative medieval world."

Verdict: A beautiful medieval adventure that uses real history and interesting characters to tell a compelling story.

Fortnite

Our review (87%) | Download it: Epic's official site

"And maybe because Fortnite is free, or because it's so scalable and runs flawlessly on years-old systems, or because you can team up with friends on a console and a damn telephone, but enough players stuck around to force Fortnite's building system into something fun despite a steep learning curve and clumsy controls. It was a miraculous design hail mary that has worked sensationally. The time and pain I've poured into learning such an obtuse system for an otherwise approachable, cartoonish battle royale game has easily paid off. There's nothing like Fortnite out there."

Verdict: There's a thrilling shooter-builder battle royale monster beneath Fortnite's building system, and it's more fun slogging through endless failure and a lopsided map to find it than you'd expect.

Far Cry 5

Our review (80%) | Buy it: Steam, Uplay

"Welcome to Far Cry 5, where a quiet spot of fishing can and often will result in piles of burnt wreckage and scattered corpses. It's a chaotic and wonderfully ridiculous open world sandbox of destruction and violence where a short drive down a dirt road can quickly become a pitched battle, as enemy vehicles appear and engage you, friendly fighters arrive and open fire at them, and ravenous animals leap from the woods and attack both. When the smoke finally clears, you may realize you've forgotten where you were going in the first place. Then an eagle swoops down and attacks your face."

Verdict: The wonderful chaos of the open world and your choice of how to tackle it is occasionally stifled by bad boss fights and worse boss speeches.

Octahedron

Our review (79%) | Buy it: Steam 

"Octahedron sets you at the bottom of vertical levels you have to climb in time with throbbing electronic beats. Rather than just being a gimmick, the act of creating platforms is looped into pretty much everything you do, tying into both your movement and your attacks. It is clever, extremely intuitive, and most importantly fun to experiment with."

Verdict: Octahedron gets more mileage than you'd think out of the ability to summon platforms beneath your feet.

Northgard

Our review (84%) | Buy it: Steam

"Northgard looks like a throwback, a game that would have comfortably fit in with Age of Empires and Settlers, but while the inspiration is clear, it would be a disservice to imply that it's mainly trading in nostalgia. This Viking saga builds on the history-themed RTS romps of the '90s, but it's not beholden to them."

Verdict: Northgard is a surprising, elegant RTS that's laden with a very dull story.

Ni No Kuni 2: Revenant Kingdom

Our review (90%) | Buy it: Steam

"Ni No Kuni 2 is gorgeous, charming and constantly evolving. Its combat is layered and exciting, and polished by a medley of systems that let you finely tailor your play style. Its globetrotting coming-of-age story is a bit saccharine, but it's told well, and packs an ending that still occupies my thoughts. But its crowning achievement is tying all that and more into an involved and deeply satisfying kingdom building sim, one that enhances every other part of the game."

Verdict: Without Evermore, Ni No Kuni 2 would have been good. Because of it, it's one of the best JRPGs on PC.

Surviving Mars

Our review (80%) | Buy it: Steam, GOG

"Despite its survival bent, Surviving Mars still follows the same pattern as Haemimont's Tropico, turning resources into finished products and building whole industries out of them, all while trying to keep everyone happy, or at least placated. It's something familiar to hold onto when the curve balls start flying."

Verdict: Surviving Mars is a lot of hard work, but managing a burgeoning colony never stops being compelling.

Final Fantasy 15

Our review (78%) | Buy it: Steam

"The visual improvements here show that the Windows Edition is the definitive version of Final Fantasy 15: it has never looked better, and mod support suggests an exciting future ahead for the game. It's a shame that FF15 doesn't recapture the depth of the series’ past entries, and games like The Witcher 3 and Divinity: Original Sin 2 really highlight the weaknesses in the sidequests here. This road trip, though, is still well worth taking."

Verdict: Offers a fantastic road trip, even if it's not a particularly in-depth RPG.

Kerbal Space Program: Making History

Our review (82%) | Buy it: Steam

"Despite the huge number of free mods, KSP's developers found a way to make their expansion valuable: They built a new set of tools that the community hasn't provided for itself. The KSP community is fantastic, and more ways to create and share space adventures is exactly what it needed. For the price, it's nice to also get the big dump of new, historical parts, but Making History is great for the making, not the history."

Verdict: KSP's sandbox gets bigger by focusing on what makes it a great PC game: flexibility, freedom, and random explosions.

Kingdom Come: Deliverance

Our review (84%) | Buy it: Steam

"Kingdom Come is a mess of bugs, and there’s the constant feeling that independent developer Warhorse is biting off more than it can chew. But there’s a charm to its scrappiness, and it does enough interesting stuff that I’m willing to tolerate the creaky framework struggling to prop everything up. It’s one of the most satisfying, rewarding  role-playing experiences I’ve enjoyed on PC for a while, but the inconsistent performance and the game’s tendency to completely break does test my patience from time to time."

Verdict: Bugs and performance issues aside, Kingdom Come is a seriously satisfying role-playing experience set in a rich, reactive world.

Warhammer: Vermintide 2

Our review (80%) | Buy it: Steam

"It's frustrating that a sequel would still struggle to nail such simple multiplayer basics, and the obscured RPG progression doesn't entice me the way it does in similar games. But Vermintide 2 succeeds on the merits of its stellar combat and level design. After nearly 40 hours, that Rotblood warhorn signalling a zerg-like rush of raiders, or the sound of a Gutter Runner assassin chattering in the darkness, still turns my blood to ice."

Verdict: Vermintide 2's combat and level design are so feverishly fun that I'll put up with its bad matchmaking and RPG progression if it means chopping more ratmen in half.

Full Metal Furies

Our review (84%) | Buy it: Steam

"Full Metal Furies' most entertaining idea, though, is the deep set of skill trees and equipment upgrades for each character, which encourage creative experimentation and multi-character combos. At one point, I upgraded my engineer's turret to shoot in every direction at once, locking down a section of the screen with low-damage bullets. While enemies were pinned down, I marched my tank right into the middle of the group and used her special power, a shout that flings victims in every direction. Some poor soul had to scrape chunks of bad guy off the ceiling after that move."

Verdict: An excellent beat-em-up with tons of wit and great combat, Full Metal Furies belongs on any couch co-op playlist.

Chuchel

Our review (80%) | Buy it: Steam, GOG

On balance, I think I slightly prefer Botanicula—its thematic cohesion and more overt musical playfulness resonated with me more. But that takes little away from the many things Chuchel does well. While I rarely found it laugh-out-loud funny, there's a joyfulness to its scenarios that I couldn't help but smile at. And, while it can often feel arbitrarily surreal, it grounds itself well with a central relationship between Chuchel and rodent-ish nemesis Kekel that's heartwarming to watch unfold.

Verdict: Joyful and surprising, even when you're cracking open an anthropomorphised egg.

A Case of Distrust

Our review (78%) | Buy it: Steam

"The mystery is engaging, and resolves in genre appropriate fashion. Malone's interactions, though basic, are enjoyable—a fulfilling loop of gathering information and using it to put the squeeze on suspects. Moreover, A Cast of Distrust feels atmospheric and evocative—its unique look and sense of style creating a compelling period drama that cuts through the few small missteps and frustrations."

Verdict: A well-formed slice of noir mystery, beautifully presented. Some writing issues aside, A Case of Distrust is well worth your time.

Into the Breach

Our review (93%) | Buy it: Steam, GOG

"For those who loved FTL for its thoughtful and clever design, it’s all here, too. But Into the Breach is a much tighter, more focused game. While there are plenty of weapons to experiment with, pilots with differing abilities to unlock, and level gimmicks to get your head around, you’ll have a very good idea of its breadth in your first run. For some, Into the Breach might lack a sense of mystery and expansiveness, but for me, it’s more than enough to fuel a hundred hours or more of the most consistently rewarding tactics I’ve played in many years."

Verdict: Exacting, agonising, challenging, and intensely rewarding, Into the Breach delivers in the tiniest package the most perfectly formed tactics around. 

Rust

Our review (80%) | Buy it: Steam

"It's hard to think of many other games that are this uncompromising in its worldview, and I'm utterly entranced with how little faith it has in our ability to get along. We could build a utopia on this island! We could cast aside our weapons, and construct a peaceful commune where everyone is fed, warm, and loved. I love how Facepunch dangles that potential in front of our face, with no real incentive pushing us in any direction. If we are to dehumanize ourselves, and turn this Eden into a battlefield, we will do it on our own terms. In Rust there is a real sense of complicitness when you eventually succumb to violence, more potent than in any other survival game on the market. Despite the lack of rankings to chase, or K/D to nurture, or exclusive vendors to unlock—despite the unassailable fact that none of this will matter as soon as the server is wiped—we are at war, and we always will be."

Verdict: Rust is a malicious experience rife with betrayal, cruelty and greed. That can make it both frustrating and sublime in equal doses.

Final Fantasy 12: The Zodiac Age

Our review (85%) | Buy it: Steam

"12 sits in an awkward place in the Final Fantasy canon, sandwiched between the FF11 MMO game and the restrictive rebound of Final Fantasy 13. Its opening third does it no favours, and the confused plot never engaged enough to pull me into the inter-kingdom squabbling. If you approach it as a vehicle for party experimentation then it's easy to fast-forward to the quality extra-curricular stuff, like the hunting lodge that lets you fight up through a series of increasingly intense monster battles. The gambit system is so good it deserves to be spun off into its own RPG sub-genre. If you like theorycrafting, clever levelling systems and lavish worlds, this could easily be your new favourite Final Fantasy."

Verdict: A decent port of a great Final Fantasy with one of the cleverest combat systems in RPGs.

Civilization 6: Rise and Fall

Our review (80%) | Buy it: Steam

"It’s an expansion that homes in on these single moments or specific periods and gives them greater meaning and impact. Sometimes, though, it can be hard to see the big picture, especially when you’re desperately trying to get enough era points and time’s running out. It shakes things up, so it won’t convert everyone, but the added tension and dynamism is a massive boon for a series where the pace can be a bit predictable."

Verdict: Rise and Fall is a great addition to Civilization 6 that doesn’t quite go far enough to be essential.

Dragon Ball FighterZ

Our review (83%) | Buy it: Steam

"If your impression of all this is one of a game aimed at, and solely at, people who wouldn’t know a super cancel if it smacked them in the face, think again. As you’ll discover once you clear the generous, if insultingly easy, Story mode, and either take on the upper tiers of Arcade mode or head online, this is a game of tremendous complexity. The moves may be easy, but working them into a team of three, finding synergy in assists and supers, is anything but. The CPU AI suddenly turns into a monster with a few dozen tournament wins under its belt, while the online competition is stiff indeed. The game does a wonderful job of easing you in, but a pasting, whether you venture online or not, is as good as inevitable."

Verdict: Accessible yet complex, chaotic yet beautiful, this is the real fighting game deal.

Subnautica

Our review (89%) | Buy it: Steam

"I have spent nearly 50 hours on my current playthrough and my total playtime is over 120 hours. I am actually still playing (although I did indeed rage quite twice because of the vehicular issues). I have more than 2,000 screenshots of the beautiful world and its strange creatures, and now that the review is over I can go back to meandering at my own pace. It is, without doubt, my favourite game of the last five years."

Verdict: A smattering of technical issues keep Subnautica from true legendary status, but only just.

Celeste

Our review (80%) | Buy it: Steam

"Celeste is an adventure about overcoming adversity, and what better way to simulate adversity than with a punishingly difficult platformer? Don’t let that scare you, though. For those who have finished (or almost finished) the likes of Super Meat Boy, 1001 Spikes, and N++, Celeste probably won’t feel difficult at all. And that’s because, crucially, Celeste is a game that feels designed to accommodate people who can’t complete those games. Rather than being hard for its own sake (sometimes, in the right hands, a good thing), Celeste is hard for a reason that dovetails with its themes and narrative. And much like the demons that haunt the game’s protagonist, the difficulty does relent. You will finish this game. But if you’re like me, you’ll die upwards of 3,000 times doing so."

Verdict: An engaging, vibrant and challenging platformer that adds narrative to a genre often shy of it.

PlayerUnknown's Battlegrounds

Our review (85%) | Buy it: Steam

"Taking it as a whole, PUBG is an achievement in contradictory brutality and breathing room. It's a hyper-competitive sandbox shooter where you can be killed from half a kilometer away without any warning. It also has an autorun button so you can take a generous bite of your sandwich or shout thanks to your most recent Twitch subscribers. PUBG has plenty of issues to address before it fully exits adolescence, but its mixture of nonchalance and military intensity is deep, respectful of your time, and a reliable war story generator."

Verdict: PUBG takes the tradition of big-map survival games like DayZ and compresses it into digestible, 3-to-30-minute sprints that are reliably scary and low-key.

Iconoclasts 

Our review (78%) | Buy it: Steam

"Iconoclasts is a fine game, offering both satisfyingly sharp platforming and shooting, and some really smart puzzles. It’s enormous too, packed with secret areas and other stuff to discover. And although I found the humour a little glib and childish at times, it tells its heartfelt story well. A lot of Metroidvania games go for a bleak, downbeat atmosphere, but Iconoclasts is infectiously vibrant and sunny, even if the story does occasionally venture into dark territory."

Verdict: Slick platforming, well-designed puzzles, and a huge, connected world, with occasional moments of frustration.

Rust - Buck Sexington


A new Team UI is here, alongside the jackhammer, a deployable watchtower, and more. This patch wipes the servers.

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Changes
  • Added Team System
  • Added Compass
  • Added Hapis old rock cave prefab for modders working to restore old procgen maps
  • Added Watchtower
  • Added Jackhammer
  • Faster Ambient Occlusion effect
  • New visuals for puzzle elements
  • Small wooden sign can be placed on shelves
  • Can place storage boxes under research table
  • Updated Stone world model
  • Disabled forceSingleInstance (multiple servers on one box)
  • Small refinery can no longer be fully submerge underwater
  • Improved water foam
  • Fixed exploit which allowed passing loot through walls using research table
  • Fixed exploit which allowed passing loot through walls using BBQ
  • Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
  • Fixed a method which allowed players to use vending machine as door (kinda)
  • Fixed tunnel brightness exploit
  • Fixed workshop skin normal maps
  • Fixed some small server memory leaks
  • Downloadable Skin lighting
...

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