Left 4 Dead - contact@rockpapershotgun.com (RPS)

Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Everything’s better with a pal or two in tow, from collaborative puzzle solving to sublime double stealth takedowns. Equally sublime are when those takedowns go awry, your partner shrieks in panic and all hands are needed on deck to clear up the mess. Whether local or online, co-op games offer some of the best fun you can have in 2018.

(more…)

Viscera Cleanup Detail

Often I think of Viscera Cleanup Detail as less of a game and more of a personality test. The debacle revolves around you and a group of friends acting as FPS janitors, cleaning up after the monster-shooting is over. There are bullet casings to collect, thoraxes to incinerate and USB sticks to gather from fallen allies. 

It’s a cleaning sim. It has the appeal of bringing order to a disordered world through the act of mopping. I sometimes wonder whether the developer, RuneStorm, would ever make the accompanying FPS so that players could generate unique hellscapes and then the cleanup detail could tidy those. 

But that’s beside the point. The point right now is that, in playing scenarios with friends, you learn a lot about those friends. 

I am one of nature’s tidiers. I didn’t used to be but suddenly a switch flipped and I can now happily spend an hour folding laundry into cuboids. In Viscera, I am the boring one. While everyone else is larking about, playing games of catch with an errant mandible, I will be scrubbing bloodstains from walls. I listen to the banter but don’t chip in for fear of reminding people I’m not skiving off.  

My friend Dan can be similarly tidy. When left to ourselves we obsess over tiny blips on the mess detection device, wrangling the whole area into terrifying spotlessness. He’s more prone to joining in the fun, though. He’ll abandon his grim bucket of slop and take a break for the right japes.

Clean team

My partner is a stop further along the scale. He’ll get around to tidying eventually, but will also gleefully break the only lift on the level and chuck barrels beyond the scenario’s boundary just to see what happens. When he turns up, Dan will abandon me in a fit of giggles. Then something will explode and there will be a guilty silence from the pair of them. 

Alice marries inexplicable efficiency with the ability to seem like she’s just titting about. Her banter game never drops below a ten so I assume her area is a tip, then I’ll turn up and wherever she’s been will be immaculate. I feel like Viscera might be her natural esport.

Then there’s Nat. Nat will always find the laser welder. The laser welder is supposed to be for removing bullet holes from walls and fixing lightning scars. It can also overheat and start shooting fireballs into the level, burning everything and leaving a sooty mess. When Nat has been quiet for more than a minute that’s usually a sign that the level is on fire. 

The thing here is that I don’t like playing Viscera alone. I need my friends to flesh out the experience. Nat means I have soot to clean up. Dan is a vital ally when I say, “We should get on with this...”, and Alice and my partner add a clownish radio drama (“Oops, was that your body bag?”) and concerning vagueness (“Oh that’s what that does!”). Together we are a glorious, inefficient cleaning machine.

Kentucky Route Zero - contact@rockpapershotgun.com (Brendan Caldwell)

soul-calibur-vi-guests-7

This is Brendan, broadcasting live from rumour world, where everything is made of a nebulous candy floss-like substance. The locals call it hope. Amid this sticky cloud, a figure has formed. It s Geralt of Rivia, hero of popular Gwent spin-off, The Witcher 3: Wild Hunt. The monster-hunting swordsman will make an appearance in another game later this year, according to CD Projekt Red community lead Marcin Momot. Some have asserted that he’ll be a guest character in upcoming fighting game Soul Calibur VI. Which makes sense given the close business ties between the Polish studio and Japanese publisher Namco Bandai.

It isn’t confirmed. But it does raise the question: who else deserves a place on the stage of history? I asked the RPS treehouse who they d like to see. Here s the list we all settled on. (more…)

Viscera Cleanup Detail

Viscera Cleanup Detail recently received a long-awaited update (v1.092) which adds a new level and new stuff to clean up. The update released earlier this week on December 17—exactly one year after the game's previous update, developer RuneStorm says. 

The new level, 'uprinsing,' continues the game's punny traditions while making one big, filthy addition: graffiti. In addition to blood and viscera, players can now scrub some good old-fashioned vandalism. The update also makes significant changes to several speedrun times, which are detailed in the full patch notes

New ways to dirty your mop are a pretty big deal for a game that's basically competitive tidying up, but RuneStorm says there's more in the pipes, both for Viscera Cleanup Detail and unannounced projects.  

"Indeed, that's a small update for a year's worth of work. This is because we're mostly working on other projects," the studio says on Steam, hinting that Viscera Cleanup Detail's next update (v1.1) will bring far more "stuff." Can't have too much stuff. 

"One major project we hoped to reveal, as it's seen a lot of attention, won't be happening just yet. This is because we've been pursuing multiple things, and at this point, we've got a number of interesting projects being explored, so we cannot say which will be chosen in the end. This is good though, because it'll allow us to settle on something we feel is both really interesting and can also be done right." 

In the meantime, you've got guts to clean up.

Viscera Cleanup Detail - BlackEagle
Greetings, everyone.

Just a quick fix here for some things we missed in the last update.

  • Fixed Acid and Paint splats behaving incorrectly when loaded from a saved game.
  • Fixed melted surface marks appearing too faintly.
  • Fixed melted surface marks being hard to hit with the welder.
  • Fixed invisible bullet hole on Uprinsing wall(near starting doorway).

And that's it for now, enjoy!
Viscera Cleanup Detail - contact@rockpapershotgun.com (Alice O'Connor)

To play Viscera Cleanup Detail is to be an enemy of environmental storytelling. It’s a spacejanitor simulator where we sweep into levels and sweep away all the bodies, burns, blood, bullet holes, detritus, and alien goo that paints a clear picture of a terrible sci-fi incident. Once we’re done, no one will ever know what will happened. (Well, unless we end up accidentally making even more mess.) Perhaps we’re an agent of exposition, creating a blank slate so our dark masters can snare the next schmo with lengthy cutscenes. Whoever our spacejanitors are, thanks to another free update we can now enjoy a new level introducing something new to clear away: expository graffiti. (more…)

Dec 17, 2017
Viscera Cleanup Detail - BlackEagle
A merry greetings, dedicated custodians!


Whew, it's been exactly a year since the last update.
A considerably longer wait than we thought it would be, but at least we've cooked up a decent little build.
It may be a small version increase(we're saving 1.1 for...stuff), but it does come with an entirely new level. Complete with a new mechanic: Paint!


That's right, behold the grim(and considerably filthy) wonder that is "Uprinsing".





Along with the new level come a number of fixes and tweaks.
Most notable is a setting that mitigates the likelihood of pesky casings escaping your bins. See for yourself:

    Maps:
  • Added the new "Uprinsing" level.
  • Adjusted speedrun par-times for most maps to better accomodate "Ubermensch" achievement.
  • Increased Speedrun par-time for Paintenance, Frostbite, Overgrowth, Unearthly Excavation, Cryogenesis and Zero-G Therapy.
  • Decreased Speedrun par-time for Caduceus, Gravity Drive and Revolutionary Robotics.
  • Fixed sentry gun near the entrance in Revolutionary Robotics not being alerted by nearby field.
  • Slightly changed the look of the "Janitor Office".
  • Made the Vending machine in "Hydroponic Hell" create three seeds at once.

    Game:
  • Made physics time-stepping adjustable. Making it possible to prevent small objects falling through bins and buckets at the cost of performance.
  • Fixed an issue allowing repeated punch-out "score-checks" in speedrun to trigger/increment "First Aid" and "Employee of the Year" achievements.
  • Made stacking zone decals more visible.
  • Made incinerated Spartan Ammunition boxes now fire straight out in a single direction instead of in a random direction, turning them into a viable weapon.
  • Increase collision size of Welder-made "bullet holes", improving the chances that the hole can be detected by the welder beam if it spawned in weird geometry.

    System:
  • Added "RetryAchievementUnlocks" console command for retriggering "One Mop To Rule Them All" check. For use in rare cases where it doesn't work normally.

    UI:
  • Added "Physics Quality" setting to options menu to control physics-time stepping.
  • Adjusted the "Average Length" text for levels to say "X hours and X minutes" instead of "X.X hours"

    Horror DLC:
  • Decreased Speedrun par-time for House of Horror by 28%.

    Shadow Warrior:
  • Decreased Speedrun par-time for Shadow Warrior by 10%.
  • Made it possible to get "Mr. Two Million Dollars" achievement without cleaning the level.
  • Added "RetryAchievementUnlocks" console command for retriggering "Mr. Two Million Dollars" check. For use in rare cases where it doesn't work normally.
  • Fixed trigger in doorway accepting collision hits from the player's Mop.

    Santa's Rampage:
  • Fixed presents being taken to the office not saving their appearance.
  • Decreased Speedrun par-time for Santa's Rampage by 10%.

    Workshop:
  • Fixed custom debriefing messages not accepting the new-line symbol(\n) when entered in the editor.
  • Fixed debris with "bUseFactoryAppearance" set to true not saving their appearance across levels, ie: when taken to the office.
  • Made it possible for "VCScriptedControl_DoorsA" actors to optionally override the codes of linked Keypad panels, making them all share a code, random or not.
  • Added functionality for Acid+Paint combo, acid jars are used to corrode paint splats which can only then be efficiently mopped up.
  • Improved Plopper, allowing the rotation of objects with the mouse-wheel in all three axes by holding down "Shift + Mouse Buttons".
  • Added a randomized-on-spawn Janitor corpse debris class and its archetypes to GP_Archetypes. Can be used for other things too.
  • Made it possible for the vending machine to create up to 5 items at once.
  • Reworded a few punchout notes to not be "OmniCorp" specific, allowing them to fit better for any level.


Now, some info on what else we've been doing.
Indeed, that's a small update for a year's worth of work. This is because we're mostly working on other projects.
One major project we hoped to reveal, as it's seen a lot of attention, won't be happening just yet. This is because we've been pursuing multiple things, and at this point, we've got a number of interesting projects being explored, so we cannot say which will be chosen in the end.

This is good though, because it'll allow us to settle on something we feel is both really interesting and can also be done right.
We really jumped head-first into VCD, which worked out great, but also left us with a number of obstacles we either never fully overcame or had to play catch-up with(networking, I'm looking at you!). We hope to make things a little smoother on the next project.

Once we settle on our favourite, we'll be able to keep you guys regularly informed and supplied with its updates.


Until then, I hope you all have a wonderful holiday, and don't cry too much after completing the new level.
Enjoy!


EDIT2: Mac build of the update should be live now. Let us know if there are problems.
Left 4 Dead - contact@rockpapershotgun.com (RPS)

Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. You might synchronise your stealth takedowns and execute the perfect plan, but it’s just as likely that your co-op partner will constantly alert the guards and throw your situation into chaos. Luckily both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.

(more…)

Viscera Cleanup Detail - contact@rockpapershotgun.com (Alex Wiltshire)

Viscera Cleanup Detail

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Viscera Cleanup Detail [official site].

Viscera Cleanup Detail is a game about cleaning. You ll wash blood and slime from floors and walls and pick up rubbish, bullet casings and body parts. Your slop will spill, your ichor-covered boots will leave prints over surfaces you ve worked hard to scrub, and you ll drop an oozing limb just as you thought you d made things right.

It s brutal, menial work, and every feature and level is designed to make it extra fraught with problems. A main theme is that everything in the world hates you, or is at least indifferent, developer Nolan Richert tells me. The noble janitor has a miserable job to do and no one cares or witnesses their struggle. They only complain about the results. It’s inspired by real life, you see.

Also it s fun, thanks to a set of tools that do all they can to hinder your attempts to just do your damn job.

THE MECHANIC: Physics bins and buckets and mops (more…)

Left 4 Dead 2 - contact@rockpapershotgun.com (Brendan Caldwell)

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don t worry. We ve rounded up some recommendations – both general tips and some newly added staff choices.

Here are the things you should consider owning in your endless consumeristic lust for a happiness which always seems beyond reach. You’re welcome.

… [visit site to read more]

...

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