Prison Architect - contact@rockpapershotgun.com (Brendan Caldwell)

The top-down shanking simulator Prison Architect [official site] has received an update that introduces needs for the prison’s staff, including the desire to go for a whizz, eat food in the canteen and the need to feel safe while working. The game was supposed to be fully cooked, or at least that’s what developers Introversion said in August with their 2.0 “final” update, saying that it wouldn’t be getting any more features. But they’ve gone back on their word, the dogs>, saying that this feature has been “something that has been niggling away in the back of our minds”. … [visit site to read more]

Prison Architect

In August, Prison Architect launched its 45th update—version 2.0, the final instalment of the jail simulator's impressive list of feature-filled incremental amendments spanning Early Access into full release. With it, Introversion gave players access to the game's dev tools and cheat mode and announced plans to focus its attention on its next project. 

That's been the case, so says producer Mark Morris and designer Chris Delay in the latest developer-led trailer below, however Prison Architect has also now received its 11th post-launch update.   

"This frosty December, we give you guard needs," explains the video below's description. "No longer can you treat your hard working prison officers as robot gaolers. They're going to need their own toilet and canteen and your staff room is about to get a whole lot busier."

Morris notes above that until now, Prison Architect has focussed on its prisoners and not its guards for good reason—that narrowing the scope of the latter's credentials allowed the game to be more fluid in its earlier stages. 

"You need your guards to do what you tell them to do otherwise it will look like it's just broken," says Delay. "If you say build me a building here, make a holding cell or a toilet block or something and your guards just don't do it, an early player is just going to go 'this game's rubbish'."

Morris adds: "Those are valid concerns and that's probably why we shied away from it for all this time. We thought from a gameplay standpoint it'll be better if your staff are more like automatons and the prisoners were where all the magic was. But I think the game is mature enough now and established enough, and there are enough systems in game to telegraph to the player what the hell is going on that we can get away with it."

A whole host of considerations are now tied to staff wellbeing including toilet breaks, meal times, health and safety concerns, recreation allowance, comfort in the workplace, and rest to but some of the new criteria. Full details can be found on the game's Steam page, alongside details for installing the Update 11.   

Prison Architect is out now and costs £19.99/$29.99 on the Humble Store.

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.

Dec 20, 2016
Prison Architect - sPray
Prison Architect Update 11 has been released! Merry Christmas everyone.

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

https://www.youtube.com/watch?v=mAmjOQJ0LTw

Staff Needs
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.

You must take care of your staff needs, or else your staff will begin to perform their duties badly.

The staff members affected in this update are:

Guards
Armed Guards
Dog Handlers
Snipers
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different:

BLADDER
BOWELS
Staff will only make use of toilets in staff designated zones or staff rooms
FOOD
Staff will eat in the Staff Room if you add a Serving Table. Or you can designate a canteen as "Staff Only" and they will eat there instead. Staff meals are more expensive than prisoner meals and are automatically delivered.
SAFETY
Staff hate to feel they are in danger. You can help with this need by equipping your staff with Tazers, body armour etc, as well as ensuring strength in numbers.
RECREATION
Staff get bored too. They can now make use of any entertainment so long as it exists within a staff room. Eg Pool tables, radios, TVs, etc.
COMFORT
Put some sofas in the staff room for this.
ENVIRONMENT
Same as prisoners, this is entirely based on the cleanliness of the surroundings.
REST
This replaces the "tiredness" mechanic. Be sure to give your staff enough down time.
If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.

If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:

Sauntering around slowly when doing jobs
Less effective at searching for contraband
Less likely to actively look for trouble, more likely to turn a blind eye
Unwilling to put themselves in danger eg confronting gang members
In extreme cases, staff will take bribes in order to look the other way when searching for contraband

Staff break times
You can now specify how much break time to grant your staff. Go to Reports -> Policy.
You can choose how long each break is, and how many breaks per day are taken.
Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.

Other changes
Arcade Cabinets have had their sound turned down
Larger clone size with Tools and Cheats enabled.
Main menu: 'Terms and Conditions' moved to Options menu.
Main menu: Added 'Other Introversion Games' link.
Tooltip added to Analytics in Options menu.

BUG Fixes
Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward
Crash when loading with mods which define a custom room.
Family Rooms no longer erroneously display the cell quality too high warning.


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Dec 20, 2016
Prison Architect - Chris
Prison Architect Update 11 has been released! Merry Christmas everyone.

This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

https://www.youtube.com/watch?v=mAmjOQJ0LTw

Staff Needs
Your security staff now have needs, in much the same way as prisoners. This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.

You must take care of your staff needs, or else your staff will begin to perform their duties badly.

The staff members affected in this update are:

Guards
Armed Guards
Dog Handlers
Snipers
These staff will have a semi random mixture of the following needs. Each need is similar to its prisoner counterpart, but also slightly different:

BLADDER
BOWELS
Staff will only make use of toilets in staff designated zones or staff rooms
FOOD
Staff will eat in the Staff Room if you add a Serving Table. Or you can designate a canteen as "Staff Only" and they will eat there instead. Staff meals are more expensive than prisoner meals and are automatically delivered.
SAFETY
Staff hate to feel they are in danger. You can help with this need by equipping your staff with Tazers, body armour etc, as well as ensuring strength in numbers.
RECREATION
Staff get bored too. They can now make use of any entertainment so long as it exists within a staff room. Eg Pool tables, radios, TVs, etc.
COMFORT
Put some sofas in the staff room for this.
ENVIRONMENT
Same as prisoners, this is entirely based on the cleanliness of the surroundings.
REST
This replaces the "tiredness" mechanic. Be sure to give your staff enough down time.
If staff are happy, this contributes in a positive way towards the temperature of your prison. Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.

If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:

Sauntering around slowly when doing jobs
Less effective at searching for contraband
Less likely to actively look for trouble, more likely to turn a blind eye
Unwilling to put themselves in danger eg confronting gang members
In extreme cases, staff will take bribes in order to look the other way when searching for contraband

Staff break times
You can now specify how much break time to grant your staff. Go to Reports -> Policy.
You can choose how long each break is, and how many breaks per day are taken.
Staff on break will immediately begin attending to their needs. Nb. Staff will always finish their current job before starting their break.

Other changes
Arcade Cabinets have had their sound turned down
Larger clone size with Tools and Cheats enabled.
Main menu: 'Terms and Conditions' moved to Options menu.
Main menu: Added 'Other Introversion Games' link.
Tooltip added to Analytics in Options menu.

BUG Fixes
Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward
Crash when loading with mods which define a custom room.
Family Rooms no longer erroneously display the cell quality too high warning.


Stay up to date:
Like us on the FB
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
Warhammer® 40,000: Dawn of War® - Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

An entirely objective ranking of the 50 best PC strategy games ever made, now brought up to date with the riches of the last two years. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

… [visit site to read more]

Prison Architect

Any week where I get to write twice about Devil Daggers by Wednesday is a good week. On Monday, the lightning-paced 90 s-style arena shooter where you fire glowing magic knives at waves of hell-bound monsters added a nifty top-down replay mode via its version 3 update. Now, it s part of the latest Humble Bundle which is live from right now until October 4.

Alongside roguelike dungeon crawler Runestone Keeper, and the wonderful RollerCoaster Tycoon 2: Triple Thrill Pack, Devil Daggers features in the pay-what-want tier of the Humble Jumbo Bundle 7.

The familiar Humble setup applies in that paying above the average price which is a clean $5 (about 3.85), at the time of writing also nets you tinyBuild s retro boxer Punch Club, Stronghold Crusader 2 (which is currently 29.99/$49.99 on Steam), and Introversion s lovely prison-builder Prison Architect the latter of which recently launched its final update, granting players access to the game s dev tools and cheats.

Should you wish to get your hands on all of that and an Early Access key for survival em up Miscreated, it ll set you back $9.99 (approximately 7.69). As always, payments are split between developers, organisers and charity at your discretion. There's some goodies for free-to-play card game Duelyst up for grabs too.

The Humble Jumbo Bundle 7 runs from now until October 4.

Prison Architect - contact@rockpapershotgun.com (Alice O'Connor)

In case you’ve not picked up on all the hints: Devil Daggers [official site] is my favourite new game of 2016, and I’d say the best-looking game in yonks too. Devil Daggers is Geometry Wars thrown against a satanic altar in a darkened room made of Quake [see me -metaphors ed.]>. I do recognise a leaderboard-climbing first-person shooter in skull-filled satanarena is a hard sell for some so here, look, it’s in the latest pay-what-you-want Humble Bundle along with Prison Architect and more games. Maybe that makes it cheap enough for you to give it a try?

… [visit site to read more]

Counter-Strike: Global Offensive - contact@rockpapershotgun.com (Alec Meer)

Cos this stuff comes up in comments most every time I run one of these: these charts depict the top ten best-selling games on Steam as accumulated over the week leading up to Sunday just gone. They are not what are the top ten best-selling games at this moment in time, as seen on the front-page of Steam and which are invariably a little different. They come from this here Valve RSS feed. If there is any massaging of figures or weighing of e.g. revenue earned vs copies sold then I do not know of it, but neither can I say for certain that there is not. This is, however, pretty much all that Steam ever lets slip about what’s going on, though you can look to the guesstimates on Steam Spy if you want to try and drill down further into actual figures.

So: Steam’s ten biggest games last week. Well, nine and a half. Deus Ex has been dethroned already.

… [visit site to read more]

Prison Architect - Valve
Save 75% on Prison Architect during this week's Midweek Madness*!

*Offer ends Friday 10am Pacific Time.
Prison Architect - contact@rockpapershotgun.com (Brendan Caldwell)

Cell-building sim Prison Architect [official site] has received its last update and the creators are taking a break before they come back to work on their next game, cave explorer Scanner Sombre. They ll still be doing the odd patch and providing bug support, they say, but this is the last batch of content to be added, resulting in version 2.0. And it s a bit of an old-fashioned addition, because it adds the ability to use cheats.

… [visit site to read more]

...

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