What’s good Heisters?
For all you pyromaniacs out there, today we release the MA-17 Flamethrower, a secondary weapon that is the perfect addition to any "BUUUURN!" loadout.
  • No Fire extinguisher sold separately
  • No taxes and shipping
  • No additional fees for any orders
  • Customers can not receive a full refund if not happy
  • Shipping starts right now
  • May not be used on Shadow Raid, Murky station, Car Shop, The Yacht, and Breakin' Feds
Additionally, we decided to make some changes to the old Flamethrower. While being powerful in close quarter, the limited ammo pool encouraged players to tap the fire button instead of holding it down. With the intention of making the weapon more fun and forgiving we have increased the ammo pool and reduced the damage.

Kill it! Kill it with fire before it lays eggs!
OVERKILL - a Starbreeze Studio

Update 184.0 Changelog
Update size: 118.8 Mb

  • Updated the in-game description for the “Say Hello to My Big Friend” achievement
  • Added a description to the Legendary Vanguard skin for the Kross Vertex Submachine Gun
Enemy Visuals
  • Updated and re-added the old Minigun Bulldozer model for the Death Wish difficulty
  • Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI
  • Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer
Weapon changes
  • Flamethrower
    • Name changed to Flamethrower Mk.1
    • Damage decreased to 7 (down from 14).
    • Total Ammo increased to 1800 (up from 600).
    • Magazine increased to 900 (up from 300).
  • Magazine mod “Rare”
    • Damage penalty increased to 4 (up from 3).
    • Total Ammo bonus increased to 450 (up from 150).
  • Magazine mod “Well Done”
    • Damage bonus increased to 7 (up from 3).
    • Total Ammo penalty increased to 450 (up from 150).
  • Akimbo Weapons
    • Stability penalty increased to 36 (up from 24).

Hello Heisters
Last week we released the Enemy Visual Update, however, one guy that shone with his absence was the Russian Medic. We got the great suggestion to make a contest out of creating the Medic. We liked the idea and thought you would love the chance to be involved with the development of the game and score some sweet Ultimate Edition Codes.

The Contest
The contest will run for 2 weeks during the time you have the chance to submit your design in the contest thread in the forum. Final date for submission is the 27th of July, any submissions after that will not be counted.
Here you can also read more about the contest.

Submission Rules
  • You will need to submit a screenshot from the front and the back of the medic as a post in the forums.
  • The screenshots needs to be posted in the “Medic Contest Submissions Thread” in our steam forums.
  • The screenshots need to be taken on the website listed below.
  • If you are picked as a finalist, you need to be able to provide the diffuse and the specular maps. Also, include the normal maps if they were edited.
  • Allowed files formats for winners are; PNG, TIFF, PSD, DDS or BMP.

What is required?
  • The Russian word медик (Medic) needs to be present on the design on both the chest and the back.
  • The medic symbol needs to be visible and prominent on the helmet, right shoulder and the medic bag.
  • The color red needs to be used extensively to distinguish the medic from other units.
  • Your design should fit alongside the existing designs of the Russian mercenaries.
    • For the contest all texture maps need to use the same resolutions as provided.
      Sizes are as follows:
      • Body: 2048x2048
      • Head: 1024x1024

    Winners and Prizes
    The winners will be selected by the OVERKILL crew.
    Once the winners are selected we will create a poll for the community to pick their favorite.
    We do reserve the right to tweak or edit the textures, in the situation that internal issues appear with the winning design. The winning submission will have a lower resolution when implemented into the game, this is simply due to optimization in the game.

    Along with getting your own design into the game! The winners will get 4 copies of Payday 2 Ultimate edition to share along with the no longer purchasable Alienware Alpha mask!

    Designing the Medic
    We provide a webpage for previewing textures and taking the screenshots needed for submissions, the site supports png, jpg, and gif.

    Please use this to preview your work if you do not have access to a 3D program. This site does not submit the screenshots for review you need to post them yourself in the contest submission thread.
    Find the thread here:

    On the website you will find the Texture maps needed to partake in the contest, you can also find the model if you wish to use a 3D program to view the texture.

    In the download, you will find a psd and a tiff for each map and three maps for the head and the body. Inside these files, you will find the symbol and the text that needs to be present in the design as well as a color swatch of the red we suggest you use.

    ene_medic_ru_body / ene_medic_ru_head
    The diffuse map here you add actual color you want to use. Inside you will also find light layers, ambient occlusion layers, and curvature layers. These you don’t need to change to partake in the contest. There is a premade folder called “paint layer” here you can put any layers you want to easily add paint to the texture.

    ene_medic_ru_body_spec / ene_medic_ru_head_spec
    Similar to the diffuse map but with a few fewer layers, here again, you have a premade folder called “paint layer” where you can put any layers you want to easily add specular to the texture. Remember that lighter means shiner and darker means duller.

    ene_medic_ru_body_nm / ene_medic_ru_head_nm
    This is a flattened normal map you don’t need to change this to partake in the contest. But you are allowed to alter it if you want.

    Счастливого текстурирования
    OVERKILL - a Starbreeze Studio.

    What’s good Heisters?
    Today is the last day of the Steam Summer Sale and it looks like our dear friends in law enforcement freed up some budget to upgrade their gear.

    With today’s update, we are not only filling the missing spaces for the ZEALs, but also took a second look at our full units lineup, that has been evolving over the years. Our main goal was to increase the readability on each difficulty and between all the individual units to help players decide their next target while being in a pickle. To do that, we looked at the individual units and tried to identify, what makes this unit unique, like for example the color scheme of the Taser, you’ll find more information further down.

    The ZEAL Cloaker returns and with him comes the new ZEAL Taser. Besides the two new entries, all ZEAL Dozers received a new helmet design making them hard to miss in the crowd. Last but not least, we did slight adjustments on both the normal and heavy units, to make them better fit their forerunners from the lower difficulties.

    If you have ever been tazed in the middle of the heat, you know that these guys are no joke! While adding the new ZEAL Taser we decided to take it a step further and adjust his small brother as well. Both of them are now carrying a yellow weapon that is hard to forget once it was pointed at you from close range. Last but not least we updated the rest of their armor to better fit their iconic blue and yellow theme.

    We removed the shoulder pads and head torches from all normal units to make them even more distinguishable from their heavy partners. Additional we toned down the helmets and vests throughout all difficulties. All heavy units are now carrying a head torch emphasizing their silhouette. On Mayhem and above, we added some tan color to reflect their OVERKILL forerunner and make them easier to read within a crowd of enemies.

    The full list of our changes can be found further down in the changelog!

    The Steam Summer Sale ends in a few hours. For everyone who missed the chance to far, now is the time to get your friends in, upgrade our game or play some classic!

    Looking slick,
    OVERKILL - a Starbreeze Studio.

    Update 183.0 Changelog
    Update size: 124.0 Mb

    • Implemented the description to the Duke safes legendary
    • Added missing winky face to the description on the “The Almir” mask
    • Re-added the ZEAL Cloaker to the spawn pool
    • Implemented the ZEAL Taser to the spawn pool
    Enemy visuals
    • Removed the shoulder pads and helmet attachments from the normal units
    • Darkened the helmets on the light units on Overkill and above
    • Remodeled the ZEAL normal unit
    • Updated the textures on the light Overkill unit
    • Updated the textures on the light Mayhem/Death Wish unit
    • Added the helmet attachments to the heavy units on Overkill and above
    • Updated the textures on the heavy Mayhem/Death Wish unit
    • Remodeled the ZEAL heavy unit
    • Updated the textures on the ZEAL heavy unit
    • Updated the textures on the regular Taser unit
    • Updated the textures on the regular Cloaker
    • Updated the textures on the Medic
    • Remodeled the Medic Bulldozer
    • Remodeled the Minigun Bulldozer
    • Updated the textures on all ZEAL Bulldozers
    • Implemented the correct visor on all the ZEAL Bulldozers

    Heisters, it’s time for some fashion statements. Designers young and old have uploaded their weapon skins and you voted on them! Today we release the Community Safe 7 which includes 16 new Skins. Use the “BUFF” skin to get a feel of how it would look like to pull off a Heist using toy guns. You prefer it classy and want a gun your enemies will remember? Our new legendary “FIRMAMENT” skin will definitely make a lasting impression!

    Check out the website if you want to see all skins or learn more about our new legendary:
    Community Safe 7

    Shout-out to all designers who made it into the game today! Good work!

    Don't forget about the Steam Summer Sale. No matter if there's sun or rain outside, the discount will stay the same for you! Need an early Xmas present for a friend? Get a gift copy of PAYDAY 2 while it's on -50% discount or upgrade your own game to the Ultimate Edition for a tazing -80% discount. You haven't played the original PAYDAY The Heist so far and wondered where those "classic Heists" come from? Now is your time to get PAYDAY The Heist and its DLCs while it's on -80% discount.

    Stay classy,
    OVERKILL - a Starbreeze Studio.

    Update 182.0 Changelog
    Update size: 76.6 Mb

    • Fixed an issue with some barrels always displaying the low texture quality
    • Fixed an issue with the open money bags always displaying the money bundles in low texture quality

    What's good Heisters?
    I don't know how your weather looks like, but in Sweden it's currently raining which makes it the perfect time to start the Steam Summer Sale. For the whole duration of the Summer Sale your favorite Franchise will be heavily discounted.
    Everyone in your Crew is a PAYDAY The Heist veteran but you never played it? You still haven’t upgrade to the Ultimate Edition? Now is the time!

    Sun’s out, guns out!
    OVERKILL - a Starbreeze Studio.

    A little hotfix just in time for the weekend! We noticed an issue related to our change regarding the auto-kick function that now triggered on overuse of all throwables. Since we need more time to check what exactly is causing the issue, we first of all reverted the change.

    Enjoy the weekend,
    OVERKILL - a Starbreeze Studio.

    Update 181.1 Changelog
    Update size: 15.9 Mb

    • Reverted the “auto-kick will now trigger on overuse of all throwables” change

    Here comes round #2 of our spring clean up, this time with more than 60 fixes and tweaks. From now on you need to be more careful while trading hostages, since your trade-able hostage is not invulnerable anymore. This change was made since players could get into the situation that the picked hostage was outside of the playable area and therefore out of reach. On the plus side, you can now use the pool ladder on Big Oil Day 2!

    Stay frosty,
    OVERKILL - a Starbreeze Studio.

    Update 181.0 Changelog
    Update size: 135.6 Mb

    • Fixed an issue with some levels and difficulties granting completion of achievements that they shouldn't
    • The auto-kick will now trigger on overuse of all throwables
    • Pausing and unpausing will no longer break your jump momentum when playing in Offline mode
    • Fixed an issue with clients being unable to interact with ECM Jammers properly
    • The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer
    • Tradable hostages can now be killed
    • Fixed an issue where assets bought after switching profile in the Job Overview would not spawn
    • Fixed so the material Rosewood Pink use the correct texture
    • Fixed a typo on the description for the Prospect in the Biker Perk Deck
    • Fixed so the sound queue for the Trophies don’t play for already earned Trophies
    • Removed the Payday 2 logotype from the preview screen
    • The trophy “Ultimate Heister” no longer refers to the One Down difficulty
    • Updated the Assault fade to avoid them being excessively long
    • Spawn animations will no longer pre spawn a collision for the AI

    • Added Henry’s Rock and Breakin’ Feds to the levels required for the difficulty achievements
    • Fixed a typo on the achievement description for “Blood Diamond”

    • Fixed an issue where dead enemies would activate Underdog for clients
    • Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced

    • Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol
    • Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns
    • Fixed the glass material on the Tactical Flashlight melee weapon
    • Fixed so the XL 5.56 Microgun is properly hidden if the player is downed by a Cloaker

    • Alaskan Deal
      • Fixed some briefcases clipping with other props
      • Removed some planks that were clipping with the fuel tank
      • Relocated a floating pile of debris
    • Alesso
      • Moved a plant that was clipping through a wall
      • Removed a stack of boxes that spawned in the same location as another stack of boxes
      • Moved a poster that caused a z-fighting with the wallpaint
      • Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth
    • Big Bank
      • Fixed a gap in the wall by the entrance to the bank tellers area
    • Big Oil Day 2
      • Fixed some seams on the walls
      • Made the pool ladder climbable
      • Added two missing windows by the exit to the terrace
    • Brooklyn Bank
      • Fixed z-fighting on the wall to the left of one of the ATM’s
    • Escape: Overpass
      • Fixed some VO giving misleading information related to the point of no return
      • Fixed fire hurt area being enabled at the wrong time
      • Disabled interaction on fence props near helicopter escape
    • Go Bank
      • Fixed so the correct interaction text is used for the car trunk interactions
    • Golden Grin Casino
      • Covered some holes in the walls around the reception area
    • Henry’s Rock
      • Added missing collisions in the cliffside in the helicopter pad area
      • The batteries are no longer counting as additional loot
    • Hotline Miami Day 1
      • Moved a car that was clipping with a building
      • Raised the bag limit as it was set too low
    • Hoxton Breakout Day 1
      • Fixed a z-fighting issue on one of the buildings
    • Hoxton Breakout Day 2
      • Removed excessive hinges on a door
    • Branch Bank
      • Fixed the collision on the roof walkway railing
    • Reservoir Dogs Day 2
      • Fixed a typo on the word “Nitrogen”
      • Added two extra Liquid Nitrogen canisters
    • Safe House
      • Fixed the collisions on the lounge chairs as they were too big
      • Fixed the collisions on the spray cans as they were too big
      • Visually updated the animal masks that had broken textures
      • Fixed some collisions around the shooting range
    • Santa’s Workshop
      • Team AI will now wait in their designated areas during Casing mode
      • Fixed an issue where a table blocked the AI from going up the stairs
    • Scarface Mansion
      • Fixed a broken collision on the terrace wall
      • Fixed an occluder issue with some carpets
    • Shadow Raid
      • The guard by the waterfront will no longer play a door breaching animation when he shouldn't
    • Slaughterhouse
      • Dozers will no longer get stuck behind the garage doors
      • Dozers and Shields are now able to get down from all the containers
    • White X-mas
      • Removed misaligned graffiti
      • The loot drop will now use the correct waypoint icon


    5 years ago, and some five hours ago the PAYDAY 2 pre-order opened up on Steam. 2 hours later we reached number one on the top seller list - all categories. At the same time, the predecessor PAYDAY: The Heist made it up to 8th place. Crime was everywhere.

    That moment five years ago meant something important to all of us in the OVERKILL crew. It was a moment of pride for me personally, and as I type these words I get very emotional thinking about everything we've experienced together.

    On behalf of the rest of the gang, I'd just like say thank you for your support over the years. We do not forget. Thank you. Making PAYDAY 2 together with you, and continuing to do so five years down the line, that is the best cooperative game of all.

    We cannot wait to show you what we got cooking.

    Keep those helmets flying,
    PAYDAY 2 - OVERKILL_Tobias

    We have a massive update ready for you, with over 100 fixes and tweaks. There are big and small fixes, in all areas of the game, and on over 20 levels. For example; the Side Jobs have now been added to the lobby menu so both host and client can access the feature. The Akimbo White Streaks now also have the Immortal Python skin from the 1000 achievement milestone.

    Stay calm and keep heisting.
    OVERKILL - a Starbreeze Studio.

    Update 180.0 Changelog
    Update size: 80.3 Mb

    • Fixed the crews negotiator string so the right negotiator is displayed
    • Fixed an issue where ECM jammers would disappear if they were placed on a moving object
    • Fixed some issues with Sangres shirt randomization
    • Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles
    • Reworked the “Virus” achievement so it is no longer dependent on the players privacy settings on Steam
    • Added Breakin’ Feds to the list of heist for the “Who’s there?” trophy
    • Added a new recoil animation for the Akimbo versions of the Judge, Bronco.44 and Matever .357 Revolvers
    • Fixed an issue where you could start a Safe House Raid lobby as a client
    • Added Side Jobs menu item to the lobby menu
    • Fixed a crash when using AP slugs when playing with the Extra Terrestrial Mutator
    • Fixed an issue where life gain could be triggered on converted cops
    • Fixed a typo on the Story Line “Some Things Are Forever”

    • Fixed an issue where Stoic tier 5 Calm wouldn't regenerate the delayed damage after the player got traded from Custody
    • Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle
    • Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill
    • Fixed an issue with converted cops getting stuck on several levels
    • Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed

    • Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods
    • Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns
    • Fixed crash related to the Judge and the skin Anarcho from the Sydney Safe
    • Added the Tactical Suppressor to the Akimbo CMP Submachine Guns
    • Fixed a crash related to modifying the Cavity 9mm
    • Fixed a crash when clicking between the name of a profile and the change profile arrow
    • Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget
    • Fixed an issue where the Specialist Knives would get unequipped upon restarting the game
    • Added the Immortal Python skin to the White Streak Akimbo Pistols

    • Changed hair state on the the Augmentation mask
    • Fixed a clipping issue involving the Dallas mask and Jacket's hair
    • Fixed a clipping issue involving the Fedora mask and Dallas' hair
    • Fixed the pattern compatibility for the Wrath mask
    • Fixed straps clipping through the mask Old Blood and Guts
    • Fixed so all heisters use the same version of the Balaclava
    • Fixed a clipping issue with one of the eyes on the Greed mask
    • Fixed an issue where the backplate would be visible when previewing John Wick's glasses
    • Fixed a clipping issue with The Gas Mask on Jacket
    • Re-positioned the Tiara on Sydney for a better fit
    • Fixed a clipping issue with the Commando on Sydney
    • Fixed a typo in the description for the 44th mask

    • Aftershock
      • Removed some vegetation that was clipping through a wall
      • Tweaked positioning on multiple vehicles that was clipping with other objects
      • Moved a particle effect for flames that appeared to be floating
      • Moved one animation so cops no longer repel into the truck below the bridge
      • Removed garbage piles that was see-through from one side
      • Fixed a LOD issue on tents
    • Alaskan Deal
      • Fixed a briefcase that was spawning without money
      • Fixed a chair that was clipping with a table
    • The Basics
      • Fixed a location on Stealth Day 1 where the player could get stuck next to a container
      • Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2
    • Birth of Sky
      • Fixed a LOD issue on a window
      • Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash
    • Bomb: Forest
      • Fixed a typo on the word “Thick” within a objective description
    • Breakin’ Feds
      • Fixed an issue where the player could find hidden loot in the walls
      • Reworked waypoint logic for the door to the Evidence room
      • Fixed the location where the player could get stuck in the HR room
      • Reworked the animation on the cupboard in Garrett's office, it should now be stopping players from getting stuck
    • Brooklyn Bank
      • Tweaked enemy spawn animations from the bridge
      • Reworked logic for the tarps waypoint stopping it from getting stuck
      • Fixed bag collision around the vault door
      • Removed some floating pipes
      • Fixed vision blockers so cops no longer can shoot through the vault ceiling
    • Car Shop
      • Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level
    • Cook Off/Rats day 1
      • Tweaked the blur zone by the meth lab
      • Fixed some barrels clipping with each other
      • Fixed a clipping issue related to bordering up some windows
      • Tweaked the lighting
    • Diamond Heist
      • Fixed an issue where the Stealth secure area could be used in Loud
      • Relocated doors and signs that was not aligned with the wall
      • Moved a floating party hat to the table
      • Realigned a whiteboard to the wall that was previously out of place
      • Fixed an issue with the lazer outside the vault so they now trigger the alarm
      • Fixed an issue where a Sniper could shoot the player through the wall in the Red Diamond room
    • Transport: Crossroads/Downtown/Harbor/Park
      • Fixed an issue where securing multiple bags at the same time could block the escape
    • Goat Simulator day 2
      • Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist
      • Fixed floating preplanning assets
      • Fixed an issue where the assets didn't spawn if the heist was restarted
    • Heat Street
      • Fixed several pieces of graffiti partially disappearing into the wall
      • Fixed several pieces of graffiti that was too far away form the wall
      • Fixed clipping scaffolding props
      • Fixed a pillar that was clipping into a wall
      • Adjusted location of missing light props so they match the lighting
      • Fixed a VO line asking the player to follow Bile when they should just wait for him
      • Fixed an issue with a cop car that previously drove through Matt’s escape van
      • Added a missing VO reminder for the first fuel can
      • Realigned the interior inside one of the shops
    • Henry’s Rock
      • Fixed an issue where the enemy could interrupt the hacking of the turrets, even though they had already been blown up
      • Added breakable screens to the Computer Lab
      • Reworked the cops interruption logic for computers and powerboxes
      • Specials have been excluded from the interruption of computers and powerboxes
      • Fixed so Locke don’t remind the player to hack the control boxes when the hacking is active
      • Repositioned some cables so that they no longer clip with the floor
    • Hotline Miami day 1
      • Reworked the Sniper spawn logic
      • Fixed an issue with a ladder clipping with the balcony railing
      • Fixed some light leaking through a wall
      • Fixed flickering issue with a fence
      • Added a missing collision in a doorway
    • Jewelry Store
      • Fixed an issue where Snipers could shoot through a building
      • Disabled dumpster interaction when dumpster spawn is not used
      • Removed one out of place building in the backdrop
      • Moved out of place heat source
      • Fixed some flickering leaves on the main street
      • Fixed multiple cases of flickering graffiti
      • Fixed a hole in the level
    • Panic Room
      • Fixed Sniper spawn logic so they no longer spawn too often
      • Removed a line of text that was out of place
    • Safe House
      • Fixed an issue where players could get stuck in Dragan's room
      • Fixed a crash when clients dealt poison damage to the punching bag
      • Fixed an issue where players could get stuck in Sydney’s room
    • Shadow Raid
      • Fixed an issue where two locations always spawned loot and they were not added to the randomisation
      • Fixed two locations where the player could see out of the level
      • Repositioned the thermite asset so it no longer clips with the ground
      • Fixed a doorway by the waterfront where civilians were unable to be escorted through it
      • Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront
      • Removed out of place collision related to a ladder that is not always spawning
    • Slaughterhouse
      • Team-AI no longer masks up right away
      • Moved Grenade asset so it does not clip with other objects
      • Repositioned fence that was both floating and clipping
    • Transport: Train Heist
      • Fixed collision on dumpsters so bags can be picked back up if placed within
    • Ukrainian Job
      • Fixed so the dumpsters can be opened
    • The Yacht Heist
      • Repositioned multiple lamps that were clipping with the walls
      • Fixed flickering issues in two locations with the color tags next to the laptops
      • Fixed an issue with a despawning light at the spawn location
      • Removed some NPCs from the top floor crowd that were stuck in T-pose
      • Fixed clipping issues with some boxes in the basement
      • Added missing alarm sound to the point of no return
      • Fixed a location where the player could get stuck behind the fridge doors
      • Fixed the spawns and the sound for the tape recorders
      • Fixed interactions on the override switches, so players can’t interact through the floor
      • Fixed the outline on the hard drive for drop in clients
      • Changed interaction text for the override switches
      • Fixed an issue where windows could break when masking up
      • Fixed a sound loop for both the Saw and the Flamethrower
      • Reworked the logic for Sentry Guns on the belt
      • Fixed a crash related to corrupt belt IDs

    Spring Break 2018 is officially over and once more we’d like to say thank you to everyone who has been a part of it. We had a great time watching you all try the new content, play with us on discord or collectively laugh about someone's Javelin skills! Today’s hotfix addresses some of the reported issues on our new Henry’s Rock heist, but more in the changelog further down.

    Nap time,
    OVERKILL - a Starbreeze Studio.

    Update 179.2 Changelog
    Update size: 12.6 Mb

    Henry’s Rock
    • Fixed the description for the achievement “Boom, Headshot!”
    • Increased the size of the text on the main hub computer
    • Tweaked damage and health for turrets
    • Fixed an issue where you could go outside the level
    • Fixed an issue with the Box bag being duplicated in the Bio Lab
    • Fixed an issue where you could get a longer hack time if interacting with the hackboxes to fast

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