Hello Heisters

With the recent update, we noticed that the files for the soundtrack have been removed from people's hard drives. Today we have found the cause of the issue and have addressed it. So now you can nod your head to sweet beats, even when you aren't heisting.

This will, unfortunately, mean the patch today is very large, we apologize for any inconvenience.

Remember to wear masks and latex gloves.
OVERKILL - a Starbreeze Studio.

Update 199.4 Changelog
Update size: 2.8GB
  • Added soundtrack files back to the game installation folder
To mark the release of Update 199.3, we are hosting a Steam sale with discounts up to 80%. If you haven't already, now is a good time for you to complete your Legacy Collection or add any of our new bundles to your Steam Library.
Hello Heisters!

While we are all stuck in custody, we here at OVERKILL have been working on some stuff for you heisters, and today we are releasing a small update to help keep you busy while we are all holding out in our homes.

While there might be reasons not to commit crimes in real life, we are bringing some great changes to the game where you can heist with your friends without the fear of jail or viruses. We think you will be very excited about what we have prepared for you, so let's dive into the update.

It is as simple as that, more skins and then even more skins. We have increased the drop rate of skins from once per week, to once per day. You will always have something to look forward to when you log in to play PAYDAY 2. As the famous saying goes “A few heists a day may not keep the cloakers away - but it will bling the shit out of your guns”. Well, it’s something like that at least.

Of course, it sucks to have to leave the lobby right when the adrenaline is high and there is loot to steal just to open a safe. Therefore, for now on, you will get your skin right away in the loot drop, just like you would get the safes before. And all your crewmates can see that legendary “Plush Phoenix” skin or a sweet “Frenzy”.

What does this mean?
Skins will still be associated with a particularly safe, however, safes will no longer drop as a steam item in your steam inventory. Safes as a concept will still remain when referring to the skins as a collection. You can still say that the Sydney safe has better skins than the Wolf safe. And you can still view the skins associated with a particular safe in the steam inventory menu in-game.

What happens with your safes?
If you have safes in your inventory they will remain until you open them. Nothing will happen to them. Those safes will still only be able to yield skins associated with that safe.

Happy Holdout
We have looked into the Holdout game mode, and made a few changes to make the mode a bit more appealing. First and foremost you will find 5 new Holdout levels based on existing heists from the game. Each Holdout comes with its own set of 4 achievements for wave 3, 5, 7 and 9.

The biggest change, however, is that the weekly Holdout is no longer available. Instead, you can choose what level you want to play similar to how you would choose a normal heist. All weekly only rewards are still unique to Holdout, but can be acquired on any Holdout level. We have also added 10 weapon colors that you can only get in the Holdout game mode. These can drop randomly as a reward from wave 5 and wave 9. Speaking of rewards, we have also upped the rewards so a full Holdout wave 1 to 9 will reward you 9 Normal loot cards 3 special loot cards 6 Continental Coins in addition to Cash and XP.

Summer Heisting Outfit
As the weather is getting warmer, our heisters need some cooler threads to wear. We bring back an old favorite: the outfit from the Slaughterhouse and Diamond heists in PAYDAY: The Heist. Playing the Slaughterhouse heist in PAYDAY 2 will unlock this short-sleeved outfit for all your summer larceny needs.

No Party Without Music
Jump into the options menu and look over the Custom Menu Tracks. You will find two new awesome tracks from Gustavo Coutinho. "Ojos De Diamante" is played by the Mariachi Band in the San Martín Bank Heist and "Ojos De Esmeralda" is played in the trailer for the heist.

Making Heisting Easier
Last, but not least, we bring some nice quality of life conveniences to the game. Have you ever found an awesome weapon mod or mask locked behind an achievement and then needing to find what achievement unlocks that particular item? Well, now each item that is locked behind an achievement will tell you right away what you need to do to acquire it.

Perhaps you have been playing with your neat regen/convert build only to die while thinking you had your 2 converts for regen and backup, not realizing the converts you saw were not actually yours? Or have you failed a stealth heist thinking you answered 3 pagers when in fact you had answered 4? Now your converts will be color-coded in a darker blue than your follow heisters and the number of both pagers and your converts will be listed on the TAB screen.

Have you been solo heisting and had your AI decked out perfect for your build only to switch the build-in loadout and the AI no longer being finely tuned to your skillset? Now AI loadout will be saved with your profile so when you switch, they switch as well. Keep in mind that you might need to set up the AI to be in sync with your profiles if you want the most out of the bonuses they provide.

And to get you back in the fight as quickly as possible, we’ve added a right-click menu for the weapon and mask inventory. You will find the same buttons that you might find at the bottom right of the screen, to quickly be able to get the loadout you want to roll out with.

You can read more about the update and see some nice preview images on our website: Update 199.3 Site

Remember to wear masks and latex gloves.
OVERKILL - a Starbreeze Studio.

Update 199.3 Changelog
Update size: 1.2GB

  • Fixed a crash when going into custody while using sentry guns
  • Fixed an issue with switching profiles after purchasing assets using the “sixth sense” skill
  • Fixed an infinite loading occurring while previewing skins on the Steam marketplace when the Steam Overlay was disabled
  • Fixed an issue on Big Oil day 2 where the Guards would not get alerted when the basement door was opened
  • Fixed a potential soft-lock on Biker Heist day 1 if certain doors were opened before the objective was triggered
  • Fixed some graphical issues with the fridges on Border Crossing
  • Fixed an issue on Brooklyn Bank where clients could get stuck inside the winch
  • Fixed an issue on Car Shop where civilians could get alerted when seeing a computer that has previously been hacked
  • Fixed an issue on Counterfeit where players could get stuck behind the ladder
  • Fixed an issue on Diamond Heist where the escape would not trigger
  • Fixed an issue on Firestarter day 2 where all team AI would stand on the same spot
  • Fixed an issue on No Mercy Hospital where the enemies could get stuck behind a wall
  • Fixed an issue on Rats day 1 where a sentry gun could be placed near the shed and the enemies would not be able to destroy it
  • Fixed an issue on San Martín Bank where the Fabergé egg did not have an outline
  • Fixed an issue on San Martín Bank where the AI would move around the level in stealth if a client had left the game
  • Fixed an issue on San Martín Bank with an invisible collision in a window by the side entrance
  • Fixed some minor graphical issue on San Martín Bank
  • Fixed an issue on San Martín Bank where the glass did not break when an AI jumped through the windows at the front of the bank
  • Fixed an issue on San Martín Bank where you could interact with the cup through furniture
  • Fixed some gaps on San Martín Bank near the security boxes
  • Fixed an issue on Scarface Mansion where some debris could be seen floating above the ground
  • Fixed an issue on White House where the player could get stuck in a coat hanger
  • Removed folders from various levels related to the 2017 Locke & Load event that did not have any functionality
  • Fixed skins that applied over the lens on sights
  • Made “Boost” weapon mods purchasable with Continental Coins
  • Fixed an issue with how the Advanced Combat Sight was applied to the Piglet Grenade Launcher
  • Added descriptive text to items locked behind an achievement
  • Added a prompt for what button to use when tased
  • Fixed some issues with the Japanese font

Hotfix 199.3.1 Changelog
Update size: 26,9Mb

  • Fixed an issue where Holdout objectives would not show correctly
  • Fixed an issue where the Telemetry approval popup would appear multiple times if you had declined data gathering

Hotfix 199.3.2 Changelog
Update size: 25,8Mb

  • Fixed an issue where players are able to jump out of the level on San Martín Bank Holdout
  • Fixed an issue where the players were blocked by a missing door
  • Fixed an issue where the players could get stuck behind a safe door on the Four Stores heist
  • Replaced the pager counter icon in the TAB menu
  • Replaced faulty thumbnail for San Martín bank in the Holdout level selection menu
  • Fixed an issue where a player could hide inside the hostage and not take damage on Holdout levels
  • Fixed a graphical issue with the skin tone of Jiro's head and arms while wearing the Legacy Tactical suit
  • Added tattoos to Bodhi's arms while wearing Legacy tactical outfit
  • Added the name of the Holdouts in progress to CrimeNet
  • Fixed an issue where voice lines played in Holdout for Zeal snipers even though they are not available anymore
Addressing skins from the Sputnik Safe
Addressing the recent issues with skins from the sputnik safe and a crash issue.
With the update from last week, we started seeing reports about skins from the Sputnik safe. All skins within the Sputnik safe were given a new id meaning that any skin in this safe would appear as a different Sputnik 3 skin. We have now restored the skin ids and the skins have now returned to the skin they were supposed to be.

Please take extra care when buying skins from the Sputnik Collection.
Since the item listing in search results may be incorrect please take extra care and make sure the item you purchase is the one you want to buy.

We are still experiencing issues with the steam marketplace listings.
We recommend not buying or selling any items from the Sputnik Collection until we've updated this announcement.

Keep those helmets flying!
OVERKILL - a Starbreeze Studio.

Update size: 27.6MB
  • Fixed crash or endless loading issue related to Ethan with the winter parka outfit
  • Revered skins from the Sputnik Safe that got converted into different skins from the same safe

Sputnik Safe Update
Thank you all for being patient, giving us the chance to ensure we provide the correct and hopefully best information we can. We’ll go through events and solutions here.
  1. The changes to safes caused a couple of problems, which lead to a number of issues collectively called the Rodina bug. The issue was that skins from the Sputnik safe had begun appearing as other skins from the same safe.
  2. Late last week we emailed Valve and asked for assistance solving the various issues, they helped us remove all the faulty listings on the marketplace.
  3. For some of you, you’ll have got drops from the Sputnik safe that turned into other skins during the process, the skins you have now are the ones that dropped in reality.
  4. The above-mentioned issue also created copies of some of the skins from the Sputnik safe. As of Monday, any copy-skins were made untradeable to prevent further disruption to the marketplace. If you were unfortunate to receive a copy-skin, these will be functional in-game but remain untradable until the next game update.

We confirmed with Valve that you are eligible for refunds if you purchased a skin from the Sputnik Collection during the period of the bug 27 Feb - 06 Mar. Just contact Steam Support and refer to this message.
Hello heisters!
Last week we released the Cartel Business Update with a new Bank for you to break into. Since then we have been working to fix some of the bugs the crept into the release. In the hotfix today we are releasing fixes for Jacket’s Piece in when using the new weapon color system, Bonnie and Ethan turning invisible when using the raincoats and the bank lobby disappearing if you were standing in a particular spot in the level.

But we are, on top of the hotfix, activating two new language options:

日本語 and 中文
We are very happy to announce that we now have PAYDAY 2 available in two new languages with increased support for our friends in the east. Japanese and Chinese language support is now available and can be activated from the “properties” of the game in your Steam library.

To find this setting right-click on the game and at the bottom of the popup menu you will find “properties”. In the window that appears open the tab “language” and here you can choose the language you want to play the game in.

As always our localizations are made by fans that volunteer their efforts to translate the game and as with all other languages, it is a constant and never-ending work in progress. But we are incredibly lucky to be able to say that the language translations are complete.

We want to extend a massive thank you to Riki7119 for the work on bringing the Japanese translations to a fully translated state. We also want to thank Rico.Se7en, Roka0221, and cyscjackson for working on the Chinese translations and an extra thank you to the PDLG fan group for the work on the 《收获日2》PDLG汉化 mod that was used as the base for the localization. Without all of these people, releasing these languages would have taken a lot longer.

If you are interested in the localization of the game we have a separate forum where our translators jump in from now and then.

Keep those helmets flying.
OVERKILL - a Starbreeze Studio.

Update 199 Mark II.B
Update size: 27.8MB
  • Added “stealth is an option” and a stealth bonus to the San Martín Bank Heist
  • Fixed an issue on the San Martín Bank Heist, that caused the civilian behind the mechanic shop to have problems detecting the player
  • Fixed an issue on the San Martín Bank Heist, that caused the Janitor to teleport between the two backside rooms
  • Fixed an issue on the San Martín Bank Heist, that caused the guard on the roof to act unpredictably
  • Fixed an issue on the San Martín Bank Heist, where converted cops could interrupt the drills
  • Fixed an issue on the San Martín Bank Heist where if you stood in a particular spot outside the bank parts of the lobby would disappear
  • Fixed an issue on San Martín Bank Heist where part of a wall would be visible inside the vault
  • Fixed an issue where the raincoats from Greenbridge would make Bonnie and Ethan invisible if equipped
  • Fixed an issue when applying a custom weapon color to Jacket’s Piece while having the “80’s calling” mod equipped
  • Fixed an issue with Bernetti Auto Pistol, Czech 92 Pistol and Igor Automatik Pistol where you could not apply the Immortal Python weapon skin
  • Fixed an issue with Bernetti Auto Pistol and Czech 92 Pistol when aiming down sight while having the Scrubs outfit equipped
We're hosting a developer stream, to talk about what's new in the Cartel Business update that dropped for PAYDAY 2 earlier today. We will also be covering some questions we've gathered through Steam and Reddit.

Tune in at 6PM CET @

We bring an awesome update packed to the brim with loot and goodies. We got heisting, guns and suits and much much more for you to explore. There’s action and tension waiting for you on CrimeNet. We stay south of the border for a good ‘ol American bank robbery with a heavy Mexican flair.

The San Martín Bank Heist
Our favorite heisters are enjoying their stay south of the border but this time an old friend has a task for them. Vlad wants you to steal some precious treasures hidden in a bank vault. He prefers the thrill of going in loud through the front door, gun drawn and masks on. But if you want to take the sneakier route there are other options available. Just be careful over there - don’t expect the Mexican police force to go easy on you, ‘cause they won’t.

New Full Auto Pistols
There has never before been so much bang for the buck in a weapon pack as with the Federales Weapon Pack, there’s a combined fire rate of 2851 rounds per minute across three pistols. With single and akimbo variants you will be able to black out the sun with flying helmets. The full auto pistol arsenal of PAYDAY 2 just got a 300% increase in the number of weapons on offer. If you enjoy the sound of thousands of rounds echoing over the AO this is the DLC for you.

New Outfits
Music and clothing are two of the most powerful statements of personal style and belief one can make. From the Hippies in the 1960s, fighting against warmongering politicians, to the Punk Rockers in the 70s and 80s, smashing guitars over the head of capitalism, or rappers busting rhymes against oppression. And some people simply prefer an orchestra mixed with gunfire and explosions, wandering the Earth with a gun in one hand and a trumpet in the other, looking for wrongs to make right. They have been effective avenues for informing society at large if you play by the rules or not - a sure way to either show your conformity or to say "FUCK YOU!" to the establishment.

Custom Weapon Colors
Do you feel you need more variety in your arsenal? Do you feel the need to pimp out your guns? Perhaps make them match that snazzy outfit you are wearing or the mask covering your face. No one says you can’t look good while mowing down the cops. With 20 different colors to customize your weapons, you will not be without options. There are even some free colors to let you try out the system and see what you can do. Each of the colors can be applied to any weapon in the game and with 6 different application sets and 5 wear states to choose between. With this DLC you will have well over 600 variants for each of your weapons.

Safes, Drills and the Marketplace
As some of you have seen in my announcement last week we are changing how our weapon skin safes and drills work. You will no longer be able to sell or trade a drill or an unopened safe on the marketplace as of this update, and you will no longer be able to buy drills for the older safes. However, all old safes that used to require a drill will now be openable without the need for any drills. If you have old safes in your inventory you will now be able to just open them like our more recent safes. Furthermore, all the safes that have once been in the rotation but were removed will now be added to the pool of safes you can receive in a loot drop.

Why are we doing this?
These changes are made because of certain legal aspects connected to sales of digital items with a random outcome. Since drills are part of the mechanic of opening a safe, we will remove these items as well.

What will happen with your old Drills?
If you have old drills in your inventory they will be converted to a safe of the corresponding type. A “Dallas drill” will become a “Dallas safe”. The new safe will be openable right away and you can claim the skin inside.

Will something change with the skins?
No, the skins will function just as they do now. You can use, sell, buy and trade them just like normal.

What Safes and Drills are affected by this change?
All safes will be made nonmarketable and nontradeable. This change will affect every safe even if they did not require a drill. You will no longer be able to purchase drills directly. Drills in players’ inventories will be made nonmarketable and nontradeable.
The following safes will be made openable without a drill and will return to the drop table for available safes:
  • Sputnik Safe
  • Bodhi Safe
  • Dallas Safe
  • Wolf Safe
  • Jimmy Safe
  • Sydney Safe
  • Crimefest 2 Safe
Any drills currently in a player’s inventory safes will be converted into its corresponding safe on the next launch of the game.

What will happen with the items in the Steam marketplace?
Any item currently on the market place will remain on the marketplace until these items are taken off the marketplace, either but a successful purchase or the original owner taking the item back. Once these items are in a players’ inventory these items will be updated according to the changes outlined above.

Why are we adding more safes to the drop table?
Without the need for drills, the older safes work just like any other safe. And we wanted to bring a greater variety of skins to our players. Some of these old safes had very short runs in the rotation and therefore there are a lot of players that never had a chance to get these skins. We wanted to make all the skins available to everyone. That being said, since these safes are rare we want them to keep that sense of rarity. All our safes have different drop chances based on the safe type, and these safes will be a rare drop similar but not identical to “event safes”.

What about the safe and drill gained from the Completely Overkill Pack DLC?
Since that safe and drill were not tradable or marketable from the beginning and these safes have never been in rotation, this safe and drill will be completely unaffected by these changes. The Completely Overkill Pack safe will NOT be added to the drop table of available safes.

It’s better to heist and loot than to never have heisted at all.
OVERKILL - a Starbreeze Studio.

Update 199 Mark II Changelog
Update size: 1.9 GB
  • Added a new specific interface icon to indicate that an inventory item is unlocked by achievement
  • Ghost Riders achievement now correctly recognizes the One Down difficulty mask
  • Moved some settings from Advanced Video options to User Interface options
  • Players can now switch AI heisters' masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel

  • Fixed a crash that could occur when a player dropped into a game where someone was using converted cops
  • Fixed an issue where cops could sometimes get stuck in a "hands up" position if players used concussion grenades
  • Fixed an issue with night vision masks not showing the players last life as grey
  • Fixed so that all cameras you can observe will start at their max zoom out position
  • Fixed so that clients can no longer enter crew management when in a lobby

  • Border Crossing - Fixed an issue where a blown door would clip with the stairs in the big warehouse
  • Border Crossing - Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible
  • Border Crossing - Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors
  • Golden Grin Casino - Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill
  • Hoxton Breakout - Fixed so that players can no longer put equipment on the moving armored car
  • White House - Fixed an issue where players could grab thermite through a wall

  • Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing
  • Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit
  • Fixed a crash that could occur when customizing an armor skin
  • Fixed an issue with Bonnie's head being slightly misaligned when wearing the Scrubs outfit

    Text and Language
  • Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage
  • Fixed a faulty subtitle saying nine instead of eight when counting bags
  • Updated achievement requirement to correctly indicate "Bullet Hell" instead of "10/10"
  • Updated references to Hotline Miami 2 Digital Special Edition to use the correct name
  • Updated the unlock info for the achievement "BAAaa...*BANG*...aaAAH" to use the correct name of the mask
  • Updated the unlock info for the achievement "Heisters of the Round Table" to use the correct name of the material
  • Updated the unlock info for the achievement "Pass the Ammo" to use the correct name of the mask

Any mods you have installed may interfere with the update, so please disable them to avoid crashes until the modders have had time to update their mods. If you are experiencing crashes please read this thread for more information.
Hello Heisters

We want to inform you about changes to how our safes function, these changes will come into effect sometime next week. Currently, there are 7 safes that aren't in the drop rotation. These safes represent the first safes we released that, at the time of release, required drills to open them.
Due to legal rulings concerning the purchase of digital items, we're going to be making some changes to our safes to make sure we're in compliance with the relevant laws.

So what exactly are we changing?
Today, the only way to get the above-mentioned safes is to go on the Steam marketplace, buy a safe, and then buy a corresponding drill.
Going forward, these safes will be added to the regular rotation of droppable safes (at a low chance), and be openable without a drill. Any safes you may have in your Steam inventory will also be made openable without a drill.
Following that, we're removing the option to buy drills, anyone who has a drill in their inventory will see them replaced with a safe of the same type so a 'Dallas Safe drill' will turn into a 'Dallas Safe'. This will increase the number of skins from those safes in circulation and also make new ones more likely to appear in the future. For those of you thinking “I can buy drills now and get a lot of safes when the change happens” - yes, you could. Keep in mind however, that by the time these changes go live, it’s likely more skins will be put up on the market overall.

In addition to these changes, we are also removing the option to sell and trade safes on the marketplace or between users. You can still buy and trade the skins but you need to open the safe you get in the loot drops first.

What does this mean for me?
If you don’t currently have any safes or drills in your Steam Inventory, you will not notice any immediate changes. The main thing for you to notice is that you have an increased range of safes that can drop during your next loot card drop at the end of a heist.
If you have any safes in your inventory - Your safes will remain in your inventory. The main change is that your safe is now not tradeable, the skins are still marketable as usual.
If you have drills in your inventory- Your drill will be removed from the Inventory the next time you launch the game. Instead you will find a safe of the same type as the drill(s) you had. This safe will function as described above.

When is this change coming to the game?
We will be making these changes sometime next week. The date is still to be determined.
We are still putting together community safes so you will see more awesome skins from our talented skin artists appear from time to time.

The tl;dr:
No more drills, no more unavailable safes and no more safes in the marketplace.
We are making some changes to our safes to ensure that the popo won’t raid us (again). You still have a couple of days to purchase safes and drills with our current system, but after we make the change you can open any safe* without having to purchase a drill.

*The COP safe and drill will remain unchanged.

Keep those helmets flying!
OVERKILL - a Starbreeze Studio.
Hello Heisters.

The Year of the Rat is upon us, and what better way to celebrate than to gather your friends and play through classic heists like Rats, or solving the mystery of who ratted out the PAYDAY gang.

We're marking the occasion by offering the following discounts on PAYDAY 2:


Much love,
OVERKILL - A Starbreeze Studio
Hello Heisters!

We’d like to wish you all a happy and prosperous 2020!

Now that the holidays are over, the FBI will be removing the Christmas decorations from their offices and you may also notice a post-holiday thaw.

There is an update to the game files today as the streets are cleared of snow and the decorations are stowed away.

We hope you enjoyed the holiday update!

OVERKILL - A Starbreeze Studio

Update 199.1 Changelog
Date: 2020-01-09
Update size: 73.3
  • Removed Holiday Decorations from Hoxton Breakout and Breakin' Feds

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