Assassin's Creed™: Director's Cut Edition

Would You Call This An Assassin's Creed TV Show? Today on Speak-Up on Kotaku, Mr. Nose says a new television program from Showtime could be the "first successful video game drama ever."

There's a new video game tv show coming out!

...Not really, but Showtime did greenlight a show called "The Borgias", which is based on the notoriously evil family from renaissance Italy that play the role of the bad guy in Ezio's Assassin's Creed adventures.

While the Borgias are known popularly outside of AC (Mario Puzo wrote about them, for instance), it's AC that put them over the top.

If the criteria for a "videogame show" is a the show seeks to capitalize on specific videogame-based characters, then I would argue that this could actually be the first successful videogame drama ever, even if there is absolutely no formal connection with the games being capitalized on.

(Trailer added by Kotaku)

About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have that little box on the front page of Kotaku. You know, the one with "Got something to say?" written in it? That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Just make sure to include #speakup in your comment so we can find it. Every weekday we'll pull one of the best #speakup posts we can find and highlight it here.

Assassin's Creed™: Director's Cut Edition

A Tribute To Video Games In Living FleshYeah, we've seen amazing gaming tattoos before, but this guy's full-sleeve piece - covering a wide array of platforms, genres and characters - must surely rank up there as one of the best.

In the one piece, spanning his arm and parts of his shoulder, PerfectCr has included art from Super Mario Galaxy, Metal Gear Solid, Assassin's Creed, Mass Effect, Portal, Duck Hunt, Fallout and even Ms. Pac-Man.

The whole sleeve tattoo took seven months to complete, and is made even more impressive by the fact he's got a similar piece all over his right leg as well.

The best part is, these shots only show part of the thing. To see the tattoos in full detail, head to PerfectCr's site at the link below.

Gaming Tattoos [PerfectCr, via GameFreaks]

A Tribute To Video Games In Living Flesh
A Tribute To Video Games In Living Flesh
A Tribute To Video Games In Living Flesh
A Tribute To Video Games In Living Flesh

Assassin's Creed™: Director's Cut Edition

Survey Solicits What You'd Like To See In Assassin's Creed 3Ubisoft is considering cooperative online multiplayer, a crafting system for bombs, and improved Eagle Vision in the next Assassin's Creed sequel, according to a U.K. marketing survey currently being taken.

The survey, I suppose, stands as some confirmation of a sequel to Assassin's Creed Brotherhood. Ubisoft's CEO has said there will be "something around Assassin's" releasing in 2011, but didn't specify what. So, absent a title or a release date, the existence of another sequel to this huge hit is hardly a surprise.

But a look at the survey's 13 questions gives some idea of what the developers have in mind as they build it out. From NeoGAF, whose forum member iNvidious01 found the survey:

Would you like to see ____ in the sequel to the ASSASSIN"S CREED: BROTHERHOOD?

1) An upgrade to the assassin's blade that increases the fluidity and speed of free-running
2) An enhanced Eagle Vision: see the patrol paths of guards, spot clues to complex navigation puzzles, detect when characters are lying during interrogations, etc.
3) An intuitive crafting tool that lets you create custom bombs from dozens of ingredients found throughout the game world
4) Tactical use of a variety of bombs suited to unique contexts and situations (smoke, poison, flash, explosive, etc.)
5) An additional objective where you and your Assassins guild fight against the Templars to gain control of a city, district by district
6) Playing as a new Assassin, in a different historical time period
7) A continuation of Ezio's story as the leader of the Assassins, set outside of Italy
8) Deeper connectivity between all the Assassin's Creed projects (eg. an action you make on the Facebook game will impact your game experience on the console; events that you read about in the comics will be related to the storyline of the videogames, etc.)
9) Online Cooperative Mode
10) Offline Cooperative Mode
11) The availability of new maps for the Multiplayer
12) A choice of additional Multiplayer characters with new skill-sets
13) Playing new Multiplayer modes
14) A deeper team-based Multiplayer experience (guilds / squads that have common objectives, new tools for clan management, etc.)
15) A customization of the Multiplayer experience (logos, avatars, objects, team names, etc.)

I tried to take the survey but it rejected me, saying I didn't fit its demographic criteria. That could be because they've already had enough responses from 37-year-old guys with my income profile; or maybe the survey's closed.

As for what I'd answer, I'd go with cooperative multiplayer, the Assassins/Templars territorial control, and improved Eagle Vision, which has had an extremely limited application despite being, narratively anyway, a core talent of an assassin.

As for what I could live without, I really don't care for integrating this game to a Facebook game; the crafting system leaves me cold, and I'm not fired up about tactical bombs either.

Ubisoft Posts Assassin's Creed Survey With Sequel Ideas (Crafting, Co-op, More) [NeoGAF via 1Up]

Assassin's Creed™: Director's Cut Edition

Ubisoft has aired plans to release "another big Assassin's Creed game" in 2011.

Publisher boss Yves Guillemot said earlier this month there will be "something around Assassin's [next year]" and now chief European marketeer Geoffroy Sardin has gone one step further.

"Yes, Yves [Guillemot, Ubisoft CEO] mentioned it last week in our financials – and more details will be forthcoming. But what I can say is that next year we will have another big Assassin's Creed game," Sardin told MCV.

Having already spun the story of Assassin's Creed II into the acclaimed Assassin's Creed: Brotherhood, we can only assume this "big" new game will be Assassin's Creed III.

News of yet another instalment comes after Assassin's Creed: Brotherhood sold more than 1 million copies in less than a week here in Europe. Brotherhood was denied a UK all-formats chart top spot on its first week of release by Call of Duty: Black Ops. US sales figures aren't known.

To date, the Assassin's Creed series has sold 20 million copies for Ubisoft - it's the publisher's biggest brand.

But we had heard in July that Ubisoft wouldn't "plough" the Assassin's Creed field every year. "Once every three years – or once every something – you have to let it breathe," Ubisoft Montreal's Jean-Francois Boivin told Eurogamer. "You have to let the minerals back in. I think it's the same thing with any license, really.

Video: The fantastic Assassin's Creed: Brotherhood.

Assassin's Creed™: Director's Cut Edition

November 15's 'Something Around Assassin's Coming In 2011' appears to = today's "next year we will have another big Assassin's Creed game" from British gaming news outlet MCV. Both quotes come from top people at Assassin's Creed publisher Ubisoft.

Assassin's Creed™: Director's Cut Edition

'Something Around Assassin's' Coming In 2011The next Assassin's Creed is out on Tuesday. But people already want to know about the next one — will there be one in 2011? The official reply they're getting is a cagey one, of course.

"There will be something around Assassin's," Yves Guillemot, the CEO of Ubisoft, the company behind the Assassin's Creed series, said today when answering the 2011 question. "That's the only thing we can say."

Guillemot gave this answer to to investors during a financial briefing call today. The investors were hounding the CEO about the future of the Assassin's Creed series, which Ubisoft executives have said they would like to make annual. There was a two year gap between the first and second Assassin's Creeds but only one year between last year's AC2 and tomorrow's Assassin's Creed Brotherhood. On the call today, the Ubi execs reiterated their "ultimate goal" to make the series yearly.

Guillemot would not commit to there being an AC3 in 2011 when asked directly, instead dodging the topic with the answer given here.

Series fans know that if there's any year that is crucial in the Assassin's Creed lore its 2012, the date the world just might end. No word on how Ubisoft is planning the franchise for that year either, but, hey, at least they wouldn't have to worry about 2013?

Look for Kotaku's Assassin's Creed Brotherhood review on Tuesday.

Assassin's Creed™: Director's Cut Edition

If there's anything history has taught us, it's that even the world's most monstrous tyrannies are no match for a few menacing deadpan proclamations and a good-hearted band of outcasts.

Assassin's Creed: Brotherhood is out Tuesday.

Assassin's Creed™: Director's Cut Edition

The Assassin's Creed Comic Has Got Me Wondering...Maybe the assassins are the bad guys?

I've played the Assassin's Creed games as thoroughly as I scrape the bottom of a bowl of vanilla pudding. I'm up on the lore, I've unlocked hidden movies and I'm waiting for more information about how Marco Polo was involved in the generations-spanning conflict between the brotherhood of assassins and the Knights Templar. But not until reading the new Assassin's Creed comic today did I give serious thought that maybe the good guys are the bad guys.

Perhaps I'm too trusting. Perhaps I should have considered that an organized group of killers who murdered great people around the world for centuries might not be the good guys.

The new Assassin's Creed comic, called Assassin's Creed: The Fall, briefly nods at the idea that our heroes are really our villains, a new twist to a new branch of Ubisoft's hit franchise. The comic, like the games, oscillates between a tale set in modern times (Philadelphia, 1999) and a rich period of the past (Russia, 1888). The former stars a seemingly normal man who is down on his luck and unsure of what he is seeing visions that make him feel like he's a Russian assassin. The Russian assassin wears a white robe, stabs with skill and leaps gracefully like Altair and Ezio, heroes of the Assassin's Creed video games.

For the main scene of the first issue, Nikolai receives orders to kill Tsar Alexander III, whose father was assassinated by the brotherhood for which Nikolai now works. But who is giving the orders and why does Alexander III seem somewhat reasonable when he confronts a hesitant Nikolai?

The comic is the first issue of a three-issue mini-series, so questions are raised, not answered.

I'm not sure how much new lore we're going to get, and if this will amount to anything more than Assassin's Creed In The Snow. But so far, so solid. The comic is an official Ubisoft production. Former AC franchise mastermind Patrice Desilets is thanked in the inside front cover. The lead writer-artists, Camerson Stewart and Karl Kerschl are better-known and seemingly simply better at illustrating than writing, but they do a fine job here.

In a spin-off, I want a story that "counts." This seems like it will. Comics cost $4 an issue these days, if you don't know, so beware that you'll be done reading this issue swiftly. Wait for the collection? At least read the preview and admire the lovely linework. The official preview is at the DC Comics website. The issue is in stores now.

Assassin's Creed™: Director's Cut Edition

A surprising 60 per cent of people gave up on story-led action game Assassin's Creed II before the end.

Which means 40 per cent did finish the campaign - and Ubisoft's mission maker Gaelec Simard reckons that number is "huge".

"In the industry, the number of games that are finished is more like five to ten per cent," he told Joystiq.

"We all think people finish games, but when you start asking around, you'll find that a lot of people don't get to the end.

"We want the player to experience the whole package, so that's something we're trying to push."

Only 35 per cent stuck with Assassin's Creed 1 until the end, Simard revealed.

But those AC1 statistics were based solely on Xbox 360 Achievements, whereas the more accurate AC2 figure was compiled from built-in stat-tracking service Uplay.

Simard's comments tally with those of Killzone 3 producer Steven Ter Heide, who told Eurogamer earlier this month that the "majority" of people didn't finish Killzone 2.

"Funnily enough, not a lot of people complete the game. That's something you see for a lot of games. We track a lot of that data," Ter Heide added.

Assassin's Creed 1 scored 7/10 on Eurogamer; Assassin's Creed II scored 9/10. The plot revolves around a man being transported back to the time of his genetic ancestors to uncover various secrets about Templars and shady organisations.

Video: Assassin's Creed II.

Assassin's Creed™: Director's Cut Edition

Ex-Assassin's Creed main man Patrice Désilets will join THQ in summer 2011 to form a new Montreal Studio focused on creating brand new games.

Désilets was the creative director on the hugely successful Assassin's Creed franchise before his surprise split from Ubisoft just before E3 2010 in June.

At the time Ubisoft said Désilets had "decided to take a creative break from the industry".

Désilets had been intimately involved with the Assassin's Creed franchise since its inception and was a pivotal figure in the second game's path to success in 2009.

He had been expected to promote Brotherhood, due out later this month, at the US trade show. "With his role on the project essentially done, Patrice Désilets has decided to take a creative break from the industry and is no longer working on Assassin's Creed Brotherhood," Ubisoft said.

Now, THQ has the exclusive option to have Désilets work from the new Montreal studio beginning summer 2011. When he joins the studio, Désilets will be charged with the hiring of a new team that will develop new intellectual properties for THQ.

"The best way we can deliver fresh, high-quality gaming experiences is by working with the best talent. THQ is delighted to have the opportunity to make a brilliant addition to our team next year with Patrice Désilets," said THQ core games boss Danny Bilson.

"We expect calendar 2011 to be a watershed year for THQ, and adding developers like Patrice helps ensure our focus on new IP and great games charted by leading industry artists."

Bilson added: "Simply put, we can't wait for Patrice to join THQ. Patrice brings a passion for games rich with action-packed sequences, gripping characters and cinematic flair, and we're all looking forward to having him and his newly formed team develop an all new franchise with us."

THQ Montreal will be formed of two separate development teams, one of which will be led by Désilets, who is heading up an original IP project.

The other team will be led by a US designer, and will either be a new title based on an existing THQ franchise, or new IP if that doesn't work out.


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