BOC - Code::Arts

  • How are the units organized on each stack?

There is a hierarchy, the spearmen always will be put in the front line, and archers in the back by e.g

Your bonuses will depend on what kind of battalions class you have for each unit group, like spearmen + archers by e.g, each battalion class have their own attributes with bonuses and debuff.

  • Is there a limit to the number of different subunits that can go in a group?

In summary:

Unit group = 64 units, that means = 16 differents battalions. Each battalion = 4 units from a class-specific (like spearmen).

BOC - Code::Arts
In BOC, unlike other strategy games where the player chooses a particular faction, what we have is a sandbox-like combination of progression and cultures. At the beginning of the game, you will only have under your command a tiny nomadic tribe. This tribe are not Romans, nor Carthaginians, nor Persians nor Greeks, but depending on how you run them over the millennia, they may be one thing or another! In BOC, as happened in the real world, it is the geography and the decisions that you make as a player what, with the passage of time, is shaping the culture and identity of your people.

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In BOC, the players don´t choose a particular faction, According to the geography and the players' decisions make with the passage of time, this shaping the culture and identity of your people. Basically, in BOCProject the social/cultural progression is similar to the historical timeline of the civilizations in the real world, what goes from 55.000 BC to approx 500 AD.

Over the turns goes by, the players get in a passive way the different progression points according to the environment and the actions & decisions made by the player, the player can reach the Civ traits based on the different Progression points, by e.g the Egyptians New Kingdom can be required at least 1500 religion points, 1000 Grow Points and 1200 Military points, with each reached civilization the next requirements increases for incoming all.

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Through the player progression over the Historical timeline and reach progression points, they will have a variety of civilizations to choose,
having freedom in how going through the progression paths of each civilization, over completely entire path or just taking some concrete trait that interests the players about the civilization.

Then, as the player progress in the timeline, their civilization will be the sum of all acquired traits.

More details & info in our wiki project:
+ Follows the project in our official community on Reddit:

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