Uncharted Ocean - LocojoyGames
Hello everyone, based on your suggestions, we have made the following adjustments:

1.Add Crews recruiting locations to Log--Pirate Beads
2. Fixed the wrong recruiting place writting in the Log--Pirate's Bead
3. Extending the initial range of naval battles
4.Fixed a bug that pork and wine can be sold in Muslim countries

Thank you for your support and wish you a happy game!

If there is any unconvinience remains please let we know in community.Thanks again.ːsteamhappyː
Uncharted Ocean - LocojoyGames
Hello everyone,

        I am very happy to tell you that Uncharted Ocean is finally officially released today! After several months of modification and optimization, to this day's launch, we are actually very embarrassed to come up with such a piece of work. I don't know if you will like it.

        We are a group of 30-year-olds who love the era of Uncharted Waters design by KOEI and there is still a little ecstasy in seeing some players compare Uncharted Ocean with the Uncharted Waters. To be honest, Uncharted Ocean is difficult to compare with Uncharted Waters in terms of quality and development time and cost. There are too many places in the game that need to be optimized but have not been optimized. We promise we will continuously improve this game.

       Considering that more players who did not participate in Early Access can purchase games at a better price, we decided not to increase the price in the first week and maintain the price at EA. (Actually, we haven't thought about making money, but after all, we still have to maintain our daily life.)

       The current version opens maps around the world. We will decide whether to follow up the development of north and south pole maps based on the number of online sales. We will invest all the revenue from the game into subsequent development.

       I hope everyone understands, pays attention and supports.

       Finally, I wish you all a happy game.



                                                                                    ——Uncharted Ocean Develop Team——
                                                                                                       2019.12.09
Uncharted Ocean - LocojoyGames
After a week of Early Access testing, we have collected suggestions from many players, and we are also working hard to adjust these issues. Now we will synchronize the content that will be modified in the recently version and the plan to modify later.

Updates for the recently version:
1. Open the remaining four maps.
2. Strengthen the strength of the pirates in the last four pictures.
3. Replace the button icon of the auto assistant officer.
4. Solved the cutscene, the sea surface was a bit buggy.
5. Put A-level scholars and C-level scholars in a pub to avoid the problem of novice card S scholars.
6. Lower the drop group and increase the exclusive drop of items.
7. Reduce the favorability needs of female assistant officers.
8. Female crews, female characters will be used in duels.
9. Reduce the avatar repetition of c-level lieutenants at the beginning of the game.
10. Throw off the rice spoon which is in the cutest girl's hand.
11. Add some interface sorting functions.

Follow-up update plan:
1. Comprehensively improve the quality of art.
2. Add more story missions. (Welcome contributions from interested players)
3. Different cultural circles will have different urban styles.
4. Exploring will change to ARPG on land.
5. Use real latitude and longitude.
6. Naval battles will change to timely combat.
7. Use seamless minimaps. Small maps will also be added during sailling.
8. Fleet of different forces will attack each other.
9. Open the creative workshop.
10. Sub-fleet system.

This is the first time that our small team has made PC games. Although our game is transplanted from mobile games, we still want to make a single game that everyone can enjoy. Although it may not reach the height of Uncharted Waters, but I think through our continuous iteration, it will definitely become a sailing series game with its own style.
Finally, thank you so many lovely players for your support and suggestions. Although we have limited capabilities and may be slow to update, we have been working hard.
Uncharted Ocean - LocojoyGames
Hello,

Aiming at improve the quality of gameplay,We,considering players' suggestions ,decide to present this update.Here are some details :

1. Enlarged dialog font
2. Fixed the bug that the text overlaps when the tavern's physical strength is 0.
3. Modify the market purchase interface, add all-selection and all-cancel
4. Fixed the bug of wayfinding stuck.
5. Add allowances to receive.
6. Change the "rarity" of the rank of lieutenant to "level".

If there is any inconvenience please let us know in community.HAGD! :)

Uncharted Ocean - LocojoyGames
We decide to present a update.Here is the conent of this update:

1. Fix the bug that gets stuck in the cover
2. Increase the ability to adjust the volume and sound effects
3. Fix "late apple" achievement bug

If there is any improperate about our game,please let us know in community.Thank you for your support,HAGD!
Uncharted Ocean - LocojoyGames
According to players' advices,we decide to present a update.Here is the conent of this update:
1. Doubled items drop amounts.
2. Fix some bugs
Thank you for your support,HAGD!
Uncharted Ocean - LocojoyGames
After absorbing many suggestions from players, the internal test for nearly two weeks is over today!

   The pre-release version of "Uncharted Ocean" will meet with you on November 20, 2019. It is initially expected to be priced at 22 yuan (There is no in-app purchases and advertisements in game, and no need to purchase other DLCs). Welcome everyone to join us!

    More exciting content and Raiders welcome to focus on our community.

Uncharted Ocean - LocojoyGames
Hello, everyone! We decided to take a small pre-emptive demo on October 31st and prepared some free activation codes. Players who want to participate should add Uncharted Ocean to your wishlist and send the secret in the steam community: hanghairijizhenhaowan, we Some lucky players will be selected to send the activation code. In addition, we will also draw a number of mystery prizes from the players who added the nautical diary to the wishlist during the test!




哈咯,大家好!我是航海日记的开发者之一,这是一个还原了欧洲中世纪风土人情的沙盒冒险航海游戏。游戏节奏不快,主要玩法有贸易、探索、战斗、收集和剧情几大块。

游戏灵感来自于大航海时代,这个游戏的制作初衷也是为了致敬经典,还中国人一个自己的海洋。我们在还原经典玩法的基础上,加入了一些创新和全新的原创剧情。



在资本控制游戏市场的今天,独立游戏的生存空间也越来越小。有谁会傻到放着赚钱的网游不做去做独立游戏呢?加上国内游戏行业经历了版号停发的寒冬,独立游戏开发者举步维艰,越来越多像我们这样凭着一腔热爱做游戏的人逐渐为生活所迫放弃了梦想。航海日记奇迹般地在一次又一次停项的危机中艰难地活了下来。自2019年5月9日手机端发行以来也积累了许多粉丝,拿到了百度、小米、联想、taptap等许多渠道的首页推荐和多家媒体的大力支持。



有一天玩家问我们:每次想用电脑玩都要打开模拟器,为什么不做一款电脑上能玩的游戏呢? 于是便有了现在的版本。



和手机端不同,电脑端在保留了手机端丰富剧情和玩法的基础上更强调了独立性和操作质感。


(一)首先是操作界面的改变:

从手机游戏端的竖版变为了现在的横版



操作画面也做了相应调整:



航行的视野变得更加开阔,妈妈再也不用担心我看不到海盗了!


(二)其次是购买本体后,游戏内手机端原有的计费点完全变为免费!

我们承诺不会在游戏添加额外计费点和广告,一旦购买下载后即刻体验开挂般的快感,是不是有点心动(滑稽)。



游戏开发是一个寂寞而漫长的过程,如果闭门造车,开发者很容易陷入主观误区。我们一直相信,好的产品需要充分感受并满足使用者的要求,对于我们这几个80后的过气老大爷(不敢自称大叔)来说,在steam上发行可以说是走出舒适圈的一次勇敢尝试了。



于是,我们决定在10月31日进行小范围的抢先试玩,并准备了一些免费的激活码,想要参与的玩家请将航海日记加入你的心愿单,并在steam社区中发送暗号:hanghairijizhenhaowan ,我们将从其中选取一些幸运玩家发送激活码,另外,我们还会从测试期间将航海日记加入心愿单的玩家中抽取若干名赠送神秘大奖哦,敬请期待!

崭新的航路和冒险,这个冬天,青春、阳光和大海,我们不见不散!
...

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