Legend of Keepers: Prologue - RedFanny
Update: patch notes
For this new update before winter, we've prepared a lot of surprises for you!
Get prepared, heroes are coming!

  • New monster: the Earth Elemental!
  • New trap: the Cursed Prism!
  • 3 new rare traps: the Lure, the Gruesome Surprise and the Mouth Shutter!
  • New events in Dungeons: the Disasters! Available from the 28th week, each Dungeon environment comes with 3 different Disasters!
  • New Task: the Black Market! You can now sell monsters from the garrison!
  • Italian and Brazilian Portuguese localizations are now available!

  • Rare traps can now drop after defending against a group of adventurers containing a Champion or a group of Veterans during a Champion’s week.
  • Rare monsters and traps now have a star icon displayed in their tooltip, as well as in the Reward window.
  • Masters’ spells damage and Morale are now scaled on Power like attacks.
  • A warning icon has been added to be displayed on tasks buttons when the player is short on resources needed for the task. A short warning text has also been added in the tasks tooltip.
  • Elements in the Shop, Trainer, Engineer and Gym are greyed out when the player doesn’t have enough resources.
  • All the elements’ UI in the Shop, Trainer, Engineer and Gym are now refreshed when buying or paying for something to match the current player’s resources.
  • Ambiance and voice options have been added in the Audio settings.
  • A visual FX has been added when a trap is activated again thanks to the Multiaction effect.
  • Improved several attacks’ visual FX.
  • A new batch of translation has been done for the currently available languages.

  • Slaveholder’s base Speed has been increased from 60 to 80.
  • Slaveholder’s Whiplash is now healing him by 20% of damage dealt if the target is affected by Bleeding.
  • Slaveholder’s Enslavement damage ratio has been increased from 0.25 to 0.3.
  • Slaveholder’s Enslavement number of Bleeding stacks has been reduced from 5 to 3.
  • Slaveholder’s Intimidation Morale has been increased from 5 to 8.
  • Slaveholder’s talent increasing Intimidation Morale has been increased from +2/5 to +4/8.
  • 3rd Fire Elemental attack target has been changed from Mid to Front to allow for better synergies with heroes affected by Burn.
  • Dark Magus’s Impairment effect applied has been changed from Elemental weakness (4) to Tiredness (2).
  • Goblin’s base power has been increased from 25 to 35.
  • Ghost’s base power has been increased from 30 to 40.
  • Ghost’s Scare Morale ratio has been reduced from 1 to 0.75.
  • Yetigo’s base Ice Resistance has been reduced from 50 to 40.
  • Yetigo’s base Air Resistance has been reduced from 40 to 30.
  • Harpy’s Whirlwind effect applied has been changed from Slowed (3) to Tiredness (3).
  • Orc Sorcerer’s base life has been increased from 75 to 85.
  • Orc Sorcerer’s base speed has been increased from 40 to 60.
  • Orc Sorcerer’s base Ice Resistance has been increased from 25 to 35.
  • Orc Sorcerer’s Cain’s Flame number of Burn stacks applied has been increased from 1 to 2.
  • Skeleton Archer’s Poison Arrow number of Poison stacks applied has been reduced from 3 to 1.
  • Skeleton Archer’s Toxic Volley number of Poison stacks applied has been increased from 1 to 2.
  • Skeleton Lord’s base Fire Resistance has been increased from -40 to 30.
  • Skeleton Lord’s base Nature Resistance has been reduced from 30 to -30.
  • Gargoyle’s base Fire Resistance has been reduced from -25 to -35.
  • Gargoyle’s base Air Resistance has been reduced from 50 to 35.
  • Infernal Guardian’s base Ice Resistance has been increased from -65 to -50.
  • Infernal Guardian’s base Air Resistance has been increased from -15 to 25.
  • Flame Eater’s base Life has been increased from 60 to 70.
  • Flame Eater’s base Speed has been reduced from 70 to 50.
  • Flame Eater’s base Ice Resistance has been increased from -50 to -40.
  • Flame Eater’s base Air Resistance has been increased from -15 to 0.
  • Many monsters level up upgrades have been changed.
  • Bone Catapult’s number of Demoralized stacks applied has been reduced from 3 to 2.
  • Bone Catapult’s upgrades have been tweaked accordingly.
  • Elementalist’s skill damage ratio has been reduced from 1 to 0.5.
  • All heroes base Morale and Morale per level have been rebalanced.
  • Class restriction on Tier 2 heroes passives have been rebalanced.
  • Several passives have been nerfed.
  • Enhanced Armor effect has been reduced from +50 to +40.

Bugs fixing:
  • Fixed an issue where traps or monsters tooltip could stay on screen when hovering too quickly on Dungeon rooms.
  • Fixed an issue where an attack details in the Trainer task were not correctly showing the green arrow if an upgrade was improving said attack.
  • Fixed some language characters missing in the fonts used for texts with visual effects.

Enjoy playing!
Legend of Keepers: Prologue - Tavrox
Goblinz Studio is publishing As Far As The Eye, a game developed by Unexpected.


When great minds meet

We met the Unexpected team during Paris Games Week and immediately saw the potential of the game. The team needed a few months to make it even better and stronger. We felt our expertise in making witty, community-centric games could fit very well with their project.

Goblinz and Unexpected have the same ideals: We believe that this industry needs more games about living in harmony with nature, about non-violence. We want games that help you think and understand new dynamics with an ecological mindset. A FATE is totally that, a game where you’re nature’s friend and co-exist with it peacefully.

Check A FATE steam page to get more details about the game and wishlist it!


Goblinz Plans

We now manage 5 upcoming games you can find on our Publisher Page [link]. We try to support every game the same. We’re dedicated to produce them with a fair consideration to team situations. We give them all the best chance of success!

Noticeably, we’ve added a few months of production to A Long Way Down to increase quality. Snowtopia is on a good track to be a great game that gets regular updates. Iris And The Giant gets a Unity port to improve future plans. Legend of Keepers reached a 95% positive review and Top 4 free games on Steam for October.

A new game means some changes in the organization, and a team update! Carla will be joining us a QA Manager. She will help us test thoroughly the game, record screenshots and gifs for social media. Welcome her kindly!

Legend of Keepers: Prologue - Akrythael
  • The Monstrous Resources Manager in the tutorial now has voice over and animations!

  • Refreshing the Shop will now always offer other monsters and trap than the ones already available before.
  • Previous rooms during dungeon exploration will now display monsters and traps in their tooltips.
  • Added sounds to the Fire Elemental attacks.

Bugs fixing:
  • Fixed an issue where master’s spells tooltips were not displaying their effect description.
  • Fixed an issue where artefacts were not displayed with the right level during event for artefact upgrade results.
  • Fixed an issue causing the fights to hang when the mage’s swapping skill was used on groups of monsters with less than 3 monsters in it.
  • Fixed an issue where rooms tooltips could be displayed during a tutorial explanation.
Legend of Keepers: Prologue - Akrythael

  • New rooms preview during preparation! You can now mouse over rooms to check the monsters and traps available in the next rooms or which ones have already been placed in the dungeon.
  • Players can now go back to the previous room during dungeons to change the monsters or trap placed in the previous rooms.
  • 2 new monsters: Dark Magus and Fire Elemental!
  • Halloween event has ended. Pumpkin head skeletons got their head back and dungeons decorations has been removed and put away for next year.

  • Schedule scene background is now displaying the last dungeon environment the player has been defending.
  • UI for effects displayed during fights has been revamped to be able to display up to 8 effects at the same time on fighters.
  • Effects duration are now displayed with a color to better distinguish Bonuses and Penalties.
  • Fighters turn order has been improved to be loaded before being shown on the screen.
  • Added a visual quality option in the Settings.
  • Added sounds for the Elementalist.
  • Hoplite’s passive icons in his fighter tooltip are now highlighted or grayed out to better distinguish in which stance he is.
  • Added a visual FX on the Hoplite to better distinguish in which stance he is.
  • Added a visual FX on master’s Life bar in Schedule scene when healed or damaged during tasks.
  • A lot of improvements have been done for clickable elements sounds.
  • Several improvements have been made to some attacks, skills and projectiles visual FX.

  • All heroes’ skills have been reworded to make them clearer.
  • Elementalist class's attack will now only jump once to the next monster if the target is killed.
  • Elementalist class's skill will now be used on the monster with the lowest Ice Resistance instead of the first monster.
  • Assassin class's skill has been changed to 8 stacks of Poison applied to the monster with the highest Life instead of 50% instant damage dealt.
  • Ice Mage’s Power has been reduced from 70 to 60.
  • Ice Mage’s Slowed stacks applied by her attack have been reduced from 3 to 2.
  • Morale dealt by attacks are now scaled on monsters’ Power.
  • Orc’s level 3 Frenzy attack is now dealing 50% increased damage to heroes affected by Bleeding instead of applying Vulnerable to self. Frenzy’s Power scaling ratio has been reduced from 1.5 to 1 accordingly.
  • Goblin’s base speed has been increased from 110 to 120.
  • Goblin’s level 3 passive is now applying an additional effect stack if the target is not affected by this effect instead of dealing 100% more damage on targets that had not taken any damage.
  • A lot of balancing has been made to the monsters stats and attacks upgrades when leveling them up.
  • Terrified effect is no longer increasing Morale taken from effects such as Demoralised. It is now only doubling Morale taken from attacks and traps.
  • Armor and Resistance reductions from Broken Armor, Fire Weakness, Ice Weakness, Nature Weakness and Air Weakness effects has been reduced from 50% to 40%.
  • Gold gained from plunders, trip missions and events where monsters or traps were involved have been balanced correctly and are now also tied to the monster(s) level. Plunders were in a right spot, but events and trip missions rewards have been changed accordingly.

Bugs fixing:
  • Fixed an issue causing players to experience a black screen when loading a run in progress that had been started before the addition of a new class of hero.
  • Fixed an issue causing the game to hang after the Elementalist attack or skill was used under specific conditions.
  • Fixed an issue with the Lost Adventurer Event displaying the wrong Tears gain on the “Scare” choice button.
  • Fixed an issue with Show No Mercy’s spell description displaying wrong information.
  • Fixed an issue where the Flame Eater’s Spontaneous Combustion attack would grant the player more Blood than intended if the Burn damage of the remaining stacks was dealing overkill damage to the hero.
  • Fixed an issue on the reward screen where hovering the far right element could result in the tooltip from the trap in the room to be displayed.
  • Fixed an issue where the Master’s Intimidation Spell was applying Terrified before dealing Morale to heroes.
Legend of Keepers: Prologue - Akrythael

  • New class of hero: The Elementalist! Beware these deadly dancing fighters!
  • 3 new random events related to Blood and Tears resources!
  • New UI for traps and monsters upgrades during Trainer and Engineer tasks!

Improvements and balancing:
  • All masters visual has been improved.
  • Added visual and sound effects for stunned fighters when they skip their turn.
  • More dungeons difficulty choice during the run.
  • Heroes difficulty curve over the weeks have been increased.
  • Added a more explicit description to currencies tooltips.
  • Heroes tooltips can now correctly be checked during the spell selection in dungeon.
  • Current week can now be seen just under the task panel during a task in the Schedule scene.
  • Training task cost ratio has been reduced from 2 to 1.5.

Bugs fixing:
  • Fixed an issue where monsters attacks and traps were not benefiting correctly from artefacts or talents bonuses.
  • Fixed an issue where monsters attacks and traps tooltips were not including artefacts or talents bonuses.
  • Fixed several issues caused by the way current week number was changed and stored. Players can’t skip groups of heroes by quitting the game at specific timings anymore. (Yet another Avenar bug fix ^^)
  • Fixed an issue where monsters gained from events or alchemist with a level higher than 1 didn’t have the correct updated stats and attacks.
Legend of Keepers: Prologue - Goblinz Studio
Boys and girls of every age
Would you like to see something strange?

Pumpkins, ghosts and bats
Witches, vampires and hats
Come play at the darkest hours
To the scary Legend of Keepers...

This is Halloween!

Halloween Update: 0.5.3 & patch notes

  • Halloween is hopping into the game for a few weeks!
  • New monster: The Ice Skeleton! Freeze!
  • New trap: The Pile of Bones! Yet another tool to scare heroes away!
  • New heroes passives!
  • Vampires Collectors can now be paid with Blood!
  • 3 new Steam achievements!

Improvements and balancing:
  • Steam Cloud saves are now functional!
  • Changed several monsters attacks to apply Demoralised instead of Terrified.
  • Ice Skeleton Power has been reduced from 90 to 60.
  • Targets visual indications have been added in traps and skills tooltips.
  • Price reduction for Creatures in talents have been buffed.
  • Added sound when fighters are running.
  • Added more available resolutions in the settings.
  • Giving a run up without playing the first dungeon won’t give players experience anymore.
  • Negative events can’t be dodged by putting all your monsters and traps in your garrison or stock anymore.
  • The amount of Blood, Tears and Gold gained in a dungeon are now displayed on the rewards screen with a short explanation label.
  • Traps and skills tooltips have been improved.
  • Turn order list has been improved to better identify monsters and heroes, as well as fighters that have already play their turn.
  • Team management tabs visuals have been improved.
  • Alchemist results when transmuting an artefact have been greatly improved.

Bugs fixing:
  • Fixed heroes immunity passives and Pile of Bones trap missing tags in tooltips.
  • Fixed an issue preventing the Artefact replacement window to work correctly in the Schedule scene.
  • Fixed several issues preventing some Events from being available in the random pool.
  • Fixed an issue preventing Succubus attacks from bouncing to the hero in the back if the hero in the middle had been killed or scared.
  • Fixed an issue where monsters were locked without being moved to the Garrison.
  • Fixed master level not loaded correctly in save slots and in the Schedule scene.
  • Fixed an issue with the Orc Frenzy remnant taunt mechanic causing enemies to use attacks on him instead of the correct target.
  • Fixed an issue preventing the Artefact achievement to register correctly when upgrading an Artefact through Events or Alchemist.
  • Fixed an issue where maxed out Talents tooltip were not displaying the correct value.
  • Fixed an issue with ultra wide screens where the game was not was not choosing a proper automatic resolution.
  • Fixed an issue with traps having a long track that were being displayed in other reward cards.
  • Fixed an issue where a dungeon was not ended correctly after a Morale trap had scared the last hero.
  • Fixed an issue with the trap triple kill achievement not working correctly with a few specific traps.
  • Fixed an issue causing the max level monster achievement to be unlocked when hovering a monster without even upgrading it.
  • Fixed an issue causing price reduction talents for specific monster types to be applied to all monsters instead.
  • Fixed an issue where killing and scaring a hero with the same attack was giving blood and tears at the same time. It will now only give blood. Dead heroes can’t flee.
  • Fixed all resolutions issues, including ultra wide screens. If you’re still experiencing any issues with this, please contact us on the forums or on our Discord.
  • Fixed the unwanted ability to click on another save slot during the hiding animation of the saves window when loading or creating a save.
  • Fixed an issue where the Stun icon was displayed above fighters even if the Stun was not applied.
  • Fixed an issue causing the Independent Herbalist event to be randomly chosen incorrectly.
  • Fixed an issue causing the Pile of Bones trap to bounce incorrectly.
  • Fixed several typos.
  • Added a security to check master’s life when entering the Schedule scene to avoid players being tempted to use game closing glitches.
Rise to Ruins - contact@rockpapershotgun.com (Sin Vega)

There’s a coat in a window on my way home and I want it. Or possibly a blazer, I was in a hurry. It is purple and the shop had put a sign saying “VAMPIRE” over it, but I don’t need to use the cover of the worst holiday as an excuse. Which reminds me: when did we agree that Halloween was an entire bloody month and not a single day?

The Pleasuredome does not recognise this false season (also I coincidentally booked half of next week off anyway). It is time, then, for a resolutely pumpkin-free Unknown Pleasures, our regular selection of the very best games on Steam that aren’t getting their due.

Styling it out this week: Bickering nobles, micro planets, and robotic angels.


Legend of Keepers: Prologue - Tavrox

The Icy Skeleton is here!

This is a new patch to add a bit of content. It will keep your minions entertained for sure!

  • Perceptors can be paid with blood instead of life
  • New trap: "Bunch of Bones"
  • New monster: the Icy Skeleton
  • New hero passives
  • 3 new achievements

Legend of Keepers: Prologue - Tavrox

The whole team is proud to ship this new version of Legend of Keepers' Prologue!

It's out now with 2 hours of intense dungeon strategy, and the latest update "Blood and tears". Check it out now:


Update patch notes:

  • Blood and Tears can be earned by killing heroes or making them flee!
  • New tasks: Seminar, Sanctuary and Gym to spend your Blood and Tears!
  • Master talent tree is now available! Play the game to level your master up and spend your points in the tree!
  • New class of hero: The Nomad! Prepare yourself to see him give Morale back to allies!
  • New trap: The Furnace! Here comes the season of BBQs!
  • New dungeon environment: The Frozen Caves!
  • New dungeon difficulty: You can now sometimes choose between Normal and Hard dungeons for better rewards (at your own risk)!
  • Russian, Spanish, Polish and Chinese languages are now available! (some texts can still be in English though since we have been added many things during the translation process)
  • Steam leaderboard to compare your score with other players!
  • Players can now share their score on Twitter and Facebook!
  • 5 new Steam achievements!

Improvements and balancing:
  • Base monsters pool is now composed of 7 fixed monsters plus 1 random one.
  • Base monsters and traps pool has been slightly changed.
  • Rare monsters cannot be found anymore in the shop, events and non Elite dungeons rewards.
  • Rare monsters and Champions have now a golden tooltip border.
  • You can now skip the tutorial in the settings panel.
  • You can now also give up in the Schedule scene.
  • Added a magic shield visual FX when the hero’s passive that ignores the first attack taken triggers.
  • Added a visual FX when the Druidess Champion’s passive that removes Penalties stacks triggers.
  • Sounds added to the Druidess and Hoplite Champions.
  • Masters are now immune to Stuns.
  • Added a fight notification when a fighter is immune to an effect or dodges an effect.
  • Strike event will now only choose 2 employees randomly instead of 3 when players have more than 10 monsters in their active team.
  • Damage amplification and reduction formula has been improved to avoid weird results to happen.
  • New dungeons tooltip in the Schedule scene.
  • Refresh price in the Shop has been reduced.
  • Training and upgrading costs has been increased at the Trainer and Engineer.
  • Vampire collectors prices, gold reward and life lost have been tweaked.
  • The employees and traps panel can now be opened during tasks to check things around (nothing can be moved or swapped though).
  • Added colors in effects tooltip description.
  • Added effects description in Artefacts tooltips.
  • Infernal Guardian visual has been updated.
  • Yetigo visual has been updated.
  • Terrified icon has been updated.
  • Employees that were not in the active team before becoming locked are no longer put back in the active team when being available again if the active team is not full.
  • Save slots are now beautiful and ergonomic.
  • Save slots can now be named before being created.
  • Players can now navigate between save slots, master selection and talent tree panel before starting a run.
  • Players will now get experience on their master after ending or losing a run. Leveling up grants 1 talent point.
  • Moral dealt by Demoralised is now scaling with the number of stacks. Base moral damage has been reduced accordingly.
  • Hero’s passive reducing the number of stacks of Penalties applied is now limited to a minimum of 1 stack applied (no longer immune to Stun (1)).
  • Boarman’s Stunner attack has been changed to 50% to apply Stun (1) instead of 100%. Damage dealt by the attack has been increased accordingly.
  • LOTS of balancing on master, monsters, traps, heroes and tasks (attributes, attacks, price, passives, etc.).
  • Enraged effect now also increases Moral damage dealt.
  • New environment rooms for dungeons.
  • Credits have been added in the Main Menu.
  • New musics in the game.

Bugs fixing:
  • Fixed tooltips of traps or spells not showing effects applied correctly.
  • Fixed Multiaction effect tooltip description.
  • Fixed Armor and Resistances being able to go above 100%.
  • Fixed an issue preventing players to ignore an Artefact reward if they had already 5 artefacts at the end of a dungeon.
  • Fixed the back button on the saves panel.
  • Fixed animations on Slaveholder’s attacks that were inverted.
  • Fixed elements in the background that could still be hovered while in the tutorial or in the reward panel.
  • Fixed several issues with screen resolutions other than 16/9.

  • Fixed an issue preventing rare monsters to be added to the team or garrison when choosing them in rewards window.
  • Fixed an issue preventing the end of run window to show up and to make players gain experience correctly after completing a run.
  • Fixed an issue preventing the talent tree to show up before launching a run.
  • Fixed an issue where texts were passing behind monsters or traps in the rewards window.
  • Fixed an issue where colors of prices in seminar, sanctuary and gym tasks were not displaying correctly when not having enough resources to buy something.
  • Fixed Steam achievements not registering and leaderboard.
  • Fixed an issue with Russian and Chinese characters not showing correctly.
  • Fixed minor texts issues.
Legend of Keepers: Prologue - Tavrox

We're glad to announce we will release a new demo version of Legend of Keepers on October 10th! It will feature new game mechanics such as blue tears and red tears.


These are new ingame rewards that will allow you to diversify the options you pick at the trainer or other events. It will improve replayability a lot!

Blue tears are gained when you deplete the morale of a hero.
Red tears are gained when you kill a hero during a dungeon.

We hope this will give more weight to those two options while playing!

The skill tree will improve your game session customization. You will have several traits to upgrade your monsters, traps and more!

The snow theme will diversify the game experience. The classic dungeon is a must, but what about those icy caverns? It's a must-have in all dungeons!

On October 10th, see you on this page to get the demo for free!


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