MO:Astray - fofo
[Fixed] Some aesthetic issues
[Fixed] Some bugs
[Adjusted] Minor adjustments to some quest configurations
MO:Astray - fofo
[Fixed] Some aesthetic issues
[Fixed]: Some bugs
MO:Astray - fofo
[Fixed] When using the controller, jump judgment error occurs when engaged in parasitic takeover
[Fixed] Some quest bugs
[Fixed] Some aesthetic issues
MO:Astray - fofo
[Fixed] Some quest bugs
[Fixed] Some aesthetic issues
[Adjusted] [Easy Mode] Difficulty level for some quests adjusted
MO:Astray - fofo
[Fixed] Some quest bugs
[Fixed] Some aesthetic issues
[Adjusted] [Easy Mode] Difficulty level for some quests adjusted
MO:Astray - fiona
Hi everyone, this is Archpray Inc.

We have an important announcement to make. In this update, we've adjusted the difficulty levels: What you'll now see as "Normal" is actually the original "Easy" mode, and what you'll see as "Adventure" is actually the original "Standard" mode. In the meanwhile, we've added an easier mode for players to select.

The reason for this is because MO: Astray is not a game that we hope players can never get through. Instead, by lowering its difficulty, we hope that more people will know about MO: Astray, give it a try, and experience the story of MO.

The new-added easy mode here is very suitable for players who are not confident in their control skills, newcomers, or those who are not good at action games.

You might be wondering: How easy is the easy mode?
From the perspective of the control skills and proficiency had by the production team, the number of deaths has been reduced by about 80%. We hope players who play the game in this mode will not feel like they're falling to pieces.




In easy mode, the demand for control skills are greatly reduced, and even the puzzle-solving methods for some quests have been changed. In this mode, the recovery speed of MO's HP is increased, and the initial HP is higher than in other ones. Thus, players are at an advantage when facing monsters and the boss.



But please note that in this mode, even though we've reduced the difficulty and increased the recovery speed of HP, there are still some deadly traps that will kill players in the game. This is because we still hope there are some challenges waiting for players to succeed at, rather than just simply strolling on through.





We hope everyone will like this adjustment. Thanks, and have some fun!
MO:Astray - fofo
[Added] Easy mode
[Added] Easy mode achievement
[Adjustment] Adjusted the name and description of the previous modes
- The previous “Easy ” mode changed into “Normal” mode
- The previous “Standard” mode changed into “Adventure” mode
[Adjustment] Adjusted the achievement name based on the new version of difficulty
MO:Astray - fiona


20% off for MO: Astray (main game)
20% off for MO: Astray's original soundtrack
36% off for MO: Astray + original soundtrack bundle

We wish you a very, Merry Christmas~
MO:Astray - fofo
[Fixed] Some bugs
[Adjusted] Replaced UI for double jump instructions
MO:Astray - fofo
[Optimized] Game irregular delay
[Fixed] Partial mistakes of the written words
[Fixed] Small parts of the bug in the game
[Adjusted] Main character's partial sound effect
[Adjusted] Minor adjustments to lower the difficulty of the quests
...

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