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Seemingly to mark International Women’s Day yesterday, CD Projekt Red unveiled a new default look for Cyberpunk 2077‘s female protagonist option. The two Vs will be yours to pick from with reversible box art too, they also confirmed. This V has flipped her parting, pinked her hair up, gained some piercings, and lost some makeup – an easier look for rolling straight out of bed into cybernetic ultraviolence. While Cyberpunk 2077 will have character customisation options to change many aspects of V’s appearance, I know many folks like the play as the ‘canon’ version of RPG characters from trailers and the box so hey, here she is.
Cyberpunk 2077 may have been delayed, but when we finally get our hands on it in September we’ll be able to play through it at launch on GeForce Now.
GeForce Now is Nvidia’s cloud gaming service which will let you stream games you already own, rather than having to buy them on a new platform. If you pay for GeForce Now membership, it also means you’ll be able to play Cyberpunk 2077 using their fancy ray tracing from day one.
Update: And here it is in all its mildly heinous yellow glory! As you can probably see from the front of Nvidia’s new Cyberpunk-ified GPU (provided its intense yellow hasn’t blinded you), this is just a special edition of their regular RTX 2080 Ti graphics card rather than a whole new launch or RTX Super reveal. The good news, though, is that it won’t cost you a single penny. Instead, you’ll have to enter Nvidia’s Twitter competition if you want to be in with a chance of getting your hands on one, as there are only 77 of things monstrosities being made available ‘to the community’ (which is probably just as well, given how fugly it is). To be honest, Nvidia missed a trick with this – surely the RTX 2077 should have an absolute shoe-in?
Now that Cyberpunk 2077 is delayed from April to September, what are you to do? You’ve grown a lurid blue mohawk, your leather jacket is almost worn in, and your prescription mirrorshades are ready for collection at Specsavers – but for what? You might as well use this time to explore all games cyberpunky, from edgy and nihilistic griping about how the future sucks to wacky cyberjapes that make you wanna jump up and shout HACK THE PLANET. I have some recommendations.
With Cyberpunk 2077 now delayed until September, the only thing we're getting in April is a new line of Funko Pops based on the male and female versions of V, as well as two different versions of Keanu's Johnny Silverhand. They will invade your nightmares and never leave.
It's really hard to pick between them. Which one is the most revolting? Keanu's hair and beard makes his Funko Pop's hideous head look even more monstrous, so I guess he wins the award for least breathtaking toy. Get a good look at God's mistakes below.
While they're more than twice as expensive, I'm more partial to the McFarlane Toys range, which includes 7" posable action figures and a big 12" Johnny Silverhand going wild on his guitar. Unfortunately, only the male version of V is available. They're also due out this spring.
Will any of these be gracing your shelves?
Cheers, Game Informer.
CD Projekt Red will be crunching to finish Cyberpunk 2077, despite it recently being delayed until September.
In a question-and-answer conference call, CD Projekt's co-CEO Adam Kicińsk admitted that the development team will be required to put in longer hours as the game's launch approaches. In it, he says "[they] try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately [the team will be required to crunch]."
CD Projekt Red has been criticised for its working conditions before. In a report by Kotaku's Jason Schreier last year, it was said a goal of Cyberpunk 2077's development was to be "more humane" after it emerged developers were expected to work long hours and weekends during the making of The Witcher 3. Part of this was the introduction of "non-obligatory crunch", although the effectiveness of that was questioned at the time.
The studio's Glassdoor page also shows that things haven't improved much. Most of the negatives given by employees on the page include things such as a poor work-life balance, poor pay and incompetent management. One former employee summed it up succinctly as "too much pressure and no life", while another pointed out the poor pay, "...even compared to what other gamedev companies in Warsaw pay."
Crunch isn't something unique to CDPR, of course, as other studios like Rockstar and BioWare have also been accused of unreasonable working hours. However, it's more than a little bit ironic when a dystopian cyberpunk game where the value of a person has been reduced to nothing is being developed by a studio that allegedly treats its workers the same way.
When Cyberpunk 2077 was delayed until September, there was hope that this was a sign things had indeed changed in the studio. More time to polish would reasonably mean less crunch required, after all. It's a shame that that's seemingly not the case, and instead it just means more time for developers to burn themselves out for the sake of a videogame.
Over the break we had a chance to do some serious scientific study of this business we call games, and it turns out that games are actually good. 2020 in particular has a healthy mix of big budget bonanzas and smaller indie plates to suit everyone’s discerning tastes. And, as you know, the RPS treehouse is the most discerning, so to make it easier for you we’ve got a big ol’ list of the games we’re most looking forwards to this year. It’s traditional.
Following last night’s announcement that Cyberpunk 2077 is delayed from April into September, CD Projekt gave a wee update on when we should expect its mysterious multiplayer aspect: probably not until 2022, at earliest. They’d never said when to expect the project (which is officially codenamed Cyberpunk Multiplayer) but we do now know when not to expect it. The Witcher devs also expanded on why it is they’ve chosen to delay their new open-world RPG’s launch, saying it really just has a lot to polish because it’s so complex.
It's not one delay, but two.
CD Projekt Red announced earlier today that its anticipated RPG Cyberpunk 2077 will not make its planned April release, but will instead be out in September. In a followup Q&A session with investors, the studio said that the planned multiplayer component of the game will also be delayed, and probably won't be out until sometime after 2021.
The studio clarified during the call that the second "triple-A" project it was reported to be working on last year is the Cyberpunk multiplayer component, which is being developed in parallel with the singleplayer game. At the time, CD Projekt said that second project remained on track for release sometime in 2021, but that's very unlikely to happen now.
"Given the expected release of Cyberpunk 2077 in September, and the series of events which we expect to occur after that stage, 2021 appears unlikely as a release date for Cyberpunk multiplayer," SVP of business development Michał Nowakowski said during the call. Later on, it's repeated that multiplayer will "probably move out of 2021."
The delay also means that hands-on events planned for this year will also have to be pushed back, which isn't terribly surprising, but the studio said that it will still have a "presence" at E3 and Gamescom this year.
The good news, as far as it goes, is that CD Projekt thinks that the new Cyberpunk 2077 release date is really solid. "We pretty much know where we stand, and which aspects of the game will still require work," Nowakowski said. "We're confident the game will be released on the 17th of September."