Cyberpunk 2077

Earlier today, CD Projekt streamed about 15 minutes of Cyberpunk 2077 gameplay, showing off two ways to play: the sneaky hacker and the guns-blazing fighter. After the demonstration, a few developers got together to chat about Cyberpunk's world design, character customization, playstyles, and guns.

Nothing huge was revealed in the roundtable—we already know a lot about Cyberpunk 2077—but we did hear a few small details and get glimpses at the character and inventory screens. You can watch the gameplay video and full discussion above, and I've snipped out a few interesting details below.

  • There's a hacking minigame in which players select hexidecimal sequences to unlock computers and their contents, such as "Camera Log" and "Officer Tracing."
  • There are "surprise" vehicles, aside from cars and motorcycles, that we haven't seen.
  • You can fast travel, but you can also walk or drive anywhere you need to go.
  • Your character background unlocks unique dialogue options.
  • Attributes, skills, and the perks you assign to skills affect what your character can do—the example given was a perk for the Athletics skill which allows the player to run while carrying a body.
  • CD Projekt is "looking into" how to divorce style from stats when it comes to clothing.
  • "Street cred" is your reputation score, and gaining it increases access to vendors, services, and cyberware.
  • A few weapons were discussed: nanowire, which can be used to hack or as a whip, an eight-barreled shotgun, a weapon that heats up bullets to "shoot off cyborgs' arms," and a handgun that shoots faster the longer you sustain fire.
  • You can play as a "cyberninja" who specializes in katanas.
  • Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.
  • There are gun skins and attachments, such as scopes and silencers. Guns also have stats that can be improved.
  • As you get better at shooting a certain gun, your crosshair can become smaller, and your reload speed can increase, changing the animation.

For a more comprehensive overview, we've collected everything we've learned about Cyberpunk 2077 so far. Below, I've grabbed screenshots of the character creator, skill tree, and inventory.

Cyberpunk 2077 releases April 16, 2020.

The Cyberpunk 2077 character creation screen.

The Cyberpunk 2077 character screen.

The Cyberpunk 2077 inventory screen.

Cyberpunk 2077 - Vattier

Watch the worldwide reveal of brand new game footage from Cyberpunk 2077!

Wanna learn more about the story and lore of the game? Make sure to check out the extended version of the video, with a special Deep Dive Q&A with members of the development team — Miles Tost (Senior Level Designer), Paweł Sasko (Lead Quest Designer), and Philipp Weber (Quest Design Coordinator):
Cyberpunk 2077

For all the positive responses that CD Projekt's upcoming Cyberpunk 2077 has enjoyed, one area where it hasn't gone over particularly well is in its portrayal of gender. It was initially designed to be playable as male or female but some critics noted that binary gender delineation falls well short of themes expressed in actual cyberpunk—a shortcoming highlighted by the presence of in-game ads seen by some as transphobic.

In an interview with Metro, senior concept artist Marthe Jonkers said the studio is striving to make a game "that's really inclusive," and based on feedback it received after the initial reveal it's made changes to how character creation will work.

"You don’t choose your gender anymore. You don’t choose, ‘I want to be a female or male character’ you now choose a body type. Because we want you to feel free to create any character you want," Jonkers explained.

"So you choose your body type and we have two voices, one that’s male sounding, one is female sounding. You can mix and match. You can just connect them any way you want. And then we have a lot of extra skin tones and tattoos and hairstyles. So we really want to give people the freedom to make their own character and play the way they want to play."

Jonkers said that the CD Projekt team is "very international and very diverse," and that it's sought "a lot of feedback" on challenging issues like trans representation. "We just wanna know what we can improve on because we want to make a really good game and we really wanna make a game that everybody is comfortable playing," they said. "But at the same time we’ll tackle difficult issues. It is a cyberpunk world after all."

Avoiding spoilers means that details on how exactly the updated system will be implemented, and how Cyberpunk 2077 will approach its broader themes of humanity and technology, weren't shared. But Jonkers emphasized that CD Projekt is "really putting effort into the character creation" system and "fluid class system" so that players can immerse themselves into the world as deeply as possible. 

"Usually you pick one class and you play as that type of person, but in our game you can combine everything," they said.

CD Projekt will share 15 minutes of Cyberpunk 2077 gameplay from Gamescom during a livestream set to begin at 11 am PT/2 pm ET on August 30. The full game comes out on April 16, 2020.

Cyberpunk 2077

Cyberpunk 2077's world looks vast—but it won't be quite as vast as The Witcher 3's in terms of pure square footage. The RPG's map is a "little bit smaller" than CD Projekt's fantasy epic, but it will be far denser, according to producer Richard Borzymowski.

"If you look at pure surface square kilometers, then Cyberpunk 2077 might even be a little bit smaller than The Witcher 3, but it’s the density of the content, taking the world of The Witcher and squeezing it right in, deleting the wilderness between," he told GamesRadar.

It's no real surprise, given that Cyberpunk 2077 is set largely in a city and The Witcher 3 was mostly stretches of countryside, but it's good to know roughly what to expect. 

" The Witcher we were an open world with vast lanes and forests in between smaller cities and larger cities like Novigrad, but in Cyberpunk 2077 we’re set in Night City," Borzymowski said. "It’s an integral part of the setting; it’s essentially a protagonist if you want to call it that, so it has to be denser. It wouldn't give us the end effect we wanted to achieve if the city wouldn't be we packed it full of life."

We already know that Night City is split into six districts with no loading screens between them. Players will also be able to explore the city's outskirts, called the Badlands. We'll know more about those districts when the dev team show off 15 minutes of gameplay in a livestream next week.

Cyberpunk 2077 - (Alice Bell)

The so new it’s not even out yet hotness in games is still Cyberpunk 2077, but as the name suggests, it’s not the original Cyberpunk. Although there aren’t 2076 previous entries, there is a robust and well loved tabletop roleplaying game to thank for the existence of CD Projekt Red’s upcoming RPG.

The TRPG was written by Mike Pondsmith, the founder of publisher R. Talsorian Games, and who’s often known to players as Maximum Mike. He is a charming and obviously very clever man, a teller of stories who’d be great at a party, and he is, he said, getting recognised much more often now he’s on the 2077 media circuit. At a sit down interview at Gamescom, during which he cheerfully called both me and Alice L. “AliceAlice”, he told us about his work with CD Projekt Red, the new TRPG edition Cyberpunk Red (the Jumpstart starter set for Red having come out earlier this month), and business meetings in pyjamas.


Cyberpunk 2077

Cyberpunk creator Mike Pondsmith says he's still very involved in the development of CD Projekt Red's Cyberpunk 2077, and a big part of that has been to make sure this new vision of his near-future setting idea maintains a continuity with the original tabletop game.

Speaking with us at Gamescom this week, Pondsmith said it's been a collaborative process between himself and CD Projekt when it comes to generating new ideas for the 2077 setting.

"We have to basically negotiate," he said. "A large part of what we do is to make sure that there is a seamless flow between the times [2020 and 2077]. We really want people to feel like if they went back and pulled out [Cyberpunk] 2020, they would find stuff out about our socket that was germane to stuff for 77."

Pondsmith says there's been a lot of work done to create the kind of connective tissue needed to bridge that gap in time, and some of that has been accomplished through social media. J Gray, who runs PR and community events for Cyberpunk publisher R. Talsorian Games, has been posting a series called 365 Days of Cyberpunk, or #countdowntothedarkfuture, which has helped fill out the lore.

These are factoids about Cyberpunk that range from in-universe character descriptions to the history of the game's development. An example, #49 from February 18, describes the kinds of rental services available in Night City—it turns out these AI-controlled vehicles work a lot like those Lyft and Bird scooters you can find in present-day cities.

"At first, people on a 77 board went, 'whuh?' But then they started going, 'Oh, that's cool,'" Pondsmith said. "They just started riffing on it. Players want to know what's going on in the world, and there's no way we can possibly generate all that in a reasonable amount of time."

The Cyberpunk world is expanding in other ways as well: R. Talsorian has a new "Cyberpunk Red" tabletop game out that's set in 2045, and a Cyberpunk card game is due out next year.

Cyberpunk 2077 is due out April 16, 2020.

Cyberpunk 2077 - (Alice Bell)

Marthe Jonkers is a senior concept artist at CD Projeckt Red working on Cyberpunk 2077. Jonkers actually designed the location in the first very first teaser trailer for the game back in 2013, featuring the cyberbabe with mantis arms, and was resigned to the fact that nobody was really looking at the building behind her.

Jonkers’ team work on locations and interiors, and even the broader piecing together of Night City. “We even have urban planners on our team,” she explains, since after all, someone has to work out how a city centre actually works in practise, and how you drive around it all. And the way this cyberdystopia RPG backdrop is all designed is really bloody interesting.


Cyberpunk 2077

Update: The gameplay walkthrough video is now on YouTube, and embedded above. The Q&A panel is embedded below, and features a chat about world design, sidequests, and character creation.

Original article: CD Projekt Red will share a 15-minute edit of Cyberpunk 2077 gameplay during a livestream on Friday. The stream will also include interviews with developers that will dive deeper into the Pacifica district of Night City and the different ways you'll be able to approach your adventures in the gritty cyber-world of the future.

The Cyberpunk 2077 livestream will get underway at 8 pm CEST/2 pm Eastern/11 am Pacific on August 30, and will be available on CD Projekt Red's Twitch and Mixer channels.

The studio also announced last week that its plan to show gameplay in person at PAX West has been changed, and it will instead be streaming from Warsaw. The cosplay contest is still a go, but the developers panel is not. 

"There are many logistical (and some creative) reasons behind this decision, but the most important thing we want to say is that we’re sorry for the change of plans," CDPR said. "We know that many of you waited to meet us face to face in Seattle and it bums us out that we won’t be able to see each other there."

Cyberpunk 2077

CD Projekt Red has released another handful of Cyberpunk 2077 images, adding to the set they've been drip-feeding fans during Gamescom. This round is mostly focused on environments, but a few also show off some of the game's vehicles.

There are two beefy-looking yellow coupes shown in this set, likely two of the vehicles you can own in-game and use to get around Night City. One has a kind of throwback '80s fastback look, with hard angles and black sun shades on the rear windshield, whilst the other looks more like the modern redesigns of classic American muscle cars like the new Dodge Challenger.

This set of shots also shows off some of the locations in Cyberpunk 2077. There's an abandoned amusement park (why are derelict Ferris wheels always so ominous?), a camp set up inside a warehouse, and a severe-looking concrete building that looks like a civil administrative headquarters of some kind.

Another set of screenshots, released yesterday, highlights combat sequences. These mostly speak for themselves, apart from one that appears to be showing some kind of cybernetic ability. You see your characters right arm slightly extended in front of the camera, attached to a bright orange energy stream that's causing an enemy to erupt in gouts of blood. It's the laser whip from Johnny Mnemonic!

You can view all the new images in the gallery below.

CD Projekt has been showing off some new Cyberpunk 2077 gameplay at Gamescom this week, and next week the company plans to hold a livestream to broadcast a 15-minute edit of that demo to the public at large. You can tune in on Twitch or Mixer to watch when it airs August 30 at 8 p.m. CEST / 11 a.m. PT.

Cyberpunk 2077

The odds are very good that at some point during your adventures in Cyberpunk 2077, you'll run into trouble with the law. Hey, it happens—everybody runs into a little bit of bad luck that's totally not their fault now and then, right? But producer Richard Borzymowski told USgamer that there are ways you can mitigate your risk factors—beginning with knowing where it's good to be bad.

Night City will be divided into different districts, some of them extremely wealthy and others, not so much. The City Center is "super rich," and Japantown is also very affluent; the area known as Pacifica, on the other hand, is much poorer, which makes it a much better place for your unsavory activities.

"In Pacifica (one of the poorer areas) you could probably shoot someone, and if nobody would see then nobody would care," Borzymowski said. "If you would do that in the City Center you would probably get some law enforcement. Because those areas are way more patrolled. The crowds will act and dress differently. You might hear more languages, for example Japanese might be a prominent language, because the Japanese are considered upper class in the universe."

If you do get into a beef with the local gendarmes, you can fight, but the law will win. "Your options are to run away, fight them and then run away, or fight them, fight them, fight them, and then die," Borzymowski said. Sounds a bit like Cyber GTA, no? The only real crime is being caught.

Cyberpunk 2077 is scheduled for release on April 16, 2020. Here's a handful of new screens showcasing burly men in gritty environments for your viewing pleasure.


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