Desert Skies - White Rabbit Games - Tom
This update overhauls the Seeker with a lot of changes!

Our goal was to make hiding from the Seeker as it hunts you a more engaging cat-and-mouse experience, and to make combat with the Seeker more difficult (once you have the weaponry necessary to defeat it).

Check out our post in our Steam forum with full details of what has changed, and please let us know what you think of the Seeker now!

We will tweak the Seeker further based on feedback in the next few patches, and in the longer term we have additional changes planned including different types of Seekers with new combat abilities.

This was a long patch focused on upgrading our enemy code for the Seeker and future enemies. Now we're going to work on a number of smaller and more frequent updates with new content, new gameplay and bug fixes.

Other Changes This Patch
- As part of the Seeker changes you now have a stamina bar limiting your sprinting when the Seeker has spawned. When there's no Seeker you still have unlimited sprinting.
- Overhauled the showdown location.
- Hard Mode - items are no longer highlighted when entering location.
- Temporarily removed fullscreen/resolution/vsync settings from in-game menu as they have been causing issues for some players. We will return these settings ASAP once we figure out what wasn't working properly.
- Press F11 to hide/show the HUD (for taking screenshots).
- You can now hold down the interact key (default left mouse) instead of needing to keep pressing it (useful for harvesting and shooting).
- Fixed labels on left/right movement keys in Input tab in launcher.
- You can jump over the hedge in the restaurant location now.
- Fixed Seeker spawn points in upgraded locations from previous patch.
- Fixed bug that resulted in too many cactus fruits spawning in locations.
- Fixed bug that allowed decorations to spawn in containers at locations - decorations should only appear as items within a location.
- Fixed music setting not turning music off when selected.
Desert Skies - White Rabbit Games - Tom
We finished some new cosmetic options for your airship and couldn't wait for the next patch to include them, so here they are!

In your build menu you'll find two new types of airship building blocks: lattices and leaves. These platforms, walls and ramps add a touch of class to your airship and brighten it up with more light and a bit of colour.

You'll also see a new option on the build menu for furniture. We're starting you off with two types of table and a shelf, the beginning of the options we'll be adding in coming patches.

What use are tables and shelves without something to put on them? Hidden in a few locations you can now find two new decorations - a ship in a bottle and a stuffed parrot.

Desert Skies - White Rabbit Games - Tom
For this update we have overhauled many existing locations to make them bigger and more interesting, with more story elements!

Here's a sneak peak at one changed location:

In changing the layout of these locations we have created different arrangements of obstacles. This lays the groundwork for our next patch, which will improve the Seeker experience.

We want to make fighting the Seeker (once you can kill it) more challenging, through improving the Seeker's AI and making use of the new location layouts.

In doing so we don't want to make it harder for new players in the early game though, instead we're aiming for a more exciting cat-and-mouse experience as you try to avoid the Seeker while looting the location.

After the big content update of this patch we also want to work on a lot of smaller improvements such as loot rebalancing, new things to craft, something new to harvest with a new tool, some new things in the desert between locations, and more NPCs.
Desert Skies - White Rabbit Games - Tom
More bug fixes! We're now turning our attention back to new content for the next patch, unless any critical issues pop up of course.
  • We have rewritten the deconstruction system to be much more robust, this should eliminate any remaining issues with deconstructing platforms.
  • The airship no longer takes off automatically when you input fuel.
  • We've attempted another fix for the rotated camera issue that happens randomly to some people sometimes when they die and respawn.
  • The Seeker will no longer chase you into Hermit Oasis.
  • Dropping items while flying on the airship no longer stops its movement.
  • Fixed sky turning black if you die inside cave and respawn.
  • Seeker corpse no longer blocks movement so you can't get trapped by it.
  • Fixed blacksmith sound not being positional.
  • Fixed crates on train platform that could trap you if you jumped in between them.
Desert Skies - White Rabbit Games - Tom
This patch adds more in-game settings and fixes a number of issues. We're still working through more fixes and tweaks from feedback, as well as working on the loot and Seeker balancing. We have also improved the logging we capture for the Feedback form to help us identify and resolve some of the bugs that have been tricky to replicate.

New Settings
These new settings are available in the settings menu. The screen settings will override your resolution/window choice made in the launcher. We will remove the launcher entirely once we have moved all settings into the game menu.
  • Screen mode (exclusive fullscreen, borderless fullscreen, window)
  • Resolution and refresh rate
  • Vertical sync (exclusive fullscreen only)
  • Mouse sensitivity

  • When you land in the desert the Seeker now follows the same noise system as in locations.
  • Pressing escape now closes the current menu.
  • Players who were unable to deconstruct their platforms on saved airships should be able to do so now (if not please send feedback).
  • Nails are easier to see in locations.
  • Fixed bug where canteens and revolvers placed in containers would lose their water/bullets on save/load.
  • Fixed bug where non-stop jumping would prevent Seeker from hearing your movement noise.
  • Fixed another bug that could have your airship slide along the ground or fly off without you.
Desert Skies - White Rabbit Games - Tom
Early Access 1.6 brings TWO new locations, including our first oasis, and a surprise - our first NPC!

The Hermit Oasis
This oasis is home to a friendly hermit who would love some company. Drink the water, eat fresh fish, and enjoy some peace and quiet. You can take a break and work on your airship without fear of the Seeker hunting you.

No reservation is required at this fine dining establishment since the critchers ran everyone out of town. Come along and see what was left behind, just make sure your don't end up on the menu!

New Seeker System Change
We've hidden the Seeker noise bar, as we felt it removed the tension of not knowing how close you were to the seeker's arrival. It's still the same system behind the scenes with the noise you making bringing the Seeker ever closer, now you just won't know how close it is until the rumble begins.

Next Patch - Bugs and Improvements
We're going to spend some time focusing on bugs and quality of life improvements, including rebalancing loot and Seeker difficulty. We've got a list of issues and suggestions from the feedback you all have sent in that we're going to work through, thank you so much!
Desert Skies - White Rabbit Games - Tom
New Seeker Spawn System
Today's update overhauls the Seeker spawn system, we think it's a lot more engaging now!

When you approach a location a noise bar will now appear on the left under the fuel bar. This represents how aware the Seeker is that prey (you) is running around the desert. The noise you make while exploring a location will be sensed by the Seeker and the bar will increase until it fills up and the Seeker arrives!

The new system will give you some control over whether and when the Seeker will arrive at a location. Play around and you'll figure out the rules - one hint we'll give you is that your footsteps are only sensed when on the sand.

We don't want the new system to take away the surprise and panic of the Seeker's arrival though, so we've added a few new noise-making elements. Watch out for random patches of gravel while you explore, and be aware that the worn wooden doors of the West can sometimes open with a bang!

This is a brand new system and it's going to need some balancing. Please let us know whether you think some things add too much noise to the bar - or too little. Once we've got a good balance we'll soon start adding other noise-making elements to the locations to keep you on your toes while you explore.

Deconstructing Platforms!
We've received quite a few feedbacks requesting this so we got it in this patch. You can deconstruct platforms and descenders so long as they're not supporting other structures or work stations.

Other Fixes
  • We added more anvils to the early game and a bit more obvious (I don't know why the blacksmith took his anvil to the outhouse!). We're thinking about how we can ensure people don't miss those key early game items without having other players end up with 4 anvils in their inventory.
  • Fixed a rare save game bug where if you saved at the right (wrong?) moment the game wouldn't load.
  • Fixed the issue where if you killed the Seeker shortly before the showdown location then it wouldn't spawn there and so the doors wouldn't open, trapping you inside.
  • Crafting stations now show if they will produce more than one item (eg "Craft 5 Nails").

Next Patch
The next patch will bring our first oasis location, and with it a cool surprise. At an oasis you'll be able to take a break without fear of the Seeker arriving to chase you away.

We've been overwhelmed by the amount of feedback sent to us, thank you! Be assured that we read it all and add so many items to our todo list based on it. We'll reply as we can over the coming days.

Desert Skies - White Rabbit Games - Tom
We have updated with a hotfix that addresses a number of bugs we've received via feedback. We know there are more bugs to fix, and we will keep working on them for future patches.

We also wanted to talk a bit about our roadmap for Desert Skies in the near future. In addition to the reworked seeker spawn system for the next patch, we're also working on a number of new features including;

  • More locations for the first zone.
  • Oasis locations, where you can take a break and work on your airship without fear of the seeker's arrival.
  • More story elements in current and new locations.
  • Random elements to locations, such as different buildings in towns, to add variety to playthroughs.
  • More engaging location exploration through interactive elements, such as locked doors with hidden keys, or hidden treasures and triggered traps.
  • New tools, such as a shovel with dirt mounds to dig, and a dowsing rod to help find items.
  • New work stations, like a grindstone to sharpen your tools for improved performance, and a water barrel to store water aboard your airship.
  • Some fun interactive things to do while flying on your airship between locations.
  • More decorations for your airship.
  • And a few more features we want to keep under wraps to surprise you with.

In the longer term we'll also be adding the second zone, with a new desert and all new desert elements, the next part of the story, and different enemies to fight in different ways. We'll also be adding an engine and propeller, to let you control your airships direction, and to provide an engaging maintenance mechanic during flight.

We haven't planned it out in detail yet, but we'd also like to add airship damage with flying critchers and even bandit airships. We'd love to have airship verse airship fights where you use cannons or the gattling gun to shoot the bandits down to the ground and then loot their crashed airship.

We're brimming with ideas for Desert Skies, some planned out in detail for the near term and others dreams for the long term. We want to keep our minds open and to constantly work on making our game more fun and engaging in any way we can. If there's anything you'd love to see in the game then please let us know!
Desert Skies - White Rabbit Games - Tom
This update allows you to deconstruct parts of your airship and get their ingredients back! If you want to redecorate your airship then check out the new option in the build menu.

We've slowed down the seeker's arrival early game to give you more time to explore and loot, and we've made ingot molds easier to find. There are also a few new decorations to find in locations, to make your airship feel cozier.

Next patch is going to rework the system that controls seeker spawning, we think the new system will be much more engaging. We are also going to spend some time fixing bugs that were reported through the feedback form - thank you for letting us know about them!
Desert Skies - White Rabbit Games - Tom
Our first new locations arrives with this update. Whether starting a new game or continuing in the endless desert you will soon discover it.

We also introduce decorations you can place on the walls of your airship. One can be found in a few locations, while the other is a reward for defeating the seeker. More decorations will follow in coming patches.

We have fixed up some issues with the showdown outpost. If you die you'll now have time to regain your loot before the seeker respawns, and if you don't have the means of defeating the seeker you'll now have a way of escaping the outpost.

Next update we will be adding the ability to deconstruct parts on your airship!

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