Dead Quest - angry_sockMonst3r
After more and more feedback from players, I have put together another update fixing various elements of the game play and fixing more bugs.

The main part of this update is the introduction of the new game mode, survival . Battle hordes of enemies larger than any before, and survive as long as you can in this formidable new way to play.

Full release notes are below.

Added
Added weight to vendor screen
Added death penalty notifications
Added new objects to scenery
Added new Battlefield map
Added new Downtown map
Add new survival game mode
Added new tutorials

Bug Fixes
Fixed bug of enemies bullet exploding during explosive ammo wildcard
Fixed various typos
Fixed various bugs
Changed various message texts
Various performance optimizations
Fixed enemy health bars not showing correctly

Gameplay
Weapon handling skill upgrades now have a larger impact
Reduced explosion damage to player
Harsher death penalty
Keys moved to harder to find locations
Changed tutorial texts
Increased boss fight difficulty
Added fire attack to boss
Slowed level up rate
Radiation affects you faster
Dead Quest - angry_sockMonst3r
With the help of many players who gave feedback in early access, I am happy to release the first major update for Dead Quest!

The main part of the Ability Update is the new ability system, which introduces 8 new combat abilities to unlock as you play the game.

Full release notes are below.

Added
Can change HUD and UI colours in settings
Can change HUD and UI transparency in settings
New splash images
Added indicator on map icons to more clearly show your next objective
Added floating damage markers
Added enemy health bars
Added new abilities
Added Slime Bomb
Added Healing Drone
Added Auto Turret
Added Timed Charge
Added Fire Bomb
Added Missile Strike
Added Life Drain
Added Heavy Turret
Added more tutorial screens
New map progress tracker in base
Notifications of new unlocked abilities

Bug Fixes
Fixed explosive ammo lag bug
Wildcard reset damage bonus at level end
Tweaked night vision goggles effect
Fixed UI elements
All controls added to help screen
Automatically equips glock during tutorial

Gameplay
Ability cooldowns now on HUD
Increased glock base damage
Increased mosin base damage
Increased scar base damage
Changes lighting in sewer
Changed lighting in forest
Reduced low level enemy health
Increased high level enemy health
Less chance to find food items
More ammo given during tutorial
New map icon
Dead Quest - angry_sockMonst3r
After months of hard work and support from many indie devs and forums, I am excited to announce that my first solo project is coming to Steam.

For the first week of release, Dead Quest will be 20% for everyone, in all regions.

There is no early access period either, meaning the game will release in full with no waits for extra content. As well as all future updates and new content being free with no need to purchase extra DLC, ever.

...

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