Warhammer 40,000: Inquisitor - Martyr - Valve
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Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features
Weekly Buffs

Starting today, the Caligari Sector will have an unique bonus rotating weekly. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory.
The full list of the weekly buffs can be found here.

New Event: Edict of Termination

The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.

Enemies of the Imperium can now spawn instead of Villains during Missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!
  • Recommended Level: 50


Event Reward System

Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, consumables, auras, summons, and more!
  • Access to the Agartha Subsector is required in order to interact with Custodian Rebus.
  • Custodian Rebus is only available from Friday through Sunday at the Ormeus System.
Notable rewards include:
  • Unique Portrait Frames
  • Command Bridge Decorations
  • Footprints
  • Consumables
  • Auras
  • Summons
Misc
  • The original PvP map was visually slightly modified and new maps have been added
  • Added an Artificer Power Fist blueprint
  • Added an Artificer Phosphor Blaster blueprint
  • Added an Artificer Vivisector Claw blueprint

Fixed Bugs
Missions
  • Fixed an issue where various static objects could be highlighted in missions
  • Fixed a sound issue in the fourth Tutorial mission
  • Numerous fixes for Starmap missions
  • Fixed an issue where Mech enemy units did not drop loot in various missions
  • Fixed an issue where the Tech Adept had missing voiceovers in some campaign missions
  • Fixed a couple of camera angles in some campaign missions that occassionally caused CTD
  • Fixed some Challenges where construct kills were not counting properly
Perks, Passives, Heroic Deeds
  • Fixed the Art of Crippling Perk
  • The Opportunist Stance II perk's description got updated to better represent actual behavior
  • Corrected the description of the Stagger Exploitment perk
  • Corrected the description of the Berserker perk
  • Corrected the description of the Walking the Line Heroic Deed
  • Fixed the Grinding Through Heroic Deed
  • Fixed the Violent Addiction Heroic Deed which did not count the Adrenaline usage of the Stealth Bodysuit Armour
  • Corrected the description of the Quickening passive
  • Fixed a bug where upon using Ancient and Archeotech Personal Teleporters with the Zealous Displacement perk and the Bloodlust attribute active they did not restore HP and consumed Inoculator charges instead of class resource
Psyker
  • From now on, every Psychic Power activates the Biomantic Haste passive skill
Achievements
  • Fixed the Efficient Operative achievement
  • Fixed the Pawns of the Beast achievement
  • Fixed the Forged Lord achievement
Crafting and Itemization
  • Fixed some Relic Blueprint purchases that did not cost Fate as it was intended
  • Using an already known relic blueprint now properly adds additional crafting charges
  • From now on upon crafting relic Inoculators a relic enchant will properly appear on the crafted items
  • Fixed an issue that resulted in less enchants being crafted onto Archeotech Relic items
  • Fixed an issue where the Ancient relic requirement "Use booster type Inoculator component" did not count sometimes
Misc
  • Several crash fixes and stability improvements
  • Numerous localization fixes
  • Fixed the Suppression damage of some Plasma Cannon skills
  • Support Wargear renamed to Belt Equipment for consistency reasons
  • Fixed the issue where various Warzone and Tarot hazards affected the players as well
  • Fixed the Attunement milestone of the Psy Focus attribute of the Psyker
  • From now on the following units can also be properly targeted with the Sniper Rifle's Sniper Shot skill: Wave Serpent; Wind Rider; Howling Banshee Exarchs; Kastelan Robot
Multiplayer
  • Fixed an issue where the previous battle's ID was displayed on the voting screen upon starting a battle in the Warzone
Controller
  • The 'Wear' slider under the Appearance tab can now be moved properly
  • Fixed an exploit where changing the appearance of the character could be done without spending any credits
  • Fixed an issue where the Thundering Leap skill sometimes did not work properly
  • Added several animations and illustrations for the Tutorials in the Journal
  • From now on, players can split their stacked items. By moving a stack in their inventory or stash, a window with a slider will appear
Balance
  • Tweaked the difficulty of the "Invaders on the Martyr" level and other defense missions as well
  • The Sentinel Armor skill’s (Summon Tarantula turret) had its cost reduced from 60 to 15 Zeal, its cooldown reduced to 5 seconds from 10. Range is slightly increased, and its rotation speed is increased from 63°/sec to 180°/sec
  • The Tarantula turret’s rotation speed was also increased from 63°/ sec to 180°/sec, its internal Cooldown got reduced from 3 sec to 2.2
  • The Frag Grenade had its cooldown reduced from 10 to 3 seconds, and it no longer triggers global cooldown
  • The Unholy Cathedral GUI now shows the score and the difficulty now increases after every 1 minute
  • Necromechanic turrets can now be placed freely just as tarantula turrets, they also received a spawn effect
  • The Necromechanic turret now gives 66% Damage Bonus instead of 50%; Cooldown reduction
  • Gamma turret now restores 1% HP/sec (up from 0.5%) and it now also gives 10% Damage reduction in the area.
  • Alpha turret restores 10% HP/sec (up from 5%)
  • The Toxicrene's passive cloud’s range now matches the after death poison cloud range, the after-death poison cloud’s duration was reduced to 5 seconds from 8 and is now properly visible
  • Removed "Strong vs Armored" from Lasgun equipped Tarantula turret
Perks
  • The Eradicator Assassin's initial perk has been changed to Deadshot
  • Mind Fortress now gives 5% Damage Reduction/sec (previously 3%) and stacks up to 20%
  • Runic Armour now lasts for 10 seconds (previously 5)
  • Grinder now gives a 66% Damage bonus (previously 30%)
  • Stride of the Blessed now gives 25% movement speed but also takes more (5%) Damage Reduction
  • Run and Gun Now gives 35% Damage Bonus (previously 20)
  • The Puritan perk now gives 4 energy shield/puritan points that regenerates faster than most energy shields. Works with shield related enchants. Also, while you have a shield active (any shield) players get a 25% Heat Damage Bonus
  • Tactician now only increases cooldown by 0.5 seconds while retaining all the other bonuses.
  • Berserk State: 2% Damage Bonus / stack (previously one), lasts for 2 seconds (previously 1)
  • The Radical Perk now gives a berserk token for every 5% HP lost, and now gives 0.015% bonus per radical point (previously 0.0033%)
  • The Vanquisher of the Vile perk now also gives a permanent 50% Suppression Damage Bonus
  • The Art of Crippling’s effect is increased from 50% to 80% debuff duration
  • Under Pressure’s Damage bonus is increased from 30% to 55%
  • Subdermal Mesh and Subdermal Plating’s positive Damage Reduce values has been adjusted to 20% from 10, but negative values have been increased to 7 from 3.
  • Martyrdom’s bonuses have been doubled
  • Artificial Organs' unlock requirement has been lowered to 200 inoculator uses from 2500, and added 1% of maximum class resource regeneration/sec
  • Augmented Body now also increases movement speed by 10% and it’s unlock requirements have been massively reduced
  • Opportunist Stance's ability changed to give -20% Cooldown for Skills with medium cooldown (between 4-10 sec) on Dodge move
Warhammer 40,000: Inquisitor - Prophecy - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features
Weekly Buffs

Starting today, the Caligari Sector will have an unique bonus rotating weekly. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory.
The full list of the weekly buffs can be found here.

New Event: Edict of Termination

The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.

Enemies of the Imperium can now spawn instead of Villains during Missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!
  • Recommended Level: 50


Event Reward System

Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, consumables, auras, summons, and more!
  • Access to the Agartha Subsector is required in order to interact with Custodian Rebus.
  • Custodian Rebus is only available from Friday through Sunday at the Ormeus System.
Notable rewards include:
  • Unique Portrait Frames
  • Command Bridge Decorations
  • Footprints
  • Consumables
  • Auras
  • Summons
Misc
  • The original PvP map was visually slightly modified and new maps have been added
  • Added an Artificer Power Fist blueprint
  • Added an Artificer Phosphor Blaster blueprint
  • Added an Artificer Vivisector Claw blueprint

Fixed Bugs
Missions
  • Fixed an issue where various static objects could be highlighted in missions
  • Fixed a sound issue in the fourth Tutorial mission
  • Numerous fixes for Starmap missions
  • Fixed an issue where Mech enemy units did not drop loot in various missions
  • Fixed an issue where the Tech Adept had missing voiceovers in some campaign missions
  • Fixed a couple of camera angles in some campaign missions that occassionally caused CTD
  • Fixed some Challenges where construct kills were not counting properly
Perks, Passives, Heroic Deeds
  • Fixed the Art of Crippling Perk
  • The Opportunist Stance II perk's description got updated to better represent actual behavior
  • Corrected the description of the Stagger Exploitment perk
  • Corrected the description of the Berserker perk
  • Corrected the description of the Walking the Line Heroic Deed
  • Fixed the Grinding Through Heroic Deed
  • Fixed the Violent Addiction Heroic Deed which did not count the Adrenaline usage of the Stealth Bodysuit Armour
  • Corrected the description of the Quickening passive
  • Fixed a bug where upon using Ancient and Archeotech Personal Teleporters with the Zealous Displacement perk and the Bloodlust attribute active they did not restore HP and consumed Inoculator charges instead of class resource
Psyker
  • From now on, every Psychic Power activates the Biomantic Haste passive skill
Achievements
  • Fixed the Efficient Operative achievement
  • Fixed the Pawns of the Beast achievement
  • Fixed the Forged Lord achievement
Crafting and Itemization
  • Fixed some Relic Blueprint purchases that did not cost Fate as it was intended
  • Using an already known relic blueprint now properly adds additional crafting charges
  • From now on upon crafting relic Inoculators a relic enchant will properly appear on the crafted items
  • Fixed an issue that resulted in less enchants being crafted onto Archeotech Relic items
  • Fixed an issue where the Ancient relic requirement "Use booster type Inoculator component" did not count sometimes
Misc
  • Several crash fixes and stability improvements
  • Numerous localization fixes
  • Fixed the Suppression damage of some Plasma Cannon skills
  • Support Wargear renamed to Belt Equipment for consistency reasons
  • Fixed the issue where various Warzone and Tarot hazards affected the players as well
  • Fixed the Attunement milestone of the Psy Focus attribute of the Psyker
  • From now on the following units can also be properly targeted with the Sniper Rifle's Sniper Shot skill: Wave Serpent; Wind Rider; Howling Banshee Exarchs; Kastelan Robot
Multiplayer
  • Fixed an issue where the previous battle's ID was displayed on the voting screen upon starting a battle in the Warzone
Controller
  • The 'Wear' slider under the Appearance tab can now be moved properly
  • Fixed an exploit where changing the appearance of the character could be done without spending any credits
  • Fixed an issue where the Thundering Leap skill sometimes did not work properly
  • Added several animations and illustrations for the Tutorials in the Journal
  • From now on, players can split their stacked items. By moving a stack in their inventory or stash, a window with a slider will appear
Balance
  • Tweaked the difficulty of the "Invaders on the Martyr" level and other defense missions as well
  • The Sentinel Armor skill’s (Summon Tarantula turret) had its cost reduced from 60 to 15 Zeal, its cooldown reduced to 5 seconds from 10. Range is slightly increased, and its rotation speed is increased from 63°/sec to 180°/sec
  • The Tarantula turret’s rotation speed was also increased from 63°/ sec to 180°/sec, its internal Cooldown got reduced from 3 sec to 2.2
  • The Frag Grenade had its cooldown reduced from 10 to 3 seconds, and it no longer triggers global cooldown
  • The Unholy Cathedral GUI now shows the score and the difficulty now increases after every 1 minute
  • Necromechanic turrets can now be placed freely just as tarantula turrets, they also received a spawn effect
  • The Necromechanic turret now gives 66% Damage Bonus instead of 50%; Cooldown reduction
  • Gamma turret now restores 1% HP/sec (up from 0.5%) and it now also gives 10% Damage reduction in the area.
  • Alpha turret restores 10% HP/sec (up from 5%)
  • The Toxicrene's passive cloud’s range now matches the after death poison cloud range, the after-death poison cloud’s duration was reduced to 5 seconds from 8 and is now properly visible
  • Removed "Strong vs Armored" from Lasgun equipped Tarantula turret
Perks
  • The Eradicator Assassin's initial perk has been changed to Deadshot
  • Mind Fortress now gives 5% Damage Reduction/sec (previously 3%) and stacks up to 20%
  • Runic Armour now lasts for 10 seconds (previously 5)
  • Grinder now gives a 66% Damage bonus (previously 30%)
  • Stride of the Blessed now gives 25% movement speed but also takes more (5%) Damage Reduction
  • Run and Gun Now gives 35% Damage Bonus (previously 20)
  • The Puritan perk now gives 4 energy shield/puritan points that regenerates faster than most energy shields. Works with shield related enchants. Also, while you have a shield active (any shield) players get a 25% Heat Damage Bonus
  • Tactician now only increases cooldown by 0.5 seconds while retaining all the other bonuses.
  • Berserk State: 2% Damage Bonus / stack (previously one), lasts for 2 seconds (previously 1)
  • The Radical Perk now gives a berserk token for every 5% HP lost, and now gives 0.015% bonus per radical point (previously 0.0033%)
  • The Vanquisher of the Vile perk now also gives a permanent 50% Suppression Damage Bonus
  • The Art of Crippling’s effect is increased from 50% to 80% debuff duration
  • Under Pressure’s Damage bonus is increased from 30% to 55%
  • Subdermal Mesh and Subdermal Plating’s positive Damage Reduce values has been adjusted to 20% from 10, but negative values have been increased to 7 from 3.
  • Martyrdom’s bonuses have been doubled
  • Artificial Organs' unlock requirement has been lowered to 200 inoculator uses from 2500, and added 1% of maximum class resource regeneration/sec
  • Augmented Body now also increases movement speed by 10% and it’s unlock requirements have been massively reduced
  • Opportunist Stance's ability changed to give -20% Cooldown for Skills with medium cooldown (between 4-10 sec) on Dodge move
Warhammer 40,000: Inquisitor - Prophecy - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs
  • Various localization fixes
  • Various crash fixes
  • Several stability improvements
  • Fixed an issue where the Radium Carbine's and the Plasma Caliver's icons were swapped on some rarities
  • Fixed the Radical perk
  • Fixed a Construct sound that occasionally got stuck looping after closing the Constructs panel on the Command Bridge
  • Fixed some Siege maps that could be completed before reaching the last objective
  • Fixed the Judge and Jury achievement
  • Fixed an issue where Warlocks remained standing after getting killed by Area of Effect skills
  • Fixed a minor issue where the Tech Power under the Tech Tree tab didn't fill up completely even after the full Tech Tree got unlocked
  • Corrected the description of Anointment Perk
  • Corrected the description of the Ordinatus Psalm
  • Corrected the description of the Voltagheist Psalm
  • Fixed an item generation bug that caused lower than intended rolls in many cases, players can expect 2-7% higher maximum rollable stats on some items
  • Fixed several object clipping issues on maps
  • Removed Toxicrenes from several VIP missions
  • The Tarantula Turret's Missile Launcher now properly deals Area damage, and it properly fires from all barrels
  • From now on players will properly receive Morality items which are in accordance with their Morality point distribution
  • The Void Crusade desk will now show "Uther's Tarot" during the acquisition of Uther's Tarot
  • Fixed some redundant teleport beacons on Open World maps
  • Fixed a bug where the mouse cursor could be changed while reading the Journal
  • Fixed an invisible tile on Chapter 2, Mission 8
  • Fixed an issue where Ancient enchant unlocks did not take Construct kills and damage into consideration
  • Fixed the Torvald System's missing influence icons

Controller

  • Fixed a controller issue where players could not reroll their active Challenges
Balance
  • The Plasma Caliver Beta and Radium Rifle Beta received a skill with a Target Designator tag that allows more direct control over summoned minions
  • The Psiloi Vivisector’s HP scaling is now reduced by 25% (At max level it now has 25% less HP)
  • The Psiloi Combustor’s Meltagun Skill damage is increased by 36% and the channeled damage ticks 200% more often, but instead of Armor Piercing it is Armor Breaking now
  • The Psiloi Combustor’s Lasgun Skill damage is increased by 47% and its animation speed by 150%
  • The Psiloi Combustor’s Boltgun Skill damage is increased by 87% and its animation speed by 20%
  • The Tarantula Turret’s Lasgun Skill damage is increased by 350% and its animation speed by 80%
  • The Tarantula Turret’s Bolter Skill damage is increased by 28% its animation speed by 80% but its internal cooldown is increased by 50%
  • The Tarantula Turret’s Flamer’s damage is increased by 78% and its internal cooldown has been reduced by 40%
  • The Tarantula Turret’s Missile Launcher’s damage has been reduced by 10% and its internal cooldown has been reduced by 40%. A Traumatize effect has been added to the explosions.
  • The Kastellan Robot’s Phosphor Gun’s spread has been reduced from 60° to 40°
  • The Kataphron Destroyer’s Flamer Skill will continue firing even if the primary target is dead.
  • The Kataphron Destroyer’s Gravcannon damage is increased by 17% and its internal cooldown is reduced by 17%. Damage tick frequency is increased by 20% but each tick deals proportionally less damage.
  • The Kataphron Vanguard and Destroyer's summoning Skill cooldowns reduced to 20 seconds from 60
  • The Kataphron Vanguard’s HP scaling is now improved by 50% (At max level it has 50% increased HP)
  • The Kataphron’s Greataxe Skill had its internal cooldown reduced by 25%
  • The Kataphron Destroyer’s HP scaling is now improved by 30% (At max level it has 30% increased HP)
  • Increased Area radius for many AoE skills and effects
  • Nova Psalm range is increased to 4 meters from 3
  • Assail Psychic Power’s width increased to 2.5 meters from 1
  • From now on the level 5 Ordo Reputation rewards also apply to the Constructs
  • The level requirement to start the Prophecy campaign was removed. It is now available after the player finished the main Martyr campaign
  • Added Artificer (purple) blueprints for all minion equipment
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs
  • Various localization fixes
  • Various crash fixes
  • Several stability improvements
  • Fixed an issue where items dropped by the Great Unclean One were inaccessible
  • Fixed an issue where the Radium Carbine's and the Plasma Caliver's icons were swapped on some rarities
  • Fixed the Radical perk
  • Fixed a Construct sound that occasionally got stuck looping after closing the Constructs panel on the Command Bridge
  • Fixed some Siege maps that could be completed before reaching the last objective
  • Fixed the Judge and Jury achievement
  • Fixed an issue where Warlocks remained standing after getting killed by Area of Effect skills
  • Fixed a minor issue where the Tech Power under the Tech Tree tab didn't fill up completely even after the full Tech Tree got unlocked
  • Corrected the description of Anointment Perk
  • Corrected the description of the Ordinatus Psalm
  • Corrected the description of the Voltagheist Psalm
  • Fixed an item generation bug that caused lower than intended rolls in many cases, players can expect 2-7% higher maximum rollable stats on some items
  • Fixed several object clipping issues on maps
  • Removed Toxicrenes from several VIP missions
  • The Tarantula Turret's Missile Launcher now properly deals Area damage, and it properly fires from all barrels
  • From now on players will properly receive Morality items which are in accordance with their Morality point distribution
  • The Void Crusade desk will now show "Uther's Tarot" during the acquisition of Uther's Tarot
  • Fixed some redundant teleport beacons on Open World maps
  • Fixed a bug where the mouse cursor could be changed while reading the Journal
  • Fixed an invisible tile on Chapter 2, Mission 8
  • Fixed an issue where Ancient enchant unlocks did not take Construct kills and damage into consideration
  • Fixed the Torvald System's missing influence icons

Controller

  • Fixed a controller issue where players could not switch weapons on the Psychic Power panel
  • Fixed a controller issue where players could not reroll their active Challenges

Balance
  • The Plasma Caliver Beta and Radium Rifle Beta received a skill with a Target Designator tag that allows more direct control over summoned minions
  • The Psiloi Vivisector’s HP scaling is now reduced by 25% (At max level it now has 25% less HP)
  • The Psiloi Combustor’s Meltagun Skill damage is increased by 36% and the channeled damage ticks 200% more often, but instead of Armor Piercing it is Armor Breaking now
  • The Psiloi Combustor’s Lasgun Skill damage is increased by 47% and its animation speed by 150%
  • The Psiloi Combustor’s Boltgun Skill damage is increased by 87% and its animation speed by 20%
  • The Tarantula Turret’s Lasgun Skill damage is increased by 350% and its animation speed by 80%
  • The Tarantula Turret’s Bolter Skill damage is increased by 28% its animation speed by 80% but its internal cooldown is increased by 50%
  • The Tarantula Turret’s Flamer’s damage is increased by 78% and its internal cooldown has been reduced by 40%
  • The Tarantula Turret’s Missile Launcher’s damage has been reduced by 10% and its internal cooldown has been reduced by 40%. A Traumatize effect has been added to the explosions.
  • The Kastellan Robot’s Phosphor Gun’s spread has been reduced from 60° to 40°
  • The Kataphron Destroyer’s Flamer Skill will continue firing even if the primary target is dead.
  • The Kataphron Destroyer’s Gravcannon damage is increased by 17% and its internal cooldown is reduced by 17%. Damage tick frequency is increased by 20% but each tick deals proportionally less damage.
  • The Kataphron Vanguard and Destroyer's summoning Skill cooldowns reduced to 20 seconds from 60
  • The Kataphron Vanguard’s HP scaling is now improved by 50% (At max level it has 50% increased HP)
  • The Kataphron’s Greataxe Skill had its internal cooldown reduced by 25%
  • The Kataphron Destroyer’s HP scaling is now improved by 30% (At max level it has 30% increased HP)
  • Increased Area radius for many AoE skills and effects
  • Nova Psalm range is increased to 4 meters from 3
  • Assail Psychic Power’s width increased to 2.5 meters from 1
  • From now on the level 5 Ordo Reputation rewards also apply to the Constructs
  • The level requirement to start the Prophecy campaign was removed. It is now available after the player finished the main Martyr campaign
  • Added Artificer (purple) blueprints for all minion equipment
Warhammer 40,000: Inquisitor - Prophecy - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed bugs
  • Co-Op stability fixes
  • Various localization fixes and improvements
  • Numerous stability fixes
  • Fixed several Open World and Campaign chest accessibility issues, teleport beacons, and more
  • Fixed a freeze under Korean localization
  • Fixed various skill descriptions and tooltips
  • Fixed an issue where Ragna's store became unavailable to players
  • Added subtitles for Prophecy cinematics
  • Fixed an issue where upon using Mind Reset consumables the skill points dropped into the negative
  • Replaced the Toxicrene at the Ebony Void Crusade's Panic Room mission
  • Fixed the Veteran of Battles achievement which did not track properly in Co-op
  • Fixed the Grand Flux Parasite Heroic Deed
  • Fixed the Hyper Flux Parasite Heroic Deed
  • Fixed the Unmarred Corpus Heroic Deed
  • Fixed the Cognis Protocol Heroic Deed
  • From now on Ordos missions will give the correct amount of reputation
  • Fixed an issue where more than 3 Ordo missions could be completed within a week
  • Added teleport beacons to maps with Security Doors to avoid stuck issues
  • Fixed an issue where some players could not select the Herald Cherub at the Extras Panel
  • Fixed a Tarot Card upgrade exploit
  • Fixed the Ordo store's reset counter
  • Fixed an issue where timed missions' counter continued while the game was paused

Tech-Adept
  • Fixed a bug where Merciful Agony was not available for the Tech-Adept
  • Enemies killed by Constructs now count towards various Heroic Deeds and Achievements
  • From now on Ancient Relic enchants' requirements and achievements will count the constructs' kills
  • Fixed the Reinforced Construct passive skill which did not affect the Kastelan construct
  • Fixed the Synod of the Machine God perk's description
  • Fixed the size of the Construct Info window under the Construct Setup panel so the weapon modules' texts will fit into the window from now on

Controller
  • Fixed an issue where the chosen modules were not highlighted with the controller
  • Fixed an issue where players could not start an Ebony Void Crusade with the controller
  • Fixed various issues under the Construct Setup panel with the controller
  • Fixed an issue where after failing or completing a Void Crusade, players still could move between missions with the controller

Balance
  • Added multiple strengths and weaknesses to construct skills. It should be more versatile and synergistic but also more situational
Warhammer 40,000: Inquisitor - Martyr - proba 1 2 3
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed bugs
  • Co-Op stability fixes
  • Various localization fixes and improvements
  • Numerous stability fixes
  • Fixed several Open World and Campaign chest accessibility issues, teleport beacons, and more
  • Fixed a freeze under Korean localization
  • Fixed various skill descriptions and tooltips
  • Fixed an issue where Ragna's store became unavailable to players
  • Added subtitles for Prophecy cinematics
  • Fixed an issue where upon using Mind Reset consumables the skill points dropped into the negative
  • Replaced the Toxicrene at the Ebony Void Crusade's Panic Room mission
  • Fixed the Veteran of Battles achievement which did not track properly in Co-op
  • Fixed the Grand Flux Parasite Heroic Deed
  • Fixed the Hyper Flux Parasite Heroic Deed
  • Fixed the Unmarred Corpus Heroic Deed
  • Fixed the Cognis Protocol Heroic Deed
  • From now on Ordos missions will give the correct amount of reputation
  • Fixed an issue where players who chose to kill Klosterheim asked the Alpha Pariah what happened to him
  • Fixed an issue where more than 3 Ordo missions could be completed within a week
  • Added teleport beacons to maps with Security Doors to avoid stuck issues
  • Fixed an issue where some players could not select the Herald Cherub at the Extras Panel
  • Fixed a Tarot Card upgrade exploit
  • Fixed the Ordo store's reset counter
  • Fixed an issue where timed missions' counter continued while the game was paused

Tech-Adept

  • Fixed a bug where Merciful Agony was not available for the Tech-Adept
  • Enemies killed by Constructs now count towards various Heroic Deeds and Achievements
  • From now on Ancient Relic enchants' requirements and achievements will count the constructs' kills
  • Fixed the Reinforced Construct passive skill which did not affect the Kastelan construct
  • Fixed the Synod of the Machine God perk's description
  • Fixed the size of the Construct Info window under the Construct Setup panel so the weapon modules' texts will fit into the window from now on

Controller

  • Fixed an issue where the chosen modules were not highlighted with the controller
  • Fixed an issue where players could not start an Ebony Void Crusade with the controller
  • Fixed various issues under the Construct Setup panel with the controller
  • Fixed an issue where after failing or completing a Void Crusade, players still could move between missions with the controller

Balance
  • Added multiple strengths and weaknesses to construct skills. It should be more versatile and synergistic but also more situational
  • Balanced the Data Sanctum defense mission in Chapter 3 slightly
Warhammer 40,000: Inquisitor - Prophecy - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features
  • Added 2 extra Character slots
Fixed Bugs
  • Numerous stability improvements and crash fixes
  • Fixed a HP balance issue on the Knight missions
  • Fixed inactive Morality interface issue with the Tech-Adept
  • Fixed a DLC window issue with Prophecy for Martyr owners
  • Fixed all heroic deed based achievements
  • Fixed an issue where the "Veteran of Battles" achievement status was not incremented by matchmaking
  • Fixed the descriptions of the Tech-Adept's Heroic Deed "Immortalis" and "Unyielding Legion"
  • Fixed several typos and missing strings
  • Fixed an audio positioning issue in Co-Op
Warhammer 40,000: Inquisitor - Martyr - ✪ megapull
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features
  • Added 2 extra Character slots
Fixed Bugs
  • Numerous stability improvements and crash fixes
  • Fixed a HP balance issue on the Knight missions
  • Fixed inactive Morality interface issue with the Tech-Adept
  • Fixed a DLC window issue with Prophecy for Martyr owners
  • Fixed all heroic deed based achievements
  • Fixed an issue where the "Veteran of Battles" achievement status was not incremented by matchmaking
  • Fixed the descriptions of the Tech-Adept's Heroic Deed "Immortalis" and "Unyielding Legion"
  • Fixed several typos and missing strings
  • Fixed an audio positioning issue in Co-Op
Warhammer 40,000: Inquisitor - Prophecy

Warhammer 40,000: Inquisitor—Martyr was a middling action-RPG that's been tinkered with by developers NeoCore since its release, with a 2.0 update that addressed concerns with the combat and made the entire campaign playable in co-op, and now a standalone expansion. 

Warhammer 40,000: Inquisitor—Prophecy adds a new playable class, a tech-adept who is the pet-summoner of the Inquisition. Only those pets are a variety of robots. The tech-adept will be playable in Martyr's campaign for those who own both, but there's also a three-part campaign in a new subsector unique to Prophecy, with new enemies too—the tyranids and eldar. 

Prophecy adds more map varieties, including giant monasteries, factories, and a desert, as well as adding new items, perks, and passive skills. You can read the FAQ for more information.

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