WWE 2K18 - 2Kayfabe
Hello WWE Universe,

Patch 1.05 has been released on PC. If your Steam client doesn't start updating please shut it down and re-open.

• General MyCareer fixes
• Balanced the AI’s pin escape probabilities
• Balanced the frequency in which AI Superstars utilize the Drag mechanic
• Adjusted the Damage display for Submission moves. Submissions now correctly reference the correct limb
• Fixed an issue where AI incorrectly referenced “Grapple” reversal rates for Finishers if the Finisher was preceded by an automated reposition
• Fixed Pin Combo for World’ Strongest Splash
• Fixed Superstar names being replaced with the names of alternate attires during an entrance run-in.
• Fixed Squash Matches not occurring in player-edited matches.
• Various adjustments to in-game animations to prevent warping
• Fixed several black bar issues.
• Fixed blank match in Universe slot.
• Fixed CAS thumbnails not zoomed correctly.


cheers,

2Kayfabe
WWE 2K18 - 2K Colin
General Bug Fixing:
• Fixed various GPU related crashes
• Removed black bars in UW display modes
• Fixed hang when playing online with a CAS when opponent had no CAS saved.
• Fixed various text and translation issues
• Fixed flickering in encoded videos
• Gameplay: The referee fails to count pin falls or disqualifications in 8-man matches with entrances on in gameplay.
• Fixed an issue where Ref doesn't count the pin in Tag Team matches when entrances are enabled.
• Universe: The title fatal crashes when starting any promo in Universe.
• Fixed crash that would occur when starting a user-created Self-Promotion Promo.
• Fixed an exploit that allowed rivalries to occur between Superstars of different genders
• Fixed not being able to select the “No Mercy” PPV theme when customizing a PPV.
• Fixed Royal Rumble winners being booked into title matches for the World Title of both co-hosting shows at WrestleMania.
• Fixed some cases where rivalries would break and lead to continuous One-on-One and Two-on-Two matches between the rivals.
- Note: This patch will not retroactively fix a broken rivalry.
• Fixed cutscenes where the wrong Superstars are shown, or where Superstars are swapped.
• Reduced chances of Falls Count Anywhere matches being booked on Major Shows.
• Increased chances of rivalries occurring that involve a champion; this should lead to more title matches occurring overall.
• The Duration of naturally-occurring rivalries will now vary.
- Non-title rivalries will be randomized between Short and Medium durations.
- Title rivalries will be randomized between Medium and Long durations.

Gameplay:
• Fixed Head Tracking. Superstars will now correctly look at their target.
• Fixed an issue in which the AI’s reversal rate did not properly reset after successful reversals.
• Tuned the Carry escape mini-game and adjusted the AI’s escape logic.
• Fixed the Damage Display for several Submission animations
• Carry & Drag announce table interactions will now increase the Table Break meter
• Fixed Table Grapple reversals. The correct Superstar will now perform the reversal animation
• Minor Reversal prompts will now correctly display for Top Rope Grapples
• Fixed scoring issue for Tag Team “2 out of 3 falls” matches
• Improved ability to navigate in the backstage hallway while carrying an opponent
• Tag Team Championship Victory scenes properly being displayed
• Fixed AI issue that would allow it to break out of grapple too quickly.
• Rolling Savate now reversible.

Road to Glory Fixes:
• Fixed issue where a MyPLAYER's qualification progress was reset in bad networking situations in Road to Glory.

Highlight Video:
• Create a video – added the ability to choose from cutscenes using the following entrance, promo, and universe/career. From these sub options you can choose the cast (wrestlers) for the highlights.
WWE Universe:
• Fixed win conditions being disabled for matches occurring after a Money in the Bank cash-in.
• Fixed an issue that could cause blank matches to be created when customizing Superstars.
• Fixed Superstars not using alternate attires during a Run-In.
• Fixed endless loading at the match screen when using certain Show Images for customized shows.
• Royal Rumble win conditions for Universe have been updated.
• Fixed crash when starting any promo in Universe plus crash that would occur when starting a user-created Self-Promotion Promo
WWE 2K18 - contact@rockpapershotgun.com (Brendan Caldwell)

Can you smell what Rocky is cooking?

Are you ready to do a bro-slam from the corner of the fighting pit? Maybe you d rather clotheshorse your opponent onto the safety mat. Or batterslap them into a Willy Nelson, before delivering a final heel storm? The possibilities are many in WWE 2K18 [official site], which came out yesterday. As an expert in wrestling, I can tell you it is the roughest, toughest and buffest since

*checks filing cabinet*>

WWE 2K17>.> (more…)

WWE 2K18 - Valve
WWE 2K18 is Now Available on Steam!

WWE fans, sports gamers, and fighting game fanatics - the biggest video game franchise in WWE history is back with WWE 2K18!
WWE 2K18

Last week, 2K revealed this year's WWE entry is coming to PC in October—on the same day as its console counterparts for the first time ever. We then learned the ins and outs of its season pass, and now the publisher has affirmed paid microtransactions will not feature in the incoming installment.

NBA 2K18's focus on virtual currency was not received well by would-be players, and left many to assume the latest WWE venture would follow suit. It won't, so told 2K via Twitter, before linking to the game's official website.

The wording there is pretty explicit. The above featured link, however, takes you to the game's official site wherein loot cases are discussed in relation to the game's MyPlayer, MyCareer and new Road to Glory modes. They're discussed thusly:

Along with upgrading your MyPlayer comes deeper customization. This year, you’ll be able to unlock hundreds of moves and Superstar parts to customize your MyPlayers as you see fit. 

Unlocks can be earned through loot cases and progression in both MyCareer and Road to Glory. Most Superstar parts and moves are locked from the start. Once an item is unlocked, it is then purchasable with VC. 

There are three levels of loot cases: Bronze, Silver and Gold. You have a higher chance of unlocking more rare items in Silver and Gold cases. You can purchase loot cases in MyPlayer, MyCareer and Road to Glory. You will also earn loot cases through progression in both MyCareer and Road To Glory.

That last paragraph is a little misleading in that it seems to suggest two ways for unlocking loot cases. But 2K's tweet is nevertheless clear.

WWE 2K18 is due on October 13, 2017. 

WWE 2K18

2K Games announced a couple of days ago that the upcoming table-smashing sim WWE 2K18 will be released for the PC on the same day that it comes out for consoles—a first for the series. It also made mention of the Deluxe Edition of the game, which includes a few bonus rasslers—RVD, the Beast, and a couple of alt-Cenas—and the season pass, details of which weren't available but would be announced "soon." Which, as it turns out, means "today." 

The pass will include the Enduring Icons Pack, with the Hardy Boyz, Beth Phoenix, and The Rock 'n' Roll Express; the New Moves Pack, which adds new in-game moves including the Tie Breaker, the Crash Landing, the Swinging Sleeper Slam, and the Pumphandle Death Valley Driver (here's a video, in case you don't believe that's an Actual Thing); the NXT Generation Pack, with Aleister Black, Drew McIntyre, Elias, Lars Sullivan, and Ruby Riot; a MyPlayer Kick Start, which will provide "access to unlock and boost MyPlayer ratings and attributes made available at launch as part of the game’s MyCareer mode"; and an Accelerator that provides immediate access to all unlockable content (excluding DLC) at launch.   

The season pass will go for $30. and the contents will also be available for purchase separately: 

  • Enduring Icons: $10
  • New Moves: $4
  • NXT Generation: $10
  • MyPlayer Kick Start: $10
  • Accelerator: $5

WWE 2K18 comes out on October 17. And now, here's a clip of the Rock 'n' Roll Express arriving at Matt Hardy's house for Apocalypto. Because rasslin.

WWE 2K18

2K Games has announced that the upcoming pro rasslin' game WWE 2K18 will be released for the PC on October 17, the same day as the PS4 and Xbox One editions of the game. That makes it the first game in the series to come out for the PC on the same day as the console releases. 

Previous WWE 2K games have made their way onto the PC, but it's always been after a delay. 2K15 came to the PC in April 2015 after the October 2014 console release, 2K16 arrived on PC in March 2016 after debuting on consoles in October 2015, and 2K17 kept up the pattern by coming to PC in February 2017, after first showing on consoles in October 2016.  

It's still possible for the console crowd to get a bit of a head start on PC players, as the four-day early access "perk" that comes with preorders of the Deluxe Edition isn't being offered on the PC. The Deluxe Edition includes the season pass (details of which will be announced "soon"), playable John Cena characters from ECW One Night Stand (2006) and Wrestlemania 26 (2010), and playable "John Cena rivals" Batista and Rob Van Dam. Preordering either edition will also net you two playable Kurt Angle personas: WWE "American Hero," and ECW "Wrestling Machine."

Oddly enough, the announcement didn't come with any images of Angle, so here's Samoa Joe and some other guys.  

WWE 2K17 - contact@rockpapershotgun.com (Alice O'Connor)

This year’s WWE wrestlefest will actually launch for PC on the same day as consoles, 2K announced today. WWE 2K18 [official site] will launch off the turnbuckle and slam PC with a flying clothesline on October 17th, and I don’t know what to do with myself. One of the annual rhythms of my job is seeing 2K announce the year’s annual wrestling game in May or June, release it on consoles in October, then eventually plop it onto PC several months into the following year. I’m all shook up. First Pip leaves and now 2K are stopping faffing us around? I just don’t know any more. (more…)

...

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