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The Mortal Kombat universe, now that I'm forced to think about it, is a surprisingly fertile setting for some Total War. You've got memorable factions with lots of distinct traits, constantly shifting allegiances and several realms where the most popular occupation seems to be 'martial artist'. Mortal Kombat Konquest TW should fit right in.
It's a Mortal Kombat overhaul mod for Medieval 2, from modder Kirukato. They posted some work-in-progress videos last year and this month announced plans for it, along with some new screenshots.
Here's what Kirukato has planned:
They're working on it along, but if you've got ideas or want to collaborate, give them a holler.
Despite the impending launch of Total War: Three Kingdoms, there are still plenty of reasons to return to the older games, especially Medieval 2 and its multitude of total conversion mods. Total War: Dragon Age is the latest attempt to turn BioWare's fantasy realm into grand strategy romp, and so far it looks very promising.
A recent update from the mod team shows off the campaign map, specifically Ferelden, which you'll know doubt recognise if you've already spent hundreds of hours walking around the RPG version. You'll be able to visit places like the Temple of Andraste and Flemeth's hut, where unique events, items or even a high dragon can spawn.
These special areas are one of a bunch of changes that the team is promising. Apparently, there won't be any part of Medieval 2 that won't be altered by the overhaul. Expect heroes, magic and scripted events like Blights, the Mage-Templar War and the Breach to crop up while you play.
Along with being able to command one of the nations of Thedas, you'll also be able to play as factions like the Grey Wardens and Templar Order. Playing these smaller factions might be trickier because of their smaller unit sizes and slower recruitment, but they also boast elite armies and regular units that are better than average.
Total War: Dragon Age doesn't have a release date yet, but the team is aiming to have a beta up and running within a year and a half. In the meantime, check out the ModDB page for more details and screenshots.
According to an ancient Sussex proverb, there are as many factions in the 20-year-old Total War series as there are sand grains on a beach, as there are angels dancing upon the head of a pin, as there are grenadiers in the armies of his Imperial Majesty Napoleon I, Emperor of the French, King of Italy, Protector of the Confederation of the Rhine, Co-Prince of Andorra. This is providing, of course, the answer in each case is between 100 and 200, depending on whether you include the DLC and think Sicily is a real country.
From stinky hill tribes through trim Teutonic phalanxes to bawling rivers of undead, Total Warring has certainly come in all shapes and sizes. At a recent hands-on event for Total War: Three Kingdoms, a heinous idea occurred to me: why not confuse and upset all the developers in attendance (plus a couple more over email) by asking them to pick a favourite faction? The results, which involved surprisingly few headbutts, are below.
The modders behind Medieval 2: Total War + The Elder Scrolls mashup The Elder Scrolls: Total War are going ever deeper into the lore of Tamriel, adding mercenary armies to represent minor factions and races across the map. The upcoming 2.0 update will introduce three new armies after nearly four years of development on the mod. (PC Gamer first reported on the mod in March 2015.) This new patch will add Skyrim’s infamous Reachmen, the Tsaesci serpent-men, and the Clockwork City of Sotha Sil as factions that you can recruit to your cause by fulfilling certain quests on the strategic map. To recruit the Reachmen, for example, you have to unite their territories in southwest Skyrim and then release their leader, Madanach, from the Sidna mines where he’s being held prisoner. It’ll earn you the enmity of Ulfric Stormcloak, however.
More than anything, this preview of the upcoming update shows how much blood, sweat, and tears these modders have put into their work. Even with a year or more between major updates, work has never ceased. Every one of the 20+ factions in this thing has custom models, including all these mercenary factions, and many of the cities are modeled after the ones in Elder Scrolls games. (Which aren’t the first ones: The Wild Hunt, Maormer, Mannimarco’s undead, a Vampire clan, and the Dawnguard have all been in the game for a while.) Previous updates, like the 1.4 update, have been called the last update for the mod, but it does look like this 2.0 update may well be the last. And that’s okay, because these modders have given you the Elder Scrolls strategy game that Bethesda may never make.
‘Definitive Editions’ of Total War: Empire, Total War: Medieval II, and Total War: Napoleon include all their expansions and DLC and bits, and folks who already own the base games on Steam have been upgraded to their fancy new versions for free. That’s a tidy little gift from developers Creative Assembly, and gets a total phwoar from me. Despite what the name might suggest, the games aren’t revamped or modernised or nowt, they’re just everything all in one package – but that’s not me grumbling. Like I said, a total phwoar, eh? A total phwoar, right? Ah forget it.
Total War has been enjoying its time among the greenskins and the undead, but we’ve been waiting to see exactly which period it’d land in when it returns to its historical roots for its next major installment. Now the answer is here. Total War: Three Kingdoms.
The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a figurehead; a mere puppet for the tyrant warlord Dong Zhuo. It is a brutal and oppressive regime, and as Dong Zhuo s power grows, the empire slips further into the cauldron of anarchy… Only one thing is certain: the very future of China will be shaped by its champions. Total War: Three Kingdoms is the next major historical strategy game in the award-winning Total War series.
This is both unexpected and precisely> the kind of setting I was hoping for. A mostly self-contained conflict with a clear end-goal and set of factions. The trailer follows.
Total War might have been away in the land of elves and orcs for a while now, but it hasn’t forgotten its historical roots. In fact, Creative Assembly are working on three historical Total War games: one is an expansion to an older title, one is a spin-off of sorts called a Saga, and the biggest of the lot is set in an entirely new era. New to Total War, that is. Being historical it will definitely be something old. A big blog post today gives some hints as to what we can expect and I’m just going to come right out and say one word: Vikings.