Lunar Flight - sh0v0r
A build has been uploaded to try!

Right Click -> Properties -> Betas -> lfae - Anniversary Edition

I haven't done any SteamVR testing with this so I don't want to make any promises that it will work correctly.

Oculus owners should be OK.

Lunar Flight - sh0v0r
- Fixed Mars Map Null Ref
- Fixed Incorrect Action Item Purchase Prices
- Smoothed Velocity Vector Motion
- Fixed Mars drag (lack of)
- Corrected LOPTW value for LVL2 on Mars
Lunar Flight - sh0v0r
- Fixed Mars Map Null Ref
- Fixed Incorrect Action Item Purchase Prices
- Smoothed Velocity Vector Motion
- Fixed Mars drag (lack of)
- Corrected LOPTW value for LVL2 on Mars
Lunar Flight - sh0v0r
Opt into the new 'vr_beta' to play!

Right Click The Game in your library and goto Properties->Betas Tab

Select the beta and wait for it to donwnload.

Have fun!
Lunar Flight - sh0v0r
Opt into the new 'vr_beta' to play!

Right Click The Game in your library and goto Properties->Betas Tab

Select the beta and wait for it to donwnload.

Have fun!
Jul 19, 2016
Lunar Flight - sh0v0r
I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included.

I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW.

There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery this will feel.
Jul 19, 2016
Lunar Flight - sh0v0r
I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included.

I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW.

There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery this will feel.
Jul 15, 2016
Lunar Flight - sh0v0r
  • Built with Unity 5.3.5p8 (Fixes Black Screen if HMD Removed from head during play)
  • Fixed Nav Icon getting culled behind terrain
  • Added Bindable ‘Power Toggle’ Input Action
  • OHD Toggle Input will now Open/Close OHD in VR Cockpit
  • Systems Screen Refreshes if Upgrade Levels Change
  • Fixed Incorrect Gyro Level on Systems Screen
  • Cargo No Longer Shows Before Finding it on Lost Cargo Missions
  • Improved Rotation Rate Display Accuracy and Stabilizer Upgrade
  • Fixed Unload Progress Display on Cargo Screen
  • Added Shovsoft Intro Splash
Jul 15, 2016
Lunar Flight - sh0v0r
  • Built with Unity 5.3.5p8 (Fixes Black Screen if HMD Removed from head during play)
  • Fixed Nav Icon getting culled behind terrain
  • Added Bindable ‘Power Toggle’ Input Action
  • OHD Toggle Input will now Open/Close OHD in VR Cockpit
  • Systems Screen Refreshes if Upgrade Levels Change
  • Fixed Incorrect Gyro Level on Systems Screen
  • Cargo No Longer Shows Before Finding it on Lost Cargo Missions
  • Improved Rotation Rate Display Accuracy and Stabilizer Upgrade
  • Fixed Unload Progress Display on Cargo Screen
  • Added Shovsoft Intro Splash
...

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