An Australian politician has said the country's decision to ban DayZ over in-game drug use has made it look like "the wet blanket and laughing stock of the whole world".

Tim Quilty, Liberal Democratic Party member of the Victorian Legislative Council, said the "absurd" ban was triggered by Bohemia Interactive's plans to include cannabis as a healing item. The developer hasn't yet confirmed which in-game item fell foul of the Australian Classification Board, but players can use morphine to heal and the game files mention cannabis, which is illegal in Australia. 

"What makes this ban especially absurd is that Australia has an R18+ classification for videogames...refusal of classification should be reserved for illegal materials, things like child pornography and snuff films that should never have been created in the first place. It should not be used for zombie survival videogames.

"Sadly, the developers of DayZ have caved," he said in the Parliament of Victoria on Thursday, referencing Bohemia's decision to change the game worldwide because of the ban. "Australia is once again the wet blanket and laughing stock of the whole world. It's an embarrassment that we obediently let our government treat us like children. While the rest of the world is legalizing cannabis, we are banning representations of cannabis in videogames."

You can watch his speech below.

Bohemia hasn't said how it plans to change the game to comply with the Australian rating system, but as Fraser pointed out it might be as simple as changing item names, in the same way Bethesda switched morphine to Med-X in Fallout 3.


DayZ has been having a bit of trouble in Australia recently. When the survival game's Australian distributor applied for a rating from the classification board ahead of the physical release, it was rejected. The rejection, effectively a ban, extended to the digital version, which was removed from sale. 

Last week, Bohemia Interactive told me that the rejection was down to the depiction of drug use and that it was looking to find a way to keep the game available in Australia. For the time being, it looks like that solution is a global change. 

So that Australian players aren't excluded, DayZ will be changed across the board, Bohemia Interactive told Kotaku Australia

"At the moment, we are editing the global version of DayZ so it will fit into the Board’s requirements. The key objective is to keep the gameplay as authentic as it was, so players are not affected by this change."

The specifics of the changes haven't been detailed, and it's especially strange because DayZ doesn't depict recreational drug use. It does, however, contain morphine, which caused similar problems for Bethesda, prompting them to change its name to Med-X in Fallout. There are files for cannabis, too, though it doesn't appear in the live game.

If Fallout is anything to go by, simply changing the name should appease the board. It's all very arbitrary and unhelpful, of course, and if there was a real issue, a name change wouldn't solve anything, but at least it won't be too disruptive for players.  


It was hardly a joint decision, but following the Australian Classification Board's ruling that DayZ would be banned from sale for its depiction of drugs, Bohemia Interactive has announced it will edit the game to bring it in line with Australian rules. For all versions worldwide.

Last week, news broke that the ACB had rejected the physical release of DayZ thanks to "illicit or prescribed drug use related to incentives", specifically, the use of cannabis as a reward - even though the drug was not yet implemented in the game. Despite DayZ having been available in digital form for five years, the ACB indicated it would also work to get the game pulled from digital storefronts.

Faced with a complete ban across Australia, the simplest thing for Bohemia Interactive to do was change the game, and the studio has now confirmed to Kotaku Australia this is the plan.

Read more

Arma 3 - Rob "Homesick"

Enjoy our latest issue of the Community Radar, in which we've recapped the latest activity from the #Arma3 community:


Earlier in the week, DayZ was refused an age rating by the Australian Classification Board. Despite launching years ago and already having a 15+ rating, Australian distributor Five Star Games had to resubmit the game thanks to the impending launch of the physical edition. Unfortunately, the decision also extends to the digital version. 

While Bohemia Interactive told me that the digital version was not in jeopardy and was still available through storefronts like Steam, the situation has "escalated", the developer confirms.

"We are aware of the Classification Board's intention to pull DayZ from the online sales," says Bohemia Interactive. "The game was just removed from the PlayStation and Xbox stores. The reason behind the rejection to classify the game is the specifics of drug use in the game."

Where things get weird is that DayZ doesn't have drug use aside from things like morphine, specifically used here for pain relief. Here's the extent of the game's 'drugs'. They're not recreational. Unfortunately, cannabis can be found in the game files, and while it's hasn't yet to be implemented and there's no indication it will be, it seems to have riled up the board. 

Though cannabis has been decriminalised or is available for medical reasons in several parts of the world, it's still illegal in Australia. Hunting and killing people for their supplies is also illegal in Australia, though the board seems less concerned about that. 

Bohemia Interactive isn't cutting its losses, however.

"The Australian player base is a big and very important part of our community. At the moment we are looking for the best solution to keep the game on the Australian market and pass the classification according to all regulations. We will do everything in our power to keep the game playable and available for Australian gamers."   

Previously, developers have made minor changes to appease the puritanical board, so it may be that a quick fix is possible and it will be back on sale before too long.


A couple of days ago, news outlets reported DayZ's physical release had been refused classification in Australia - despite the game having been out in digital form for five years. The reason for this, according to the Australian Classification Board's listing, was that it was deemed to "depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified".

Obviously, that's a pretty broad spectrum.

Thanks to a report seen by Kotaku Australia earlier today, we now know exactly why the game has been blocked from release, and the situation is weirder than first thought. Namely, it's about cannabis - something that currently isn't active in DayZ - and the ACB is apparently working towards getting the game's digital version banned too.

Read more

Arma 3 - Adam (BIS)

We have pushed the upcoming Global Mobilization patch addressing numerous issues into the Creator DLC RC branch.

To opt into the RC branch, please follow these instructions:

  • Right-click on Arma 3.
  • Select Properties.
  • Access the BETAS tab.
  • Enter the access code: Arma3CreatorDLCRC
  • Press CHECK CODE.
  • Select creatordlcrc - Creator DLC Release Candidate Build
  • Let the game update itself to the RC build.
  • To ensure a valid build, consider verifying the integrity of the local game cache using Steam client.

Content Fixes:

Added: DLC information to all Campaign missions
Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
Added: burstRangeMax to all Machine Gun type weapons firing modes
Added: ZSU23 and FlakPz1 FCS setup
Added: Additional 500 Rounds AP for ZSU 23-4
Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
Changed: Animation display names adjustment for BMP-1 SP2
Changed: Cleanup of weapon modes
Fixed: Adding missing gm_coutermeasure_expl sound file
Fixed: Duplicate weapon for East German tank crew
Fixed: Maljutka AI max range reduced from 5000m to 3000m
Fixed: Mass of Grenades
Fixed: Popup when switching to passenger seat in some vehicles
Fixed: T140351 Unable to enter the rear compartment of the East German medical truck

If you encounter any issues, please, do not hesitate to report them to our Feedback Tracker

Bohemia Interactive's multiplayer zombie survival game, DayZ, a title that's been legally available in Australia for over five years, has been refused an age rating by the Australian Classification Board, effectively banning it from sale - but it's a restriction that, rather absurdly, only applies to the upcoming physical release.

While Bohemia Interactive is publisher of DayZ's digital version, which has been available on Steam since 2013, the upcoming physical version is being handled by distributor Five Star Games. And it's this latter version that has (as spotted by Ref Classification on Twitter) fallen foul of the Australian Classification Board's notoriously draconian rules.

According to DayZ's listing, actually dated June 4th but only surfacing now, the game has been refused classification as it was deemed to "depict, express or otherwise deal with matters of sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified."

Read more


Update: Bohemia Interactive has clarified that the classification, or absence of one, doesn't effect the digital version of DayZ, only the upcoming physical edition. It's still available on Steam in Australia. 

Original story: DayZ has been refused an age rating by the notoriously strict Australian Classification Board. It's not unusual for games to not receive a rating in Australia, often leading to developers making changes to fit the draconian rules, but DayZ has been available in Australia for years. It entered Early Access in 2013 and finally launched last year. 

The classification page (cheers, Reddit) shows the decision was made in June and was applied for by Five Star Games, an Australian distributor. The reason for it being refused classification, which essentially means it's banned, is that it depicts naughty things that might offend. 

It apparently depicts or expresses matters of "sex, drug misuse or addiction, crime, cruelty, violence or revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency and propriety generally accepted by reasonable adults to the extent that they should not be classified."

DayZ was already rated, so it's not clear why it was refused classification when it's exactly the same game. We know DayZ is getting a physical edition this year, which is probably why distributor Five Star Games is involved. What doesn't make sense is why the rules would be different for digital and physical games. 

So far, it's yet to affect Steam, as DayZ continues to be sold in Australia, but this may halt the physical launch. I've reached out to both Bohemia Interactive and Five Star Games for more details. 

Arma 3 - YorisYan
FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix 1.94 (Arsenal Loadout Compatibility, Contact Campaign Fixes)
SIZE: ~210 MB / ~20 MB (depends on Contact ownership)

More in the full changelog and SPOTREP

Search news
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002