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Sound-Overlay End User License Agreement
Effective date: August 2, 2026
Agreement version: 2.1
Document ID: sound-overlay-eula-app-privacy-2026-08-02-r1
Publisher: Ryan Ragan
Contact: FreedomSniper206@gmail.com
The Sound-Overlay Application Privacy Notice is presented with and incorporated into this EULA.
Plain-Language Summary
This summary highlights important terms but does not replace the complete End User License Agreement and Application Privacy Notice below. The complete terms control if this summary and the complete terms differ.
Sound-Overlay runs locally and the current version does not send application configuration, device, automation, or diagnostic data to Publisher. It can inspect and modify supported Windows audio settings, register global hotkeys, inspect selected process and network state, and run user-created automations.
Sound-Overlay is licensed, not sold. Ordinary personal, household, workplace, professional-gaming, and monetized content-creation use is permitted, but you may not redistribute, resell, sublicense, host, or offer the Software itself as a service to third parties.
Sound-Overlay is an Early Access product. It may contain defects, its compatibility may change, and no particular future feature or release date is promised.
The complete terms below control.
1. Agreement, Publisher, Ownership, and Legal Capacity
This End User License Agreement (EULA) is between you and Ryan Ragan, an individual (Publisher), for the Sound-Overlay Windows desktop application, its first-party software, user interface, branding, documentation, and updates supplied under these terms (Software). The Application Privacy Notice presented with this EULA describes the desktop application's data practices and is incorporated into this Agreement. By selecting Agree and Continue, you confirm that you have read, understood, and agree to this Agreement. If you do not agree, select Decline and Exit and do not use the Software.
The Software is licensed, not sold. Publisher owns Sound-Overlay and its original first-party code, designs, branding, documentation, and content. Third-party software, trademarks, game names, device names, and platform names remain the property of their respective owners and are governed by their own terms. All rights not expressly granted in this Agreement are reserved.
You represent that you have the legal capacity to enter this Agreement where you live. If you do not have that capacity, a parent or legal guardian must review and accept this Agreement on your behalf and is responsible for your use of the Software.
2. Limited License and Permitted Use
Subject to this Agreement, applicable law, and a valid Steam entitlement when acquired through Steam, Publisher grants you a limited, personal, non-exclusive, non-transferable, and non-sublicensable license to install and use the Software on Windows devices that you own or are authorized to control for personal, household, or internal business use. Permitted use includes professional gaming, livestreaming, recording monetized content, and using Sound-Overlay as an internal audio utility at work.
The intended purpose is to manage supported Windows audio endpoints and related settings through device selection, volume and mute controls, global hotkeys, overlays, locally stored preferences, supported game or application discovery, and user-configured automations. The license does not transfer ownership of the Software or authorize resale, redistribution, sublicensing, hosting, access for unrelated third parties, or operation of the Software as a service.
3. Use Restrictions
Except to the extent expressly permitted by this Agreement, an applicable third-party license, Steam functionality, or non-waivable law, you may not:
copy, reproduce, redistribute, publish, upload, host, or make the Software available to another person or service, except for ordinary installation or backup activity permitted by Steam or applicable law;
sell, rent, lease, sublicense, lend, or include the Software in another product or service;
commercially exploit the Software itself, operate it as a hosted service or service bureau, or provide its functionality to third parties as a paid or managed service;
modify, translate, adapt, repackage, rebrand, remove ownership notices from, or create a derivative product from the Software;
reverse engineer, decompile, disassemble, derive source code from, or bypass technical or entitlement controls in the Software, except where and only to the extent applicable law expressly permits that activity despite this restriction;
use the Software to interfere with Steam, Windows, a game, anti-cheat technology, another application, another person's device, or another person's rights; or
use the Software for an unlawful, harmful, deceptive, abusive, security-compromising, or unintended purpose.
Using Sound-Overlay while earning revenue from employment, professional gaming, livestreaming, video production, or other content does not by itself violate this Section. Open-source components included with the Software remain subject to their applicable licenses, and nothing in this Agreement restricts rights granted directly by those licenses.
4. Early Access and Current Condition
The currently distributed Early Access version of Sound-Overlay is under active development. It is usable in its present form but may contain defects, incomplete features, compatibility limitations, or unexpected behavior. Features, appearance, performance, system requirements, and supported integrations may change, be replaced, or be removed as development continues.
You are licensing the current release based on the functionality available today. No specific future feature, integration, upgrade, release date, or version 1.0 completion date is promised. Statements about possible future work describe current plans only and are not a guarantee or warranty. The installed Software build, Agreement version, effective date, and document fingerprint are displayed separately on the acceptance screen.
5. Updates, Compatibility, and Support
Publisher may provide maintenance, security updates, fixes, new versions, or upgrades through Steam or another authorized channel. Updates may add, change, replace, or remove functionality and may change system requirements. Steam may install updates according to your Steam settings and the Steam Subscriber Agreement.
This Agreement does not promise any particular update, feature, response time, or support duration, except for updates, remedies, or support that applicable law requires. When an update is provided to keep the Software secure or conforming, you are responsible for installing it within a reasonable time after notice. Failure to install an available update may affect security, compatibility, or functionality.
Support is provided on a reasonable-efforts basis through the contact address in this Agreement. The currently distributed Steam version is the primary supported version. Older versions may stop receiving fixes when a replacement is available, subject to mandatory law.
6. System Operation and Material Limitations
Sound-Overlay operates in the current Windows user session and does not require administrator privileges for normal operation. Depending on your settings, it can inspect Windows audio endpoint metadata; change default audio endpoints, volume, or mute state; register global hotkeys; display topmost overlay windows; inspect running executable names; scan selected drives for supported local game metadata; store selected executable paths or Wi-Fi network names in automation rules; and respond to device, process, or network state changes.
Sound-Overlay does not record microphone audio, system audio, gameplay, keystroke content, Wi-Fi passwords, or application content. It does not inject code into games or hook DirectX, Vulkan, or OpenGL. Overlay visibility is not guaranteed in exclusive-fullscreen applications. Default-device switching uses Windows compatibility interfaces that Microsoft does not publicly guarantee and may be affected by Windows, driver, hardware, anti-cheat, or third-party software changes.
Review your device priorities, automations, hotkeys, volumes, and selected applications before enabling automatic behavior. Do not rely on Sound-Overlay for emergency, medical, safety-critical, financial, security-critical, or other high-risk operations where failure could cause injury, loss, or material harm.
7. Security and User Responsibility
Use only an authentic build obtained from Steam or another channel expressly authorized by Publisher. You are responsible for maintaining the security of your Windows and Steam accounts, reviewing configuration changes, installing applicable security updates, and keeping appropriate backups of important system and application settings.
No software or computer environment can be guaranteed completely secure or error-free. Report a suspected Sound-Overlay vulnerability privately to the contact address below with the subject Sound-Overlay Security Report. Do not include passwords, authentication tokens, or unrelated personal information.
8. Disclaimer of Warranties
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE IS PROVIDED AS IS, WITH ALL FAULTS, AND AS AVAILABLE. PUBLISHER DISCLAIMS ALL EXPRESS, IMPLIED, AND STATUTORY WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, QUIET ENJOYMENT, ACCURACY, AVAILABILITY, SECURITY, AND THAT THE SOFTWARE WILL BE UNINTERRUPTED, ERROR-FREE, COMPATIBLE WITH EVERY DEVICE OR APPLICATION, OR FREE FROM HARMFUL COMPONENTS.
SOME JURISDICTIONS DO NOT ALLOW SOME WARRANTY EXCLUSIONS. IN THOSE JURISDICTIONS, THIS SECTION APPLIES ONLY TO THE MAXIMUM EXTENT THE LAW PERMITS AND DOES NOT LIMIT RIGHTS THAT CANNOT BE WAIVED.
9. Limitation of Liability
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, PUBLISHER WILL NOT BE LIABLE FOR INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, PUNITIVE, OR CONSEQUENTIAL DAMAGES; LOST PROFITS, REVENUE, DATA, USE, OR GOODWILL; BUSINESS INTERRUPTION; OR THE COST OF SUBSTITUTE SOFTWARE, ARISING FROM OR RELATED TO THE SOFTWARE OR THIS AGREEMENT, EVEN IF ADVISED THAT SUCH DAMAGE IS POSSIBLE.
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, PUBLISHER'S TOTAL AGGREGATE LIABILITY ARISING FROM OR RELATED TO THE SOFTWARE OR THIS AGREEMENT WILL NOT EXCEED THE GREATER OF THE AMOUNT YOU PAID SPECIFICALLY TO ACQUIRE THE SOUND-OVERLAY LICENSE OR TEN U.S. DOLLARS (USD $10).
THE EXCLUSIONS AND CAP DO NOT APPLY TO FRAUD, WILLFUL MISCONDUCT, GROSS NEGLIGENCE, DEATH OR PERSONAL INJURY CAUSED BY NEGLIGENCE, OR ANY OTHER LIABILITY THAT APPLICABLE LAW DOES NOT ALLOW TO BE EXCLUDED OR LIMITED.
10. Mandatory Consumer Rights and Refunds
Nothing in this Agreement excludes, restricts, or modifies a warranty, remedy, refund right, conformity right, update right, privacy right, or other consumer protection that applicable law does not allow the parties to exclude, restrict, or modify.
Purchases and refund requests made through Steam are also subject to the Steam Refund Policy and any additional statutory rights that apply where you live. This Agreement does not replace or reduce those rights. The Steam Refund Policy is available at https://store.steampowered.com/steam_refunds/.
11. Steam and Third-Party Components
Your Steam account, purchase, entitlement, delivery, and Steam services are governed by the Steam Subscriber Agreement and Steam policies. This Agreement governs your license to the Sound-Overlay Software. For Steam-related matters, the Steam terms control to the extent they apply. The Steam Subscriber Agreement is available at https://store.steampowered.com/subscriber_agreement/.
Sound-Overlay contains third-party open-source components governed by their respective licenses and notices. Those license terms control if they conflict with this Agreement for the applicable component. References to Microsoft, Windows, Steam, games, launchers, audio devices, and other products identify compatibility or user-selected content and do not imply sponsorship, endorsement, or affiliation.
12. Term and Termination
This Agreement remains effective until terminated. Uninstalling the Software does not by itself terminate a valid Steam entitlement. If you reinstall or resume using the Software, your use remains subject to the agreement applicable to the version you install or use.
Your license ends if your Steam entitlement is lost or revoked in accordance with the Steam terms and applicable law; if the Software was acquired fraudulently or without authorization; if you materially breach this Agreement and do not cure the breach after notice when a cure period is required; or if you permanently surrender your entitlement and discontinue use. Publisher will not terminate a valid paid license arbitrarily.
When the license ends, you must stop using and remove the Software. Sections concerning ownership, restrictions, feedback rights already granted, warranty disclaimers, liability limits, and other provisions that by their nature should survive will remain effective. Termination does not eliminate rights or remedies that applicable law preserves.
13. Feedback and Communications
Feedback, bug reports, and feature suggestions are voluntary. You retain ownership of original material in your submission, but grant Publisher a worldwide, perpetual, irrevocable, non-exclusive, royalty-free license to use, reproduce, modify, create derivative works from, and incorporate that feedback into Sound-Overlay or related products without payment or an obligation to implement it.
Do not send confidential information or material you do not have authority to submit. Communications are handled according to the Application Privacy Notice presented with this EULA.
14. Agreement Changes and General Terms
Publisher may revise this Agreement to address security or legal requirements; accurately describe changed privacy or distribution practices; govern a new optional feature; or address a material change to the existing Software. A material revision receives a new version or document fingerprint and will be presented for review before the version governed by the revised terms activates its background runtime.
Revisions apply prospectively from their stated effective date. They do not rewrite past transactions, reduce rights or remedies that accrued before that date, or limit mandatory rights under applicable law. Terms for a new optional feature apply when you choose to use that feature. Security- or law-required terms may be necessary to use an updated version. A material change affecting an existing paid license does not retroactively cancel the entitlement or eliminate any refund, conformity, or other remedy available under Steam policies or applicable law.
If you decline a revised Agreement, you may not use the version governed by those revised terms. Declining does not by itself cancel a separate valid Steam entitlement. You may continue using a prior compatible version only if it remains available and doing so is permitted by Steam, applicable law, and any security requirements.
This EULA, the Application Privacy Notice presented with it, and the applicable Steam terms constitute the agreement concerning your Sound-Overlay license. If a provision is unenforceable, it will be enforced to the greatest extent permitted and the remaining provisions remain effective. Failure to enforce a provision is not a waiver. You may not transfer this Agreement or the license except where applicable law expressly permits it.
15. Governing Law and Venue
Except to the extent mandatory law where you live requires otherwise, this Agreement and disputes arising from it or the Software are governed by the laws of the State of Arizona, without regard to conflict-of-law rules.
Subject to any non-waivable right to bring a claim elsewhere, the state and federal courts located in Maricopa County, Arizona have non-exclusive jurisdiction over disputes arising from this Agreement or the Software. If consumer law allows or requires you to bring a claim in the courts where you live, this Section does not prevent you from doing so. Nothing in this Section prevents either party from using a small-claims court that has jurisdiction or from exercising a mandatory statutory remedy.
This Agreement does not require arbitration and does not include a class-action waiver.
16. Publisher Contact and Acknowledgment
Publisher, legal seller, and software owner: Ryan Ragan. Product website: https://sound-overlay.com. Current support, privacy, legal, and private security contact: FreedomSniper206@gmail.com.
By selecting Agree and Continue, you confirm that you have had an opportunity to review this EULA and the Application Privacy Notice, understand that Sound-Overlay is licensed rather than sold, agree to the license restrictions and application-data practices, and understand the Early Access, warranty, liability, support, governing-law, and dispute-venue terms above.
Sound-Overlay Application Privacy Notice
Effective date: August 2, 2026
Agreement version: 2.1
Document ID: sound-overlay-eula-app-privacy-2026-08-02-r1
Publisher: Ryan Ragan
Contact: FreedomSniper206@gmail.com
A1. Scope and Privacy Controller
This Application Privacy Notice applies only to the Sound-Overlay Windows desktop application and to support, privacy, security, or feedback communications that you voluntarily send to Publisher about the application. Ryan Ragan is the privacy controller for personal information received directly through those communications.
This Notice is not the privacy notice for the Sound-Overlay website, website contact forms, mailing lists, web analytics, hosting or content-delivery logs, payment services, Discord or other community services, support-ticket platforms, or future telemetry or crash-reporting services. If those services collect personal information, their separate privacy notice must be provided at the relevant website or point of collection. This Notice must not be used to describe those separate systems.
A2. Local Application Data
The current Software has no first-party account system, advertising, analytics, telemetry, cloud synchronization, payment processing, or automatic crash-reporting client. Application data is processed locally on your Windows device. The current version does not transmit locally stored application configuration, automation, device, or diagnostic data to Publisher. Steam, Windows, WebView2, email providers, download hosts, and other third-party services may process information under their own privacy terms.
Locally processed data can include audio endpoint identifiers and names, connection and default status, volume and mute state, device aliases and artwork choices, favorites and priorities, hotkeys, overlay and appearance settings, startup preferences, application or game names and executable paths, selected scan locations, automation rules and history, connected Wi-Fi network names used in rules, session statistics, and diagnostic logs. Foreground window handles, running process snapshots, device caches, and current network state are held in memory only as needed for active features.
Settings and user-created rules are stored in the current Windows user's application configuration directory for com.soundshift.desktop until you change them or remove that directory. Diagnostic logs are stored in the application log directory and are limited to at most 14 Sound-Overlay log files after startup pruning. Uninstalling or updating the Software may leave settings and logs in place so preferences survive an upgrade. Close Sound-Overlay before manually removing those files.
You can edit or delete automations and preferences in the Software and can delete local logs from the log directory. The current release does not provide a complete one-click export or erase function. Because Publisher cannot remotely access data that remains only on your device, requests concerning local data may require you to use these device controls.
A3. Support and Other Voluntary Communications
If you contact Publisher, Publisher processes the contact information, message content, and attachments that you choose to provide to respond to you, provide support, investigate bugs or security issues, prevent fraud or abuse, maintain appropriate business and security records, and comply with legal obligations. Sound-Overlay does not automatically attach or send logs, device information, application configuration, or other system information to an email.
Where data-protection law requires a legal basis, processing may be necessary to perform or administer the Software license or take steps at your request; to pursue Publisher's legitimate interests in support, security, fraud prevention, product improvement, and recordkeeping; to comply with legal obligations; or, where required, based on your consent.
Communications may be processed by the email, hosting, or support-service providers used to receive and store them and by professional advisers or public authorities when reasonably necessary for legal, security, or compliance purposes. Publisher does not sell support-contact personal information or share it for cross-context behavioral advertising.
Support and other communications are retained only as long as reasonably necessary for the purposes described above, including resolving the request, maintaining security or fraud-prevention records, establishing or defending legal claims, and satisfying tax, accounting, or other legal obligations. Retention periods can vary with the nature of the communication and applicable law.
A4. Privacy Rights and Requests
Depending on where you live and the law that applies, you may have rights to request access to, correction of, deletion of, restriction of, objection to, or portability of personal information that Publisher holds about your voluntary communications, and to withdraw consent where processing relies on consent. You may also have the right to complain to your local data-protection authority. These rights may be subject to legal exceptions.
Submit a privacy request to FreedomSniper206@gmail.com with the subject Sound-Overlay Privacy Request. Publisher may request information reasonably necessary to verify your identity and locate the relevant communication. Publisher may retain information that applicable law permits or requires Publisher to keep. Data that remains only on your Windows device is not accessible to Publisher and must be managed using the application or Windows file controls described above.
Nothing in this Notice limits privacy or consumer rights that applicable law does not allow the parties to waive.
Rights concerning purchases or Steam-held data must be exercised with Valve under its policies. The complete EULA is displayed with this Notice before Sound-Overlay's background runtime starts.
Effective date: August 2, 2026
Agreement version: 2.1
Document ID: sound-overlay-eula-app-privacy-2026-08-02-r1
Publisher: Ryan Ragan
Contact: FreedomSniper206@gmail.com
The Sound-Overlay Application Privacy Notice is presented with and incorporated into this EULA.
Plain-Language Summary
This summary highlights important terms but does not replace the complete End User License Agreement and Application Privacy Notice below. The complete terms control if this summary and the complete terms differ.
Sound-Overlay runs locally and the current version does not send application configuration, device, automation, or diagnostic data to Publisher. It can inspect and modify supported Windows audio settings, register global hotkeys, inspect selected process and network state, and run user-created automations.
Sound-Overlay is licensed, not sold. Ordinary personal, household, workplace, professional-gaming, and monetized content-creation use is permitted, but you may not redistribute, resell, sublicense, host, or offer the Software itself as a service to third parties.
Sound-Overlay is an Early Access product. It may contain defects, its compatibility may change, and no particular future feature or release date is promised.
The complete terms below control.
1. Agreement, Publisher, Ownership, and Legal Capacity
This End User License Agreement (EULA) is between you and Ryan Ragan, an individual (Publisher), for the Sound-Overlay Windows desktop application, its first-party software, user interface, branding, documentation, and updates supplied under these terms (Software). The Application Privacy Notice presented with this EULA describes the desktop application's data practices and is incorporated into this Agreement. By selecting Agree and Continue, you confirm that you have read, understood, and agree to this Agreement. If you do not agree, select Decline and Exit and do not use the Software.
The Software is licensed, not sold. Publisher owns Sound-Overlay and its original first-party code, designs, branding, documentation, and content. Third-party software, trademarks, game names, device names, and platform names remain the property of their respective owners and are governed by their own terms. All rights not expressly granted in this Agreement are reserved.
You represent that you have the legal capacity to enter this Agreement where you live. If you do not have that capacity, a parent or legal guardian must review and accept this Agreement on your behalf and is responsible for your use of the Software.
2. Limited License and Permitted Use
Subject to this Agreement, applicable law, and a valid Steam entitlement when acquired through Steam, Publisher grants you a limited, personal, non-exclusive, non-transferable, and non-sublicensable license to install and use the Software on Windows devices that you own or are authorized to control for personal, household, or internal business use. Permitted use includes professional gaming, livestreaming, recording monetized content, and using Sound-Overlay as an internal audio utility at work.
The intended purpose is to manage supported Windows audio endpoints and related settings through device selection, volume and mute controls, global hotkeys, overlays, locally stored preferences, supported game or application discovery, and user-configured automations. The license does not transfer ownership of the Software or authorize resale, redistribution, sublicensing, hosting, access for unrelated third parties, or operation of the Software as a service.
3. Use Restrictions
Except to the extent expressly permitted by this Agreement, an applicable third-party license, Steam functionality, or non-waivable law, you may not:
copy, reproduce, redistribute, publish, upload, host, or make the Software available to another person or service, except for ordinary installation or backup activity permitted by Steam or applicable law;
sell, rent, lease, sublicense, lend, or include the Software in another product or service;
commercially exploit the Software itself, operate it as a hosted service or service bureau, or provide its functionality to third parties as a paid or managed service;
modify, translate, adapt, repackage, rebrand, remove ownership notices from, or create a derivative product from the Software;
reverse engineer, decompile, disassemble, derive source code from, or bypass technical or entitlement controls in the Software, except where and only to the extent applicable law expressly permits that activity despite this restriction;
use the Software to interfere with Steam, Windows, a game, anti-cheat technology, another application, another person's device, or another person's rights; or
use the Software for an unlawful, harmful, deceptive, abusive, security-compromising, or unintended purpose.
Using Sound-Overlay while earning revenue from employment, professional gaming, livestreaming, video production, or other content does not by itself violate this Section. Open-source components included with the Software remain subject to their applicable licenses, and nothing in this Agreement restricts rights granted directly by those licenses.
4. Early Access and Current Condition
The currently distributed Early Access version of Sound-Overlay is under active development. It is usable in its present form but may contain defects, incomplete features, compatibility limitations, or unexpected behavior. Features, appearance, performance, system requirements, and supported integrations may change, be replaced, or be removed as development continues.
You are licensing the current release based on the functionality available today. No specific future feature, integration, upgrade, release date, or version 1.0 completion date is promised. Statements about possible future work describe current plans only and are not a guarantee or warranty. The installed Software build, Agreement version, effective date, and document fingerprint are displayed separately on the acceptance screen.
5. Updates, Compatibility, and Support
Publisher may provide maintenance, security updates, fixes, new versions, or upgrades through Steam or another authorized channel. Updates may add, change, replace, or remove functionality and may change system requirements. Steam may install updates according to your Steam settings and the Steam Subscriber Agreement.
This Agreement does not promise any particular update, feature, response time, or support duration, except for updates, remedies, or support that applicable law requires. When an update is provided to keep the Software secure or conforming, you are responsible for installing it within a reasonable time after notice. Failure to install an available update may affect security, compatibility, or functionality.
Support is provided on a reasonable-efforts basis through the contact address in this Agreement. The currently distributed Steam version is the primary supported version. Older versions may stop receiving fixes when a replacement is available, subject to mandatory law.
6. System Operation and Material Limitations
Sound-Overlay operates in the current Windows user session and does not require administrator privileges for normal operation. Depending on your settings, it can inspect Windows audio endpoint metadata; change default audio endpoints, volume, or mute state; register global hotkeys; display topmost overlay windows; inspect running executable names; scan selected drives for supported local game metadata; store selected executable paths or Wi-Fi network names in automation rules; and respond to device, process, or network state changes.
Sound-Overlay does not record microphone audio, system audio, gameplay, keystroke content, Wi-Fi passwords, or application content. It does not inject code into games or hook DirectX, Vulkan, or OpenGL. Overlay visibility is not guaranteed in exclusive-fullscreen applications. Default-device switching uses Windows compatibility interfaces that Microsoft does not publicly guarantee and may be affected by Windows, driver, hardware, anti-cheat, or third-party software changes.
Review your device priorities, automations, hotkeys, volumes, and selected applications before enabling automatic behavior. Do not rely on Sound-Overlay for emergency, medical, safety-critical, financial, security-critical, or other high-risk operations where failure could cause injury, loss, or material harm.
7. Security and User Responsibility
Use only an authentic build obtained from Steam or another channel expressly authorized by Publisher. You are responsible for maintaining the security of your Windows and Steam accounts, reviewing configuration changes, installing applicable security updates, and keeping appropriate backups of important system and application settings.
No software or computer environment can be guaranteed completely secure or error-free. Report a suspected Sound-Overlay vulnerability privately to the contact address below with the subject Sound-Overlay Security Report. Do not include passwords, authentication tokens, or unrelated personal information.
8. Disclaimer of Warranties
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE IS PROVIDED AS IS, WITH ALL FAULTS, AND AS AVAILABLE. PUBLISHER DISCLAIMS ALL EXPRESS, IMPLIED, AND STATUTORY WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, QUIET ENJOYMENT, ACCURACY, AVAILABILITY, SECURITY, AND THAT THE SOFTWARE WILL BE UNINTERRUPTED, ERROR-FREE, COMPATIBLE WITH EVERY DEVICE OR APPLICATION, OR FREE FROM HARMFUL COMPONENTS.
SOME JURISDICTIONS DO NOT ALLOW SOME WARRANTY EXCLUSIONS. IN THOSE JURISDICTIONS, THIS SECTION APPLIES ONLY TO THE MAXIMUM EXTENT THE LAW PERMITS AND DOES NOT LIMIT RIGHTS THAT CANNOT BE WAIVED.
9. Limitation of Liability
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, PUBLISHER WILL NOT BE LIABLE FOR INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, PUNITIVE, OR CONSEQUENTIAL DAMAGES; LOST PROFITS, REVENUE, DATA, USE, OR GOODWILL; BUSINESS INTERRUPTION; OR THE COST OF SUBSTITUTE SOFTWARE, ARISING FROM OR RELATED TO THE SOFTWARE OR THIS AGREEMENT, EVEN IF ADVISED THAT SUCH DAMAGE IS POSSIBLE.
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, PUBLISHER'S TOTAL AGGREGATE LIABILITY ARISING FROM OR RELATED TO THE SOFTWARE OR THIS AGREEMENT WILL NOT EXCEED THE GREATER OF THE AMOUNT YOU PAID SPECIFICALLY TO ACQUIRE THE SOUND-OVERLAY LICENSE OR TEN U.S. DOLLARS (USD $10).
THE EXCLUSIONS AND CAP DO NOT APPLY TO FRAUD, WILLFUL MISCONDUCT, GROSS NEGLIGENCE, DEATH OR PERSONAL INJURY CAUSED BY NEGLIGENCE, OR ANY OTHER LIABILITY THAT APPLICABLE LAW DOES NOT ALLOW TO BE EXCLUDED OR LIMITED.
10. Mandatory Consumer Rights and Refunds
Nothing in this Agreement excludes, restricts, or modifies a warranty, remedy, refund right, conformity right, update right, privacy right, or other consumer protection that applicable law does not allow the parties to exclude, restrict, or modify.
Purchases and refund requests made through Steam are also subject to the Steam Refund Policy and any additional statutory rights that apply where you live. This Agreement does not replace or reduce those rights. The Steam Refund Policy is available at https://store.steampowered.com/steam_refunds/.
11. Steam and Third-Party Components
Your Steam account, purchase, entitlement, delivery, and Steam services are governed by the Steam Subscriber Agreement and Steam policies. This Agreement governs your license to the Sound-Overlay Software. For Steam-related matters, the Steam terms control to the extent they apply. The Steam Subscriber Agreement is available at https://store.steampowered.com/subscriber_agreement/.
Sound-Overlay contains third-party open-source components governed by their respective licenses and notices. Those license terms control if they conflict with this Agreement for the applicable component. References to Microsoft, Windows, Steam, games, launchers, audio devices, and other products identify compatibility or user-selected content and do not imply sponsorship, endorsement, or affiliation.
12. Term and Termination
This Agreement remains effective until terminated. Uninstalling the Software does not by itself terminate a valid Steam entitlement. If you reinstall or resume using the Software, your use remains subject to the agreement applicable to the version you install or use.
Your license ends if your Steam entitlement is lost or revoked in accordance with the Steam terms and applicable law; if the Software was acquired fraudulently or without authorization; if you materially breach this Agreement and do not cure the breach after notice when a cure period is required; or if you permanently surrender your entitlement and discontinue use. Publisher will not terminate a valid paid license arbitrarily.
When the license ends, you must stop using and remove the Software. Sections concerning ownership, restrictions, feedback rights already granted, warranty disclaimers, liability limits, and other provisions that by their nature should survive will remain effective. Termination does not eliminate rights or remedies that applicable law preserves.
13. Feedback and Communications
Feedback, bug reports, and feature suggestions are voluntary. You retain ownership of original material in your submission, but grant Publisher a worldwide, perpetual, irrevocable, non-exclusive, royalty-free license to use, reproduce, modify, create derivative works from, and incorporate that feedback into Sound-Overlay or related products without payment or an obligation to implement it.
Do not send confidential information or material you do not have authority to submit. Communications are handled according to the Application Privacy Notice presented with this EULA.
14. Agreement Changes and General Terms
Publisher may revise this Agreement to address security or legal requirements; accurately describe changed privacy or distribution practices; govern a new optional feature; or address a material change to the existing Software. A material revision receives a new version or document fingerprint and will be presented for review before the version governed by the revised terms activates its background runtime.
Revisions apply prospectively from their stated effective date. They do not rewrite past transactions, reduce rights or remedies that accrued before that date, or limit mandatory rights under applicable law. Terms for a new optional feature apply when you choose to use that feature. Security- or law-required terms may be necessary to use an updated version. A material change affecting an existing paid license does not retroactively cancel the entitlement or eliminate any refund, conformity, or other remedy available under Steam policies or applicable law.
If you decline a revised Agreement, you may not use the version governed by those revised terms. Declining does not by itself cancel a separate valid Steam entitlement. You may continue using a prior compatible version only if it remains available and doing so is permitted by Steam, applicable law, and any security requirements.
This EULA, the Application Privacy Notice presented with it, and the applicable Steam terms constitute the agreement concerning your Sound-Overlay license. If a provision is unenforceable, it will be enforced to the greatest extent permitted and the remaining provisions remain effective. Failure to enforce a provision is not a waiver. You may not transfer this Agreement or the license except where applicable law expressly permits it.
15. Governing Law and Venue
Except to the extent mandatory law where you live requires otherwise, this Agreement and disputes arising from it or the Software are governed by the laws of the State of Arizona, without regard to conflict-of-law rules.
Subject to any non-waivable right to bring a claim elsewhere, the state and federal courts located in Maricopa County, Arizona have non-exclusive jurisdiction over disputes arising from this Agreement or the Software. If consumer law allows or requires you to bring a claim in the courts where you live, this Section does not prevent you from doing so. Nothing in this Section prevents either party from using a small-claims court that has jurisdiction or from exercising a mandatory statutory remedy.
This Agreement does not require arbitration and does not include a class-action waiver.
16. Publisher Contact and Acknowledgment
Publisher, legal seller, and software owner: Ryan Ragan. Product website: https://sound-overlay.com. Current support, privacy, legal, and private security contact: FreedomSniper206@gmail.com.
By selecting Agree and Continue, you confirm that you have had an opportunity to review this EULA and the Application Privacy Notice, understand that Sound-Overlay is licensed rather than sold, agree to the license restrictions and application-data practices, and understand the Early Access, warranty, liability, support, governing-law, and dispute-venue terms above.
Sound-Overlay Application Privacy Notice
Effective date: August 2, 2026
Agreement version: 2.1
Document ID: sound-overlay-eula-app-privacy-2026-08-02-r1
Publisher: Ryan Ragan
Contact: FreedomSniper206@gmail.com
A1. Scope and Privacy Controller
This Application Privacy Notice applies only to the Sound-Overlay Windows desktop application and to support, privacy, security, or feedback communications that you voluntarily send to Publisher about the application. Ryan Ragan is the privacy controller for personal information received directly through those communications.
This Notice is not the privacy notice for the Sound-Overlay website, website contact forms, mailing lists, web analytics, hosting or content-delivery logs, payment services, Discord or other community services, support-ticket platforms, or future telemetry or crash-reporting services. If those services collect personal information, their separate privacy notice must be provided at the relevant website or point of collection. This Notice must not be used to describe those separate systems.
A2. Local Application Data
The current Software has no first-party account system, advertising, analytics, telemetry, cloud synchronization, payment processing, or automatic crash-reporting client. Application data is processed locally on your Windows device. The current version does not transmit locally stored application configuration, automation, device, or diagnostic data to Publisher. Steam, Windows, WebView2, email providers, download hosts, and other third-party services may process information under their own privacy terms.
Locally processed data can include audio endpoint identifiers and names, connection and default status, volume and mute state, device aliases and artwork choices, favorites and priorities, hotkeys, overlay and appearance settings, startup preferences, application or game names and executable paths, selected scan locations, automation rules and history, connected Wi-Fi network names used in rules, session statistics, and diagnostic logs. Foreground window handles, running process snapshots, device caches, and current network state are held in memory only as needed for active features.
Settings and user-created rules are stored in the current Windows user's application configuration directory for com.soundshift.desktop until you change them or remove that directory. Diagnostic logs are stored in the application log directory and are limited to at most 14 Sound-Overlay log files after startup pruning. Uninstalling or updating the Software may leave settings and logs in place so preferences survive an upgrade. Close Sound-Overlay before manually removing those files.
You can edit or delete automations and preferences in the Software and can delete local logs from the log directory. The current release does not provide a complete one-click export or erase function. Because Publisher cannot remotely access data that remains only on your device, requests concerning local data may require you to use these device controls.
A3. Support and Other Voluntary Communications
If you contact Publisher, Publisher processes the contact information, message content, and attachments that you choose to provide to respond to you, provide support, investigate bugs or security issues, prevent fraud or abuse, maintain appropriate business and security records, and comply with legal obligations. Sound-Overlay does not automatically attach or send logs, device information, application configuration, or other system information to an email.
Where data-protection law requires a legal basis, processing may be necessary to perform or administer the Software license or take steps at your request; to pursue Publisher's legitimate interests in support, security, fraud prevention, product improvement, and recordkeeping; to comply with legal obligations; or, where required, based on your consent.
Communications may be processed by the email, hosting, or support-service providers used to receive and store them and by professional advisers or public authorities when reasonably necessary for legal, security, or compliance purposes. Publisher does not sell support-contact personal information or share it for cross-context behavioral advertising.
Support and other communications are retained only as long as reasonably necessary for the purposes described above, including resolving the request, maintaining security or fraud-prevention records, establishing or defending legal claims, and satisfying tax, accounting, or other legal obligations. Retention periods can vary with the nature of the communication and applicable law.
A4. Privacy Rights and Requests
Depending on where you live and the law that applies, you may have rights to request access to, correction of, deletion of, restriction of, objection to, or portability of personal information that Publisher holds about your voluntary communications, and to withdraw consent where processing relies on consent. You may also have the right to complain to your local data-protection authority. These rights may be subject to legal exceptions.
Submit a privacy request to FreedomSniper206@gmail.com with the subject Sound-Overlay Privacy Request. Publisher may request information reasonably necessary to verify your identity and locate the relevant communication. Publisher may retain information that applicable law permits or requires Publisher to keep. Data that remains only on your Windows device is not accessible to Publisher and must be managed using the application or Windows file controls described above.
Nothing in this Notice limits privacy or consumer rights that applicable law does not allow the parties to waive.
Rights concerning purchases or Steam-held data must be exercised with Valve under its policies. The complete EULA is displayed with this Notice before Sound-Overlay's background runtime starts.