Featured Items
Games
Software Demos Recommended News
Browse games and software that have posted recent major updates.
StarForge July 11th, 2014
Week @ Code}{atch -- "Beta Edition v0.8"

Howdy,

We've got the latest major update coming to you all live in time for the weekend! In this update, we give you all the much sought after smelter and refinery! Yes, now you don't have to hunt for your ingots (though that's still an occurance)! This is pretty fantastic news, as it also allows one to combine basic ores into advanced ores to be later smelted into the higher tier ingots required for the best equipment.

Check out the Refinery here:


The refinery helps players craft the more advanced ore in the game that cannot be mined, but must be combined in order to be obtained.

And next up, we have the Smelter:



This is the actual item used to convert ores into ingots

We're also bringing you more in the way of base defense, with the introduction of the inexpensive and fast-acting minigun turret, allowing players to secure rare deposits for their faction quickly. We're also introducing the much more powerful, elevated laser turret in order to create the feeling of a well-entrenched position.

The Minigun Turret

The minigun turret standing sentry at an outpost

And here we have the Laser Tower:

The Laser Tower fending off an attack on a mountainside.

With all these new defenses, you're probably wondering two things "How do I power them all?" and conversely "How do I shut them down in a confrontation?"

To answer the first question, we've added a new high-end power generator known as the Fusion Generator. It's radius is quite massive, and has the capability of powering several objects far away from it. And secondly, we've equipped players with a brand new grenade type, known as the EMP grenade. The EMP grenade specializes in shutting down turrets and other powered objects.

Check out this look at the Fusion Generator:




As was previewed on our facebook page (https://www.facebook.com/StarForgeGame?ref=hl) we're introducing a new monster into the game! A custom creation of our own called the Jelly Puff! This species is reminiscent of spiders back on Earth, but with the ability to float like a jelly, and puff up and explode like a puffer fish. They're pretty deadly in close-quarters, so be careful when wandering about the crashed ships. They seem to be attracted to the radiation, so the stronger the emissions, the more likely you'll run into one of these guys.

An imposing close-up of the Jelly Puff:

Note: Not nearly as friendly as its name would imply

We've also spent a considerable amount of effort on fixing up the framerate issues related to creature spawning. There should also be dramatically less creatures and NPCs spawning, along with increased spawn timers as well, aiding the fix. We've also tidied up vehicle related issues as well, and made improvements to cave and tunnel generation.

Two more front-end changes that we've added to the game include a new weapon (omigosh!) and adding functionality to the paint-gun. Players are now able to paint themselves and each other, including their armor sets with the paintgun. There also is a hue-slider within the in-game settings menu, where one can dynamically change their hue.

The new weapon we've got is the double-barrelled shotgun! The players can now fire two intense rounds of buckshot fury into the faces of their greatest nemesis before reloading this beast.


Righteous Battlecry Optional (And Recommended!)


We're really excited to release this update, as we feel it ties up 0.7.5 quite nicely, and brings the progression of the development into an excellent launchpad for things to come.

Thanks so much for supporting us this far, I hope you guys enjoy playing the new update!

From everyone here at Code}{atch, have a good weekend!



Sincerely,

--Will



PATCHNOTES:

- Fixed an issue where too many enemies spawned in multiplayer games and negatively affected performance
- Reduced the total number of enemy and NPC spawns dramatically and increased the time between spawns
- The dual barrelled shotgun is now available
- The EMP grenade is now available
- The Fusion Power Generator is now available
- The Jelly Puff is now populating the crashed ship
- The Minigun Turret and Laser Tower are now available
- The Smelter and Refinery are now available to craft ingots
- There is a chance the mid section of the ship will be discoverable instead of the back end
- A variety of vehicle related issues have been addressed
- Made improvements to cave and tunnel spawning
- Players are now able to paint each other with the paint gun

- Voice Chat now enabled in-game, allowing players to talk to anyone within a 75 meter radius. Push 'V' to enable.



***DISCLAIMER***

PREVIOUS SAVE GAMES WILL NO LONGER FUNCTION WITH THIS UPDATE

- See more at: http://starforge.typepad.com/starforge/2014/07/week-codeatch-beta-edition-v08-.html#sthash.DKxcnaTQ.dpuf
2 Rate up
Tabletop Simulator July 11th, 2014
We've been teasing this update for a while and it took much longer than we thought it would, but it is finally here! Since this is a larger update, 1.9 morphed into 2.0.

The entire UI has been overhauled using a brand new UI system that allows us to deliver a much more functional, visually pleasing, and performant system. We also have added tons of great new features like Hotseat, Mouse Over Actions, and more!



New Minimal UI:
  • Clean minimalistic theme with the use of images for easy visual navigation
  • Reduced screen clutter to keep the interface out of the way of the player and focused on the game
  • Much better resolution independence, supporting massive 4k resolution and all the way down to sub 720p
  • Overhauled spawn system with drag & drop spawning, and 3d object preview
  • Much better UI performance, even while using higher resolution assets
  • New player color selection, that shows you where on the table you will be sitting
  • Use of drop down menus to nest information until you need it
  • Logical 'X' close button instead of the previous inconsistent close layout
Hotseat Mode Added:
  • Hotseat mode will allow you to play a game with up to 7 other people on the same computer
  • Information is hidden just like if you were playing on separate computers with an easy to use turn system



Improvements:
  • Loading in custom content now has a progress indicator giving a percentage completed
  • You can now specify the name of the game mode in Host Options
  • Hosts can now change their color from white
  • King crown icon next to the host's name
  • Harder to accidentally right click an object when trying to use the camera by adding delay check
  • Scrolling the UI no longer zooms the game in and out
  • Camera responsiveness has been improved

Mouse Over Actions:
    We want to have a consistent control scheme to the game so that you can now interact with objects either by hold them or by mousing over them. (Keyboard keys only to avoid accidental commands, due to mouse keys being duplicate)
  • Mouse over + 'Flip'
  • Mouse over + 'Rotate'
  • Mouse over + 'Scale'
  • Mouse over + 'Cut', 'Copy', 'Paste'
  • Mouse over actions works on multiple objects if you have them highlighted with the marquee



Bug Fixes:
  • Fixed not being able to move objects if you join a server after the objects have been spawned
  • Fixed poker chip highlighting bug where they turn white
  • Custom models no longer fly all over the place when they are first loaded in
  • Fixed camera distance on color selection for certain tables
  • Backgammon board triangle order has been fixed
  • Board optimization on physics calculations
  • Card Hand holders code optimization
  • Can now have more than one singleplayer running on the same computer
  • Fixed toggle zoom issue on glass table
To Do:
  • Browser and Chat still need to be done in the new UI system
  • RAM Optimization
  • Stability improvement
  • Third Game Mode
  • More Steam Integration
  • and much more!

We wanted to take the time to thank all of you for supporting us! Word of mouth is how we have managed to get this far and it's all thanks to you guys.

If you want to get the latest news on development feel free to follow us on Twitter

We recently added a Wiki to our website, help us flesh it out with some more content!
15 Rate up
Marauder July 11th, 2014
HUGE discount on Marauder this weekend!
Don't hesitate to join Ahmed on his quest through post-apocalyptic Russia!
You have time till Monday only!

12 Rate up
TrackMania² Stadium July 11th, 2014


Maniaplanet 3.1 Update
The user ability to add their very own objects on top of the current map editor. It has been made to go even further into the creativity of the track you can discover online.

Universal Demo
With this new feature, you can create your own experience and make them available in demo for other players, or simply test the best player made experience in demo.

With the demo update, you have access to the following features:
  • 15 white solo tracks of Trackmania² Stadium
  • All online servers
  • The map editor & other tools
  • Up to 3 user made solo & multiplayer experiences
13 Rate up
Shattered Haven July 11th, 2014
This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There are also a couple of other minor tweaks in here for your enjoyment.

Enjoy!

Forum Discussion
8 Rate up